Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
@southpawdevelopment4 жыл бұрын
For me, it wasn't under Edit, it is under the 'Advanced' tab in the package manager
@user-akuma_k14 жыл бұрын
Thanks bro
@realXTRAP4 жыл бұрын
TX
@queenanshika75844 жыл бұрын
connect.unity.com/mg/2d/reach-your-home
@RootsterAnon4 жыл бұрын
Hi, does this apply to Canvas? Can this work inside Canvas in some panel?
@GKnight35532 жыл бұрын
For the most recent users, know that 2D IK is now simply combined with 2D animation for the latest unity builds.
@AlfredoAVA2 жыл бұрын
I haven't upgraded yet so this is good to know, thanks :) Do you happen to know if IK animations made with an older Unity build with the 2D IK package translate okay when upgrading the project to a newer Unity build with 2D IK built-in?
@lythox-bdd2 жыл бұрын
oh thank you
@shortreviews60042 жыл бұрын
Oh my, thanks so much I've been looking about this for like an hour now
@Michel-Brix2 жыл бұрын
thanks men!
@Lactosax2 жыл бұрын
Thanks boss
@potatoboy99996 жыл бұрын
I couldn't find the packages, but after poking around for a while I figured out that in the package manager window on the top you need to click advanced then show preview packages. Hope this helps
@twoshotted6 жыл бұрын
dude you're a life saver!
@SpokenBroke6 жыл бұрын
you rock
@paigejerin6 жыл бұрын
thank you. This helped a lot.
@hrishikeshgarud71776 жыл бұрын
Thanks a lot!
@metrixkita6 жыл бұрын
Thanks mate.
@lozD835 жыл бұрын
It's probably worth pointing out the bug fix in the current version of 2D IK (Version 1.0.8 preview)... the Effector and Target fields in the inspector are labelled the wrong way around in the version that this video uses. The new version will show the top property as "Effector" where as, in this video, it's called "Target". Thus, the property underneath should be "Target" but will be "Effector" in this video. Bones won't light up green if you get these the wrong way around. Hope this helps ppl :)
@fs0c1ety5 жыл бұрын
Either way, I'm unable to light up the green?
@WalkerSurvivor5 жыл бұрын
thank you!
@alsiva_hohma5 жыл бұрын
Thx much man
@Mistbu5 жыл бұрын
Needed this, thanks bud!
@oskar34725 жыл бұрын
I wasted 30 min with this. Thanks.
@AlfredoAVA4 жыл бұрын
You can also attach Rigidbody2D and Joint2D components to the solvers to have bones be affected by physics! Useful for when you want things like long hair, capes, etc. to move naturally with character movement instead of animating them manually :)
@dragontear16382 жыл бұрын
For an absolute newbie asking; is that a on and off thing, or can it be adjusted to be % affected by physics?
@AlfredoAVA2 жыл бұрын
@@dragontear1638 I could be wrong but from my own experience, it's an on/off thing. Attempting to animate any bones with Rigidbodies on them disables the effects of physics, since the animation then dictates the bone's movement/position. I'm still using an older version of Unity right now though, so I'm unsure if there are newer tools to rectify that.
@dragontear16382 жыл бұрын
@@AlfredoAVA Awh, that's sad to hear. I do remember seeing a dev blog video for Prismatica in how they have both animations and physics for 3D characters, similar to Exanima. I'm slowly trying my hand at a fully top-down perspective, so have the character's shoulders, arms and head shift a little due to motions rather than fixed animation would be awesome. Maybe it's not related, but I think another Prismatica dev blog noted 'targeted head tracking', so there's something to that too. Thank you for your swift reply!
@AlfredoAVA2 жыл бұрын
@@dragontear1638 I'm sure there's a way to do it out there somewhere. In my current project (a 2D Action RPG) I want to give the enemies ragdoll physics when stunned, and I currently plan on doing that by swapping out an animated rig with a purely IK + Rigidbody one. I'll have to see how that works in practice, or if I can find a better solution similar to what you're looking for as well :) And you're very welcome! Best of luck on your project!
@33_sorin5 жыл бұрын
From what I've read, apparently in newer versions of Unity 'Effector' and 'Target' got switched, so instead of dragging the LimbTarget empty game objects inside Target then clicking on Create Effector, you must drag them inside Effector and Create Target instead.
@sirf4ce4 жыл бұрын
*IMPORTANT UPDATE!* Thank you so much! I've never seen a more helpful comment section in my entire fucking life! It's insane!!!
@olliet7334 жыл бұрын
Cheers mate, saved my life!
@crescentsong4 жыл бұрын
Thank you!
@duckman18242 жыл бұрын
So you create an effector in the "New Limbsolver 2D" and then create a target and put it in the end of a bone chain? Cause thats what im trying to do but it doesnt work
@CouchFerretmakesGames6 жыл бұрын
*Wow,* this is what I was waiting for! Thanks! *Finally,* I don't need to use *third party* assets for rigged 2D animation, and this looks sooo much *easier!*
@CouchFerretmakesGames6 жыл бұрын
@A Person *bold* letters for *life* !
@CodingWithUnity6 жыл бұрын
@@olivier8c301 i doubt he actually got it working, he just likes the video
@theladcalledizzy98836 жыл бұрын
*I* love *using* bold *letters for* no *real* reason
@charlescortes8736 жыл бұрын
Imo try out something like Dragon or Any Portrait. Edit: wow...I was really, really wrong. Unity stepped up their game in a really good way. I'd still suggest trying out those tools if your really serious and would like morphing but dang.....this is pretty nice.
@WhoAppeared Жыл бұрын
*what* is *people's* problem *with* bold *letters*
@wengemurphy5 жыл бұрын
So, it absolutely must be PSB, not PSD, despite the tool being called "PSD importer". PSB is just PSD for images over 2GB, but, unfortunately, free tools like The GIMP can't write this format. However, I found that simply renaming a PSD to PSB will trick this importer tool into importing a PSD correctly. If you're not getting the "character rig" option at all it *MUST* be PSB! Rename it if you have to.
@speedrob5 жыл бұрын
Thanks bud
@phildos2475 жыл бұрын
Beast
@SH-pu6wf5 жыл бұрын
Meaning you have to rename the file.psd into file.psb?
@lesczu455 жыл бұрын
Wait, just renaming the file from .psd to .psb will do the job (character rig and all)?
@seifmustafa20045 жыл бұрын
@@lesczu45 yeah
@harrisonology7004 жыл бұрын
For anyone that is having trouble finding the 2D IK package, to find this package click on advanced in the top right corner of the package manager and then click on show preview package's, the 2D IK package should then show up. Hope this helps!
@paraskunwar50814 жыл бұрын
Just in time. what a lifesaver
@Habash30004 жыл бұрын
Thank you!
@mhx44534 жыл бұрын
Thank you so much
@harrisonology7004 жыл бұрын
@@Yveshecox2002 I'm not sure, I don't think it really matters all that much though, I have the free version and it looks identical. I believe the pay versions are more about how much you earn from anything you publish or sell using unity. Hope this helps!
@orgax4 жыл бұрын
I had error "Unable ro add package" "invalid dependencies or related test package"
@PuppeteerInt6 жыл бұрын
Brackeys using my art for a tutorial OMG!
@ZiaurRahmanAdvocate5 жыл бұрын
Can you do one C# coding for a flow free game
@deadmeat33764 жыл бұрын
Seems like he should have credited you...
@nikolai34684 жыл бұрын
@@deadmeat3376 There is a link to the asset in the description.
@Koala0194 жыл бұрын
@@nikolai3468 didnt credit him tho
@MinaT4 жыл бұрын
@@Koala019 he did credit his asset in the description so yes but actually no
@Kuyosaki5 жыл бұрын
in case someone gets confused about the limb solvers, the current version has a switcharoo, effector is target and vice versa so what you are essentially doing in the setting up limbs part for inverse kinematics is: create empty object, rename them effector (previously target as seen in video) with the respectable limb, drag them onto the limb solver to the effector line and then press the "create target" button in the bottom of Limb Solver 2D window
@metadespair5 жыл бұрын
thanks!! this made it work for me!
@ozollass4 жыл бұрын
Finally, there is no info about it in documentation!! Thanks!!
@seaderwerks3046 Жыл бұрын
Thank you sir!
@ImmaSayKOOHWIP5 жыл бұрын
I've wanted to get into game design for a few years now, but I have given up every time. I assumed designing and animating a sprite would be impossible for me. Thank you for this very simple tutorial.
@FoxrosePettipaw5 жыл бұрын
LITERALLY A LIFE SAVER! I've tried program after program after program to find the one that fits my animation style best then I stumbled across this video and instantly knew this was the one! Thank you for your clear instructions - I was able to follow them exactly!
@mauh_kat2 жыл бұрын
I Still come back to this channel everyday. I have no intention of stopping. You are truly missed for your ground breaking tutorials and cool merch. You made me install unity and I thank you for it. Lots of love Brackeys.
@KelechiApakama6 жыл бұрын
This is actually a great tutorial. No keyboard shortcuts, clear explanations and alternative methods. Brilliant
@Xick4 жыл бұрын
FYI: In Unity 2019.3.5f1/2D Animation 3.1.1, there's no Reparent Bone button. Instead, the bone hierarchy in the Skinning Editor can be seen and manipulated by clicking the "Visibility" tab up by Revert and Apply.
@batyasf4 жыл бұрын
Thanks!
@flvz_4 жыл бұрын
Super nice!
@kurenaigames53574 жыл бұрын
good to know
@arkozhs6 жыл бұрын
for IK solver, when you put if button "create effector" didnt show up. put gameobject into effector then click "create target"
@msbreshine5 жыл бұрын
Thank you thank you thank you
@HonorLone5 жыл бұрын
That was absolutely my problem(unity 2018.3.11f1) Thanks
@skomakarna26845 жыл бұрын
thankz
@YongkangJR5 жыл бұрын
I tried this, the create target button lights up, the scene editor shows some yellow dots and red dotted lines, but after pressing create target, nothing turns green? Edit: oops my bad, I created the Target in the layers, was supposed to create the target under the bones, works fine now
@sheadex47865 жыл бұрын
Well I have this problem that it connects the bones but in a weird way: I mean: the arm bones connect with the neck bones lmao help?
@mrhandexists202 жыл бұрын
For people watching this around 2022 2d ik is part of 2d animation
@lavosso68943 жыл бұрын
2D animation versions 5.0.0+ have 2D IK included!
@SnowPeaGames2 жыл бұрын
God, Unity throws a hell of a shit fit if you don't realise this before importing packages. That'll teach me not to go straight to reading the comments.
@kyarimaresuki Жыл бұрын
I watched tutorials on this topic last year and felt despair. Somehow, I missed this one. I wish I had seen it then. I feel very ready to try again. Thank you so much for the wonderfully clear video.
@ryanpatrick17395 жыл бұрын
Can i change the image without changing the "skeleton"?
@Scafidi6166 жыл бұрын
I'm impressed with the functions of unity, some task that are a little "time-consuming" now are much easier than ever
@ashifzaman14676 жыл бұрын
Frame by frame animations are a pain in the ass. I have never made a beautiful looking game only because of animations. I suck at them very much.
@lozD835 жыл бұрын
IMPORTANT: For anyone who is having trouble locating the packages, you need to choose Advanced -> Show Preview Packages in the Package Manager. Looks like that bit was missed in the video.
@aumpalosa5 жыл бұрын
What if I tried that, and still can't see any of those packages :( ?
@lozD835 жыл бұрын
@@aumpalosa What version of Unity are you running?
@lozD835 жыл бұрын
Ensure that the drop-down on the top left of the packages window is set to "All packages" rather than "In Project" or "Built-in packages"
@noursabouny75005 жыл бұрын
@@lozD83 The latest. 2019.1.4
@noursabouny75005 жыл бұрын
And yeah, I tried everything! I even tried to install the 2D Game Kit.
@CharizardChase4 жыл бұрын
For the few who may read this, 2D IK package is hidden under advanced packages. From the Package manager, click the settings button at the top right of the screen and select "Advanced project Settings" then "Enable Preview Packages"
@charlesthenouxr.56314 жыл бұрын
Note: With the IK In 2019 versions of Unity you need to follow the same process but creating a effector game object instead of a target game object and drag it to the effector box in the Limb Solver section, then the Create Effector button will be available. PS: Sorry if my english is not too good
@duckman18242 жыл бұрын
where do I put the effector in the Hierachy after I created it?
@sincog20105 жыл бұрын
Unity sponsoring a channel which has 95% videos about unity to advertise unity. UNITY 100
@Bearbones6 жыл бұрын
It's good to know Unity uses content creators to try to show us something they think is real cool.
@DonHart4 жыл бұрын
For those who are missing Reparent Bone option: "There should be a "Visibility" button on the top bar of the skinning editor which opens a hierarchy window for bones and sprites. You can try reparenting the bones from there"
@MasCikoy3 жыл бұрын
Thank you sir.
@aline.costa13 жыл бұрын
Not every hero wears a cape
@corwinsoto78163 жыл бұрын
thanks man
@aryanahire23374 жыл бұрын
I thought it was a joke when he said "This video is sponsored bye Unity."
@ViBrentStudios3 жыл бұрын
For those of you as frustrated as I just was trying to find 2D IK, it is now built in to the 2D animation Package.
@NoelJasik6 жыл бұрын
Unity guide sponored by unity. It's like KZbin video sponsored by youtube
@MaThMaTa10006 жыл бұрын
You know, there are actually KZbin videos sponsored by Google/KZbin
@BainesMkII6 жыл бұрын
Though the ad KZbin added was the Intel one promoting Unreal Engine 4.
@Extrone6 жыл бұрын
BainesMkII I get unity ads when I watch Unreal tutorials 😅
@In-N-Out3336 жыл бұрын
This isn't an official Unity video. Brackeys doesn't even have to make Unity videos if he doesn't want to. He can make Unreal videos.
@AlexM-xr4rc6 жыл бұрын
The video is great but there are a couple of things this 2D animation system is not good for: 1. You can’t position the bones with a transform, you have to eyeball the bone and hope it looks good. 2. (Big problem) Because the character counts as one sprite, you only have one layer order, thus if your player equips an item in their hand, it will either show entirely in front or back of the sprite.
@ghostisbusy2170 Жыл бұрын
how do i do it without photoshop
@PurooRoy8 ай бұрын
There's a website called Photopea.
@WatchMyVideoCovidTruthNoBiolab8 ай бұрын
Gimp
@Psychxwrld4 ай бұрын
I also want to know
@speedrob4 ай бұрын
Gimp 👍
@Someguyontheinternet2713 сағат бұрын
Krita
@theOrdinaryDev4 жыл бұрын
i am importing through a png file. all body parts are displayed with space between them. So ho do i get the idle pose to aplly bones??
@riccardocafagna68164 жыл бұрын
I would like to know too... Just can't figure out how to do that
@theOrdinaryDev4 жыл бұрын
I figured it out... Just export out your file with .PSB extension. And it will work
@riccardocafagna68164 жыл бұрын
@@theOrdinaryDev hum, so it can't be done only with a png file... Got it, thank you
@toreswe4 жыл бұрын
FYI they have switched the terminology of the IK Limb Solver: Target is now effector and effector is now target.
@anonymouse019274 жыл бұрын
Thank you so much! I was so confused!
@ashifzaman14676 жыл бұрын
This will be a game changer for me. I can draw stuff pretty decently taking a lot of time, but drawing frame by frame animations take years to complete. But now I can already see me making cool stuff with this.
@Chavesillustrations4 жыл бұрын
Hello, the option Reparent bone doesn't show on mine, I have the latest up to date 2020 version of Unity, any help? Thank you for the vid!!
@stilltree31894 жыл бұрын
Same here. Did you find any solution to this? This looks like an essential tool to reorganize bones =/
@chriswilliams81074 жыл бұрын
If you click on 'Visibility' in the top right of the window there is a 'Bone' tab in there. You can reparent via that. 👍🏻
@TheFakeMnim4 жыл бұрын
@@chriswilliams8107 thanks, dude!
@travelly_go3 жыл бұрын
@@chriswilliams8107 wow! thanks!
@normalguy57255 жыл бұрын
My god,this video helped me a lot ,like i wanted to make a game but, when i wanted to animate it the hands just rotated like a wheel.Thank you so much BRACKEYS now i know why you are popular!!!
@huckanz6 жыл бұрын
*IF YOU DO NOT FIND THE MENTIONED PACKAGES*: Inside the Package Manager, click on "Advanced"->"Show preview packages" A dialog will pop up. Click on "Ok" or "Accept" or whatever it says to confirm the operation, and install the packages you have missing.
@wayne42306 жыл бұрын
Thank you
@gamingtotdemaxi6 жыл бұрын
dont see the button
@trgamer31935 жыл бұрын
GUYS IF YOU HAVE THE PROBLEMS ABOUT CREATE BONE RIGS AND BONE BUG PROBLEM - Just double click the sprite and then after create bone rigs - If you do but you can not see in Scene just add SpriteSkin.cs script to your sprite and enjoy
@bluwith10us4 жыл бұрын
I may have missed something, but I made a sprite in a png form since I dont have photoshop and I cannot connect the parts of the character. How do I do this?
@Nupator4 жыл бұрын
@nupator on instagram
@Gentleman_Hamilton3 жыл бұрын
Guy who are watching this video and wondering where’s the 2D IK package gone...In unity version 2020.2 update 5.0.0 onwards,the 2D IK package was included in the 2Danimation package
@michaelpittino76806 жыл бұрын
Hello, I use Unity 2018.3.0b12 but I only see "ver. 1.0.16-preview.2" for the "2D Animation" package and not the "2.0.0-preview.2" version you are using. And I don't see the "2D PSDImporter" or "2D Common" package at all. What's the point of this tutorial if the content you are using is not available for us yet?
@fableisticstudio68616 жыл бұрын
I have the same issue.
@CodingWithUnity6 жыл бұрын
same here
@obouchard26 жыл бұрын
Yep same here. Also I can't find info on when this is going to be available, which is kind of important. If you do a tutorial for upcoming feature, make sure it's clear how to get them/when you will be able to get them.
@olivier8c3016 жыл бұрын
I downloaded 2019 version, still no package for importers inside @Brackeys wrote "You need to use Unity 2018.3 or later to use these tools"... NO - So please, we need some explanations, thank you
@0Bennyman6 жыл бұрын
Hey! I posted this solution on my Comment but I'll post it here aswell, hope this helps. bintray.com/unity/unity-dev/com.unity.2d.psdimporter unity.bintray.com/unity-dev/ If you click on the second link you should come to a page with a bunch of links, click on the one you need (E.g. 2D Animation) you will come to a blank page, click on the only available link "-/" you will now see the available packages "unity.bintray.com/unity-dev/com.unity.2d.animation/-/" , download the one you need and then extract them to a folder of your choosing, once done go into Unity, open packages and then there is a + icon in the bottom left I believe which will allow you to add packages, just go into the folder and select the package file and it will import manually. (IMPORTANT: If you have 2D Animation already imported then REMOVE it BEFORE installing a newer 2D Animation from package, not really a big problem but you will have a million errors until you remove and re-add the manual package)
@ComixConsumed6 жыл бұрын
I was just looking for how to use the THE DAY BEFORE THIS VIDEO WAS RELEASED! thanks brackeys your a savior or time and frustration
@ozanyokuva69305 жыл бұрын
Here is a challenging question for you: How do you change the sprite of a character that is rigged without dealing with the all rigging process from the beginning. I am asking this because I have a character which is designed to be in single color but the beta testers says that the costume should be changeable . I think we all need this for in-game cosmetic effects. Thanks , in advance ...
@toesnub96765 жыл бұрын
Ozan Yokuva did you ever find out how to do this?
@akeclipsee5 жыл бұрын
Ye, I also need to know, how to swap sprites without animating them again
@flordeluz70484 жыл бұрын
What was your solution?
@BlackHayateMX4 жыл бұрын
I haven't tried this yet BUT... if you notice, the game objects have a sprite renderer component... ( 10:34 ) try switching the sprite there. Note: try to keep the same size so the script doesn't go crazy
@ozanyokuva69304 жыл бұрын
Well If I speak the truth, I decided to quit 2d game development , swap to 3d with URP. The main reason is , it is much easier to design , has a better impact, and suprisingly much easier to sustain the performance as 2d physics engine is really bad. 3d is also not the greatest , but it atleast worth the effort. I made alot of prototypes since I wrote this comment, never went back to this one and never tried to find a solution. And I dont think I will ever try to make a 2d game again with unity.
@giggleghost37515 жыл бұрын
For those of your who have problem with "Crate Target" being dimmed. "Cullen 3 months ago They switched Effector and Target for some reason. Drag LeftArmTarget to the Effector field instead of the Target field, then click "Create Target" and it works."
@DeimosesImpact3 жыл бұрын
2D IK package is now included in 2D animation by default
@kompoteg3 жыл бұрын
Seems you're right. I've installed 2D IK package, but it conflicts with 2D Animation one.
@mietzekatze39266 жыл бұрын
Unity is getting better and better!
@theglozzom6375 жыл бұрын
I'm having some problems when I import the psd file there's no character rig tickbox
@batukan10145 жыл бұрын
importing as .psb format fixed the issue for my case
@wassimtahraoui98884 жыл бұрын
it has to be PSB and not PSD. you can change the extension or you can export the photoshop file directly
@nickwalczak12884 жыл бұрын
Just an FYI, the effector and target names has switched on the limb solver. Drag and drop in the opposite box as Brackeys did.
@mangapinches5 жыл бұрын
Has anyone found out how to do this with a simple png? The pieces are separate and I can't get them back together in the Skinning Editor.
@sleepcrafters29265 жыл бұрын
Im stuck here as well
@sorinstrimbu37905 жыл бұрын
You will need to set the sprite mode to single. Don't worry about bringing the pieces together in the skinning view, you'll be able to do that once you drag into the scene. Google getting-started-with-unitys-2d-animation-package, in this tutorial they use a single png.
@sleepcrafters29265 жыл бұрын
@@sorinstrimbu3790 thank you!
@sure56795 жыл бұрын
@@sorinstrimbu3790 helped me a lot, thanks
@simplylogan934 жыл бұрын
Here's what worked for me. This works in 2019.3.2f1: Export your png with its limbs detached so the skinning editor doesn't group everything together when creating geometry. Import the sprite into Unity, edit it in the sprite editor as a single sprite. Rig the bones. Don't worry if your sprite's limbs are still detached -- you can set everything up how you like afterward. Open the Visibility tab (left of Revert, Apply) to parent limbs how you see fit. Ie: On my sprite's leg, the thigh parents the shin and foot. Set depth depending on how you'd like things to be rendered. Generate geometry automatically. You can tweak it to your liking now or later on. Click Apply, then drag the sprite into the hierarchy. You might need to edit the sorting layer to see it. Add the SpriteSkin script to your character in the Inspector Click Create Bones to create your skeleton. Arrange your bones how you'd like! You can also reset the pose by clicking Reset Bind Pose in the SpriteSkin script. Hope this helped someone 👍
@jameshanveyakageekyraptors11186 жыл бұрын
for those of us who are cheapskates "e.g. me", unity now supports svg files so if you don't feel like dishing out the dough for photoshop you can just use inkscape svg files using vector graphics plugin from that same menu. Inkscape is free and can give similar results.
@jakkswitzo38525 жыл бұрын
Can someone explain how to do this?
@jameshanveyakageekyraptors11185 жыл бұрын
@@jakkswitzo3852 there is a menu in the top bar of unity if you have default user interface that contains a package manager, the package used for vector graphics should be included in the list of packages you can install
@jakkswitzo38525 жыл бұрын
@@jameshanveyakageekyraptors1118 thanks for the reply. I figured that out. The problem I may be having is how I'm saving the svg on inkscape. When I put it in my file it looks like a really low poly version. My circle belly was a triangle. And it still didn't work the way the psb file did in the video above.
@Haydenhops4 жыл бұрын
9 minutes of watching and i just remembered that character is a triangle
@michaelrichter61816 жыл бұрын
Awesome level of video making and getting complicate information on point! Still funny how suprisingly different the themes of the videos are. "Lets make some 2D Game Stuff" "Lets make some 3D world generation" "Lets make some ... realy nothing that fits in" "Lets save the world ofc in unity" Love it!
@Rubys.rhythms6 жыл бұрын
This was such an excellent tutorial. You really did a wonderful job explaining everything clearly. Thank you!
@lozD835 жыл бұрын
Nice one! This is the best walk-through I've seen so far - including Unity's videos. I don't understand how *anyone* could dislike this video >_>
@morpheusbloodeaglegamesoff65062 жыл бұрын
maybe some ppl dont fucking have photoshop
@lozD832 жыл бұрын
@@morpheusbloodeaglegamesoff6506 Maybe those ppl have an alternative piece of software, such as something free, like GIMP. If they have neither, I don't see how it's the fault of this channel. Maybe those ppl need to stop expecting everything to be done for them these days and do some research themselves, develop their skills themselves. If those ppl can't do that, maybe they should move on and find something more suited to their skills.
@morpheusbloodeaglegamesoff65062 жыл бұрын
@@lozD83 Sorry i was all the night trying to find out How to use It I got Very tired and angry I didnt mean to offend Im Sorry for real
@morpheusbloodeaglegamesoff65062 жыл бұрын
@@lozD83 and btw i find out How to use with a png
@DallinBackstrom5 жыл бұрын
Not sure if anyone else is having a similar issue, but when I am in the skinning editor, I can only apply bones individually to each section of the sprite (imported from a png). So this means, for example, bones on my body cannot interact with bones on my arm. The only solution I've found is to import it all as a single sprite instead of individually for each body part, but this causes issues with clipping that could be solved only with multi-sprite construction.
@gcpa75392 жыл бұрын
did you find a better solution for this?
@pacote_se2 жыл бұрын
create a selection that catains all the parts too, it should fix it
@fableisticstudio68616 жыл бұрын
2D Animation Phase 2 has not yet been released to the public. It is expected to be released in another week or so. Apparently Brackeys got an early release of the package. Phase 2 will support importing of multiple layers, and sprites, as well as a combined feature interface as is shown in this awesome video that Brackeys created for us. I got this information from a recording of a keynote at Unite LA, by Rus Scammell of Unity.
@dynamitegamesstudio32976 жыл бұрын
found this comment of urs afterall..maybe by christmas they would launch???/
@tobey_maguire_6 жыл бұрын
Will it be on free version as well?
@krum.d64476 жыл бұрын
Please maka a video about ANIMATE 3D CHARACTERS.
@vilkaskettu87656 жыл бұрын
It's easy. Just look it up. It's hard first but becomes easier The longer you use it.
@vaishnav_mallya6 жыл бұрын
Check out mixamo. Thank me later
@virtual_intel6 жыл бұрын
Look for Blender 3D animation tutorials. Blender is a free open source tool to help you learn 3D modeling and animation. Good luck!
@457Deniz4576 жыл бұрын
@@virtual_intel Well said :)
@kressckerl6 жыл бұрын
@@vilkaskettu8765 wasnt that the definition of training ANY task?
@DriitzzCabal6 жыл бұрын
After spending a couple more hours , it does work, but the process is tedious , you have to make an Image of the character in a single layer , create the bone and the weight for it , save drag & drop it on your scene, it will look like any other sprite renderer image , now add the component "Sprite Skin" , now add empty game objects to your sprite renderer as children , root bone -> torso -> head , root bone -> hips -> legs -> feet , torso -> shoulders -> arms -> hands, you will see the Sprite Skin has already made some bones for you , now it's just a matter of filling them where you want (Quick note i haven't labelled my bone name properly so i had to go thru each individual while having the sprite editor docked on another window so i could tell which was which)...
@evandromachadopereira84846 жыл бұрын
We need a gyroscope tutorial!!
@Shadowsphere14 жыл бұрын
The IK solver in theory is really nice, but it has flaws that make it a pain in the butt to work with. For one, it reduces manual control over a bone in the case of the IK algorithm not moving the chain in a position you might want otherwise (maybe it isn't that bad with just basic 2 bone limbs, but I have a character with quadruped legs, and the IK works, but I need fine tuning for certain animation that the IK won't let me do). If you try to move a bone connecting to the end of the IK chain, it holds the start of the chain in place instead of moving it with the parent (basically anything attached to an IK ignores the parent bone's movement). Maybe that's why the package is just a preview and not shown in the package manager by default.
@millo50146 жыл бұрын
Hey I can't see the "Skinning Editor" Tab. How could I fix this?
@Dopecarmafia5 жыл бұрын
1) open package manager (Found in dropdown manu called "Window") 2) find the "Advanced" drop down menu 3) click on "Show preview package" 4) search for the "2D IK" and "2D Animation" packages 5) Install them BOTH 6) done, you should now have this feature.
@SzaboB332 жыл бұрын
For those who do not have photoshop: You can use gimp and you will need to export it to PSD. Then you will need another software called imagemagick to convert the PSD file to PSB. On linux it would go like: exporting from gimp After installing imagemagick, in the command line: convert your_psd_file.psd your_desired_psb_filename.psb
@MathieuHaas685 жыл бұрын
After creating the bones, I dont get the bones when I import my sprite into the scene. Any help ?
@myth11265 жыл бұрын
same
@ezgiyurekli93975 жыл бұрын
yeah ı cant see them too. Help plzzz
@ezgiyurekli93975 жыл бұрын
okay find it you just neet to hit gizmos it worked on me if doesnt work out for you check some boxes to enable bones ı guess
@christopherthomas74605 жыл бұрын
@@ezgiyurekli9397 where did you find gizmos
@benn7095 жыл бұрын
@@ezgiyurekli9397 thanks
@arcanesunku5 жыл бұрын
If anyone is watching this that is using preview 3, they changed Target and Effector around, just the words though. Effector is actually what he refers to as a target now and same for the other.
@PixelTB5 жыл бұрын
So I made 2d character in photoshop and I made different layers for every part of the body, and when I drag the psd in unity it's not slicing.
@TheRaje35 жыл бұрын
instead of saving the photoshop file as PSD save it as PSB and then import. Thats all
@murkygames15 жыл бұрын
@@TheRaje3 it doesn't want to open a PSB file
@TheRaje35 жыл бұрын
@@murkygames1 I searched on the internet and that is what I found sorry :( worked for me.
@tejasmaloor25075 жыл бұрын
@@TheRaje3 Thanks A lot it worker for me!!!!
@duckman18242 жыл бұрын
It says create target and not create effector and its very glitchy for that reason
@luchogonzalez64316 жыл бұрын
I was waiting for a tutorial like that for such a long time, i hate making individual sprites for each action and i didn't even know this tool, you're awesome
@Sangram12315 жыл бұрын
Hi I have 1 question to you. I want know how we will swap skin & also how we will change expression in unity 2018 for 2D. please let me know as soon as possible. thank you
@classifiedinformation86866 жыл бұрын
Been waiting for this video for so long! Thanks Brackey!
@darkvinter99225 жыл бұрын
Thank you!! Can you do this with SVGs in place of PNGs or does the vector importer not work with animation yet?
@Miaan156 жыл бұрын
This is reason why I love this channel, u always do something difference
@aegoni61766 жыл бұрын
Now move onto the 3d characters! Great job making that dude, are we gonna see u making another 2d game based on that character?
@marcosvrosellli5 жыл бұрын
Could I modify each bone sprite? For example, if a character punches, it would be interesting that he could upgrade the arm sprites to mimic a twisting motion. It will be possible?
@bharath0819915 жыл бұрын
I am using 2018.4.9f1 and there is no "create effector" button in IK solver, instead I see "create target" !!!! Please help
@Xick4 жыл бұрын
They're swapped. Put the empty game object in the Solver's "effector" field instead and click "create target".
@dibakarocks4 жыл бұрын
@@Xick Thanks a lot for this tip :)
@titustavares67993 жыл бұрын
getting Sponcered by Unity is the BEST!!
@NathanDiepeveen6 жыл бұрын
Been waiting for thisss Thanks❤
@thathurtabit5 жыл бұрын
At 12:50 when talking about Effectors and Targets, it seems in Unity 2019.2 (and maybe before) these names have been swapped, so when the video references Target, it means Effector and vice-versa.
@zig89256 жыл бұрын
I finially finished a beginners c# tutorial today!
@littlenarwhal39146 жыл бұрын
Good job! That's the first step to really learning programming in unity! Keep at it!
@zig89256 жыл бұрын
@@littlenarwhal3914 Thanks!, Now i'm watching the "how to make a video game series" from brackeys and its going well!
@aoisenshi054 жыл бұрын
This is exactly what I was looking for! I'm now doing my own "party" animation.
@antoniogariz26306 жыл бұрын
I struggle to solve the Ik prossess . When I dragg the target to the arm solver target, it doesn't find any effectors. and instead of create effector button there is a create target button :/
@nowherefool58696 жыл бұрын
same.. i can't find create effector button.
@antoniogariz26306 жыл бұрын
I think we can do an animation without the ik. It's just a bit longer to do it
@cullenmclaren6 жыл бұрын
They switched Effector and Target for some reason. Drag LeftArmTarget to the Effector field instead of the Target field, then click "Create Target" and it works
@DuctTapeJake6 жыл бұрын
@@cullenmclaren That helps so much, thank you. I thought I was going mad.
@gokcecicekavci61316 жыл бұрын
@@cullenmclaren Thank you so much. It really took my hours before trying this.
@Icewind0072 жыл бұрын
Just to help people out here, check out Tarodev's "How to animate your Photoshop characters in Unity" for an updated tutorial with great presentation. Tarodev helped filled a great void of Unity tutorial when Brackeys went off youtube.
@mihaistamen31722 жыл бұрын
Thanks bro, you helped me with this!
@academyoffetishes1625 жыл бұрын
One thing this video is missing is how to include frame-by-frame animation with it. What if you wanted the cop to "blink"? How would you do that?
@mirkovujnovic60665 жыл бұрын
You could always have additional graphics for the actual blink and you could just animate it's opacity to show (blink) when you want.
@Yumenoki993 жыл бұрын
In my case I used bones on my character but he was drawn with no face. I added the facial features as a separate animated game object as a child to the head bone! This way the character was walking using bone animation and blinking using frame by frame
@exh3ll5 жыл бұрын
holy shit this is the best thing ever, i'm used to Blender and Unity3D but i wanted to make a 2D project for a change, and damn this is really the best thing ever, it's like Blender for 2D.
@0Bennyman6 жыл бұрын
Am I the only one who doesn't have PSD package available? Nor the options for rigs? Looking at his options he has development packages whereas mine only say Preview? (SOLUTION IN THE COMMENTS)
@n.kh.l6 жыл бұрын
yeah same i am looking around because you can import custom packages but i dont want to mess something up. If anyone has a solution that would be helpful
@0Bennyman6 жыл бұрын
I've looked into importing packages but currently I just get an error when trying to import downloaded packges that the file can't be found. They are all listed here however Animation isn't up to date and the PSD Importer isn't there either, however Triangle and Common are both there which are also missing in my Unity Package manager. download.packages.unity.com/.npm/ I think it might be a Unity side thing, considering this video was Made on the 12th (See his Clock), so it could be that they removed it.
@vaishnav_mallya6 жыл бұрын
Check package manager
@Brackeys6 жыл бұрын
Hey, sorry you are having trouble! Unity is just now rolling this stuff out: My advice would be to make sure you are using the newest beta version - Otherwise might just need a bit of patience ;)
@n.kh.l6 жыл бұрын
It might be good to just wait a week or two, restart unity, check for updates, and come back to this video. The concept for this video is really cool though. I have heard you talk about his in previous videos and am eager to try it out. thanks
@Romrom20204 жыл бұрын
i figured out a tip, if you use gimp and want to use a psb. just save the image as psd and rename it to psd, worked fine for me
@melipedes5 жыл бұрын
How come when he goes into 'skinning editor' at 2:40 the sprite is perfectly placed?
@dleiros5 жыл бұрын
Same issue ^^
@melipedes5 жыл бұрын
@@dleiros Hey, I figured it out! However I ended up using a PSB file instead of PNG. I separated my character into layers in Photoshop making sure everything was assembled correctly, once I was happy with it I saved it as a .psb file. Photoshop won't give you that option as default so you will have to manually write it in the name. Hope this helps you out. :)
@Spyder6384 жыл бұрын
Has anyone figured this out without using PSB?
@Memecoinsplanet3 жыл бұрын
Is it only that just enjoys watching the videos without actually trying it out
@ichifish6 жыл бұрын
Coding your own games is easier than you think. (squint) You know, you should...
@MrSpiky6 жыл бұрын
...take this online unity course!
@457Deniz4576 жыл бұрын
@@MrSpiky Use Adblocker ;) :D
@MrSpiky6 жыл бұрын
@@457Deniz457not a bad idea
@457Deniz4576 жыл бұрын
@@MrSpiky Haha :D Also "NoScript" or "Umatrix" is pretty usefull (Blocks popping ad's which opens new windows and protects from viruses through scripts [rly usefull for site's like kinox,to and and] )
@MrSpiky6 жыл бұрын
@@457Deniz457 Nobody likes viruses
@awful_ana6 жыл бұрын
These guys are the best. Life saving videos for digital arts college students! Thank you thank youuuu
@random_precision_software6 жыл бұрын
The neck bone is connected to the back bone, the back bone is connected to the etc etc
@Korn1holio6 жыл бұрын
Praise the lord!
@arturitoproductions3 жыл бұрын
Im my Unity version (2020.3.2f1) "Effect" and "Target" are switched, so when in the video says Effect I have to look for Target and viceversa.
@FreedivingTrainer5 жыл бұрын
How to customize character with this approach, for example change some part of character in runtime?
@akeclipsee5 жыл бұрын
I also need this!
@zbotg4 жыл бұрын
Brackeys, I love your work, I am slowly learning unity with your tutorials! Thank you, I wanna be a game designer so your tutorials are great!
@p1l3t076 жыл бұрын
Is the 2D PSDImporter only available on the paid versions? Because I use the free version and it doesn't show up in the all packages screen when I open it up
@cavmangamer6 жыл бұрын
OMG unity have all their packages there! but none of them have download links -_-
@user-rb9uc8rz6y6 жыл бұрын
He is using unity 2018.3 which currently is in beta version. You should be able to see it when you upgrade it
@cavmangamer6 жыл бұрын
아니요 i installed the same beta as Brackeys, there is no 2D PSD package available from the Package Manager 날 미치게 해 O_O
@user-rb9uc8rz6y6 жыл бұрын
@@cavmangamer oh yeah sorry about that. I was mistaken.
@folfex19716 жыл бұрын
me too
@Max2000skill3476 жыл бұрын
You are... I JUST NEEDED THAT TUTORIAL AND 1 DAY LATER I HAVE IT! HOW?! I love u mate
@BashSplash6 жыл бұрын
"This is our root bone" 5:24
@sapumalkalutota6 жыл бұрын
1:52 that's sounds like a nursery rhyme! Great video btw :D
@DriitzzCabal6 жыл бұрын
got me all hyped about trying out this new feature. would be able to skip the awful long process of blender , only to find out it's in beta for paid version... currently not even using beta version also free version, you can set bones , weight , but you can't separate the body parts by layers without the 2d psd importer, adding each layer individually you can't merge them together either. after spending 3 hours making a character with each individual layers for body parts in photoshop .. to find this out , OOF.
@aygtets6 жыл бұрын
Chiming in to say I had the same feeling. It's available now through Unity when you view the preview packages in the package manager. (With Unity 2018.30f2)
@NordicFrog5 жыл бұрын
If your android/ios game is not compiling after downloading the packages, you might want to disable the Burst Compilation in the project settings. Goto Edit -> Project settings -> Search for burst compilation and check Disable Burst Compilation.