►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/?el=jg
@dbcomm2 жыл бұрын
Awesome tutorial as always, I would love to see a workbook style guide with daily practice shapes and parts going more and more in depth through the practice
@andrewoakley7372 жыл бұрын
Make sure you turn on experimental features in MeshMachine preferences so you have access to the offset cut tool.
@cashtonbriggs21352 жыл бұрын
Mmmm...love me some offset cut. That could be an addon by itself and bevels and chamfers make ALL the difference. Great video Josh. Thank you.
@KRIZINKGRIN2 жыл бұрын
Legendary JG™️ Blender hard surface master many thanks Josh 👊🏽⚡🏁
@musiclbeast7741 Жыл бұрын
Super satisfying
@GuidoWorship2 жыл бұрын
Great video as aways Josh. Thanks for the inspiration!
@AlifHarsanPradipto2 жыл бұрын
Great approach! Love to learn new thing from your video, as always.
@JoshGambrell2 жыл бұрын
Cheers!
@adilamiot33512 жыл бұрын
I watch your videos to learn English and also for 3D modeling! thank you 😃
@devformation2 жыл бұрын
Top content as always, like your way to HS!
@rav31022 жыл бұрын
i never even considered booling a bool. genius
@TitusKrakenDesigns2 жыл бұрын
Nice víideo again Master
@judithcastillo46472 жыл бұрын
great~absolutely fantastic!
@hnx90832 жыл бұрын
I bought all their plugins, you taught me how to use them properly. 😀
@man_art_man2 жыл бұрын
Amazing shape ! Cool video. Thanks 👍🏻👍🏻👍🏻
@afrosymphony82072 жыл бұрын
one thing i've learned from this channel is that bevel is king! lool
@pZq_2 жыл бұрын
Great tut. Thx 4 share!
@CristianAvellino Жыл бұрын
Thanks
@Michael-gf7mh2 жыл бұрын
Be good if you turned on your keypad icons so we can see what your clickin on the mouse and keyboard, would be a lot easier to follow for us newbies! Love the work tho...so sick
@ThreeDCreateTutorials2 жыл бұрын
Great video thanks for sharing
@Michael-gf7mh2 жыл бұрын
What did you press to resize the offset cut
@Glyc012 жыл бұрын
the comment is above yours
@UTINNIDESIGNS2 жыл бұрын
When I use offset it kills the mesh, triangles in places like its overlapping edges somewhere for some reason. Is it because I didn’t apply Scale to the Cylinder before I made the booleans? Cause I didn’t see you do that either, but for some reason its not working like yours does at 6:37-6:39
@GranokGab2 жыл бұрын
I'm refreshing myself a little with some mechanical design @u@ just a side not, to enable OFFSET CUT you need to activate the experimental feature on preferences->addons->meshmachine
@Glyc012 жыл бұрын
ThnX, Dude, you helped me !)
@EliteInExile Жыл бұрын
When you shaved the sides to make them more flat but round. The caps that have the hole in it could've used the intersection cylinder boolean to make the ends flat?
@ln98082 жыл бұрын
When I select that edge at 6:35 and press Y nothing happens (even though I have MeshMachine 1.0.2 installed
@mohammadjohnson_YT2 жыл бұрын
Hey Josh, Great work. Do you know anything similar to Offset Cut for Maya?!
@AV_OCEAN2 жыл бұрын
What do you use for boolean add-on?
@norm_olsen2 жыл бұрын
Very good tutorial Josh! Thanks for sharing :) I do have to wonder though: At around the 12:30 mark after selecting the inner cylindrical faces, instead of extruding, then right-clicking to cancel the default extrude depth and then scaling inwards, why not simply press Alt+E (to bring up the Extrude menu) and choose Extrude Faces Along Normals? This saves you a few steps and would look like it would accomplish the same results.
@JoshGambrell2 жыл бұрын
It’s actually slower. With my muscle memory E->Escape (or right click)->Alt+S is actually faster for me than reaching Alt+E which is a weird combo to press when actively working. To each their own though
@adventuresinAI19822 жыл бұрын
What are you using that makes all your edges pop while you are editing. Looks like the bevel node but you are in Eevee.with any materials as far as I can tell.
@michaelmclean23632 жыл бұрын
Thats pretty cool I model with Solid works and Mastercam in a manufacturing environment, If I could apply these techniques I could achieve more machinable models.
@lsig79752 жыл бұрын
How long have you been using 3D?
@JoshGambrell2 жыл бұрын
10 years, i took a 2 year break though a couple years in
@derekvizuals2 жыл бұрын
please which video can you recommend for your hard surface beginner tutorials🙏🙏
@JoshGambrell2 жыл бұрын
Any of my beginner tuts
@derekvizuals2 жыл бұрын
@@JoshGambrell ok thanks
@r10mba6 ай бұрын
I made this without the addons after watching the video. I should be pretty proud of myself! :)
@evnmorfun2 жыл бұрын
The final step where you split it down the middle 'to make it look better' . Any other reason ? I'm not sure if it looks better . The rest of the video is great and I'm working my way through one of the freebies on blenderbros , thank you !
@JoshGambrell2 жыл бұрын
No other reason. I like the way it looks personally.
@evnmorfun2 жыл бұрын
@@JoshGambrell Okay , thanks mate !
@KRNFF777 Жыл бұрын
can i get the 3d model of this :)
@jliaan2 жыл бұрын
I have a question: I just bought the boxcutter addon and looked through your videos to follow along and learn the addon... but when I left-click and drag for the basic cutting it is a grey colour and when I release I create mesh rather than remove it. This also happens with the ngon cutter, while I followed along to one of your older videos I had to use the ngon cutter which after left-click and drag created mesh but not even on my cube but far in the background. Maybe there is some option I did not turn on or something else. If you or someone else could help it would be really helpful :). (And sorry for my bad english)
@JoshGambrell2 жыл бұрын
You don't have an object selected. If no object is selected, it automatically goes into create mode.
@PHAS71 Жыл бұрын
It would probably make it easier to add the first sphere sideways, that would avoid a lot of artefacts
@svendkorsgaard95992 жыл бұрын
This is fine and all, but because of the messy topology, it is useless in a game engine. What would be the next step of you wanted to use it for games?
@JoshGambrell2 жыл бұрын
This would function perfectly fine in game engines if triangulated properly, but I would still clean it up beforehand. Many different solutions - quad remesher, decimating the bevel segments, connecting the geo a bit cleaner, etc. But as-is, as long as there are no mesh overlaps, all you really need to do is triangulate it. Our Game Asset 2.0 course covers this process in-depth.
@user-lj1qw5hv7l2 жыл бұрын
You could also make a lower poly version of it and bake this high poly version down.
@NCHDEMON2 жыл бұрын
👍👍👍
@ejazmuneeb2 жыл бұрын
👍
@Mr.Doruko Жыл бұрын
Great job, I've started posting new videos, I hope it turns out well :) I wish you success.
@tommiedrake13652 жыл бұрын
WELL ....I COULD BE here all day singing due praise.... so ill just ask.......can you direct me to all things God rays....ive been trying so many different ways with less the results in seeking....in a nut shell can you direct me to God Rays land...please .Tommie Drake....
@hnx90832 жыл бұрын
When Blender uses mid-pan, in perspective view, when I'm very close to the object, the pan seems to be very slow, I turned on auto depth, but it's still slow. Do you feel this way?🥲