What I did on the DUNE CITY project | 3DSMax, Vray, Gaea, Speedtree

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Steffen Hampel

Steffen Hampel

Күн бұрын

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#vfx #dune #3dsmax #tutorial #gaea #speedtree #breakdown

Пікірлер: 99
@arupsan
@arupsan 3 күн бұрын
Love to see this kind of 3D max set up story from you … great environment artist …
@whiteghost8244
@whiteghost8244 Жыл бұрын
This helps a lot for the 3ds max community. Although most famous movies use 3ds max, Maya, and Houdini, it's really hard to know the process from real professional. I just see this channel for the first time and hit LIKE & SUBSCRIBE button!!!
@secretsofdune
@secretsofdune 2 жыл бұрын
I love how the look of Rogue One inspired this Dune city look.
@KeysPlays
@KeysPlays 2 жыл бұрын
Thats really awesome. Love to see how the professionals do it! :D I'd also love to see how you did the compositing.
@itsjxomusic
@itsjxomusic Жыл бұрын
Stef, This looks incredible!! Well done!
@robertdouble559
@robertdouble559 9 ай бұрын
Great breakdown of a top quality shot Steffan. Thank you so much for sharing!
@damirtokpanov8957
@damirtokpanov8957 Жыл бұрын
Amazing work. man! I love it. Super lighting and landscape
@0billd299
@0billd299 2 жыл бұрын
This project looks really amazing, and I've learned a lot, nice job!
@Voolcan
@Voolcan Жыл бұрын
Very well done! First thought you were using Clarisse to scatter the city.
@DylanPWN
@DylanPWN 2 жыл бұрын
Beautiful work! Love it! :D
@jussing
@jussing Жыл бұрын
This is amazing, thank you so much for sharing. Would love a little bit of info about your lighting, rendering and comp.
@thelordofthebay9902
@thelordofthebay9902 7 ай бұрын
Man it's unreal! This video is really interesting!
@raneemFX
@raneemFX 2 жыл бұрын
Thanks for sharing the breakdown 🙌🙌
@ramdpshah
@ramdpshah Жыл бұрын
love to see more tips and tricks tutorials from you
@Xationch
@Xationch 2 жыл бұрын
Incredible work. Thank you to share this with us. Please make a more step-by-step video.
@CGImagine
@CGImagine 2 жыл бұрын
Amazing! Congrats and thanks for sharing.
@mikegentile13
@mikegentile13 2 жыл бұрын
Great tutorial/breakdown. Would love to know if everything was proxied. Also I love your "asset check" flow. Where each asset was rotated, THEN the lighting was rotated. Very clever.
@DuyNguyen-si3bq
@DuyNguyen-si3bq 2 жыл бұрын
Yes please makes detail tutorials ! You are insane :)
@Native_Creation
@Native_Creation Жыл бұрын
Great breakdown on achieving cinematic quality level, refreshing to see 3dsMax still being used.
@mfrancisco_850
@mfrancisco_850 Жыл бұрын
yeah i thought people said 3ds max is dead ?
@F10F11hm
@F10F11hm 2 жыл бұрын
Beyond inspiring. Could you please create a detailed postproduction video on this with Masashi Imagawa? How the scene was composited in post etc.?
@somkrooz8825
@somkrooz8825 2 жыл бұрын
Thanks for the breakdown my man
@Pawelec801
@Pawelec801 Жыл бұрын
Amazing result.
@marwans4018
@marwans4018 2 жыл бұрын
A paid full step by step tutorial for environment like this would be great
@inspiredbylife1774
@inspiredbylife1774 Ай бұрын
Great content!! I hope you could make more content like this
@plolygon
@plolygon 11 ай бұрын
Stunning !
@blacklight4720
@blacklight4720 2 жыл бұрын
Amazing, well done.
@FeRRainbow
@FeRRainbow 2 жыл бұрын
Thanks for the Breakdown/tutorial! Did you switch to 3ds Max?
@matiasbenavidesdigitalvisu9511
@matiasbenavidesdigitalvisu9511 11 ай бұрын
wow is incredible, like they said is difficult to see on YT high professional workflow on max
@raneemFX
@raneemFX 2 жыл бұрын
step bt sep tut will be really helpful 👍
@kimmysander2447
@kimmysander2447 Жыл бұрын
Excellent breakdown Steffen. I was very curious, I saw on your ArtStation, that you previously used Maya for some of your projects. Which workflow do you prefer, Maya or 3Ds Max with Forest, Railclone Etc? And what tools are used if you for example had to do the same thing using a Maya based Workflow outside of 3Ds max. I Already know all the tools here having worked in Archviz for nearly 10 years, but I am curious what would be needed if I try and get into a Maya based production.
@BillKermanKSP
@BillKermanKSP 3 ай бұрын
Actually somehow less time complex than I would've expected, result is really nice
@irenasmitakova8758
@irenasmitakova8758 Жыл бұрын
nice breakdown :)
@davideghirelli4453
@davideghirelli4453 Ай бұрын
flawless
@atumicgain
@atumicgain Ай бұрын
Makes me want to create my own video game❤
@hoodboyslim
@hoodboyslim 2 жыл бұрын
Nice insights!
@jeffjohn911
@jeffjohn911 2 жыл бұрын
Thank you for the tutorial
@sajeelshukla
@sajeelshukla 2 жыл бұрын
Nice one buddy :)
@MuthukumaranVFX
@MuthukumaranVFX 2 жыл бұрын
Really awesome...
@wygerse
@wygerse 2 жыл бұрын
So epic!
@Tritoon710
@Tritoon710 2 жыл бұрын
Please talk more about shading details and how did u randomized the textures. Thx
@TheFireNoodle
@TheFireNoodle 2 жыл бұрын
So in Vray you can randomise the texture in multiple ways. The most simplest is using scholastic tiling in a vray UVW randomizer node that appears at render time.
@TheBratscin1
@TheBratscin1 4 ай бұрын
This is great! How do you scatter the building? Lmao thats the million dollar question.
@nightcoreempress5248
@nightcoreempress5248 2 жыл бұрын
Really nice
@guanglongluo7756
@guanglongluo7756 2 жыл бұрын
incredible
@HansenEdits
@HansenEdits 2 жыл бұрын
Thank you 🙏
@frost3dart
@frost3dart Жыл бұрын
great job
@a.delatorre8863
@a.delatorre8863 2 жыл бұрын
Amazing work please make more tutorial and more deeply
@gaiusoctavius9931
@gaiusoctavius9931 2 жыл бұрын
fantastic.
@Patrix8558
@Patrix8558 Ай бұрын
oh, I like it much more than Denis' version! this is more like what book made me think of. Not just fortified lifeless city buildings all around, but life! People, colors, drapes, markets, stores..
@none53
@none53 2 жыл бұрын
hey your work is always inspirable and awesome , i have a question 0:59 how did u create the layout in 3ds max ??? i mean u modelled it or mega scans ?
@stfVFX
@stfVFX 2 жыл бұрын
my friend Masashi did that, planes + displace modifier (texture) + move vertices
@lewinegash8942
@lewinegash8942 Жыл бұрын
Please make a course on this .
@Clonley
@Clonley Жыл бұрын
In some parts of the video I can see a vertice count of about 40mil, is that only the terrain, or the complete scene with all the assets?
@iqratech2695
@iqratech2695 Жыл бұрын
Awesome
@kenzorman
@kenzorman Жыл бұрын
awesome
@cg_machine
@cg_machine 2 жыл бұрын
Wow!!!
@nouncz
@nouncz 2 жыл бұрын
Bro so cool I'm inspired You
@sherlockholms2448
@sherlockholms2448 11 ай бұрын
It is a perfect job! really amazing! Dear friend what is a so beautiful soundtrack in video? I couldn't find same in DUNE 😞 Would you give me name of this soundtrack please?
@joojosart7772
@joojosart7772 Жыл бұрын
Do you also do the compositing?
@jeffjohn911
@jeffjohn911 Жыл бұрын
how did you scatter the props? did you hand place every building or...
@poopiecon1489
@poopiecon1489 2 жыл бұрын
NICEEEEEE
@joojosart7772
@joojosart7772 Ай бұрын
How are you rendering a huge scene like this?
@RobertoGarcia-rp7wu
@RobertoGarcia-rp7wu 3 ай бұрын
30M POLY !!!! DANGGGGG MY PC COULD NEVER , whats your setup?
@arupsan
@arupsan 3 күн бұрын
Did you used GPU render ? Or Cpu ? Great detailed work …
@stfVFX
@stfVFX 2 күн бұрын
CPU! I dont know of any GPU that can handle that heavy scenes
@arupsan
@arupsan 2 күн бұрын
@@stfVFX Agree …what about multiple GPU Also with network option ?
@PlamenUzunov1
@PlamenUzunov1 Күн бұрын
Hello Steffen, how much take for these render shots? And what is your PC specs?
@user-lE1ByAvL6ThExBYa
@user-lE1ByAvL6ThExBYa Жыл бұрын
OMG! 🥵🔥🔥🔥
@-youssefmobarak
@-youssefmobarak Жыл бұрын
as for rendering ....how many hours does it take?
@TheGrandmaster1
@TheGrandmaster1 Жыл бұрын
Is there any wayu you can give us some insight on how you were able to handle and maniuplate with any kind of efficiency and speed that kind of mind boggling polygon and asset count? Was everything proxied? Do you guys have a building full of Xeon workstations with entire racks of 3090TIs with entire shelves of exobytes of RAM? I understand studios have more computing power but something like this....in 3DS Max..? I'd love to learn how to come even close!
@stfVFX
@stfVFX Жыл бұрын
You will be surprised how much optimization helps..ofc everything is an instanced proxy and we re use the same textures alot - i rendered this on a 5950x Ryzen and the scene only took like 38gb RAM..
@mfrancisco_850
@mfrancisco_850 Жыл бұрын
@@stfVFX thats not possible i dont beleive it
@Icefall3D
@Icefall3D 7 ай бұрын
What is a rough estimate on time frame for this project?
@phoenix2gaming346
@phoenix2gaming346 7 ай бұрын
they also use 3s max so its like original
@andrewstanley
@andrewstanley Жыл бұрын
you're fucking amazing
@anasshaikh8757
@anasshaikh8757 Жыл бұрын
Which system are u using ?
@spacemonqee5664
@spacemonqee5664 2 жыл бұрын
since the KB3D buildings don't have beveled edges, how do you handle this? Does VRay have a round corners option for its shader?
@stfVFX
@stfVFX 2 жыл бұрын
Yes there is. Never used it so far though. Those models are not made for closeups
@spacemonqee5664
@spacemonqee5664 2 жыл бұрын
@@stfVFX so you mean at that distance it really doesn't matter if they're beveled or not? Gotcha, thanks!
@davidferrera2927
@davidferrera2927 2 жыл бұрын
Where to render your animation sequences, do you use a render farm or do it local on your machine, any advice on this topic? How long does it take you to render each frame? Do you use CPU or GPU?
@stfVFX
@stfVFX 2 жыл бұрын
Local machine, 8 min/frame on CPU
@davidferrera2927
@davidferrera2927 2 жыл бұрын
@@stfVFX You have very good render time per frame for such a realistic sequence. what processor do you use? For your lighting, what do you use HDRI, or Vray Sun?
@stfVFX
@stfVFX 2 жыл бұрын
@@davidferrera2927 Vray Sun and domelight. I use a Ryzen 9 5950x. But the scene was also really well optimized. that plays a huge role too
@davidferrera2927
@davidferrera2927 2 жыл бұрын
@@stfVFX You have a great course on a photorealistic scene, it would be great to see a course on how to handle a VFX-type animated scene like the ones you do, how to optimize them as you say, render settings, render elements and all that stuff. You have been very kind in answering my questions!
@TheNjordy
@TheNjordy Жыл бұрын
@@stfVFX Could you elaborate on optimization part? :) I mean the render time is very surprising for a prosumer level CPU
@user-ch6ui7mg8r
@user-ch6ui7mg8r Жыл бұрын
Can I know the version of Gaea?
@getayawkalbelayneh5776
@getayawkalbelayneh5776 2 жыл бұрын
Please tutorial
@morkaili
@morkaili 4 күн бұрын
Trees on Arrakis???
@anasshaikh8757
@anasshaikh8757 Жыл бұрын
Max dosen't crash ?
@stfVFX
@stfVFX Жыл бұрын
Nope :D
@mfrancisco_850
@mfrancisco_850 Жыл бұрын
this must be done in maya
@catchmeifyoucan4477
@catchmeifyoucan4477 Жыл бұрын
putting assets together that are already extremly detailed.
@anasshaikh8757
@anasshaikh8757 Жыл бұрын
How u place trees in max....i am 3d artist from india i recently working on a project that i have to make environment....environment have tooo much trees..i used maya mesh network to place tree but my file is crashing 😢
@spacewavecr
@spacewavecr 9 ай бұрын
Hey, you are a really talented 3d artist. Very impressive work. However, I can hear that you are using my music, without my permission. I've never stated that my music is free, and I know, that you know that you don't use other people's hard work without their consent! Since you are a content creator, I would expect you to respect this. What was the reason for you to go about using my music without asking?
@lachlantrescott5533
@lachlantrescott5533 8 ай бұрын
Read about copyright exceptions, such as fair use. You upload 10 hour of ambience loops, you can't expect to copyright it for monetization purposes. If you really want to be petty about it, go ahead and utilize KZbin's copyright system, but I bet that won't get you anywhere anyway.
@ramdpshah
@ramdpshah Жыл бұрын
awesome
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