Bomb Rush Cyberfunk: Trailer vs Final Comparisons

  Рет қаралды 1,879

Risingsonic17

Risingsonic17

6 ай бұрын

Bomb Rush Cyberfunk has changed drastically from the few initial trailers and teasers that we got of the game during its development. I decided to go back and watch these trailers to discuss and point out the significant changes I noticed from the trailers that got changed in the final release.
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Пікірлер: 29
@SOREI
@SOREI 5 ай бұрын
You missed the Brink Terminal pier in the movestyle trailer, they cut out a GIANT section of the pier that looked awesome and would've made the map WAY bigger.
@RisingSonic17
@RisingSonic17 5 ай бұрын
I just rewatched again to see the pier difference. It did look bigger. That's pretty crazy. Thanks for pointing it out to me
@NinjaMike_Plays
@NinjaMike_Plays 5 ай бұрын
This game looks cool honestly
@RisingSonic17
@RisingSonic17 5 ай бұрын
That's because it is cool and you should definitely consider getting it :)
@monatooo
@monatooo 19 күн бұрын
i agree! :D
@ngophuoc6677
@ngophuoc6677 5 ай бұрын
Beside vaulting, I just noticed another thing was removed is that you can't do double flips at 5:38 And the closest thing we can do is pressing front flip trick 2 times, though it doesn't look as good as it shown in the trailer
@RisingSonic17
@RisingSonic17 5 ай бұрын
That's crazy good eye. I didn’t even realize the double flip. Good catch
@ultimate8948
@ultimate8948 5 ай бұрын
I think beta Brink terminal is better as the current one was a bit too green and also that fountain was a nice touch honestly. But hey if we ever get a sequel things can change.
@RisingSonic17
@RisingSonic17 5 ай бұрын
I really like how Beta Brink Terminal looked. It's funny seeing how much it looked like it was part of Versum Hill. You know, I lowkey hope there's a beta restoration mod. That would be super cool
@ultimate8948
@ultimate8948 5 ай бұрын
@@RisingSonic17 I can definitely see that being a mod. KZbin also asked If I enjoyed the video so hopefully this gets pushed to more eyes willing to make it happen because this was a great watch!
@RisingSonic17
@RisingSonic17 5 ай бұрын
@@ultimate8948 I'm glad you enjoyed it. :)
@lewa3910
@lewa3910 4 ай бұрын
So many cool concepts that I desperately hope come back in a sequel! Riding missiles like Dante in DMC3, the Soap shoes and more promenent parkour like vaulting and more tricks. And the Rush meter (which could be anything, but my idea would be a sort of secondary boost trick gauge to access more tricks that give you more points and are way more stylish, almost like a DMC devil trigger guage, but for doing stunts). Still love the final Bomb Rush Cyberfunk we got, even if it required basic patches later on, like a dancemat in the hideout and toilet/dancemat/taxi locations on the phone map that were patched in. If anything i really believe a sequel would probably be the best Jet Set-like game ever made if it manages to work in all the stuff that was cut, and make it work! EDIT: OH! And also adding multiplayer like modders did, along with modes like versus, graffiti and racing! All that and it works smoothly? Peak Jet Set Radio-like ever!🔥🔥🔥
@Mariesun
@Mariesun 5 ай бұрын
Rise it's all good! Sometimes we just need a creative break from to time and that's all good if it leads to a lower chance of getting burnt out, your mood being under weather is perfectly fine when taking a break can help cool things down. For the trailer to release comparisons, I'm inclined to believe most of the changes came with the games delay from Summer 2022 to Summer 2023, the extra development time probably made it so that they could add more while removing the fluff that they didn't see fit to include in the final release. Perhaps vaulting was removed because the level designers couldn't really find a use for it in regular gameplay? I could see the unique idle dances coming in from the added dev time, as animation from reference takes a good amount of hours from the clock. The HUD overhaul was probably made to make the screen a lot less demanding of your attention, as you should be focusing on combos instead, which I think was a change for the better. (Using outfits on your phone would have been way better and take much less time tho raaaaaah!!)
@RisingSonic17
@RisingSonic17 5 ай бұрын
You actually reminded me that this game got delayed! That explains so much now, actually, when the changes probably started happening. Basically, we had to wait another year for the game. It felt almost like a rework
@dylives7667
@dylives7667 5 ай бұрын
SEGA really got the indirect when this dropped. Years of neglect, are finally coming to an end. Can't wait for the new JSR.
@RisingSonic17
@RisingSonic17 5 ай бұрын
I can't wait as well
@wileyjohnson5955
@wileyjohnson5955 5 ай бұрын
7:30 I remember reading about the RUSH meter somewhere a long while ago. It was either in a magazine, or somewhere deep on Team Repriles website (I dug around for info for this game a ton before it came out) if I rememebr correctly, it was designed to fill up as you comboed tricks together, and when it was full, you'd enter a flow state that gave you infinite boost for a set period of time to get a huge combo. If I had to guess, it was probably scrapped because telling a player they entered a flow state after they did a combo long enough to enter said flow state was counter productive. Besides, in the final game once you get a combo going long enough, you practically have infinite boost.
@RisingSonic17
@RisingSonic17 5 ай бұрын
That make sense. Would've been a little redundant to keep that mechanic
@BerndWin
@BerndWin 5 ай бұрын
bomb rush cyberfunk
@RisingSonic17
@RisingSonic17 5 ай бұрын
Indeed
@estoucansado981
@estoucansado981 5 ай бұрын
About the missiles they also said it might come back in the future??? So next game or DLC, hoping for dlc ngl
@Chromixxxx
@Chromixxxx 5 ай бұрын
Do you know if any modders are working on custom parks or maps for the game? I think it would be so cool to see even if small if we could get a flow of people making custom maps for the game. That along with the multiplayer mod would be endless unlimited fun 30 hours into the game although still fun especially with multiplayer i still crave more content haha.
@RisingSonic17
@RisingSonic17 5 ай бұрын
Custom maps are still a WIP. No word on it just yet
@dariendude17
@dariendude17 5 ай бұрын
1: I'm not sure the running animations are different from the initial trailers to the final game. Perhaps you can make a video showing them side-by-side? 2: You didn't mention the "speed indicator" in the bottom right under the boost gauge. 3: Doesn't the "beta" REP counter look way better than the final game!?! How is no one talking about this??
@RisingSonic17
@RisingSonic17 5 ай бұрын
1. The one in the trailer is much more aggressive and its like a sprint compared to the final where it's like a light jog 2. I actually didn’t even realize that was supposed to be a speed indicator there. 3. Yeah I think the Rep counter from the beta looks more visually appealing
@lirip4209
@lirip4209 5 ай бұрын
I would have liked that aggressive sprint to remain in the final game, it looked incredible, but the game still looks cool despite everything
@RisingSonic17
@RisingSonic17 5 ай бұрын
I think it would've liked it to be the default run animations. Or maybe be added as a little sprint after jogging for a little bit
@ultrasetradio
@ultrasetradio 5 ай бұрын
bomb rush cyberfunk
@RisingSonic17
@RisingSonic17 5 ай бұрын
Indeed
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