All these breakdowns are extremely appreciated, thank you! Truly beautiful work!
@ProjectFight2 жыл бұрын
The atmosphere, mood... looks amazing! I really like it. The blacks in the foreground are a bit to crunch for my taste, but more films wish to look like this!
@legacylee2 жыл бұрын
Amazing work my friend, I'm an aspiring artist who has been self teaching myself everything from after effects to blender and Unreal Engine. I love this stuff so the passion pushes me past the pain of you will lol def appreciate the break down anything I can learn I absorb. Thank you for the insight into your process, good to know I'm heading in the right direction, just gotta keep practicing and creating.. you'll be seeing me around ;)
@justsomerandomname20672 жыл бұрын
This is so beautiful and it has such a specific feeling to it, its incredible
@ericzhou65962 жыл бұрын
insane work man, would love more videos like this from a master like you
@stfVFX2 жыл бұрын
thanks! that will come for sure
@knl6542 жыл бұрын
Beautiful work, please more of these videos.
@ultraviolet71292 жыл бұрын
Nicely done! Thanks for sharing your process. Excited to see the rest of the entries.
@messageforhawk362 жыл бұрын
Great work man, really appreciate the breakdown and tutorial. Can you share how all the little window lights and neon signs were created? Thanks!
@stfVFX2 жыл бұрын
sorry for the late answer, this is just an emissive texture based of real photos from windows by night, i just painted out some stuff in photoshop and just plug it in the emissive slot of the material
@CausticCaterpillar5 ай бұрын
@@stfVFX this is super helpful to know! I will use this when I experiment with building a scene!
@5jij5i43jisdjf5 ай бұрын
Great work, thanks for the breakdown I would love to know more about how you approach the fog/atmosphere in this shot. Is this is done in compositing with a Z debth? Or did you use actual volumetrics for it. Any information regarding this part is highly appreciated, thanks!
@dumindunilantha9078Ай бұрын
What are your pc specs (CPU, GPU, RAM)? Do you use V-Ray cpu or gpu rendering engine for final rendering?
@Frigus3D-Art2 жыл бұрын
Very informative video. I like the insight of your thought process. Learned so much. Hope you cover your thoughts behind the post &color grading process a bit more in depth in a future video.
@wishah12 жыл бұрын
You work at ILM? 😍 That explains why this render is so insane 😍
@glenn36462 жыл бұрын
Im mostly in to atchviz but its awesome to see diff view ,bravo
@karimoh31542 жыл бұрын
thanks for sharing those 3ds max tools!
@PIPOXO2 жыл бұрын
nice video bro, super interesting. and great work with your render!
@karimoh31542 жыл бұрын
I was wondering... why did you choose your foreground to be that dark? It works but I cant help but feel unease about it...thats kind of a good think, but i am keen to know your intentions
@BigChiken442 жыл бұрын
Wow, kitbash3d is amazing, Thank you!
@milos1410002 жыл бұрын
a work of art👏 and then gary draws a cow on paper and sells it as nft for 20 eth
@robotsandpolygons2 жыл бұрын
really appreciated this video. thank you!
@vamsipamsi2 жыл бұрын
This is some inspiring stuff!! Great work
@Jacky_4l2 жыл бұрын
Thanks for the breakdown! :)
@MaxChe2 жыл бұрын
Incredible work! The only thing that ruined (in my humble opinion) it was color correction...
@jamesthefunnyman6132 жыл бұрын
Holyshit. this is so fking awesome,dude.
@JayHPatel2 жыл бұрын
Great work Steffen!
@chrisstricker22832 жыл бұрын
Great work. Liked it lot.
@TheCgGeek6 ай бұрын
any advice for a 16yo into getting into ILM
@bernie_san79642 жыл бұрын
As a student coming out of college and using 3DS max, what am I suppose to do in the meantime while looking for jobs related in that 3D program? How can I go about improving myself in 3DS Max when there's a bigger community of Blender users compared to 3DS max users?
@stfVFX2 жыл бұрын
there is enough material online/on youtube to get better. Also keep in mind that you can only get better&faster by practicing. Since I was a student I always made personal projects. Just work on personal stuff and try to achieve film quality level. Hope that helps
@Frigus3D-Art2 жыл бұрын
Trust me if you are an advanced blender user you have the exactly inverted problem. If you want to learn from the big boys, you only get maya& 3dsmax videos. Pick the most important things for yourself and try to recreate it in your renderer. Is hard but i learned the most this way.
@DanielGreen02 жыл бұрын
Great stuff man, thanks for the breakdown. That Houdini friend you mentioned, last name Terry by any chance?
@stfVFX2 жыл бұрын
Haha no, not my friend Orion! His Name is Arvid Schneider :)
@DanielGreen02 жыл бұрын
@@stfVFX oh you know him as well (: cheers man, great work.
@stfVFX2 жыл бұрын
@@DanielGreen0 we work together
@ruok3351 Жыл бұрын
This is amazing. Though I wonder why you prefer doing the workload on Max than Maya?
@stfVFX Жыл бұрын
in my opinion 3dsmax is just the best tool out there when it comes to generalist/environment work - the tools, the plugins, its just made for Archviz which is basically what I do while maya feels more like made for animation, but then again software doesnt really matter, the artist creates the image and not the software
@gonz46102 жыл бұрын
thanks for sharing this!
@moosha12 жыл бұрын
Awesome project! How did you get your wires to move around but not go crazy? Cloth simulation doesn't work at all with this project in blender.
@stfVFX2 жыл бұрын
I just had to play around with the simulation settings alot. Like stretch resistance etc etc. Took me like 2 hours to find the right settings
@WolfieDesigns2 жыл бұрын
Amazing, love it!
@윤재혁-r5b2 жыл бұрын
awesome!!
@3n19ma2 жыл бұрын
Thanks for sharing the BTS!
@kiyansahandi66302 жыл бұрын
thanks for the awesome breakdown steffen learned a lot! i had one question is it better to do the shading and lookdev first for buildings then layout them ? or as you did Layout then shading? also did you created proxies for all the buildings? thanks !
@stfVFX2 жыл бұрын
I do the lookdev first so you see how it looks like in the final composition. Sometimes I change some things in shading after layout. The goal is to have all assets ready and then start World building
@stfVFX2 жыл бұрын
Also yes. all buildings are proxies
@DuyNguyen-si3bq2 жыл бұрын
Love it
@evengreven55152 жыл бұрын
hey, how did you do the foreground? did you model everything?
@stfVFX2 жыл бұрын
Yes and no. Some parts are modelled. But 90% is just kitbash pieces stacked together. Lets say for example the benches: just actual kitbashed walls rotated and moved around so they Look like benches.
@evengreven55152 жыл бұрын
@@stfVFX ok i see, ty
@jeffjohn9112 жыл бұрын
Yea tnx man
@okiehendrawan20812 жыл бұрын
you''r the best
@flashyyy2 жыл бұрын
Geil geile Atmosphäre
@manolomaru2 жыл бұрын
✨👌😎😮😵😮😎👍✨
@ArtVandelayInc2 жыл бұрын
So professionals from fucking ILM participate in these challenges? That's definitely discouraging haha
@Frigus3D-Art2 жыл бұрын
Obviously you compete against professionals. Didn't you see the price pool?