Blender: Dead Easy Eye Rig | Tutorial

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PIXXO 3D

PIXXO 3D

Күн бұрын

Dead easy eye rig in Blender.
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Пікірлер: 85
@Orange_D_Man
@Orange_D_Man Ай бұрын
thanks this tutorial helped me so much!! (sorry for npc comment but fr this vid is exactly what was im searching for 💀🙏)
@joshuamarsh2618
@joshuamarsh2618 11 күн бұрын
You have some of the best tutorials on YT, thanks so much for uploading these as they are so easy to follow and inspiring for new learners like me! :)
@chris5058
@chris5058 10 ай бұрын
Great tutorial mate, nice pace, very easy to follow - just the ticket i was looking for
@xxscribbledragonxx9744
@xxscribbledragonxx9744 Жыл бұрын
love this rig, always come back to it when i'm rigging eyes
@storeboughtrocketgames2560
@storeboughtrocketgames2560 8 ай бұрын
Great eye rigging tutorial! Just wanted to let people know, if you've landed here looking to rig eyes for a game, this uses constraints, which I don't think engines support (at least Unreal doesn't). For games you're going to need to replace the constraints with drivers. Try this video instead, short and sweet. -->Blender 2.82 : Rigging Eyes (In 60 Seconds!!!)
@TheRevMan
@TheRevMan 7 ай бұрын
Very good to know!
@detonatorstudios1757
@detonatorstudios1757 9 ай бұрын
Thanks dude, this was the best eye rig tutorial I’ve ever watched
@zozo2874
@zozo2874 9 ай бұрын
This has saved my life holy F, thank you for making it so simple
@robertwatt107
@robertwatt107 3 ай бұрын
I got a little stuck the first time around because I wasn't in the right mode when duplicating bones. But this was also my first time ever rigging! And eventually I succeeded! Great tutorial!
@KrissieFox
@KrissieFox Жыл бұрын
This seemed to work but now all my actions/animation loops have the eyes separated and far away from the head in them. Does anybody know how to fix this? I'm using Blender 3.4.1. Edit: Ifigured out how to fix this, posting in case anyone has this problem. After you finish the rigging in the video, go to object mode and delete the armature modifier for the eyes. Then select the eyes, and shift select the armature. go into pose mode. Select the bones that are in the eyes and ctrl+p, choose bone. This should make them follow the head movement correctly. I'd recommend doing one eye at a time. Also, I tried using this rig for simple cartoony eyebrows and it works really well for that too, so thank you again Pixxo. :) It lets me raise them up and down and tilt them back and forth, allowing for lots of expressions.
@jazzkyy
@jazzkyy 11 ай бұрын
Thanks!!!
@nicklasl7973
@nicklasl7973 9 ай бұрын
Thank you for a great tutorial! Very easy to follow along.
@pincodeawara
@pincodeawara 2 ай бұрын
Thank you buddy for helping out. Was stuck for like 2 hours doing this by myself
@wes_lee4122
@wes_lee4122 5 ай бұрын
Simple and objective. It helped me a lot. Thank you!
@alithomaga
@alithomaga 6 ай бұрын
Great! Efficient and clear. Thanks for this tutorial!
@virginiepechard
@virginiepechard 8 ай бұрын
Very easy simple and clear teatching. Thanks a lot !
@mertensiam3384
@mertensiam3384 6 ай бұрын
Thank you so much! I was having a lot of trouble with this one
@faderoo4009
@faderoo4009 9 ай бұрын
thank you very much! it helped me a lot to fixing Alduin's eye wdo didn't had bones on the eyes
@tommythunder6578
@tommythunder6578 10 ай бұрын
Thank you for this well explained tutorial!
@Rings1234
@Rings1234 2 ай бұрын
I used a modified version of this and it worked out very well, good tutorial
@________stephens8251
@________stephens8251 Жыл бұрын
Great tutorial! The eyes are terrifying tho XD
@adrianmartinez8125
@adrianmartinez8125 6 ай бұрын
If you're having problems with the eyes rotating instead of following the head's rotations, here's the solution that worked for me: - After finishing the armature of the eyes, go to "Object Mode" and select one of the eyes. - Click on the "Modifier properties" and delete the armature. - Now with the eye still selected, Shift+click the armature, then change to "Pose Mode", click the eye bone, Ctrl+P > Bone. Done. Now repeat the process with the other eye. Hope this works for you.
@DarkSlayerZero2000
@DarkSlayerZero2000 3 ай бұрын
Thanks
@sboksz
@sboksz Ай бұрын
Thank you, great tutorial - short and simple!
@benitaverse
@benitaverse 11 күн бұрын
Thanks a lot! This was very useful
@Holpip_
@Holpip_ Жыл бұрын
what if my eyes aren't two objects?
@________stephens8251
@________stephens8251 Жыл бұрын
Go into editing mode, select all the faces on one eye, press P -> separate by selection
@Holpip_
@Holpip_ Жыл бұрын
@@________stephens8251 i figured it out on my own, thanks anyway!
@MrArabTV
@MrArabTV 7 ай бұрын
That means you are a cyclops 👁️
@Joe_334
@Joe_334 6 ай бұрын
​@@________stephens8251literally just did this, great prerequisite, lol.
@Jamz16
@Jamz16 11 ай бұрын
The video was great and I managed to make it successfully! then as I went to press ctrl + s then the blender program closed by myself and deleted half my progress and now I have to rewatch the video. Well at least the video is good!
@Carnifex20
@Carnifex20 Жыл бұрын
Exactly what I needed, thank you!
@Masebook_
@Masebook_ 7 ай бұрын
It works! Great man!
@CarlosX3D
@CarlosX3D 11 ай бұрын
Thankyou, works just as intended :-)
@ecothedog
@ecothedog Жыл бұрын
Thanks! The step of parenting eye with bone dont work for me. I weighted the eye to the bone to fix it. I guess the problem is that I already had the full body rig and this interferes in some way. It can be?
@IAMMAT87
@IAMMAT87 3 ай бұрын
Just great stuff!!
@grandemations
@grandemations Жыл бұрын
Thank you. Well explained. 👍
@Barbariska_super
@Barbariska_super 9 ай бұрын
Thank you! you are awesome!!!!!!!!
@EliseWongCreations
@EliseWongCreations Жыл бұрын
Thank you so much for this tutorial!
@seikijin2308
@seikijin2308 2 ай бұрын
Came from learning to rig with rigify and was royally pissed because didn't know how to just parent to a signle bone. Automatic weights to full bone rig vertex group rigging does that... so stupid to not know the basics. The bit i was after was at 5:30... still glad i watched entire video was great refresher although i had rewatch after getting rid of my frustration lol
@taiyihanle
@taiyihanle Жыл бұрын
I created nightmare fuel upon parenting this eye rig with my character. x)
@taiyihanle
@taiyihanle Жыл бұрын
I tried with a ready parented rig and it worked, though. So thanks a bunch!
@bluemonday9538
@bluemonday9538 7 ай бұрын
Thank you for tutorial!!
@SimcredibleProduction
@SimcredibleProduction 7 ай бұрын
I would love to do this but for some reason when I do cntl +P to parent it and select keep offset. Then when I try to duplicate the eye my blender always crashes... I have a rtx 4060 graphics card so I don't know why it would crash on me every time I try to duplicate... wondering if anyone would know what the issue might be?
@obamahostile4073
@obamahostile4073 19 күн бұрын
Hey, kinda late I know, dunno if you fixed your problem but I wanted to ask anyway, is your eye by any chance high on geometry ? Blender tends to easily crash despite your hardware, I would recommend trying both the Steam's Blender and the one from the website and check if that changes anything
@4nim4ti0
@4nim4ti0 Жыл бұрын
This works perfect. Thanx so mcuh! :)
@thesquirrelchase-exploreph5635
@thesquirrelchase-exploreph5635 10 ай бұрын
Very helpful, thank you.
@gravemistakes8427
@gravemistakes8427 Ай бұрын
This video was perfect, but I have one question; How do I connect the head bone to the head now XD
@Manlike_J
@Manlike_J Жыл бұрын
Great content bro subscribed
@BawonoSA173
@BawonoSA173 9 ай бұрын
Very informative. Thank you very much for this But what about eyelids rig? Custom made, no rigify, no shape key + drivers method?
@lillmooswagg937
@lillmooswagg937 7 ай бұрын
superb!
@photoshopskills7851
@photoshopskills7851 9 ай бұрын
Thank you.. I love watching all your tutorials. i have a small question.. How do I make the eye follow the camera in its movement?
@Guilherme5988
@Guilherme5988 2 ай бұрын
You have to Damp Track the "look" bone to the camera
@Guilherme5988
@Guilherme5988 2 ай бұрын
Great tutorial!
@pengyuzhang1179
@pengyuzhang1179 3 ай бұрын
definitely enjoyed!
@tenyo8886
@tenyo8886 Жыл бұрын
Great tutorial, thank you
@S9universe
@S9universe Жыл бұрын
cool thanks
@без_эмоций
@без_эмоций Жыл бұрын
Спасибо большое! Твоё видео мне помогло) Желаю тебе успехов😊
@alan112223
@alan112223 Жыл бұрын
Thanks mate!
@xAlexLZT
@xAlexLZT 8 ай бұрын
I have a question about the pupil, it is black when it is not on any object with material of a different color, for example, if you put the eye on a character, the pupil becomes the color of this character, how to fix it?
@thislaptoponly2825
@thislaptoponly2825 Жыл бұрын
The eyes I made wont stay in one spot everytime I rotate them. Any reason why this is happening?
@hnatc9467
@hnatc9467 Жыл бұрын
I had the same problem, but i figured it out. When you're making the bone for the actual eye, the bone has to be made in the dead center of the eye. For that, if your eye's origin is in the center of the geometry, you can proceed with using shift + S and selecting 'cursor to active', which should make the next armature spawn in the middle of the eye, which can be done with shift + A to ensure that it is in fact in the eye's center. After that the steps in the video can be done normally and it should work out hopefully.
@eemil333.
@eemil333. 11 ай бұрын
you are the best
@PellePetimeter
@PellePetimeter 7 ай бұрын
Very good tutorial, but when I export the character as FBX and then import it to Unity, the eyes doesn't move. Why's that?
@Caisha98
@Caisha98 11 ай бұрын
THANK YOU!!!!!!!!!!!!!
@bennet7817
@bennet7817 2 ай бұрын
Is there a way for them to move sideways instead of rotating around themselves?
@zitongxu6007
@zitongxu6007 11 ай бұрын
ver y nice, thanks
@bme4285
@bme4285 3 ай бұрын
Great. Very helpful but the only issue is how this works once you generate the rig..
@maddercat
@maddercat 5 ай бұрын
so good thanks so much!
@nihadninja02-zx8ve
@nihadninja02-zx8ve 7 ай бұрын
🎉🎉🎉🎉🎉 awesome thanks
@user-wn9yh8vj7i
@user-wn9yh8vj7i 10 ай бұрын
thanx!!!
@b.p4523
@b.p4523 7 ай бұрын
And how does it connect to the body rig?
@yahyabaskale8948
@yahyabaskale8948 Жыл бұрын
@AKno47372
@AKno47372 11 ай бұрын
Trying to create a rig for four eyes
@corneliussianturi476
@corneliussianturi476 Жыл бұрын
about the eye movement, can this method apply with one eye, but duplicated by mirror option? cause I was apply Mirror for the Eye for put right eye in same position as the left eye.
@dalabastudios
@dalabastudios 2 ай бұрын
which blender version are you using because that is not working for me
@boob_ka_gop
@boob_ka_gop Жыл бұрын
granmerci!
@malikaagouram5087
@malikaagouram5087 3 ай бұрын
The keep offset don t appear for me
@Sherrycake
@Sherrycake 2 ай бұрын
really love this tutorial, but it gives some problems at the end of the tutorial with my rig. When i try to CTRL+P Bone so the mesh moves along, it "anchors" at the bottom of the x/y/z axis and makes the mesh move really weird. I dunno if thats a problem with my rig or because your meshes are at the x/y/z axis and mine are far above it because it has a body?
@Sherrycake
@Sherrycake 2 ай бұрын
nvm i fixed it! had to do a few different steps. Thank you!
@sophiehaberland6642
@sophiehaberland6642 Жыл бұрын
how to prevent the eye bones from distorting the head mesh?
@RayAvidLebon
@RayAvidLebon Жыл бұрын
Look up a video on weight painting- the eye bone shouldn't have any influence on the head mesh only the eye. Either unpaint what it is distorting or delete the bone influence from the separate mesh head. Automatic weight painting helps but can't figure out everything.
@koigurlk7760
@koigurlk7760 Ай бұрын
how do you view the texture on your objects while in edit mode?
@dondahighhh12
@dondahighhh12 Ай бұрын
Look at the right side of the screen. You see the Red / Green / Blue axis thing? 2 rows above that, click the quarter circle icon. He has it selected here 1:47
@tickletorture
@tickletorture 5 ай бұрын
Legend.
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