Unreal Engine 5 Tutorial - Directional Dash (Request)

  Рет қаралды 11,232

Crystal Clear Game Studios

Crystal Clear Game Studios

Күн бұрын

Пікірлер: 47
@LtWret
@LtWret Жыл бұрын
If you use this for multiplayer; Run everything up to the "Dash" event on the client, but the dash event should instead run on the server and pass the "Dash Direction" & "Dash Velocity" into another event that is a multi-cast which should run the timeline and everything else Great tutorial, Been looking through KZbin for a few days trying to find a good dash tutorial, this is the best striking the perfect balance between functionality & simplicity
@soulweightstudios
@soulweightstudios 2 жыл бұрын
This worked great thanks a lot man, simplest, most optimized way I've seen it done in a KZbin tutorial
@alsshadow
@alsshadow Жыл бұрын
I liked this method among many others. Works great for third person too. Thanks a lot
@GrunkleSoos
@GrunkleSoos 2 жыл бұрын
loving this series so far! I think a good next one would a be a grappling hook. I think it would be really interesting if it could pull you to static objects or pull items/enemies to you.
@CCGS
@CCGS 2 жыл бұрын
that does sound pretty fun. i think we'll have to do that XD
@felix8307
@felix8307 2 жыл бұрын
Please keep making this small bit size tutorial (around movement), i learnt a lot from this thank you!
@neoniclide
@neoniclide 2 жыл бұрын
I know I'm a little late on this, but after re-creating this in my own project, I notice that I pause after dashing and then the velocity continues. Why is this? And is there a fix?
@pterafier
@pterafier 2 жыл бұрын
Same! did you find a fix?
@neoniclide
@neoniclide 2 жыл бұрын
I did actually. Pull the GetActorLocation nose out of point A in the lerp in the dash event. Promote point A to a variable. Then make a Set A node and execute it before the Timeline. Plug the GetActorLocation into that node. That should fix everything
@pterafier
@pterafier 2 жыл бұрын
@@neoniclide Holy crap that worked, he who is wise with the nodes. Thanks a bunch, I've lost so much sleep over this lmao
@Boreality_
@Boreality_ Жыл бұрын
Thank you so so much I needed this done for university tomorrow
@ECAKJ
@ECAKJ Жыл бұрын
my dash is only using the lerp timeline the first time i dash
@IAmHereForYou228
@IAmHereForYou228 2 жыл бұрын
Broooooo thanks 🥰😍😘 20 minutes later...Work perfect for me.
@arielbca
@arielbca Жыл бұрын
Hey man, awesome tutorial! I only have a small question. The tutorial works perfectly when using a keyboard but when using the controller the character travels absurdly fast and for a long distance. Apparently, the controller's left joystick creates its vectors depending on how far the joystick is pushed, creating absurdly high values when pushed to the edge, which in turn creates very long line traces and messes things up. Is there any intuitive way to maintain the same line trace length regardless if using a controller or a keyboard?
@coltaye
@coltaye Жыл бұрын
You have to delete or reduce the scalar input modifier underneath your controller movement in the input mapping context (IMC)
@thomaskneisel1854
@thomaskneisel1854 Жыл бұрын
You can use a "Map Ranged Clamped" node to normalize the velocity from the current controller.
@CCGS
@CCGS 2 жыл бұрын
i done did a goof. forgot to limit the dash behind a delay. additional video add on is here, it's a little under 2 minutes. sorry about that lol XD kzbin.info/www/bejne/b2LLmIqnqrdnq6s
@maddened3746
@maddened3746 Жыл бұрын
bro, how to make it so that only the keyboard input direction is considered as dash direction and camera look direction isnt.
@Xesense
@Xesense Жыл бұрын
Super Cool result, but for some reason for me dashing in the air at the end of the dash my movement gets halted, any way to have the dash velocity from the timeline be maintained after the dash?
@tobito4397
@tobito4397 10 ай бұрын
This is what I am looking for too
@thomaskneisel1854
@thomaskneisel1854 Жыл бұрын
Great video, thanks!
@nzxt4056
@nzxt4056 2 жыл бұрын
ive learnt alot this vid but a 14 min vid took me 45 mins to finish haha
@ohtontheknight3879
@ohtontheknight3879 Жыл бұрын
I feel like i did something wrong because i am getting stuck in the floor when trying this on slopes i did put this on a third person character so that might be it
@thomaskneisel1854
@thomaskneisel1854 Жыл бұрын
No, you did nothing wrong. The "Line Trace" works perfectly, but it checks just a "line" from the middle of your character, so slopes do no not collide with the "Line Trace" but with the Character when you move him. I use a "Box Trace by Channel" instead of the "Line Trace by Channel". Then use the "Half Size" Parameter to inject a vector based on your Characters Collsion Cylinder (Shape:Capsule Hald Size and Shape:Capsule Radius). If you like you can multiply the vector by a float (0.0 to 1.0) to scale the trace box. Have fun :)
@acyl5024
@acyl5024 Жыл бұрын
@@thomaskneisel1854 This doesn't seem to work for me. GetPlayerCharacter>CapsuleComponent>GetCapsuleRadius and GetCapsuleHalfHeight>MakeVector2D>HalfSize. Still get teleported into the floor and cannot go up slopes.
@drevenapostel9397
@drevenapostel9397 Жыл бұрын
Thanks! Good Tutorial
@TheDudefrom1987-b1i
@TheDudefrom1987-b1i 8 ай бұрын
How would You add dash Animations to this Directional Dash?
@musicdudem6673
@musicdudem6673 2 жыл бұрын
Sweet! Thank you!
@tobito4397
@tobito4397 10 ай бұрын
Hey, this is perfect! but it look like the dash implementatin didnt allow me to keep my momentum. I am trying to figure out how to make the dash smoother by making me keeping my speed for a duration of time after dashing. Do u have any suggestion. I tried to add impulse into the code but couldn't figure out where i should put it.
@artendor719
@artendor719 10 ай бұрын
BRO FINDING UR VIDEO FEELS LIKE FINDING 5 cubic cm IRL, I WAS SEARCHING FOR THE VISEO EITH DASH LIKE UR'S
@GameDevUE
@GameDevUE Жыл бұрын
Can i follow this for third person?
@alsshadow
@alsshadow Жыл бұрын
Yeah. Works fine for me
@Scelewyn
@Scelewyn 2 жыл бұрын
Thank you for this tutorial ! I tried to replicate this for a 3rd person project, but using this method i found that sometimes my character is able to dash inside a platform (if it is lower than half my character height) I tried to substract a bit to the trace vector, but doing this I am no longer able to dash if there is a ramp. Do you know how I could make it work in both cases ? Thanks !
@thomaskneisel1854
@thomaskneisel1854 Жыл бұрын
Same here, Sidescroller dashed into obstacles :D .. I use a "Box Trace by Channel" instead of the "Line Trace by Channel". Then use the "Half Size" Parameter to inject a vector based on your Characters Collsion Cylinder (Shape:Capsule Hald Size and Shape:Capsule Radius). If you like you can multiply the vector by a float (0.0 to 1.0) to scale the trace box. Have fun :)
@indranilchar6194
@indranilchar6194 Жыл бұрын
@@thomaskneisel1854 can you send me your code images using google drive or anything... I can't figure it out.
@Hyokkin
@Hyokkin 2 жыл бұрын
Hi, I have a little problem, I can only dash on flat ground, whenever the ground is not flat, I get blocked in the ground and don't dash far away, is there a way to make it so the dash adapt to the ground ?
@FirstLast-lz6cu
@FirstLast-lz6cu Жыл бұрын
Where does that dash function come from?
@dubious_rodent5415
@dubious_rodent5415 2 жыл бұрын
this tutorial is great, i do have one question: my character seems to teleport instead of dashing, how can i fix that?
@thebasementdweller9944
@thebasementdweller9944 Жыл бұрын
Don't know if you still need an answer but you placed the dash director chain from the dash custom event into Lerp socket A it needs to go into B I had the same issue.
@sx9elio919
@sx9elio919 Жыл бұрын
this only works for me when I don't move (even then I get stuck afterwards) otherwise i go in weird directions and get stuck in the ground sometimes going clean through it
@fyzm
@fyzm Жыл бұрын
same here, can't seem to figure out why
@soghae1820
@soghae1820 Жыл бұрын
you should change the timeline to 0.25 sec duration
@attentivenettle
@attentivenettle 2 ай бұрын
Nothing will change except the stucking becomes lesser. Which will create a rough animations ​@@soghae1820
@ECAKJ
@ECAKJ Жыл бұрын
pretty good but as people are saying. you get stuck inside many things
@Take22952
@Take22952 2 жыл бұрын
Will this work in Unreal Engine 4?
@MediumIRL
@MediumIRL Жыл бұрын
broooo please optimise your scripts man you just copy pasted the code for no reason only to change one single var 😭
@ryanpatton1795
@ryanpatton1795 2 жыл бұрын
Man, this looked cool but it was honestly a little too hard for me to follow along. You add a lot of nodes without calling out what they are so I'm trying to pause, go back, reconnect, continue, repeat.
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