Checkerboard Armour Pattern! ⬛⬜⬛⬜ From the Depths Tutorial (OUTDATED)

  Рет қаралды 7,034

BorderWise

BorderWise

Күн бұрын

Who likes to p[ay checkers? I DO!
Gmodism: / gmodism
Testing Fortress: steamcommunity.com/sharedfile...
Time Stamps:
0:00 - Ze Beginning and Explanation
9:39 - Shooting Tests!
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Sir Cubworth - Butterflies In Love
Sir Cubworth - Dance for Wind Trio
Sir Cubworth - Little Prelude and Fugue
Sir Cubworth - Party Waltz
Sir Cubworth - Simple Sonata
From the Depths on Steam: store.steampowered.com/app/26...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Armor

Пікірлер: 85
@GMODISM
@GMODISM Жыл бұрын
Ayy, yeah it is slightly better but not a lot, but it has very few drawbacks if you can fit it ^^ Stone metal is really good too and I would recommend that for a cheaper version of double metal
@GMODISM
@GMODISM Жыл бұрын
Oh and Jhono1928 did the math
@BorderWise12
@BorderWise12 Жыл бұрын
@@GMODISM Cheers! Not remembering the name was bothering me. :)
@austinsmith5194
@austinsmith5194 2 жыл бұрын
Thank you for being such an active youtuber on FTD; I've been watching your channel for just under four years now and you're the main reason I still play the game. Thank you for all your hard work and brilliant tutorials!
@BorderWise12
@BorderWise12 2 жыл бұрын
You're welcome! Thank you for sticking with me! 😁
@matthiasklein3062
@matthiasklein3062 2 жыл бұрын
Blasphemy! Overpriced metal boxes with dediblade cheese is what is intended.. Wich is odd considering they don't float or are cost effective..
@HMolyneux
@HMolyneux 2 жыл бұрын
yay! I really like armour tutorials, who want their ships to die right?
@dillonschroeder985
@dillonschroeder985 2 жыл бұрын
Your constant uploads and tutorials like this have helped me so much in becoming better in the game appreciate all the work you do to help people understand this game better.
@soybean9098
@soybean9098 2 жыл бұрын
I saw gmodism do it then used it for my new battleships but with stone instead of wood. Now I understand why it works so well a little better.
@rabidr3aper213
@rabidr3aper213 2 жыл бұрын
Are you saying the stone was effective or it was a mistake?
@soybean9098
@soybean9098 2 жыл бұрын
@@rabidr3aper213 neither. It's the same as with wood but different. Cheaper than metal but more hp and ac than wood but 1 material per meter more expensive.
@Debbiebabe69
@Debbiebabe69 2 жыл бұрын
Problem with this cheque board is you have to have all your strakes in the same direction - horizontal or vertical, otherwise the incoming shell has a chance of just hitting layer after layer of wood and no metal. I much prefer alternating strakes (so if using a 5m thick belt of alloy-metal tube-HA-metal-metal, the inner layer of alloy will be horizontal, the metal tubes vertical, the HA horizontal, the next metal vertical, and the outer metal horizontal. This means if a straight penetrator, for example a kinetic railgun shell or a PAC set to penetrate, goes straight in, it will not leave a 4m wide gap for explosive shells to follow it in and really mince your insides - the explosive shells will have to hit a tiny 1m square gap 5m long!
@whwhwhhwhhhwhdldkjdsnsjsks6544
@whwhwhhwhhhwhdldkjdsnsjsks6544 2 жыл бұрын
While that is better at making smaller holes, the only advantage is air pumps leaking less. The chance of a shell perfectly going though a single hole a second time is minuscule so there isn’t really much reason to consider it. There is a big disadvantage to it though, as the holes will remove armour stacking bonuses within nearby sections of the armour, which is a downgrade to survivability.
@Debbiebabe69
@Debbiebabe69 2 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 Its not a single hole though, it will be a 4m long hole if you uniformly line up your strakes.
@whwhwhhwhhhwhdldkjdsnsjsks6544
@whwhwhhwhhhwhdldkjdsnsjsks6544 2 жыл бұрын
@@Debbiebabe69 so what? It’s not like a shell is realistically going to go through either way, and the chance of it doing so is low enough that the AC loss will really make it bad. For that reason meta builds literally never have crosshatching at all. I previously thought crosshatching was a good idea before but have seen clear evidence that it’s not worth it since.
@hypernovamkvi715
@hypernovamkvi715 2 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 yeah I have found that if the aimpoint is setup right the craft shooting you will just go for where there is no hole
@peterjensen546
@peterjensen546 2 жыл бұрын
Change alignment after air gab. Should provide the best from 2 worlds.
@made5966
@made5966 2 жыл бұрын
I like your armour videos, very helpful
@crimzonplays1134
@crimzonplays1134 4 ай бұрын
Interesting. I tried Stacking wood and Stone as it was cheaper. And It seems I have more build tools to learn as you are able to swap between the wood and metal beams really fast. And I also added some EPA replacing some of the wood every so often on the outermost checkerboard layer. I assume that does not help as much as I thought it would, huh?
@SamSchurger
@SamSchurger 2 жыл бұрын
What I am gathering from this is that volume is better for protection than more durable blocks for low cost builds. I may be wrong, but it justifies my poor armour decisions, so I don't care.
@BorderWise12
@BorderWise12 2 жыл бұрын
Pretty much, yeah. Cheap HP + Armor stacking = cost-effective armour.
@SephirothRyu
@SephirothRyu 2 жыл бұрын
Don't forget checker-ERA.
@BorderWise12
@BorderWise12 2 жыл бұрын
Yup, didn't mention that just to save time. It definitely needs a video to itself at some point.
@Knot_Sean
@Knot_Sean 2 жыл бұрын
IF YOU AINT GETTING DRUNK GET THE F’ OUT THE CLUUB. 12:15
@dnawolf8789
@dnawolf8789 2 жыл бұрын
i really appreciate your toturials helped me to build my own crafts and get hte hang on the game the toturials in game are for me pretty useless so ty for helping newer players and i hope this game grows
@Graknorke
@Graknorke 2 жыл бұрын
if I combine this with crosshatching I probably want at least three layers to not leave any all-wood weak points right?
@goodstormsgames9744
@goodstormsgames9744 2 жыл бұрын
So I've been building out of stone alot. Why? I guess I'm paranoid about emp. Also wood stone is pretty cheap
@niroshsaravanan9597
@niroshsaravanan9597 21 күн бұрын
Composite armor!
@carrott36
@carrott36 2 жыл бұрын
Hey, I have a question. I'm planning to get From the Depths the next time a sale rolls around, and I already have four potential designs in my head. These are HMAS Blucher, HMAS Ligny, HMAS Iron Duke and HMAS Waterloo. Blucher is a missile carrying ship, holding what I've dubbed 'Baker Missiles' that act as medium-long range quite large precise missiles for taking out smaller targets at long range. Blucher's only purpose is to hold 4 of these, and therefore is quite agile without them. Ligny is an APS and ant-submarine ship. It has a missile protection system in the form of counter-missiles, and also has a few Anti-submarine 'Prince of Orange' rockets that fly up, then down very fast so that their momentum can carry them through the water and allow for submarine impacts. HMAS Iron Duke and Waterloo are both large submarines, Iron Duke being armed with a group of small 'Brown Bess' missiles for eliminating targets at medium-short range. Due to it's shorter range, I'd make sure it could dive without closing the missile hatch for rapid surfacing and submerging. Waterloo is armed with one 'St. Helena' missile that has tactical nukes attached and preferably some kind of cluster bomb system so that it can either cripple or outright destroy large ships. I've tried to design all these with modern warfare in mind, but I don't know how that looks in FTD or if everything here is even possible because, as I said, I don't own the game as of writing this. Are they competent? Do you have any feedback? I'd love to know!
@BorderWise12
@BorderWise12 2 жыл бұрын
Short answer: no plan will survive first contact with the game, and don't try and think in real-life terms of what will work well. Just try stuff, have fun, and don't get sad when things don't work. 😁👍
@fluffyskunkboy4596
@fluffyskunkboy4596 Жыл бұрын
If you haven’t gotten the game yet, I have some feedback that could help you pin down the designs for these. There are four missile sizes in-game, those being small, medium, large and huge. For the Blucher, small or medium missiles would work better than larger missiles, because they are more agile and faster, and are also lighter. The Ligny’s anti-submarine missiles could be simplified with secondary torpedo propellers, which allow for the missile to work as a torpedo instead of using momentum. Missile hatches in-game act as an airtight seal whether or not they are open, so the Iron Duke should have no problem with them. The Waterloo will be the most complicated of your ships. Missiles are modularly built from missile pieces, and the tactical nuke is a self-destructing block. What the Waterloo would need to do to use nukes is construct and launch small disposable rocket craft to carry the nukes, acting as missiles. Hope this helps!
@carrott36
@carrott36 Жыл бұрын
@@fluffyskunkboy4596 Thank you so much! I'll keep that in mind!
@lagrangepoint9386
@lagrangepoint9386 Жыл бұрын
Those Prince of Orange rockets can be just replaced with torpedoes for greater accuracy, a more compact design and less pain in the arse for you.
@Jekan_1
@Jekan_1 9 ай бұрын
How is your experience so far? :D
@anamerican1054
@anamerican1054 2 жыл бұрын
What do you press to get the armor class? And I've been meaning to ask, how do you save an object with axis turret?
@alberttrita5858
@alberttrita5858 2 жыл бұрын
the armour class and health is a tool from the Z menu, the same menu you use to equip rambot's weapons, like the minigun, pistol, etc and other designer-only tools for craft testing and debugging. In order to save a turret, piston or a spinblock with things on it, build on that spinblock, then open the inventory and go to subobjects mode, near the bottom of the parts list, then click "save the subobject you are currently building on", and save it under whatever name you like. You can then open up that menu again, and load any saved subobject, and even change their base between the different turrets, pistons and spinblocks.
@anamerican1054
@anamerican1054 2 жыл бұрын
@@alberttrita5858 Thank you it works. I never used prefab mode. I've been using cntl-p for everything. This will make it easier. Next I need to make folders for all my prefabs.
@NomadSkye1252
@NomadSkye1252 2 жыл бұрын
Question, does this work when the wood & metal beams are horizontal instead of vertical? Makes painting a waterline much easier so was hoping it does work.
@BorderWise12
@BorderWise12 2 жыл бұрын
Yup, you just rotate the pattern 90 degrees. 👍
@NomadSkye1252
@NomadSkye1252 2 жыл бұрын
Nice. Thanks man
@Chauzuvoy
@Chauzuvoy 2 жыл бұрын
Is there a version of this that works with cross-hatching beams (I guess using a veryical wood/metal pair followed by horizontal wood/metal pair)? I've been trying to use that to minimize the size of hole that big AP hits can cause.
@BorderWise12
@BorderWise12 2 жыл бұрын
@@Chauzuvoy Cross-hatching isn't really something to worry about. The depth of the hole is more concerning than its width.
@Un_soldat
@Un_soldat 2 жыл бұрын
What if you used 4m alloy slope instead of the wood in a alternating pattern so if it ricochets it goes through a 4m beam then into another slope stoping it? Would that work better?
@jadekaiser7840
@jadekaiser7840 2 жыл бұрын
You lose the armor stacking that way, which is most of the point
@jadekaiser7840
@jadekaiser7840 2 жыл бұрын
Also loses most of the cost savings, which is the other side of the point.
@Un_soldat
@Un_soldat 2 жыл бұрын
@@jadekaiser7840 true I didn’t think of that I was just wondering if it would be semi effective and thanks for reminding me I haven’t played the and in a while
@Garethaxz
@Garethaxz 2 жыл бұрын
I think a slightly lighter, but more expensive, alternative was stone and alloy, or something like that. It was briefly mentioned in a GMODISM battleship video I think.
@Schproemftell
@Schproemftell 2 жыл бұрын
Didnt you say that you give up on armor turorials ?
@BorderWise12
@BorderWise12 2 жыл бұрын
Did I? I must've forgotten I said that. 😅
@Schaddn
@Schaddn 2 жыл бұрын
Why is it always 4m beams/slopes and not checkerboard with 1m cubes? Is it because of the greater health of the 4m variants?
@alberttrita5858
@alberttrita5858 2 жыл бұрын
probably that and saving block count for performance reasons.
@twinkyoctopus
@twinkyoctopus 2 жыл бұрын
it saves on block count and I think the 4m slopes have better armor or health/block
@scorpion563
@scorpion563 2 жыл бұрын
Block count Better defense against piercing weapons Lag
@whwhwhhwhhhwhdldkjdsnsjsks6544
@whwhwhhwhhhwhdldkjdsnsjsks6544 2 жыл бұрын
Why would you ever use 1M cubes? They provide almost no protection to many weapons relative to 4m beams. If you want your armour to be penetrated 5x easier then go ahead.
@Patadude100
@Patadude100 2 жыл бұрын
A shell will only punch through a block if that block's HP is reduced to 0. Beams have more HP.
@twinkyoctopus
@twinkyoctopus 2 жыл бұрын
I suppose the advantage of this scheme is efficiency, but for something for later game it's probably better to accept the inefficiency and go all metal/metal ha
@BorderWise12
@BorderWise12 2 жыл бұрын
Yup. The advantage is material-efficiency and floatiness, and that's basically it.
@blazeshellz1475
@blazeshellz1475 2 жыл бұрын
When you can't use the armor schemes of the cool kids cause your PC dies whenever your craft hits 10k block count. *Sad Poor noises* XD
@Garethaxz
@Garethaxz 2 жыл бұрын
I don't know if it's cursed lol, just... complicated XD
@BorderWise12
@BorderWise12 2 жыл бұрын
For me, making videos on it is slightly cursed. Something usually goes wrong and I feel silly. 😛
@Garethaxz
@Garethaxz 2 жыл бұрын
@@BorderWise12 lol, the problem with stuff this complicated is that everyone's always wrong about or forgetting something.
@BorderWise12
@BorderWise12 2 жыл бұрын
@@Garethaxz Very true! XD
@elikirkwood4580
@elikirkwood4580 2 жыл бұрын
You should try the setup you used at the end of this video, but replace the slopes with heavy armor. Ive been using variations of that armor pattern for a while now and it seems to stop almost anything
@lanej5828
@lanej5828 Жыл бұрын
But the cost!
@elikirkwood4580
@elikirkwood4580 Жыл бұрын
@@lanej5828 just using heavy armor for the slopes isn't that much extra cost but it can mean the difference between loosing a turret and not, which generally will cost a lot more to replace than the heavy armor did
@lanej5828
@lanej5828 Жыл бұрын
@@elikirkwood4580 Right now, i'm focusing on building cheaply, so the cost is a lot to me, but actually for an average build it's really not that much and for citadel armor i'm sure it's actually worth it. U right.
@elikirkwood4580
@elikirkwood4580 Жыл бұрын
@@lanej5828 when I'm trying to build cheaply I don't use the heavy armor but anything past early game builds it does make a difference
@Gebunator
@Gebunator 2 жыл бұрын
No ERA? Has BW finally learnt his lesson? If anything, at least turn the era facing butt at boollets. That way it actualyl stops HEATS when used as airgap filler. Otherwise, it blocks 1-2 pellets from HEAT/HESH
@BorderWise12
@BorderWise12 2 жыл бұрын
The ERA patterns I've used before are for stopping really big APHE/EMP railguns, not HEAT. ERA wasn't relevant to this video, which is why I didn't mention it.
@DasAnthra
@DasAnthra 2 жыл бұрын
I Hope this Game will BE get translatet in German its to complex for me in english
@matthewyang7893
@matthewyang7893 2 жыл бұрын
hello
@matthiasklein3062
@matthiasklein3062 2 жыл бұрын
Greetings.
@edwardmaginot
@edwardmaginot 2 жыл бұрын
Hi.
@BorderWise12
@BorderWise12 2 жыл бұрын
👋
@comradetonk8280
@comradetonk8280 2 жыл бұрын
Literally why. I see time and time again people trying some gimmick to try and create some fancy new super armor, like spamming ERA in the main belt, or poles, or alternating the beam orientation. And guess what. Just a ton of metal and a layer or 2 of beamslopes works exactly as well or better. Don't overcomplicate the one simple part of this game. The 4th example on that platform is functionally identical to just normal layers, except the front 2 layers get less armor on half the beams.
@scorpion563
@scorpion563 2 жыл бұрын
Yes
@BorderWise12
@BorderWise12 2 жыл бұрын
Since apparently it didn't come across in the video... TLDR: material-efficiency and floatiness.
@comradetonk8280
@comradetonk8280 2 жыл бұрын
@@BorderWise12 It is... In no way more material efficient than normal layers. It's going to cost the same. And about buoyancy, making the outer hull out of alloy is probably the better option in that case.
@whwhwhhwhhhwhdldkjdsnsjsks6544
@whwhwhhwhhhwhdldkjdsnsjsks6544 2 жыл бұрын
@@comradetonk8280 in this case it is, wood is already very material efficient and staggering it like this doubles it’s strength, making the wood really material efficient. As always with wood the downside is it takes up a lot of space for how many hitpoints it has.
@comradetonk8280
@comradetonk8280 2 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 Ah, so it's not good, it's just cheap. Aight, sure there might be some merit to it then. In the campaign before they added diplomacy. You get an insane amount of mats in the campaign nowdays, you can 100% afford a ship with proper armour. All you end up doing is handicapping your ships if you decide to take them into campaign with that armour scheme. Idk maybe in Aperatures battlefleet tournaments if you messed up your budget and need to cut corners, maybe it might be useful there too?
@DasAnthra
@DasAnthra 2 жыл бұрын
Armor buhhh. News 4 layer of Armor in Sides so 8 and the Interieur so ships get Just quadrupple think only for Armor its hilarous
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