Dude you're always drop videos when I need them, THANKS A LOT ❤️👌
@ReidsChannel4 жыл бұрын
Haha glad to hear it!
@bingbongbangbingboom4 жыл бұрын
exactly the same case with me
@Hecks_Mint4 жыл бұрын
Really underrated channel.
@OriginRowАй бұрын
Your comeback is necessary to the industry
@ReidsChannelАй бұрын
Lol
@OriginRowАй бұрын
@@ReidsChannel The response is life back. Sounds like it's working
@ThatOpinionIsWrong4 жыл бұрын
Mate, your videos are fire, waiting for more of the good stuff!
@SeancstudiogamesАй бұрын
Works perfectly and this would be very easy to implement with Enhanced Input as well. Heading to part 2 now...
@TheGhos1Face4 жыл бұрын
Nice tutorial mate! Thank you for all the tutorials
@pandknz3 жыл бұрын
Well done, yet again! a great addition to my game, cheers!
@deygus11 ай бұрын
This is exactly what I was looking for, thank you!
@SHA3DOW_4 жыл бұрын
Just what I needed... Thanks man ❤️❤️❤️
@ReidsChannel4 жыл бұрын
Thanks for checking it out :)
@SHA3DOW_4 жыл бұрын
@@ReidsChannel I know you are busy making all sorts of cool tutorial, but if you've time, could you plzz look at the 4.26 volumetrics and sequencer.?
@ReidsChannel4 жыл бұрын
@@SHA3DOW_ Hmm perhaps!
@codyvandal28603 жыл бұрын
Great tutorial
@myriad4174 жыл бұрын
your tutorials are amazing
@OoXLR8oO3 жыл бұрын
Yo that Respawnables skill tree in the thumbnail is nostalgic.
@david-patton2 жыл бұрын
UE5 TUTORIAL?
@TheBattleforArcadia4 жыл бұрын
thank you for sharing
@ReidsChannel4 жыл бұрын
Thank you for watching!
@kirilgeorgiev79164 жыл бұрын
Great work!
@Shin-fj9pb2 жыл бұрын
The widget component isn't showing in my character blueprint when I try to call it from the widget (which didn't make it a component even tho I followed the steps)
@shellking412 ай бұрын
I just have one issue. I cannot figure out how to save a purchased skill so that when a new level is opened, it remains unlocked.
@xxxderBaumxxx3 жыл бұрын
Hey, first of all, great Tutorial, and i love the way how you are programming. One Question: how do i get it running for Multiplayer? I tried some things but dont get it running. i created in the Base Skill a custom Event (run on Server), which then calls the normal Apply Skill function. In the Skill Component i changed the Binding to that Server Event. in the character Blueprint i checked all components to be replicated. I replicated the Eventdispatcher too, but nothing happens on the Client side. i can see, that the Client trys to run fast, but somehow it doesnt apply correctly. Some ideas?
@becomeplayer12 жыл бұрын
Did you ever find a solution?
@becomeplayer1 Жыл бұрын
Hello?
@grandmasteryoda31872 ай бұрын
is this obsolete for 5.1+? as i cant see any way of giving a variable two different types, making the "root" a string and a integer doesn't appear to be possible in 5.1
@Ben-pv9yh Жыл бұрын
Very Nice thanks
@MrPangahas3 жыл бұрын
can u do a tutorial like in Shadows Awakening game. where you can hot swap between characters in game.And you chose which characters you can chose from a roster , you can only swap between 4 at a time.
@w47-p1e4 жыл бұрын
very cool.
@gyrostat5211 Жыл бұрын
you should do a ue5 version of this :)
@GhostBingo3 жыл бұрын
Quick question before proceeding with your tutorial, will the learned skills will be saved when you reopen the game in ue editor?
@sarevok64 жыл бұрын
Dude your channel is fucking incredible!
@gamerdweebentertainment16163 жыл бұрын
Question, why not use a set? More difficult to handle? 7:30
@ReidsChannel3 жыл бұрын
Set's dont have a key AND a value. We need both, a key for the name and a value for the struct.
@gamerdweebentertainment16163 жыл бұрын
@@ReidsChannel That's a map... asked about why use array instead of set, oh... you can't use for each loop with set, have to convert to array aka more functionality, if needed. Sorry, placed the timestamp too late I guess
@ReidsChannel3 жыл бұрын
@@gamerdweebentertainment1616 Oh I see what you're talking about now. Well we can't use a set because sets are not ordered and we need the skills to stay in order based on how they're added to the array.
@dayb_rr4 жыл бұрын
Thanks you a lot =)
@BROCKSGAMING Жыл бұрын
why we cant have something similar to thumbnail?
@AOD_AnkGrooger4 ай бұрын
It's literally just UI. you can redesign to how you want...
@BROCKSGAMING4 ай бұрын
@@AOD_AnkGrooger ik its just UI but the problem lies there that how do i design within unreal similar to that and also get those line strokes for highlighting