Blender Tutorial - Flat/2D Eye Rig - Quick and Easy

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PM Designs

PM Designs

Күн бұрын

Пікірлер: 37
@vehbiatallencrow
@vehbiatallencrow Жыл бұрын
This video is underrated The simplicity makes this one of the best eye rigs ive seen and its highly customizable More people should see this
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Thanks very much. You could also check out part 2 and 3 for other ideas!
@attentiondeficitdisorder
@attentiondeficitdisorder Жыл бұрын
I'm pretty sure this is the best/easiest method for accomplishing this. I've looked at many other tutorials and they are needlessly complex.
@harishenakala7632
@harishenakala7632 2 ай бұрын
simple yet effective technique for eyes
@ldmmmo9410
@ldmmmo9410 9 ай бұрын
This Video is so Underrated !! I was worried when I first saw the Video likes number ... But --- WOW - You are a true hero !!!! This is exactly what I was looking for. Thank you so much !!!!
@pmdesigns5798
@pmdesigns5798 9 ай бұрын
Thank you. I think a lot of people don't bother "liking", even though they found it useful.
@ldmmmo9410
@ldmmmo9410 9 ай бұрын
@@pmdesigns5798 Please don't be sad, I am sure your videos are still on the right track as youtube algorithm brings me straight away to your video, it is on top of every search results ! Cheers mate !
@nee-Naruemon
@nee-Naruemon 10 ай бұрын
0:37 DUDE HOW DID YOU DO THAT
@pmdesigns5798
@pmdesigns5798 10 ай бұрын
Selected all of the edges around the eye with ALT+Left click, then press F, to fill it with a face.
@indianastilts
@indianastilts Жыл бұрын
This is much Much better than uvwrap and having to paint a black circle on a uv. Also connecting to the main rig and not creating a bone separate to rig. Love this!! Will help alot thank you
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Very welcome!
@MuffinPopsicles
@MuffinPopsicles 2 ай бұрын
Hi how would you go about this with no shaders I need something like this but I can't use shaders if I import to.Unity so I have to do it with mesh or something g else I guess but I would love some advice thank you🎉
@pmdesigns5798
@pmdesigns5798 2 ай бұрын
@@MuffinPopsicles you still want the pupils to be completely flush with the eyes?
@MuffinPopsicles
@MuffinPopsicles 2 ай бұрын
@pmdesigns5798 yes indeed I am trying to go for something that resembles the Scott pilgrim artsyle with the black rings around the eyes and cartoonist I did come up with something that just about works but since it is a separate object from the head it has been difficult to shape it into place for shape keys like blinks for example took me a week to make something good. I want it to be more like this presented method however as it seems much cleaner and fits what I was after amazingly
@pmdesigns5798
@pmdesigns5798 2 ай бұрын
​@@MuffinPopsicles I don't know anything about Unity or exporting to it, but I assume it's able to handle UVs. There's another video on my channel showing how the eyes can be done with image textures. Maybe that would work. kzbin.info/www/bejne/iZ6zZHd_e5ydh68
@MuffinPopsicles
@MuffinPopsicles 2 ай бұрын
@pmdesigns5798 I will have a watch in the morning I was not aware there were further videos 👍 thanks for your responses BTW I am very grateful.
@diegoleal2304
@diegoleal2304 Жыл бұрын
just what I needed, thank you!!
@Beii9212
@Beii9212 Жыл бұрын
thank you i will start blender when i complete my PC part
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
You're welcome! Glad to help.
@Beware...OblivionIsAtHand
@Beware...OblivionIsAtHand Жыл бұрын
Any way to use this procedure to move an image texture with the texture coordinate in UV instead of Object? I am using an eye image made in Gimp and using the Object option the result is terrible. Thank you.
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
I tried this a while ago, and couldn't get it to work. I'll play around with it and see what I can come up with.
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Ok. I've got a solution for you, but it might be a bit difficult to describe. 1. Inset a circle on your eye. If your eye is a circle this will be easier. Select the faces of the eye and press 'i' to inset and move your mouse to scale the new circle down. Make this new circle the size of the iris and pupil that you want. If your eye is not a circle, you can always use looptools to make this new inset face into a neat circle. 2. Assign this inset circle to a vertex group, called "iris" for example. 3. Make 2 separate materials. White for the white of the eye and your iris image for the iris part. 4. Selecting only the newly inset circle, UV unwrap and align it with your iris image, in UV editing. 5. Add an empty at the centre of the iris. 6. Add a "Hook" modifier to your eye, and select the "iris" vertex group and the new empty as the hook. Now the iris part of the mesh will deform to follow the empty. You can add a shrinkwrap modifier to the empty to make sure it sticks to your eye and location constraints to make sure it can't be moved too far from the eye. This empty can then also be parented to the rigify rig gaze controls. You can duplicate/mirror the eyes, keeping the material setup the same, but you just have to have two hook modifiers, two vertex groups (one for each eye) and two empties. Hope that helps. If you can't follow (it is pretty hard to just write this stuff), please let me know and I'll make a video for you.
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
kzbin.info/www/bejne/iZ6zZHd_e5ydh68
@shyamalareciuga6838
@shyamalareciuga6838 9 ай бұрын
Can i use a custom eye texture for this technique as well?
@pmdesigns5798
@pmdesigns5798 9 ай бұрын
Yes. There's a part 3 on my channel which covers using image textures.
@UlulAkhlam.3D
@UlulAkhlam.3D 5 ай бұрын
cool!!!
@fandomsmoothie5749
@fandomsmoothie5749 Жыл бұрын
Whenever I try to assign Eye.R to the right eye Empty the left eye suddenly disappears. Apparently blender will only let me have one or the other :((
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Have you duplicated the material? You need two materials; one for eye L and one for eye R.
@fandomsmoothie5749
@fandomsmoothie5749 Жыл бұрын
@pmdesigns5798 Yes I did. I even flipped between the two to see if each were connected to the correct empty and they both were. Would it work better if I select only the left eye when making the first material?
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Are the two eyes 1 object? If so, have you assigned each material to the separate faces?@@fandomsmoothie5749
@fandomsmoothie5749
@fandomsmoothie5749 Жыл бұрын
@@pmdesigns5798 I thought I did. I'll have to check again when I work on it. Would it be better to separate the eyes into two different meshes? I'll have to combine them all again when I rig the rest of my character's body. Would it still work when they're together like that? I'm assuming so as long as each material is different?
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
It will work either way; if there are two objects or one. But you need to make sure that you've assigned each material correctly. Having one eye disappear sounds like they've both been assigned the same material. Because your eye empty R is sitting over the right eye, the left eye wouldn't be able to show the pupil if it's still using the same material. You can just select the object, go into edit mode, select all of the faces of one eye and then assign the desired material.@@fandomsmoothie5749
@Mae4Ever
@Mae4Ever Жыл бұрын
Do you have a discord account? I'm kinda having a hard time following along.
@pmdesigns5798
@pmdesigns5798 Жыл бұрын
Sorry, I can't access Discord in my country. Try this video, instead... kzbin.info/www/bejne/qpKxn5Z-eMuHZ7c
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