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In Part 2 of our Red Bull can modeling series, we’ll dive into shaping the top section of the can, where detail and precision really come into play.
Building on the body structure from Part 1, this video tutorial demonstrates how to use Blender’s advanced modeling tools to create a realistic top rim and curve transitions that are true to an actual drink can design.
You’ll learn how to manipulate vertices and edges for detailed adjustments, refine shapes for visual accuracy, and apply essential modifiers to enhance the design.
We’ll also cover techniques for creating subtle indentations and edges, bringing the upper part of the can to life.
This part is key for anyone looking to add authenticity to their 3D models, making it a must-watch for designers focused on product rendering or commercial projects.
By the end, your model will be well-prepared for adding the opener key in Part 3.
#BlenderTutorial #3DModeling #RedBullCan #Blender3D #UpperPartModeling #CGI #BlenderSkills #3DTutorial #GraphicDesign #3DDesign
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