Blood and Fire - Part 2 - Retopology

  Рет қаралды 5,393

Rico Cilliers

Rico Cilliers

7 жыл бұрын

The long and boring retopo timelapse of my Dragon. Watch it at your own risk :)
I did it all manually. I know, I'm weird like that :D
======================
Music:
NCM:
/ @enderguney
Ross Bugden
/ @rossbugden
Whitesand:
/ @whitesandcomposer
4Tune:
/ @4tunenocopyrightmusic881

Пікірлер: 14
@shanjeevan142
@shanjeevan142 3 жыл бұрын
For a beginner like me, your retopo video really useful
@jeremiahtaylor8337
@jeremiahtaylor8337 5 жыл бұрын
Just stumbled upon your work really great stuff. I'm going to try and make my own.
@RicoCilliers
@RicoCilliers 5 жыл бұрын
Great! Good luck and don't give up
@akuu131
@akuu131 7 жыл бұрын
wow I have seen this dragon before in Cg was Amazing i just wonder how you make this texture in cg I Hope that you can Make tut for this kind of texture Good Work
@Relivino
@Relivino 7 жыл бұрын
DId you use any addon for the retopo?
@RicoCilliers
@RicoCilliers 7 жыл бұрын
Nope. pretty much just the tools in blender.. You can check this video I made about that: kzbin.info/www/bejne/aKTJcpKvnbKkZrM
@digamio2951
@digamio2951 5 жыл бұрын
neat-o but why not poly pain the layers inside of zbrush to get a faster and more easy low poly count then just bake the high poly as a bump map for your low poly it makes it faster and keeps more outline, i could be miss understanding re-topology but it looks like a process that could take less time, but i love seeing someone also use blender and zbrush those are the 2 programs i use i feel as if people strongly underestimate the power of blender.
@thechallenger6124
@thechallenger6124 7 жыл бұрын
Hey Rico looks like I'll be getting the rig done ahead of schedule
@RicoCilliers
@RicoCilliers 7 жыл бұрын
nice! good luck with it :)
@amritanshurana4000
@amritanshurana4000 7 жыл бұрын
how much time did it originally take you to do it
@RicoCilliers
@RicoCilliers 7 жыл бұрын
probably about 4 hours in total
@aleph-tav
@aleph-tav 6 жыл бұрын
How did you texture this dragon ? how did you get that crystal effect?
@lucasgnr1001
@lucasgnr1001 6 жыл бұрын
how did you the normal map?, what program?
@RicoCilliers
@RicoCilliers 6 жыл бұрын
The normal map was baked in Blender :) You can see my normal map workflow in the beginning part of this video: kzbin.info/www/bejne/fmaaeneAg8p3abc
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