Once you start animating the head about over time (the head and the ctrl.eye) the child of constraint seems a bit problematic once you try turning it off and on a couple of times. I ditched it by making a parent inside the ctrl.eyes bone which (parent.ctrl.eyes) is parented to the head bone (no constraints on the parent.ctrl.eyes). Then I parented the original ctrl.eye to a root bone I made, along with the head bone. Then I added a copy transforms constraint to the ctrl.eyes bone, to copy the parent.ctrl.eyes. By switching the influence on and off I can get the head to animate all over the place throughout the 3D space while turning the eye following feature on and off multiple times at will. I also tweaked some other things so the eyes can be moved independently. This is fun stuff to mess about with! I'm so glad the likes of you and Nathan Vegdahl have put this stuff out there so fairly clueless people like me can have a chance at understanding it and seeing how others have figured it out! You always have interesting and surprisingly efficient approaches to things.
@StoryboardSquad10 ай бұрын
This is great. I learned to rig eyes using the incredibly helpful humane rigging series (the torso pivot slide is quite the thing!), but I love this because it's simpler and you show how you can make the eyes cross and rotate by scaling and rotating the middle control bone. And you get the switchable parent where the eyes can look with the head or look at something else as the head moves via child of. I'll test that out for sure. Thanks, I'm going to simplify my next eyes rig thanks to you!
@Kimb40005 ай бұрын
I like the third eye set up and the way the eylid works. Do you have a video where you cover that process. Love your channels!
@OfficialTeaoobsleАй бұрын
This is so helpful! Your voice is so crisp so i can understand. No speedrun and you took ur time! Thanks for the tut mate!
@ollymandias10 ай бұрын
the last method just saved me hours, thank you!!!
@Aethemix4 ай бұрын
This was super useful for a project I'm working on where I downloaded a ripped model from a game and needed to edit the direction the character was looking, whited out the iris/ pupil in texture painter and then used the 3rd method to re-add them and allowed them to move freely over the eye surface for tracking
@poorme1art4 ай бұрын
Your videos are life savers! I absolutely love your tutorials ❤
@iannzinnn11 ай бұрын
Thank you so much! Can you teach eyelids?
@PCgmesforever11 ай бұрын
I think you can weight-paint latices. Vertex groups list is right there above shapekeys
@PCgmesforever11 ай бұрын
sorry I just checked and yes you can't weight-paint but you can assign weights in vertex groups. I suppose absence of weightpaint mode in lattice objects is inconvinient and makes little sense but at least we got those :/ Btw great video! I used simmilar technique a while back on Grease pencil when I was trying to make stilized 2D eye of a fly character. Only difference was that I used one bone which I scaled in pose mode and hid in on separate layer... Which I know wasn't the best way bot it got the effect and I was wondering ever since how could it be done in better way. Thanks for this tutorial :)
@iverga6356 ай бұрын
please make a video about procedural creation of eyelids
@Kirb0__2 ай бұрын
Could you do a video going into more detail about eyelids or put up the model you showed off for sale somewhere?
@joserororo92405 ай бұрын
Great tutorial, I have learned quite a few behaviors with this tutorial, thanks for sharing it...Un Saludo
@zohaibasghar4710 ай бұрын
Thank you so much, I learns a lot from your every new video😍😍
@Tikidancer5 ай бұрын
3rd method tuto please.. brows and eyelids 👋👋
@lil_dutchie3 ай бұрын
pleaseeee
@eman_not_avaspritefusionce870018 күн бұрын
The last part where you draw a black circle based on an empty's location was the most helpful part for me, I made some tweaks to it so that it added a secondary circle in white as like a circular hightlight. However how would I do this if I already have an existing texture that I want to move around and not a black circle? P.S. I tried putting the eye I made and the empty it's tracking into a collection and see if it still works as a collection instance, and the answer is that it sort of does, but the instanced eye continues to look at the original empty instead of the instanced empty, so it only works as long as its close to it other wise it has no pupil at all
@MeMyselfI36011 ай бұрын
That's so cool ! Thank you
@noahbanana75266 ай бұрын
You should make a series of Blender tutorials called "How to delete blender cube"
@LifeLess19995 ай бұрын
This is a very good video! Its the little things some times.
@siteation156 ай бұрын
20:53
@JoelLamb10 ай бұрын
I wish you went into more detail on how to rig the shader eye, becouse mine keeps on veering to the right but only on the left eye making it uneven.
@sebastrese4 ай бұрын
there´s a way to do this with a texture eye rig?
@unaddan11 ай бұрын
cool. thanks
@kale_Klootzak8 ай бұрын
what about the eyelids?
@Buster-jf8fz6 ай бұрын
Can you please show us how to make the eyes blink?
@dessguy7199Ай бұрын
Would you upload cartoony texture one eye rig on gumroad please?
@lil_dutchie3 ай бұрын
Eyelid tutorial please
@SpyfroVFX2 ай бұрын
Right that’s what I was waiting on
@malikradwan780810 ай бұрын
in the third part how do I make the eyes square. you said it was complicated but i want to know how
@Buster-jf8fz6 ай бұрын
Will you please show us how to rig eyes with empties and shaders?
@JoeyC-quel6 ай бұрын
Just parent the empty to a bone and then you can move it in pose mode
@BardAnimations10 ай бұрын
thanks!!!❤
@xpea166 ай бұрын
Cool !
@Goofyvidsheadquarters2 ай бұрын
nice but PLZ do the eyelids tutorial.
@Themotivationalmatrix82974 ай бұрын
if you rotate on y axis it will make a funny eye motion
@JackCyberChibrac11 ай бұрын
Thank you so much
@TheCrazyCrabMan6 ай бұрын
For anyone wondering about the last one, I don't think it has to be a perfect cube in order for the pupils to work.
@JoeyC-quel6 ай бұрын
It can be any shape
@Themotivationalmatrix82974 ай бұрын
FIRS FULL BIZO RIG THEN FOOT RIG THEN MOUTH RIG AND NOW EYE RI LOVE YOUR THE BEST TEACHER BETTAER THEN MY ONE AT SCHOOL
@starcoreart7 ай бұрын
thanks man! :D
@IveNeverStoodUp3 ай бұрын
based based based
@karpai54278 ай бұрын
There is no way it works like this in Half-Life 2. Or is it? It uses just one bone for eye targeting. Right? This looks complicated. I don't know what is the best way of doing it for games.
@JoeyC-quel8 ай бұрын
Neither do I, I haven't worked with a game engine before. I imagine there is a similar constraint for making one bone point at a target