Creating a Realistic Forest in Blender using Billboards (low poly Planes with tree images)

  Рет қаралды 52,434

Blender Secrets

Blender Secrets

Күн бұрын

Пікірлер: 64
@ReclamationVI
@ReclamationVI Жыл бұрын
I actually needed this rn, in the middle of building a forest scene 🤣🤣🤣 appreciate the legit perfect timing!!!
@BlenderSecrets
@BlenderSecrets Жыл бұрын
Good luck!
@jim-wallace
@jim-wallace Жыл бұрын
You never cease to amaze me by the clarity of your teaching ! So many others would have take 10 minutes or try to sell us another add-on👌🙏🙏🙏
@DanielGrovePhoto
@DanielGrovePhoto Жыл бұрын
Love this technique! However if you don't want your trees to rotate like a gimble pointing towards the camera regardless of being stuck in the ground use Locked Track constraint with Z as Track Axis and Y as Locked axis.
@nuke2625
@nuke2625 8 ай бұрын
yes thank you. i was thinking how to do this.
@choo_choo_
@choo_choo_ Жыл бұрын
Billboards are great until you add so many that it tanks render time to the same degree than if you had used actual meshes. All of those alpha effects add up. Eevee can use clipped alpha which can mitigate things somewhat, but Cycles is going to chug hard no matter what, even more so if you turn your transparency bounces up. If you're looking at a forest from on high, it's fine, but if you look straight ahead at one it's gonna cause issues.
@Velta_Nox
@Velta_Nox Жыл бұрын
Just like you saw in older games like MS-DOS, PS1 and more. Good nostalgia. :D
@johnjoeparrot
@johnjoeparrot Жыл бұрын
A playlist of Blender Secrets is amazing. I'm going to burn these into my brain
@19CarlosGomez64
@19CarlosGomez64 Жыл бұрын
Thanks for explaining this technic in such a clear way!
@kodiakbluefox6643
@kodiakbluefox6643 Жыл бұрын
Oh my god... you're just too good for this world :D
@sahilsen
@sahilsen Жыл бұрын
This is amazing. Looking forward to trying it out for different things... And some normal map light tests!
@BlenderSecrets
@BlenderSecrets Жыл бұрын
Oh yeah, you can totally combine this with Normal maps for great results. I should get on making a follow-up video about that...
@lassekalhauge4801
@lassekalhauge4801 Жыл бұрын
Great tutorial - thank you so much. Keep up the good work. Best regards from Denmark❤🇩🇰
@9b8ll
@9b8ll Жыл бұрын
This is brilliant. This is very useful for any billboards. Amazing vid as usual
@im_Dafox
@im_Dafox Жыл бұрын
Thanks a bunch for that, was thinking of something similar for an upcoming project but this was much clearer and straightforward :]
@bigsky7617
@bigsky7617 7 ай бұрын
Has something changed with 4.0? When I set up the particle system, the instances don't track to the camera as the original image plane does (tried with and without applying the constraint, and restarting Blender before making the particle system). With the instances selected, the ground plane is also selected, so if I add the constraint it also applies to the plane. Any ideas what I'm missing? Thank you!
@timkreutzkamp8519
@timkreutzkamp8519 Жыл бұрын
You can also use the Photoshop Tree Filter to easily create your tree planes 👍
@СергейОмельницкий-ш6е
@СергейОмельницкий-ш6е Жыл бұрын
Very cool. Thank you
@westernvisuals
@westernvisuals Жыл бұрын
Thank you for shairing
@stylie473joker5
@stylie473joker5 Жыл бұрын
I actually learned something today ahahh thanks a lot
@shadowdemonaer
@shadowdemonaer Жыл бұрын
Bro this is literally so fantastic!!
@pile333
@pile333 Жыл бұрын
Nice. Pretty like browser games method. Does it work also with the traditional multiple intersected images method? I guess it would be more ram consuming.
@GinoZump
@GinoZump 7 ай бұрын
I have a problem. The original tree follows the camera rotation just fine but the particles ignore the track constraint. They seem to only be reacting to the camera when you navigate inside of the mesh but not outside. Though even after recalculating normals, flipping them it also doesn't work.
@WektorGH
@WektorGH Жыл бұрын
great, thanks!
@GinoZump
@GinoZump 7 ай бұрын
if the particles don't rotate for you, use a geometry nodes setup and just plug the rotation of the tree into the rotation of the instance object.
@kinjoyokai367
@kinjoyokai367 Жыл бұрын
I would also be interested in that nice fog you showed (or is there already a tutorial?)
@asgharalishakir3980
@asgharalishakir3980 Жыл бұрын
Sir I have question .Let's understand, I made a Human model and made his hands separately, his feet separately and his head separately and then I joined them with control j .And can there be any problem in rigging the model?
@gorkskoal9315
@gorkskoal9315 Жыл бұрын
wiicked! this rocks! thank you!
@juanlucadapaixaosilva4048
@juanlucadapaixaosilva4048 Жыл бұрын
omg thank u VERY MUCH FOR THIS
@EislenKenny
@EislenKenny 6 ай бұрын
I can see my plane/png rotates but the my camera is not rotating/looking at the plane, what am I doing wrong?
@nic-ori
@nic-ori Жыл бұрын
Thanks.
@dcry1003
@dcry1003 7 ай бұрын
would this also work with gscatter, like would each billboard scatter still have its modifier work?
@muuuuuud
@muuuuuud Жыл бұрын
Simple and to the point, i like it. Well done! :)
@VValkyr
@VValkyr Жыл бұрын
Technically you could also generate a normal map for the trees, subdivide the plane a couple time, and add custom normals modifier with spheere around the plane as the source. Think they wouldnt look so flat then
@pepitoboi1001
@pepitoboi1001 Жыл бұрын
Is there a way to do this with geometry nodes or is it much harder?
@TylerDane
@TylerDane Жыл бұрын
Where do you get the tree pictures from though?
@willyra
@willyra Жыл бұрын
I need this thanks ...
@aundbmusik
@aundbmusik 11 ай бұрын
My trees are in the right position until I press object rotation. They are rotated for 90 degrees and lay on the ground but move with Camera, although i setted the origin of the image to the bottom 😢
@Fe.2024
@Fe.2024 11 ай бұрын
i found it: go to particle properties, check advanced, enable rotation option and set orientation axis to "none" hope this fix.
@aundbmusik
@aundbmusik 11 ай бұрын
Fixed the same way 😀@@Fe.2024
@ipzee3748
@ipzee3748 8 ай бұрын
Thanks, been trying to figure it out for an hour
@hasanhuseyindincer5334
@hasanhuseyindincer5334 Жыл бұрын
👍👏
@Manveer_Dhindsa
@Manveer_Dhindsa Жыл бұрын
i set the origin of the planes to the bottom but they still show up in the middle of my ground plane
@caencfy4702
@caencfy4702 Жыл бұрын
Do this also apply to the grass?
@CameronKiesser
@CameronKiesser Жыл бұрын
I wouldn't say this is realistic at all, but it's a good quick and dirty method and the best methods for many things are quick and dirty.
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
I think this works well for background (far away)
@CameronKiesser
@CameronKiesser Жыл бұрын
@@AlexisRivera3D Considering the size of screen and resolution, it might have to be really far away.
@DanielSMatthews
@DanielSMatthews Жыл бұрын
Can you add a second tree that always orients toward the sun light and only casts a shadow but is otherwise not rendered? And if you do that you set the visible camera facing tree to not cast a shadow?
@darrennew8211
@darrennew8211 Жыл бұрын
kzbin.info/www/bejne/eKW4hGuHidiJkKM tells you how to make it react to light and cast proper shadows and etc.
@DanielSMatthews
@DanielSMatthews Жыл бұрын
@@darrennew8211 Thanks!
@EmaSans-tu5eg
@EmaSans-tu5eg 11 ай бұрын
I need always a image with black background ?
@ThisIsDownstate
@ThisIsDownstate 10 ай бұрын
you need a png image because it can have a transparent background.
@HARDstone3d
@HARDstone3d Жыл бұрын
Particle system? Hair? Not super awesome Geo Nodes? Why?
@ankitanimationstudio
@ankitanimationstudio Жыл бұрын
I want to create a youtube channel like you
@SkSafowan
@SkSafowan Жыл бұрын
But how to make those realistic those looks vary fake
@darrennew8211
@darrennew8211 Жыл бұрын
And if you want something that reacts correctly to light and casts shadows, it's not a whole lot harder: kzbin.info/www/bejne/eKW4hGuHidiJkKM
@gokulsarma2648
@gokulsarma2648 Жыл бұрын
You should've uploaded this a week ago. U weren't there when I needed you...... 😭😭😭😭. JK...Also Thanks bro... 😁
@NigraXXL
@NigraXXL Жыл бұрын
Oof, mate. This is a nice trick to pass a quick scene with some trees in it, but in an era where Nanite is making high complexity models viewable in real time without LODs or without using billboards, it's a tough pill to swallow...
@choo_choo_
@choo_choo_ Жыл бұрын
Nanite is essentially just adaptive subdivision. That's about it. It's not groundbreaking tech. It's been in most softwares for a while, it's just now being added to real-time game engines. It's still not a magic bullet to reducing scene complexity.
@nlas6878
@nlas6878 3 ай бұрын
NOT WORKING
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