Absolutely brilliant job with this. I could see that this doesn't support recursive rendering (portal in portal view, understandable (it's really advanced to code)). Valve was very smart with the first Portal game and that still blows my mind. Looking at other tutorials on KZbin, none is as smooth as this. Once again, such a nice job with this one. Hope people understand that they are going to need C++ knowledge at a point in their project :-).
@ReidsChannel3 жыл бұрын
thank you yeah i think ud have to modify engine code to get recursive rendering in the portals lol
@Schytheron3 жыл бұрын
@@ReidsChannel You actually don't. I have created a portal system myself back in the day using only blueprints. I then added recursive rendering to this portal system (once again, using only blueprints, no engine source modification) and it worked... kind off. The recursive rendering was fine but the vector math for the recursive cameras was incorrect, so the recursive cameras were showing an incorrect view. I could never figure out what was wrong with the vector math though, so I ultimately scrapped the recursive rendering feature from my portal system. EDIT: Here is a video of my portal system in case you're interested kzbin.info/www/bejne/emGplpWHepuoock
@epicdragon6682 жыл бұрын
you deserve 30m subscribers this is amazing!
@Tuschaa3 жыл бұрын
Hi im learning from Im just a kid but i love your channel. Never stop making videos please.
@dog-xq5jw3 жыл бұрын
I've always wanted to know how this system works. Great stuff man
@s4mss4uc33 жыл бұрын
Sorry for interrupting on this tutorial. I write here so there is more chance you see this Concerning the Spatial inventory system... I love it! Please, show us how to add things like multiple inventory bags like in DayZ. I am trying hard to bring up a item information widget that will show item stats when the mouse is over it. I tried many ways with many tutorials. Plz add more content about this inventory system. Thanks for the great stuff my man!
@nebuurtoglshon70483 жыл бұрын
Excellent work!
@Knutschbert13376 ай бұрын
It seems that the C++ changes are not strictly necessary. I have only access to BP, so to get this to work I'm just creating a render target dynamically for each portal with a size based on viewport. This probably has some side effects (e.g. when switching resolutions mid game)
@BullyDenson43 жыл бұрын
Respect! Great content.
@twiggyCH3 жыл бұрын
holy shit this is incredible
@ReidsChannel3 жыл бұрын
lol thx
@urmcchromez94263 жыл бұрын
Hey Reid, I love your tuturiols, I was wondering if you could please make a Milslim Shooter FPS Tuturiol series ? There’s a tonne of stuff like Reaistic Artillery from games like hell let loose or other milslims, helicopter physics such from games like Squad ect, to even the general shooting or carrying fellow fallen players
@BridgesProductions20242 жыл бұрын
"Hey Reid, can you show me how to make a milsim game, games that usually have hundreds of developers, and take multiple years to make? Big fan!" Get out of here.
@gamerdweebentertainment16162 жыл бұрын
Not sure if you answer, but have you done ability tutorials... haven't noticed anything on your list.
@bobelvislisa3 жыл бұрын
Hey sorry to be annoying but I just finished your quest series which was amazing. But i'm trying to get it set up so that when the root objective quest is completed i can do something off of that? Like add another quest to the players quest array or add to an experience variable? I think I need to use event dispatchers but not quite sure where to set them up and listen to for when the root is marked as complete. any suggestions appreciated
@agoisded3 жыл бұрын
Good tutorial! But wasn't it easier to just do the opposite for the width and height variables? I mean, reading the width and height of the wall actor, multiplying by 100 and making the workflow a little bit smoother with the ue integrated resize tool?
@niceperson11553 жыл бұрын
Can u plz make tutorial about Doom eternal Dash
@arshiaa0012 жыл бұрын
Excellent video! Though I have one question: why not use the hit normal instead of subtracting the trace start and end points?
@logantherrien60602 жыл бұрын
Hey in the video of the 3d title screen my font became all blurry. do you know anything that can help me?
@LightOfAndromeda2 жыл бұрын
This is amazing! Would this work in third person?
@daliborsailovic8100 Жыл бұрын
Yes, I m interested in that too. Did you got your answer?
@phils.40763 жыл бұрын
Does this also work in VR?
@kumaru47362 жыл бұрын
Before I go through the whole turorial, can somone tell me if this would work for static portals you can place around the map?
@sharoozasghar49563 жыл бұрын
really outdid yourself on this one man. I was wondering, is there a fix for the opposite portal being black sometimes?
@ReidsChannel3 жыл бұрын
Thank you :) I don't think there is an easy fix. You'd likely have to edit the engine code since rendering black is the default behavior.
@junweiliang82802 жыл бұрын
Hi, thank you for your tutorial, I followed part 1 and did the same thing, however, my hit line on Portal Wall is red which means my hit doesn't really hit on the wall. I did set the wall mesh as you did in video, do you know what happened or where gose wrong?
@junweiliang82802 жыл бұрын
I forgot to add collision box on wall... stupid me
@vaporvee2 жыл бұрын
@@junweiliang8280 wich collison box
@tomaslaaperi58492 жыл бұрын
omg... so good! and free? O_O after this im patreoning
@mythicalcat62882 жыл бұрын
I have question can you make vertical wall run?
@crunch31713 жыл бұрын
Impressive, have you by any chance watched some portal1-2 dev talk? Because I know they talk a bit about how they faked the portal becoming black when you are looking at it from another portal.
@ReidsChannel3 жыл бұрын
Nope I didn’t watch any of the dev videos. Why would they need to fake it? Seems like unreal just does it by default
@Schytheron3 жыл бұрын
Are you referring to recursive rendering?
@akzork3 жыл бұрын
Any updates on Samurai Zero?
@peppe35333 жыл бұрын
Hello I have recently started with unreal engine and I would like to know more or less when did you start and what path did you take? Sorry if there are grammatical errors but I'm Italian
@ReidsChannel3 жыл бұрын
Hey! I started learning unreal about 4 years ago just because I thought it was cool and fun to use. Before that I was learning C++ for about 5 years!
@peppe35333 жыл бұрын
@@ReidsChannel thank you very much for the answer, unlike you I start from scratch: /
@scottbraswell96222 жыл бұрын
Are you able to bring cubes or objects through the portal like in portal 2 or does anyone know how to do that?
@ohtontheknight3879 Жыл бұрын
Make 2 cubes and set it to exactly the same position relative to both portals
@fafatogames2 жыл бұрын
This example works in 4.27.2?
@akzork3 жыл бұрын
Greatness
@chlrkdgus09063 жыл бұрын
Hello, I'm a Korean viewer, I'm not good at English, so I almost only look at it with my eyes, but can I understand just by looking at it ?
@ReidsChannel3 жыл бұрын
Probably for the most part
@mesi694203 жыл бұрын
where is the link
@Romance_T2 жыл бұрын
"it's a lot like splitgate" LIKE WHAT????
@Mega-Brick2 жыл бұрын
Splitgate was cancelled a few days ago lol
@gamedeveloper42043 жыл бұрын
Bro make video's under 10min then only You will get more subscribers keep changing style bro