Blender Tutorial - Creating an Exploding Missiles Simulation

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Blender Made Easy

Blender Made Easy

Күн бұрын

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Hello everyone and in this Blender tutorial we will be creating a simulation of missiles firing up and exploding on the ground! To do this we will be using a particle system, dynamic paint and 2 different fire simulations!
Missile Model - drive.google.com/file/d/1ZoMe...
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Blender Tutorial Mantaflow Fire Smoke Simulation Explosion Animation Beginner How To Missiles Particle System 3.3 New BlenderMadeEasy
0:00 Creating the Particles
4:02 Working with Dynamic Paint
6:22 Sponsor
7:43 Missile Explosion
10:05 Missile Smoke Trail
14:19 Materials
18:35 Finishing Details
20:15 Outro

Пікірлер: 255
@spudster0566
@spudster0566 Жыл бұрын
Damn, if only this came out a few weeks ago. I was doing a missile based simulation for a school project but couldn't get it to work properly, this would've been extremely helpful for that, but thanks for sharing for the future!
@AndrewConway
@AndrewConway Жыл бұрын
I can't tell you how much I love doing your tutorials. I learn so much from you... 😉
@J33D
@J33D Жыл бұрын
I second that, thank you
@legacylee
@legacylee Жыл бұрын
I think it was your videos where I first learned about dynamic paint, used it for a couple of things since then. Thanks man, this is another awesome idea, so many applications for this set up
@moxhatuk
@moxhatuk Жыл бұрын
This is so cool and exactly what I needed. Thanks!
@namdhis
@namdhis Жыл бұрын
Hope you'll be able to create more VFX tutorials like this. Thank you!
@jamsterw3471
@jamsterw3471 Жыл бұрын
This just what I’ve been searching for, Thank you… Dynamic paint Rocks! 😎👍
@RA-ip5bf
@RA-ip5bf Жыл бұрын
Yessss
@mentalista3617
@mentalista3617 Жыл бұрын
Amazing tutorial, thank you so much!
@brandonmanus
@brandonmanus 9 ай бұрын
your pace and level of explanation is amazing thank you
@Osterprods
@Osterprods 10 ай бұрын
Every tutorial that I follow from this channel is great, thank you
@Blakesanimations
@Blakesanimations 17 күн бұрын
Great job, and model 😊
@ytHollie
@ytHollie Жыл бұрын
A lot of techniques to remember , but I really like your work!!! Thanks
@Derpduck.
@Derpduck. Жыл бұрын
I tried to do this a while ago and I couldn't get it right. I had most of the stuff but not some of the minor things that broke the sims that I did. Thank you for posting this I now know how to fully do this effect.
@NeoHorizonLabs
@NeoHorizonLabs Жыл бұрын
What addon do u use to disintergrate the default cube... It's lovely to destroy it with animations
@richard_robert
@richard_robert Жыл бұрын
It's probably clever editing.
@thebuildaboatmaster1449
@thebuildaboatmaster1449 Жыл бұрын
Ok ye
@redi4ka951
@redi4ka951 Жыл бұрын
@@richard_robert but damn i want an addon like this haha
@rossanderson5815
@rossanderson5815 Жыл бұрын
Looks like geometry nodes.
@ghettomining7580
@ghettomining7580 9 ай бұрын
Rigid body multiple cubes with a delay to their release or a simple grid based particle system
@TaeKwonMoe
@TaeKwonMoe Жыл бұрын
Another tip, when you bake make sure you are on zero and not in the middle, if you bake the weight cache not all the missles will make a mark on the plane. Hope this helps anyone.
@J33D
@J33D Жыл бұрын
Thank you, that made mine work 👍
@21stcenturyscots
@21stcenturyscots Жыл бұрын
Is this how they did the war in Ukraine?
@ibrahimabbasi5591
@ibrahimabbasi5591 Жыл бұрын
Thank you so much, I was wondering why it didn't show ANY spots, restarted twice, but then i read this comment. ur such a G
@theeddytor3490
@theeddytor3490 8 ай бұрын
i have noticed this before... for my projects i made mistake of not having needle at frame 1 and then it got all weird and had to delete and bake all again....
@phapbinh4738
@phapbinh4738 Жыл бұрын
Thank you so much, i did it. So amazing.
@AnonDe71
@AnonDe71 Жыл бұрын
Finally I understand why I can't bake! Saving the project cures it omg! Thank you for great lesson! I love it!
@TheTubejunky
@TheTubejunky Жыл бұрын
IKR. It's like if you don't use blender for 10 hrs a day you wouldn't know all of this. I feel your pain!
@dadsonlychildcrazylittlebe4802
@dadsonlychildcrazylittlebe4802 Жыл бұрын
This is perfect for animating my strategical advantages in chess!
@YiqunMa
@YiqunMa Жыл бұрын
Such a marvellous person!
@XirRalph
@XirRalph 4 ай бұрын
I have not started the video but I already liked it. Nice work
@nuclearacrylicart8974
@nuclearacrylicart8974 Жыл бұрын
Not gonna lie that was the smoothest transition into a sponsor that I have ever seen 😂. Great work. Love the video. Got a new sub man.
@iamjmiley
@iamjmiley 10 ай бұрын
I said the same thing 😂
@STARU2U
@STARU2U Жыл бұрын
Thank you so much!
@lassekalhauge4801
@lassekalhauge4801 Жыл бұрын
Totally awesome 👍
@Albertt3D
@Albertt3D Жыл бұрын
GOOD CONTENT MANN, I LOVE IT, EASY TO REPRODUCE AND WORKS WELL... (NEEDS A GOOD PC)
@brandonjacksoon
@brandonjacksoon Жыл бұрын
Thanks!
@muajin
@muajin Жыл бұрын
This is pretty dam cool!
@AcercateaRD
@AcercateaRD Жыл бұрын
Very nice tutorial
@MiakuTestingGrounds
@MiakuTestingGrounds 2 ай бұрын
Loved the tutorial! Just dropping a few things here that I struggled with and found workarounds for: 1) Use a plane as the particle emitter instead of a sphere: With the sphere emitter - my custom missiles were getting launched out at all sorts of strange angles - my guess is because the default behavior for particle orientation is relative to the normal of the surface that the particle is emitted from - so if you have a sphere with face normals going every which direction, your missile can come out at every which direction. If you use a plane as the emitter, you can additionally select the Orientation Axis in the particle system's rotation box to get the right upwards initial alignment (for me, setting it to Global X did the trick) 2) The scale of all of your objects + scene really, REALLY matters for simulation parameters. My setup size-wise is about 4-5x the size of what was shown here, and with those larger objects there were a few things I needed to tweak with the simulation: 2a) The smoke velocity on the Z axis needs to be 3-4x higher to get a satisfying mushroom cloud. 2b) The simulation speed should also be closer to 1.0 at higher object scales, so your smoke and explosion clouds aren't moving in slow-mo (though it does look sick/stylized in some contexts). 2c) When making the volumetric shader / material for the smoke, you can keep the smoke density much, much lower, which makes sense, since the volumes you're dealing with are much larger. 2d) At larger scales, you might be forced to use Cycles as the render engine (rip GPU), due to the fact that Eevee's volumetrics are based on shortcuts that break down if your camera is hundreds of meters away from ground zero where the smoke is. 3) If you're struggling with getting the weight painting part working, especially at higher / more realistic scene scales, know that the 'particle radius' needs to be SUBSTANTIALLY larger for the particle brush to create those 'splots' on the explosion emitter plane's weight painting layer. 4) You can create another thin box or plane underneath the explosion emitter and set it as a 'fluid effector' in the physics tab to get the smoke to billow out in a flat plane instead of clipping through the emitter, just a small touch that makes it look better. 5) At higher scales - 1-2 missles coming out is all you need for good 'wow' factor - higher-volume smoke sims really show off a huge, billowing smoke cloud that can get pretty visually crowded/messy with more missiles impacting the same location. You could also have some fun by adding multiple force fields scattered around, and really randomizing the initial particle velocity so you can carpet bomb an entire area with explosions.
@habibsoufi
@habibsoufi Жыл бұрын
I have no intention to make a such scene but damn it looks awesome
@papadenteam
@papadenteam Жыл бұрын
Great! Thx!
@SourceAwareness
@SourceAwareness Жыл бұрын
👍🏾👍🏾Eternal Thanks, you're Awesome, my Bro!!
@VKTRUNG
@VKTRUNG Жыл бұрын
the red/green/blue color problem in EEVEE can be solved by doing command line render, most of the time it's more stable, especially with EEVEE. Thank you for the great video!
@MrHeretic666
@MrHeretic666 Жыл бұрын
Hi. Always been interesting, is this animation of deleting the cube really appears in your blender view or is it just a cool animation for attraction to video?
@nigellill3222
@nigellill3222 Жыл бұрын
Can't believe this tutorial. I made a observation on another creators channel about a week ago saying, since the introduction of geo nodes smoke, fire, fluid & particle tutorials seem to have disappeared. Creators seem to have the attitude of, if you can't do it with geo nodes it's not worth doing. Thanks heaps for keeping some of the "old methods" alive & showing they're still relevant along side Gnodes. You're a legend 👍🏼🦘
@ricardoborbor774
@ricardoborbor774 Жыл бұрын
Can you make a tutorial of a flamethrower well explained and without skipping any step!? Please
@montumeroe9593
@montumeroe9593 6 ай бұрын
Thank you for your hard work all works apart from my missile's tip pointing upwards instead of at the target so they look like they're flying sideways.
@SunnyKungz
@SunnyKungz Жыл бұрын
Thank you for teach me doing blender building
@FANUFREEFIRE
@FANUFREEFIRE Жыл бұрын
Amazing
@xu-20-saikrishna25
@xu-20-saikrishna25 Жыл бұрын
This is really useful thank you for making the tutorial
@BlenderMadeEasy
@BlenderMadeEasy Жыл бұрын
Glad it was helpful!
@hiddentreasures7882
@hiddentreasures7882 Жыл бұрын
Great video . Can please suggest pc configration on which we can do these things. As I am confused .
@DragaoNinja
@DragaoNinja Жыл бұрын
Ohh, very good !
@jhovala
@jhovala Жыл бұрын
amazing
@truvu6238
@truvu6238 Жыл бұрын
very good
@user-iv9hs9wo9c
@user-iv9hs9wo9c 3 ай бұрын
спасибо!
@cgtechie
@cgtechie Жыл бұрын
super like . swipe right . send more !!
@jerry-chou
@jerry-chou Жыл бұрын
thanks
@pranavghantasala6808
@pranavghantasala6808 Жыл бұрын
Awesome tutorial! Can this be done with Boids?
@luckythehusky693
@luckythehusky693 Жыл бұрын
if anyone if having trouble about their rockets being not on the right x or y axis he is using the X AXIS just to let you guys know in the beginning
@convileedwards8579
@convileedwards8579 3 ай бұрын
nice
@TheTubejunky
@TheTubejunky Жыл бұрын
You have to STUDY Blender like a BRAIN SURGEON TO KNOW ALL OF THESE SETTINGS! The amount of "THIS DOES THAT" & "THIS MAKES THAT BUT ONLY IF THAT IS SAVED FIRST THEN DO THIS AFTERWARDS"' It's overwhelming for someone who doesn't spend time with blender like a DAILY FULL TIME JOB! Great amount of memory! Good job making it look easy!
@sebbosebbo9794
@sebbosebbo9794 Жыл бұрын
how you would creat second shockwaves for the following missiles that influence the evolving black smoke... p.s. great tut...thx...
@lepermessia4
@lepermessia4 Жыл бұрын
solid
@joe_fabricator
@joe_fabricator Күн бұрын
Love this tutorial and have watched it many times. My missile is not aligning to the direction tho...thoughts?
@amasun13
@amasun13 Жыл бұрын
Great
@rolandrickphotography
@rolandrickphotography Жыл бұрын
Amazing stuff here. Unfortunately to newbies like me about 10 times too fast. 😜
@jugaming7242
@jugaming7242 Жыл бұрын
why cant I see those spots in weight paint mode? i did everything exactly like in the tutourial.
@aguyplayinggames2008
@aguyplayinggames2008 Жыл бұрын
but great tutorial 👍
@djcanimations5111
@djcanimations5111 Жыл бұрын
My missiles right at the beginning arent curving the right way, theyre just kinda... getting tossed to the square. any advice?
@neail5466
@neail5466 Жыл бұрын
Bright patches are not from simulations, I had them with emission objects, and that's the case in most scenarios.
@ghettomining7580
@ghettomining7580 9 ай бұрын
The stepping in the missile trail is probably due to inflow substepping being 0
@easyclips4552
@easyclips4552 Жыл бұрын
Hi, i wanted to say thanks for this amazing tutorial, i wonder, how long did it take for you to render the cycles and how much was your sample? i have a: i5-11400F 4.2 GHz Radeon 6700XT 12 GB 32 GB 3600MHz DDR4 This should be good for render, no?
@Dhruv6974
@Dhruv6974 8 ай бұрын
that's a great setup for rendering... i have a i3 8100 @3.6Ghz 4 gb ram Nvidia GeForce GT 710 😎 😎 btw did you do this one?
@indieartsmidwest4042
@indieartsmidwest4042 6 ай бұрын
How dare you delete the default cube so beautifully😁
@johng.2738
@johng.2738 3 ай бұрын
Love the video, great stuff. Problem is, once I add the impact explosions it slows my viewpoint playback to about 2 fps. I tried a number of simplify steps, and my computer has 32 gb and a NVDIA GPU. What do I need to do to run a smooth playback? Thank you!
@senint
@senint Жыл бұрын
Neat tutorial! May I hear little advices from you for one of my little problems what one of my practices/tests has? What I am trying to do: Making shells/cases flying out / ejected from gun, not with particles but with a solid object set to have animated collisions for flying out. What is the problem: After having set the flying path for the ejected case I tack off "animated" from collisions but in that exact frame it jumps immediately back into position from where it was animated to start.
@dinomight9148
@dinomight9148 Жыл бұрын
I don't know if you still need help but you can make a Empty around your shell then Parent your shell to the empty you can then move your shell around with it jumping back
@dinomight9148
@dinomight9148 Жыл бұрын
kzbin.info/www/bejne/sIW5nKx6q8mlqKs
@dinomight9148
@dinomight9148 Жыл бұрын
I learned it from this video hope this helps
@afjer
@afjer Жыл бұрын
Looks cool but you might want to look at references of actual launches.
@pranavchauhan1786
@pranavchauhan1786 Жыл бұрын
Bro my flames are going downward
@felixcarmona6960
@felixcarmona6960 Жыл бұрын
When the baking is finish I can't see nothing
@ldmdesign5610
@ldmdesign5610 6 ай бұрын
Great tutorial. Only problem i have is that the plane refuses to kill the particles, so they continue a little after the impact
@DanielGrovePhoto
@DanielGrovePhoto 8 ай бұрын
First you made the missile domain fire + smoke but then later it was gas. Which is it?
@warnpeace5294
@warnpeace5294 Жыл бұрын
I’m wondering how I could maybe make this for my avatar in VRChat. Not exactly but I want a particle system that shoots particles out of my avatars hands.
@farhadkhosravi4630
@farhadkhosravi4630 Жыл бұрын
Thank you for this valuable info, while following along, even though I enable the Rotation option, the Objects (Missiles) doesn't rotate towards the force field as yours do, can anyone let me know what to do? appreciated already.
@jamsterw3471
@jamsterw3471 Жыл бұрын
I had the same problem & changed the rotation from hair to Z axis… now they are true. 😎
@farhadkhosravi4630
@farhadkhosravi4630 Жыл бұрын
@@jamsterw3471 Dayumn man, thanks a lot, got fixed 👌
@haydenblackstone8177
@haydenblackstone8177 Жыл бұрын
@@jamsterw3471 what is this under halp plz
@Westcoastchillout
@Westcoastchillout Жыл бұрын
By about 3:15 my rockets are coming out sideways> Ive redone it twice now and get the same result. How can I turn them to shoot straight?
@GhostStealth590
@GhostStealth590 Жыл бұрын
Is there a way to hide the UV Sphere on render?
@KRAZZYWARMACHIENGaming
@KRAZZYWARMACHIENGaming 6 ай бұрын
If you want shooting it from a cannon set velocity normal to 100 or more and gravity to 0 and then don’t change any XYZ and rotation to normal tangent and ur rocket will shooting in the direction u point, like more like unguided rocket
@jimpmorrison
@jimpmorrison 9 ай бұрын
hi, thanks so much for such a clear and informative tutorial. I have been trying to follow it but my PC is really slowing down once I've added the explosions. My spec is as follows: Windows 10 64bit, i7-3930K @ 3.20GHz, 32GB RAM, GTX 760 gpu. Could anyone offer some advice as to how I could improve the performance and handling of a task like this? Thanks
@RSpracticalshooting
@RSpracticalshooting 6 ай бұрын
i think we're just kinda fucked lol. i've got a ryzen 5 1600x and 1070ti with 32gb DDR4 and i'm also struggling a lot with this render.
@mondoshigua
@mondoshigua Жыл бұрын
🙌🏻🇨🇴🧔🏻👍🏼🤝🏼 Saludos desde Colombia.
@zeeshanmahmood9168
@zeeshanmahmood9168 Жыл бұрын
sometimes i wonder what if blender developers made a game engine. It will be so powerful. Thank you for the tutorial
@tobi6758
@tobi6758 Жыл бұрын
Originally, Blender had a game engine until Blender 2.79. However it was dropped due to many reasons, one being that making an engine + 3d tool at the same time with a small team and limit budget is very challenging.
@personguy1004
@personguy1004 Жыл бұрын
@@tobi6758 why did they delete it though?
@jamieedgington7958
@jamieedgington7958 Жыл бұрын
problem - first missile hits and smoke comes out of PC, never can get beyond first missile hit
@Utsab_Giri
@Utsab_Giri 5 ай бұрын
Any chance you could share this as a VDB? Thank you!
@ghettomining7580
@ghettomining7580 9 ай бұрын
Also don’t use eve for fire. It shows through solid objects. Render with cycles and bite the bullet on the longer times. However cycles is just as quick now for most renders just after I posted this u mention it lol. But cycles don’t use emission use black body in same way
@Bouquiben
@Bouquiben Жыл бұрын
Hi, thanks for your video ! Someone know why my rendering ends at the middle of the simulation please ?
@ThadeousM
@ThadeousM Жыл бұрын
Check that your cache end time matches your playback/rendering range
@aselamadushanka2422
@aselamadushanka2422 Жыл бұрын
👌👌👌
@SanitelTheSanitiser
@SanitelTheSanitiser 9 ай бұрын
even the default cube had an outro
@dallasscandling6329
@dallasscandling6329 5 ай бұрын
I have impact points showing up in the weight paint but I cant seem to get the fire/explosion to show up.
@chrissomegaming8234
@chrissomegaming8234 Жыл бұрын
how did you delete the default cube like that
@legacylee
@legacylee Жыл бұрын
Question, what are the best settings to render this out, I'm running with a gtx 1080 ti, the early frames run decent enough but once it starts to hit a few missiles it goes from like a minute a frame to an hour lol, i've tried lowering light bounces, enabling both CPU and GPU in preferences, I use GPU for the rendering in the render settings and i've tried using a lot of the regular tips i've learned for shortening render times but no luck. Still takes about an hour or more per frame. Is my rig not going to be able to handle this render you think? I was hoping that baking it would mean I didn't have to render the simulation as part of the render if that makes any sense
@phkookie8
@phkookie8 Жыл бұрын
Did u fixed ur problem? I have the same one
@legacylee
@legacylee Жыл бұрын
@@phkookie8 wasn't so much as a problem as it is a limitation but I dropped some of the render settings to render it out
@FireAngelOfLondon
@FireAngelOfLondon 10 ай бұрын
I know this question is old but others may have the same problem. If you have both GPU and CPU rendering enabled it slows Blender down, you need to use GPU only to get the best speed. Try it with three renders of just one frame, something simple, one with CPU only, one with GPU only and one with both enabled. The GPU+CPU one is the slowest, while GPU alone is usually much faster than anything else. It seems odd but it is very hard to develop a rendering system that can use both CPU and GPU at the same time and work efficiently. This may change in the future, but it is a known limitation of Cycles at the time of writing (August 2023). If you use Radeon Pro render with AMD graphics cards then CPU+GPU works very well and is faster than CPU or GPU alone, but installing another rendering engine is not for everybody, plus it only works with AMD cards of course.
@phkookie8
@phkookie8 Жыл бұрын
It take me 1 hour and 30 minutes to render each frame… anyone know how to fix?
@gajimuthupandi7873
@gajimuthupandi7873 Жыл бұрын
Adjust Resolution are change hardware
@BUSHIDO117
@BUSHIDO117 7 ай бұрын
Or use eevee
@AwesomeBattleIsKindaCoolBruh
@AwesomeBattleIsKindaCoolBruh Жыл бұрын
how long did the render take to fully complete for you? I used my GPU (3060) on cycles and went very fast for like the first 40 frames and than became super slow down after that and took a long ass time, anyone else experience this
@judorandy
@judorandy Жыл бұрын
This is because in the early frames there is very little smoke and fire to simulate.
@gggames4107
@gggames4107 Жыл бұрын
I have a 2080super and I need 28minutes for the frame 56. I stopped the render there because it take to much time
@djcanimations5111
@djcanimations5111 Ай бұрын
I got to 14:23, the materials tab and I can't see the smoke nor the explosions at all in the Viewport shading view. I'm following the node connections but tis not giving me anything
@ssn4ken381
@ssn4ken381 Жыл бұрын
For some reason, when I connect the flame volume info to the emission strength, the smoke and fire disappears, can someone help me? My blender version is 3.2.2
@sabernita6188
@sabernita6188 Жыл бұрын
Hello anyone! in 11:27 what if forgot to apply the sclae what can happen? is it important?
@arjunbirsingh4823
@arjunbirsingh4823 Жыл бұрын
how you disintegrate the default cube
@madrush35
@madrush35 Жыл бұрын
so im not sure why but the object I was using for collision wouldn't kill the particles , and the only difference is I'm using a sphere instead of a plane
@ldmdesign5610
@ldmdesign5610 6 ай бұрын
I'm using a plane and the same issue, it just doesnt kill them
@lucachacha71
@lucachacha71 Жыл бұрын
17:02 hello at this time mark my smoke simulation doesn't update, it seems that connecting the flame data make the simulation disappear
@anujregmi4582
@anujregmi4582 Жыл бұрын
After time 5:36, when i do bake and see in the weight paint mode i couldn't see the collision like yours, but incase i don't bake i can see the collision. Why is that error i am having can you help me with, thanks in advance.
@prayagpavithran2524
@prayagpavithran2524 2 ай бұрын
some one answer this same error
@prayagpavithran2524
@prayagpavithran2524 2 ай бұрын
bake all dynamics
@BlenderMadeEasy
@BlenderMadeEasy Жыл бұрын
Thanks again to Skillshare sponsoring the video! Make sure to click this link to get a 1 month free trial! Only 1000 spots left! skl.sh/blendermadeeasy11221 Yes, I know I moved the sphere 6 grid units and not 5. I just wasn't paying attention😕
@Shattered3582
@Shattered3582 11 ай бұрын
my dynamic rotation doesn't work, it keeps flipping the missiles upside down or making them go crazy can someone tell me what is wrong
@ianromanovich
@ianromanovich 11 ай бұрын
hello! Why my mistles emmitet in a random way they thrown in different rotation positions and u got righ same direction for every rocket, how to fix?(
@deejaysushant
@deejaysushant Жыл бұрын
What is your system configuration?
@troysmith2325
@troysmith2325 Жыл бұрын
Somewhere around frame 78 the fire and smoke on the missiles sputter out to completely off by frame 89. Any ideas on how to fix that?
@lunarvisz
@lunarvisz 11 ай бұрын
go back unbake all of it and watch the part where he configures the missiles randomness
@aguyplayinggames2008
@aguyplayinggames2008 Жыл бұрын
I rendered it in cycles, left it on over night and when I was at school. I come back 3 minutes ago and its still not done rendering, not even half way
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