I just wanted to add a little here, I know the title is a little bit on the chin so to speak but balance is genuinely a really tough thing to get right and I don't think that any single person regardless what they say would be able to make a more balanced game whilst also dealing with all of the madness that comes with Retold. I think it is overall a great patch!
@forsterjurgen23 сағат бұрын
I think this patch was good. The only thing i need now is a way to play greeks D:. Like i feel they are so weak compared to norse and eggys and atty especially early game and vs myth units.
@electroninja023 сағат бұрын
I would like less convoluted ways of balancing the game though, the Thor armory mechanich seems a little too intrincated now.
@30Salmao15 сағат бұрын
@@electroninja0 they nerfed early game where it is more impactful and buffed late game where it is less important, but the way of using the bonus gameplaywise is the same, you just need more wood and get rhe dwarfs latter. Little BO change.
@mpsimon464116 сағат бұрын
🔄 Major UI/Quality of Life Changes: (4:49) Right-click friends list to join/spectate games (5:11) In-game leaderboard added to profile and multiplayer landing page (2:52) Rally flag VFX (golden for resources, blue for unit groups) (4:03) Loading screen tips added ⚔ Combat & Balance Changes: (19:11) Archer tracking/ballistics reworked: reduced from 99 to +3 (18:49) Building repair rates reduced across all buildings (29:56) Thor's Dwarven Armory: cost increased to 135 wood, research speed scales with age (20:24) Zeus bolt cost reduced to 55 favor (38:42) Atlas implode Divine damage reduced from 50 to 40 🎮 Civilization-Specific Changes: (24:40) Set: Citadel trains/researches 25% faster, favor cost reduced to 100 (32:33) Loki: Eyes in Forest no longer works on buildings (24:14) Ra: Rain affects only town centers now (40:08) Atlantean cavalry line upgrades changed to -25% instead of -50% 🗺 Map & Mode Updates: (40:59) Ghost Lake added to quickmatch pool (40:46) Fixes for Watering Hole and Marsh gold mine spawns (0:17) New "Mirror of the Gods" mode featuring 35 missions
@phiterКүн бұрын
I was the one who reported the villagers being able to attack flying Roc. Didn't see anyone mentioning it before XD I found it when messing around in the editor.
@30Salmao15 сағат бұрын
TY for helping with game quality.
@michaelpinon864321 сағат бұрын
Bro you have no idea how many things they fixed for controllers I swear I’ve encountered most of these problems and thought I was just ass but it was the crap priority systems and glitches 🙏 we are so back
@alexisbelfer788113 сағат бұрын
soon gonna see u guys top 20?
@KOTAAOMEE18 сағат бұрын
Happy that it seems they heard my complains about citadel being trash, love the buff :D
@georgetibbitts6025Күн бұрын
Lots to like in this patch! The citadel change was really unexpected but seems quite interesting
@nicholasradley4326Күн бұрын
Since the area of a circle is proportional to the radius squared, not the radius, decreasing the cyclops AOE throw radius from 4 to 3 actually decreases the area of effect by 43.75%. With Will of Kronos the effect is even more pronounced, because the radius was decreased from 7 to 5 which corresponds to an area of effect decrease of almost 49%. Seems like a pretty sizeable nerf to me.
@BoitTV17 сағат бұрын
This is the math we need but don't deserve.
@floryanbarbe-kuipers577614 сағат бұрын
Hey Boit, Great vid again ;). Small addition from my side on the cyclops nerf and other future area damage related changes. Damage areas have a 2nd power to them. So instead of a 7 -> 5 total damage area nerf it is actually more like a 50% nerf!! Because you have damage width and length (area). 7^2 = 49 and 5^2 = 25. So we go from 49 (almost 50) to 25. PS: I am ignoring pi for simplicity's sake and because it is present in both the before and after formula so we can, mathematically speaking, ignore it.
@NinakoruКүн бұрын
The ballistic change can be huge, being able to dodge arrows with cavalry until you clash can be absolute game changer. The thing it also affects all defensive buildings.
@30Salmao15 сағат бұрын
Old game vibes + little calvary buff. I'm happy with it. Upclose the shots hit the target, so no problem.
@cesarpacode6272Күн бұрын
My favorite aom streamer
@thefench116 сағат бұрын
that Implode effect is more a buff than a nerf... Implode could grab the one most far away and try to pull that one in , taking much more time than all the nearly in center units delaying charge up so long that nearly everything could escape... implode is more about killing slow units and especially the buildings if charged up anyways , so getting save fast charges guaranteed is a huge buff to be honest
@iseeyou1312Күн бұрын
23:25 It should be 1-(3/4)^2, or a ~44% area nerf. Likewise, from 7 down to 5 is a 49% nerf.
@codyestes6596Күн бұрын
Sekmet just became metah
@plz_dont_resign8387Күн бұрын
Can’t wait to start abusing sektmet! To all those who cried about electrum bullets you now have to deal with Sekhmet! You dug your own grave. #ggnore
@mikael827616 сағат бұрын
Sekhmeta
@tobuu2326Күн бұрын
I like the concept of Arena of the Gods but unfortunately so far its way to easy
@MegaMaster10219 сағат бұрын
The first 2v2 on extreme seems to be where things start picking up
@tobuu23266 сағат бұрын
@@MegaMaster1021 Unfortunately not
@gcsehistorylessons8465Күн бұрын
Is nerfing things that were counter-able but strong (like electron bullets) rewarding laziness in strategy making? Or is it making lower ranked games more fair? I don’t like the idea that just because something is strong it necessarily needs nerfing if there are actual creative strategies that can defeat it
@BoitTV17 сағат бұрын
Just going to have to be more creative with Ptah now to find your wins.
@theowlogram88816 сағат бұрын
Mind you this tech is the one rewarding laziness, since spamming one unit ever since age 2 and remembering to click your spear button once in a while when you see horses is like super easy
@30Salmao15 сағат бұрын
I agree with your point, mr history.
@nationalrazoraomКүн бұрын
IMO myrmidons definitely need the help. They feel very weak. So squishy. Loving the citadel change tho, interesting stuff
@hbeau1900Күн бұрын
Line of sight is based off radius, so the raven change does double the area it can see
@nikolaanicic3944Күн бұрын
The accuracy bit was uh... weird. It's not the speed over which they can't track. This change is 99% -> 89% with Ballistics, and apparently with the goal of 5+ speed being able to dodge if perpendicular. In practice they'll still get hit a bit due to spacing etc. I'm not big on dodging; one of AOM's strengths is that it's not quite micro focused, and you already got a taste of dodge strats with Caladia dodging Turma in Atlantean mirrors in Classical pre-Ballistics. As for Implode, I think it was 50 divine per unit sucked in, then distributed.
@astraeustf14 сағат бұрын
Is there a way to play naval maps in "Quick match" against random opponents? The queue consists for like 6 or 7 land maps it's kinda stale.
@jagartharn636123 сағат бұрын
I think Odins regen bonus should be retired and replaced tbh.
@forsterjurgen23 сағат бұрын
Agreed 0.25 feels kinda useless
@jagartharn636123 сағат бұрын
@@forsterjurgen It was clearly designed for the lower pop legacy versions. How do you really balance it in the games current landscape? for real.
@jagartharn636123 сағат бұрын
@@forsterjurgen I even barely notice it when it was .5 tbh
@theowlogram88816 сағат бұрын
It's still waaaay better than the legacy version that only really worked if the unit was idle which would go against the agressive gameplay of Norse 😅
@jagartharn636116 сағат бұрын
@@theowlogram888 In EE it would regen 2 hp a second when idle. In Voobly it was staggered by age. Havent played voobly but liked the idle/active tradeoff. I think they should just replace it with a new bonus. Maybe tie it in with the great hall while tuning the favor gen down as a tradeoff. But I rarely noticed it before the nerf.
@Rio-un5jlКүн бұрын
we need more myth unit buffs. especially the late game melee myth units! this is age of mythology!
@AHaber007Күн бұрын
100 % man. Most myth age ones are sooo lackluster
@solrac366619 сағат бұрын
Control groups still broken for controller players unfortunately. If u use Dpad, it still goes to idle villager instead of control group. This got messed up during last patch. It was working before and really needed for us!
@solrac366619 сағат бұрын
Also, pulling heroes citizens when selecting all heroes with controller is also SUPER annoying.
@AHaber007Күн бұрын
Pretty decent patch. Was hoping for some leto changes and centimanus buffs tho :(
@forsterjurgen23 сағат бұрын
Do the centimanus feel weak to you? If so what am i doing wrong cause they always seem to wipe out my army D:
@AHaber00719 сағат бұрын
@ well… Speed is King… and they are super slow. With the buffs, Argus deal more damage in Teamfights whilest also beeing faster. Centimanus are only better vs buildings, but thats overall not enough. Basically you should be able to pick off Centis, before they can even do much. Fire-Giants are kinda similar to a centimanus, but they are ranged and have better aoe too… My request would be something like 1000 instead of 850 hp. Just my opinion tho :)
@walpetrus8 сағат бұрын
the graphic is fantastic but i don't understand why there are not footprints, am i experiencing a mandela effect or they were there in the original game?
@starcraft2own4 сағат бұрын
As far as i'm aware, that was only a thing in AoE2 snow maps. Do not remember ever taking notice of it in AoM. (Gave you an advantage as you could see units that were off screen based on footprints, so you'd care if it was in the game)
@Yordlehammer20 сағат бұрын
Could it be a tactic now as Egypt (Ra) to not go for a second TC now, save the TC gold for fast Heroic through Sekhmet to get the citadel(vil/age up boost) and maybe go for Scarab/Chariot(/Camel) "Rush" or a fast Mythic now? 2TC would still give a faster vil production, but some sneaky Shifting Sand-Scarab/Chariot action on the main TC could be rly suprising now. Or maybe I'm still too low elo to inovate such tactics😅
@plz_dont_resign838718 сағат бұрын
Ra scarab/villy rush seems to be better now. You can research skin of the rhino super quick and have a better economy while staying 1 tc. 1 tc FH will be more viable now. It will be interesting to see what the experts work out
@BoitTV17 сағат бұрын
I imagine there will be some FM's hitting like a truck now from Set/Ra but securing second gold is going to be the challenge I think.
@ksiliana13 сағат бұрын
Still no ai fix for naval maps...
@lashonawaldmeister111120 сағат бұрын
Just make chariot archers fire while moving, and they'll be perfect xDDD
@jameslindsay29502 сағат бұрын
Dryads need to cost gold again or more wood + favour, or be weaker.
@DragonflyCis9 сағат бұрын
No leto changes? How? Cries in automaton.
@dougyt9211 сағат бұрын
Is it just me or has multiplayer games become much more laggy? 3 games today I had to quit because it was impossible to move
@surgeonsergio6839Күн бұрын
2:46 Ayo!😳
@Less06Күн бұрын
I wish they would make Carnivora a mobile unit
@theowlogram88816 сағат бұрын
It's a plant 😅
@30Salmao15 сағат бұрын
@@theowlogram888walking woods 😅
@theowlogram88815 сағат бұрын
@30Salmao That's true but they can't start giving things like that to everyone
@30Salmao14 сағат бұрын
@@theowlogram888 I agree with you
@JohnMarcell15 сағат бұрын
Thwy need to fiz skimirsh mode so i dont have to crwate a multiplayer libby wveeytime i wanna play bots
@TheManaLordКүн бұрын
Nice
@TerrancontrolКүн бұрын
Good patch
@iseeyou1312Күн бұрын
To me the ballistics change means track rating used to be set at 99. Now it's increased by 3. So if a unit had a track rating of 4, now it'll be 7 after ballistics, whereas previously it was 99.
@30Salmao15 сағат бұрын
That number "+3" looks like some variable of a formula and not a direct stat.
@iseeyou131213 сағат бұрын
@@30Salmao +3 to the initial track rating makes the most sense.
@30Salmao12 сағат бұрын
@iseeyou1312 if you understand, explain to me please. I have no clue how it works.
@iseeyou131210 сағат бұрын
@@30Salmao Instead of ballistics setting a unit's track rating to 99, it sets it to 3 more than what it was previously. So 3 becomes 6, 4 becomes 7, 5 becomes 8, etc... Before 3 became 99, 4 became 99, 5 became 99, etc... That way fast units can still dodge archers. That's my interpretation at least.
@30Salmao9 сағат бұрын
@@iseeyou1312 correct me if I'm wrong: so balistics gets the position of the target, the direction of it's movement and uses a 3 movement speed target reference to calculate the shot final destination. The unit hitbox acounts for some minor error and if the speed is too high, the target hitbox get away from the projectile. Is something like this? I understand you correctly?