Blender to Nuke Lighting & AOVs Rebuild | Tutorial

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Alessandro Depa

Alessandro Depa

Күн бұрын

Chapters :
4:50 AOV setup in Blender
8:15 Defining output Variables for each pass
10:20 AOVs Rebuild in Nuke
10:50 Merge oepration / Quick tip
Hi everyone!
Today I bring you a topic, much discussed around on KZbin, but not accurately in certain aspects of the workflow between Blender and The Foundry Nuke. In question, the export of one or more render levels containing 'passes' useful for the reconstruction of the rendered image (having lights, shadows, fogs, shaders etc.) within a program with Nuke, Da Vinci, After Effects, whatever post-production program it is.
Blender Documentation
docs.blender.o...
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docs.blender.o...
Contacts :
linktr.ee/ales...

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