Unreal Engine - Realistic Portal Tutorial (1/4)

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Reids Channel

Reids Channel

Күн бұрын

Пікірлер: 48
@InsertNameHereGameDev
@InsertNameHereGameDev 3 жыл бұрын
Absolutely brilliant job with this. I could see that this doesn't support recursive rendering (portal in portal view, understandable (it's really advanced to code)). Valve was very smart with the first Portal game and that still blows my mind. Looking at other tutorials on KZbin, none is as smooth as this. Once again, such a nice job with this one. Hope people understand that they are going to need C++ knowledge at a point in their project :-).
@ReidsChannel
@ReidsChannel 3 жыл бұрын
thank you yeah i think ud have to modify engine code to get recursive rendering in the portals lol
@Schytheron
@Schytheron 3 жыл бұрын
@@ReidsChannel You actually don't. I have created a portal system myself back in the day using only blueprints. I then added recursive rendering to this portal system (once again, using only blueprints, no engine source modification) and it worked... kind off. The recursive rendering was fine but the vector math for the recursive cameras was incorrect, so the recursive cameras were showing an incorrect view. I could never figure out what was wrong with the vector math though, so I ultimately scrapped the recursive rendering feature from my portal system. EDIT: Here is a video of my portal system in case you're interested kzbin.info/www/bejne/emGplpWHepuoock
@epicdragon668
@epicdragon668 2 жыл бұрын
you deserve 30m subscribers this is amazing!
@Tuschaa
@Tuschaa 3 жыл бұрын
Hi im learning from Im just a kid but i love your channel. Never stop making videos please.
@dog-xq5jw
@dog-xq5jw 3 жыл бұрын
I've always wanted to know how this system works. Great stuff man
@s4mss4uc3
@s4mss4uc3 3 жыл бұрын
Sorry for interrupting on this tutorial. I write here so there is more chance you see this Concerning the Spatial inventory system... I love it! Please, show us how to add things like multiple inventory bags like in DayZ. I am trying hard to bring up a item information widget that will show item stats when the mouse is over it. I tried many ways with many tutorials. Plz add more content about this inventory system. Thanks for the great stuff my man!
@nebuurtoglshon7048
@nebuurtoglshon7048 3 жыл бұрын
Excellent work!
@Knutschbert1337
@Knutschbert1337 6 ай бұрын
It seems that the C++ changes are not strictly necessary. I have only access to BP, so to get this to work I'm just creating a render target dynamically for each portal with a size based on viewport. This probably has some side effects (e.g. when switching resolutions mid game)
@BullyDenson4
@BullyDenson4 3 жыл бұрын
Respect! Great content.
@twiggyCH
@twiggyCH 3 жыл бұрын
holy shit this is incredible
@ReidsChannel
@ReidsChannel 3 жыл бұрын
lol thx
@urmcchromez9426
@urmcchromez9426 3 жыл бұрын
Hey Reid, I love your tuturiols, I was wondering if you could please make a Milslim Shooter FPS Tuturiol series ? There’s a tonne of stuff like Reaistic Artillery from games like hell let loose or other milslims, helicopter physics such from games like Squad ect, to even the general shooting or carrying fellow fallen players
@BridgesProductions2024
@BridgesProductions2024 2 жыл бұрын
"Hey Reid, can you show me how to make a milsim game, games that usually have hundreds of developers, and take multiple years to make? Big fan!" Get out of here.
@gamerdweebentertainment1616
@gamerdweebentertainment1616 2 жыл бұрын
Not sure if you answer, but have you done ability tutorials... haven't noticed anything on your list.
@bobelvislisa
@bobelvislisa 3 жыл бұрын
Hey sorry to be annoying but I just finished your quest series which was amazing. But i'm trying to get it set up so that when the root objective quest is completed i can do something off of that? Like add another quest to the players quest array or add to an experience variable? I think I need to use event dispatchers but not quite sure where to set them up and listen to for when the root is marked as complete. any suggestions appreciated
@agoisded
@agoisded 3 жыл бұрын
Good tutorial! But wasn't it easier to just do the opposite for the width and height variables? I mean, reading the width and height of the wall actor, multiplying by 100 and making the workflow a little bit smoother with the ue integrated resize tool?
@niceperson1155
@niceperson1155 3 жыл бұрын
Can u plz make tutorial about Doom eternal Dash
@arshiaa001
@arshiaa001 2 жыл бұрын
Excellent video! Though I have one question: why not use the hit normal instead of subtracting the trace start and end points?
@logantherrien6060
@logantherrien6060 2 жыл бұрын
Hey in the video of the 3d title screen my font became all blurry. do you know anything that can help me?
@LightOfAndromeda
@LightOfAndromeda 2 жыл бұрын
This is amazing! Would this work in third person?
@daliborsailovic8100
@daliborsailovic8100 Жыл бұрын
Yes, I m interested in that too. Did you got your answer?
@phils.4076
@phils.4076 3 жыл бұрын
Does this also work in VR?
@kumaru4736
@kumaru4736 2 жыл бұрын
Before I go through the whole turorial, can somone tell me if this would work for static portals you can place around the map?
@sharoozasghar4956
@sharoozasghar4956 3 жыл бұрын
really outdid yourself on this one man. I was wondering, is there a fix for the opposite portal being black sometimes?
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Thank you :) I don't think there is an easy fix. You'd likely have to edit the engine code since rendering black is the default behavior.
@junweiliang8280
@junweiliang8280 2 жыл бұрын
Hi, thank you for your tutorial, I followed part 1 and did the same thing, however, my hit line on Portal Wall is red which means my hit doesn't really hit on the wall. I did set the wall mesh as you did in video, do you know what happened or where gose wrong?
@junweiliang8280
@junweiliang8280 2 жыл бұрын
I forgot to add collision box on wall... stupid me
@vaporvee
@vaporvee 2 жыл бұрын
@@junweiliang8280 wich collison box
@tomaslaaperi5849
@tomaslaaperi5849 2 жыл бұрын
omg... so good! and free? O_O after this im patreoning
@mythicalcat6288
@mythicalcat6288 2 жыл бұрын
I have question can you make vertical wall run?
@crunch3171
@crunch3171 3 жыл бұрын
Impressive, have you by any chance watched some portal1-2 dev talk? Because I know they talk a bit about how they faked the portal becoming black when you are looking at it from another portal.
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Nope I didn’t watch any of the dev videos. Why would they need to fake it? Seems like unreal just does it by default
@Schytheron
@Schytheron 3 жыл бұрын
Are you referring to recursive rendering?
@akzork
@akzork 3 жыл бұрын
Any updates on Samurai Zero?
@peppe3533
@peppe3533 3 жыл бұрын
Hello I have recently started with unreal engine and I would like to know more or less when did you start and what path did you take? Sorry if there are grammatical errors but I'm Italian
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Hey! I started learning unreal about 4 years ago just because I thought it was cool and fun to use. Before that I was learning C++ for about 5 years!
@peppe3533
@peppe3533 3 жыл бұрын
@@ReidsChannel thank you very much for the answer, unlike you I start from scratch: /
@scottbraswell9622
@scottbraswell9622 2 жыл бұрын
Are you able to bring cubes or objects through the portal like in portal 2 or does anyone know how to do that?
@ohtontheknight3879
@ohtontheknight3879 Жыл бұрын
Make 2 cubes and set it to exactly the same position relative to both portals
@fafatogames
@fafatogames 2 жыл бұрын
This example works in 4.27.2?
@akzork
@akzork 3 жыл бұрын
Greatness
@chlrkdgus0906
@chlrkdgus0906 3 жыл бұрын
Hello, I'm a Korean viewer, I'm not good at English, so I almost only look at it with my eyes, but can I understand just by looking at it ?
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Probably for the most part
@mesi69420
@mesi69420 3 жыл бұрын
where is the link
@Romance_T
@Romance_T 2 жыл бұрын
"it's a lot like splitgate" LIKE WHAT????
@Mega-Brick
@Mega-Brick 2 жыл бұрын
Splitgate was cancelled a few days ago lol
@gamedeveloper4204
@gamedeveloper4204 3 жыл бұрын
Bro make video's under 10min then only You will get more subscribers keep changing style bro
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