ANIMATE 2D CHARACTERS in Unity

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Brackeys

Brackeys

Күн бұрын

Пікірлер: 1 500
@Brackeys
@Brackeys 4 жыл бұрын
Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
@southpawdevelopment
@southpawdevelopment 4 жыл бұрын
For me, it wasn't under Edit, it is under the 'Advanced' tab in the package manager
@user-akuma_k1
@user-akuma_k1 4 жыл бұрын
Thanks bro
@realXTRAP
@realXTRAP 4 жыл бұрын
TX
@queenanshika7584
@queenanshika7584 4 жыл бұрын
connect.unity.com/mg/2d/reach-your-home
@RootsterAnon
@RootsterAnon 4 жыл бұрын
Hi, does this apply to Canvas? Can this work inside Canvas in some panel?
@GKnight3553
@GKnight3553 2 жыл бұрын
For the most recent users, know that 2D IK is now simply combined with 2D animation for the latest unity builds.
@AlfredoAVA
@AlfredoAVA 2 жыл бұрын
I haven't upgraded yet so this is good to know, thanks :) Do you happen to know if IK animations made with an older Unity build with the 2D IK package translate okay when upgrading the project to a newer Unity build with 2D IK built-in?
@lythox-bdd
@lythox-bdd 2 жыл бұрын
oh thank you
@shortreviews6004
@shortreviews6004 2 жыл бұрын
Oh my, thanks so much I've been looking about this for like an hour now
@Michel-Brix
@Michel-Brix 2 жыл бұрын
thanks men!
@Lactosax
@Lactosax 2 жыл бұрын
Thanks boss
@potatoboy9999
@potatoboy9999 6 жыл бұрын
I couldn't find the packages, but after poking around for a while I figured out that in the package manager window on the top you need to click advanced then show preview packages. Hope this helps
@twoshotted
@twoshotted 6 жыл бұрын
dude you're a life saver!
@SpokenBroke
@SpokenBroke 6 жыл бұрын
you rock
@paigejerin
@paigejerin 6 жыл бұрын
thank you. This helped a lot.
@hrishikeshgarud7177
@hrishikeshgarud7177 6 жыл бұрын
Thanks a lot!
@metrixkita
@metrixkita 6 жыл бұрын
Thanks mate.
@lozD83
@lozD83 5 жыл бұрын
It's probably worth pointing out the bug fix in the current version of 2D IK (Version 1.0.8 preview)... the Effector and Target fields in the inspector are labelled the wrong way around in the version that this video uses. The new version will show the top property as "Effector" where as, in this video, it's called "Target". Thus, the property underneath should be "Target" but will be "Effector" in this video. Bones won't light up green if you get these the wrong way around. Hope this helps ppl :)
@fs0c1ety
@fs0c1ety 5 жыл бұрын
Either way, I'm unable to light up the green?
@WalkerSurvivor
@WalkerSurvivor 5 жыл бұрын
thank you!
@alsiva_hohma
@alsiva_hohma 5 жыл бұрын
Thx much man
@Mistbu
@Mistbu 5 жыл бұрын
Needed this, thanks bud!
@oskar3472
@oskar3472 5 жыл бұрын
I wasted 30 min with this. Thanks.
@AlfredoAVA
@AlfredoAVA 4 жыл бұрын
You can also attach Rigidbody2D and Joint2D components to the solvers to have bones be affected by physics! Useful for when you want things like long hair, capes, etc. to move naturally with character movement instead of animating them manually :)
@dragontear1638
@dragontear1638 2 жыл бұрын
For an absolute newbie asking; is that a on and off thing, or can it be adjusted to be % affected by physics?
@AlfredoAVA
@AlfredoAVA 2 жыл бұрын
@@dragontear1638 I could be wrong but from my own experience, it's an on/off thing. Attempting to animate any bones with Rigidbodies on them disables the effects of physics, since the animation then dictates the bone's movement/position. I'm still using an older version of Unity right now though, so I'm unsure if there are newer tools to rectify that.
@dragontear1638
@dragontear1638 2 жыл бұрын
@@AlfredoAVA Awh, that's sad to hear. I do remember seeing a dev blog video for Prismatica in how they have both animations and physics for 3D characters, similar to Exanima. I'm slowly trying my hand at a fully top-down perspective, so have the character's shoulders, arms and head shift a little due to motions rather than fixed animation would be awesome. Maybe it's not related, but I think another Prismatica dev blog noted 'targeted head tracking', so there's something to that too. Thank you for your swift reply!
@AlfredoAVA
@AlfredoAVA 2 жыл бұрын
@@dragontear1638 I'm sure there's a way to do it out there somewhere. In my current project (a 2D Action RPG) I want to give the enemies ragdoll physics when stunned, and I currently plan on doing that by swapping out an animated rig with a purely IK + Rigidbody one. I'll have to see how that works in practice, or if I can find a better solution similar to what you're looking for as well :) And you're very welcome! Best of luck on your project!
@33_sorin
@33_sorin 5 жыл бұрын
From what I've read, apparently in newer versions of Unity 'Effector' and 'Target' got switched, so instead of dragging the LimbTarget empty game objects inside Target then clicking on Create Effector, you must drag them inside Effector and Create Target instead.
@sirf4ce
@sirf4ce 4 жыл бұрын
*IMPORTANT UPDATE!* Thank you so much! I've never seen a more helpful comment section in my entire fucking life! It's insane!!!
@olliet733
@olliet733 4 жыл бұрын
Cheers mate, saved my life!
@crescentsong
@crescentsong 4 жыл бұрын
Thank you!
@duckman1824
@duckman1824 2 жыл бұрын
So you create an effector in the "New Limbsolver 2D" and then create a target and put it in the end of a bone chain? Cause thats what im trying to do but it doesnt work
@CouchFerretmakesGames
@CouchFerretmakesGames 6 жыл бұрын
*Wow,* this is what I was waiting for! Thanks! *Finally,* I don't need to use *third party* assets for rigged 2D animation, and this looks sooo much *easier!*
@CouchFerretmakesGames
@CouchFerretmakesGames 6 жыл бұрын
@A Person *bold* letters for *life* !
@CodingWithUnity
@CodingWithUnity 6 жыл бұрын
@@olivier8c301 i doubt he actually got it working, he just likes the video
@theladcalledizzy9883
@theladcalledizzy9883 6 жыл бұрын
*I* love *using* bold *letters for* no *real* reason
@charlescortes873
@charlescortes873 6 жыл бұрын
Imo try out something like Dragon or Any Portrait. Edit: wow...I was really, really wrong. Unity stepped up their game in a really good way. I'd still suggest trying out those tools if your really serious and would like morphing but dang.....this is pretty nice.
@WhoAppeared
@WhoAppeared Жыл бұрын
*what* is *people's* problem *with* bold *letters*
@wengemurphy
@wengemurphy 5 жыл бұрын
So, it absolutely must be PSB, not PSD, despite the tool being called "PSD importer". PSB is just PSD for images over 2GB, but, unfortunately, free tools like The GIMP can't write this format. However, I found that simply renaming a PSD to PSB will trick this importer tool into importing a PSD correctly. If you're not getting the "character rig" option at all it *MUST* be PSB! Rename it if you have to.
@speedrob
@speedrob 5 жыл бұрын
Thanks bud
@phildos247
@phildos247 5 жыл бұрын
Beast
@SH-pu6wf
@SH-pu6wf 5 жыл бұрын
Meaning you have to rename the file.psd into file.psb?
@lesczu45
@lesczu45 5 жыл бұрын
Wait, just renaming the file from .psd to .psb will do the job (character rig and all)?
@seifmustafa2004
@seifmustafa2004 5 жыл бұрын
@@lesczu45 yeah
@harrisonology700
@harrisonology700 4 жыл бұрын
For anyone that is having trouble finding the 2D IK package, to find this package click on advanced in the top right corner of the package manager and then click on show preview package's, the 2D IK package should then show up. Hope this helps!
@paraskunwar5081
@paraskunwar5081 4 жыл бұрын
Just in time. what a lifesaver
@Habash3000
@Habash3000 4 жыл бұрын
Thank you!
@mhx4453
@mhx4453 4 жыл бұрын
Thank you so much
@harrisonology700
@harrisonology700 4 жыл бұрын
@@Yveshecox2002 I'm not sure, I don't think it really matters all that much though, I have the free version and it looks identical. I believe the pay versions are more about how much you earn from anything you publish or sell using unity. Hope this helps!
@orgax
@orgax 4 жыл бұрын
I had error "Unable ro add package" "invalid dependencies or related test package"
@PuppeteerInt
@PuppeteerInt 6 жыл бұрын
Brackeys using my art for a tutorial OMG!
@ZiaurRahmanAdvocate
@ZiaurRahmanAdvocate 5 жыл бұрын
Can you do one C# coding for a flow free game
@deadmeat3376
@deadmeat3376 4 жыл бұрын
Seems like he should have credited you...
@nikolai3468
@nikolai3468 4 жыл бұрын
@@deadmeat3376 There is a link to the asset in the description.
@Koala019
@Koala019 4 жыл бұрын
@@nikolai3468 didnt credit him tho
@MinaT
@MinaT 4 жыл бұрын
@@Koala019 he did credit his asset in the description so yes but actually no
@Kuyosaki
@Kuyosaki 5 жыл бұрын
in case someone gets confused about the limb solvers, the current version has a switcharoo, effector is target and vice versa so what you are essentially doing in the setting up limbs part for inverse kinematics is: create empty object, rename them effector (previously target as seen in video) with the respectable limb, drag them onto the limb solver to the effector line and then press the "create target" button in the bottom of Limb Solver 2D window
@metadespair
@metadespair 5 жыл бұрын
thanks!! this made it work for me!
@ozollass
@ozollass 4 жыл бұрын
Finally, there is no info about it in documentation!! Thanks!!
@seaderwerks3046
@seaderwerks3046 Жыл бұрын
Thank you sir!
@ImmaSayKOOHWIP
@ImmaSayKOOHWIP 5 жыл бұрын
I've wanted to get into game design for a few years now, but I have given up every time. I assumed designing and animating a sprite would be impossible for me. Thank you for this very simple tutorial.
@FoxrosePettipaw
@FoxrosePettipaw 5 жыл бұрын
LITERALLY A LIFE SAVER! I've tried program after program after program to find the one that fits my animation style best then I stumbled across this video and instantly knew this was the one! Thank you for your clear instructions - I was able to follow them exactly!
@mauh_kat
@mauh_kat 2 жыл бұрын
I Still come back to this channel everyday. I have no intention of stopping. You are truly missed for your ground breaking tutorials and cool merch. You made me install unity and I thank you for it. Lots of love Brackeys.
@KelechiApakama
@KelechiApakama 6 жыл бұрын
This is actually a great tutorial. No keyboard shortcuts, clear explanations and alternative methods. Brilliant
@Xick
@Xick 4 жыл бұрын
FYI: In Unity 2019.3.5f1/2D Animation 3.1.1, there's no Reparent Bone button. Instead, the bone hierarchy in the Skinning Editor can be seen and manipulated by clicking the "Visibility" tab up by Revert and Apply.
@batyasf
@batyasf 4 жыл бұрын
Thanks!
@flvz_
@flvz_ 4 жыл бұрын
Super nice!
@kurenaigames5357
@kurenaigames5357 4 жыл бұрын
good to know
@arkozhs
@arkozhs 6 жыл бұрын
for IK solver, when you put if button "create effector" didnt show up. put gameobject into effector then click "create target"
@msbreshine
@msbreshine 5 жыл бұрын
Thank you thank you thank you
@HonorLone
@HonorLone 5 жыл бұрын
That was absolutely my problem(unity 2018.3.11f1) Thanks
@skomakarna2684
@skomakarna2684 5 жыл бұрын
thankz
@YongkangJR
@YongkangJR 5 жыл бұрын
I tried this, the create target button lights up, the scene editor shows some yellow dots and red dotted lines, but after pressing create target, nothing turns green? Edit: oops my bad, I created the Target in the layers, was supposed to create the target under the bones, works fine now
@sheadex4786
@sheadex4786 5 жыл бұрын
Well I have this problem that it connects the bones but in a weird way: I mean: the arm bones connect with the neck bones lmao help?
@mrhandexists20
@mrhandexists20 2 жыл бұрын
For people watching this around 2022 2d ik is part of 2d animation
@lavosso6894
@lavosso6894 3 жыл бұрын
2D animation versions 5.0.0+ have 2D IK included!
@SnowPeaGames
@SnowPeaGames 2 жыл бұрын
God, Unity throws a hell of a shit fit if you don't realise this before importing packages. That'll teach me not to go straight to reading the comments.
@kyarimaresuki
@kyarimaresuki Жыл бұрын
I watched tutorials on this topic last year and felt despair. Somehow, I missed this one. I wish I had seen it then. I feel very ready to try again. Thank you so much for the wonderfully clear video.
@ryanpatrick1739
@ryanpatrick1739 5 жыл бұрын
Can i change the image without changing the "skeleton"?
@Scafidi616
@Scafidi616 6 жыл бұрын
I'm impressed with the functions of unity, some task that are a little "time-consuming" now are much easier than ever
@ashifzaman1467
@ashifzaman1467 6 жыл бұрын
Frame by frame animations are a pain in the ass. I have never made a beautiful looking game only because of animations. I suck at them very much.
@lozD83
@lozD83 5 жыл бұрын
IMPORTANT: For anyone who is having trouble locating the packages, you need to choose Advanced -> Show Preview Packages in the Package Manager. Looks like that bit was missed in the video.
@aumpalosa
@aumpalosa 5 жыл бұрын
What if I tried that, and still can't see any of those packages :( ?
@lozD83
@lozD83 5 жыл бұрын
@@aumpalosa What version of Unity are you running?
@lozD83
@lozD83 5 жыл бұрын
Ensure that the drop-down on the top left of the packages window is set to "All packages" rather than "In Project" or "Built-in packages"
@noursabouny7500
@noursabouny7500 5 жыл бұрын
​@@lozD83 The latest. 2019.1.4
@noursabouny7500
@noursabouny7500 5 жыл бұрын
And yeah, I tried everything! I even tried to install the 2D Game Kit.
@CharizardChase
@CharizardChase 4 жыл бұрын
For the few who may read this, 2D IK package is hidden under advanced packages. From the Package manager, click the settings button at the top right of the screen and select "Advanced project Settings" then "Enable Preview Packages"
@charlesthenouxr.5631
@charlesthenouxr.5631 4 жыл бұрын
Note: With the IK In 2019 versions of Unity you need to follow the same process but creating a effector game object instead of a target game object and drag it to the effector box in the Limb Solver section, then the Create Effector button will be available. PS: Sorry if my english is not too good
@duckman1824
@duckman1824 2 жыл бұрын
where do I put the effector in the Hierachy after I created it?
@sincog2010
@sincog2010 5 жыл бұрын
Unity sponsoring a channel which has 95% videos about unity to advertise unity. UNITY 100
@Bearbones
@Bearbones 6 жыл бұрын
It's good to know Unity uses content creators to try to show us something they think is real cool.
@DonHart
@DonHart 4 жыл бұрын
For those who are missing Reparent Bone option: "There should be a "Visibility" button on the top bar of the skinning editor which opens a hierarchy window for bones and sprites. You can try reparenting the bones from there"
@MasCikoy
@MasCikoy 3 жыл бұрын
Thank you sir.
@aline.costa1
@aline.costa1 3 жыл бұрын
Not every hero wears a cape
@corwinsoto7816
@corwinsoto7816 3 жыл бұрын
thanks man
@aryanahire2337
@aryanahire2337 4 жыл бұрын
I thought it was a joke when he said "This video is sponsored bye Unity."
@ViBrentStudios
@ViBrentStudios 3 жыл бұрын
For those of you as frustrated as I just was trying to find 2D IK, it is now built in to the 2D animation Package.
@NoelJasik
@NoelJasik 6 жыл бұрын
Unity guide sponored by unity. It's like KZbin video sponsored by youtube
@MaThMaTa1000
@MaThMaTa1000 6 жыл бұрын
You know, there are actually KZbin videos sponsored by Google/KZbin
@BainesMkII
@BainesMkII 6 жыл бұрын
Though the ad KZbin added was the Intel one promoting Unreal Engine 4.
@Extrone
@Extrone 6 жыл бұрын
BainesMkII I get unity ads when I watch Unreal tutorials 😅
@In-N-Out333
@In-N-Out333 6 жыл бұрын
This isn't an official Unity video. Brackeys doesn't even have to make Unity videos if he doesn't want to. He can make Unreal videos.
@AlexM-xr4rc
@AlexM-xr4rc 6 жыл бұрын
The video is great but there are a couple of things this 2D animation system is not good for: 1. You can’t position the bones with a transform, you have to eyeball the bone and hope it looks good. 2. (Big problem) Because the character counts as one sprite, you only have one layer order, thus if your player equips an item in their hand, it will either show entirely in front or back of the sprite.
@ghostisbusy2170
@ghostisbusy2170 Жыл бұрын
how do i do it without photoshop
@PurooRoy
@PurooRoy 8 ай бұрын
There's a website called Photopea.
@WatchMyVideoCovidTruthNoBiolab
@WatchMyVideoCovidTruthNoBiolab 8 ай бұрын
Gimp
@Psychxwrld
@Psychxwrld 4 ай бұрын
I also want to know
@speedrob
@speedrob 4 ай бұрын
Gimp 👍
@Someguyontheinternet27
@Someguyontheinternet27 13 сағат бұрын
Krita
@theOrdinaryDev
@theOrdinaryDev 4 жыл бұрын
i am importing through a png file. all body parts are displayed with space between them. So ho do i get the idle pose to aplly bones??
@riccardocafagna6816
@riccardocafagna6816 4 жыл бұрын
I would like to know too... Just can't figure out how to do that
@theOrdinaryDev
@theOrdinaryDev 4 жыл бұрын
I figured it out... Just export out your file with .PSB extension. And it will work
@riccardocafagna6816
@riccardocafagna6816 4 жыл бұрын
@@theOrdinaryDev hum, so it can't be done only with a png file... Got it, thank you
@toreswe
@toreswe 4 жыл бұрын
FYI they have switched the terminology of the IK Limb Solver: Target is now effector and effector is now target.
@anonymouse01927
@anonymouse01927 4 жыл бұрын
Thank you so much! I was so confused!
@ashifzaman1467
@ashifzaman1467 6 жыл бұрын
This will be a game changer for me. I can draw stuff pretty decently taking a lot of time, but drawing frame by frame animations take years to complete. But now I can already see me making cool stuff with this.
@Chavesillustrations
@Chavesillustrations 4 жыл бұрын
Hello, the option Reparent bone doesn't show on mine, I have the latest up to date 2020 version of Unity, any help? Thank you for the vid!!
@stilltree3189
@stilltree3189 4 жыл бұрын
Same here. Did you find any solution to this? This looks like an essential tool to reorganize bones =/
@chriswilliams8107
@chriswilliams8107 4 жыл бұрын
If you click on 'Visibility' in the top right of the window there is a 'Bone' tab in there. You can reparent via that. 👍🏻
@TheFakeMnim
@TheFakeMnim 4 жыл бұрын
@@chriswilliams8107 thanks, dude!
@travelly_go
@travelly_go 3 жыл бұрын
@@chriswilliams8107 wow! thanks!
@normalguy5725
@normalguy5725 5 жыл бұрын
My god,this video helped me a lot ,like i wanted to make a game but, when i wanted to animate it the hands just rotated like a wheel.Thank you so much BRACKEYS now i know why you are popular!!!
@huckanz
@huckanz 6 жыл бұрын
*IF YOU DO NOT FIND THE MENTIONED PACKAGES*: Inside the Package Manager, click on "Advanced"->"Show preview packages" A dialog will pop up. Click on "Ok" or "Accept" or whatever it says to confirm the operation, and install the packages you have missing.
@wayne4230
@wayne4230 6 жыл бұрын
Thank you
@gamingtotdemaxi
@gamingtotdemaxi 6 жыл бұрын
dont see the button
@trgamer3193
@trgamer3193 5 жыл бұрын
GUYS IF YOU HAVE THE PROBLEMS ABOUT CREATE BONE RIGS AND BONE BUG PROBLEM - Just double click the sprite and then after create bone rigs - If you do but you can not see in Scene just add SpriteSkin.cs script to your sprite and enjoy
@bluwith10us
@bluwith10us 4 жыл бұрын
I may have missed something, but I made a sprite in a png form since I dont have photoshop and I cannot connect the parts of the character. How do I do this?
@Nupator
@Nupator 4 жыл бұрын
@nupator on instagram
@Gentleman_Hamilton
@Gentleman_Hamilton 3 жыл бұрын
Guy who are watching this video and wondering where’s the 2D IK package gone...In unity version 2020.2 update 5.0.0 onwards,the 2D IK package was included in the 2Danimation package
@michaelpittino7680
@michaelpittino7680 6 жыл бұрын
Hello, I use Unity 2018.3.0b12 but I only see "ver. 1.0.16-preview.2" for the "2D Animation" package and not the "2.0.0-preview.2" version you are using. And I don't see the "2D PSDImporter" or "2D Common" package at all. What's the point of this tutorial if the content you are using is not available for us yet?
@fableisticstudio6861
@fableisticstudio6861 6 жыл бұрын
I have the same issue.
@CodingWithUnity
@CodingWithUnity 6 жыл бұрын
same here
@obouchard2
@obouchard2 6 жыл бұрын
Yep same here. Also I can't find info on when this is going to be available, which is kind of important. If you do a tutorial for upcoming feature, make sure it's clear how to get them/when you will be able to get them.
@olivier8c301
@olivier8c301 6 жыл бұрын
I downloaded 2019 version, still no package for importers inside @Brackeys wrote "You need to use Unity 2018.3 or later to use these tools"... NO - So please, we need some explanations, thank you
@0Bennyman
@0Bennyman 6 жыл бұрын
Hey! I posted this solution on my Comment but I'll post it here aswell, hope this helps. bintray.com/unity/unity-dev/com.unity.2d.psdimporter unity.bintray.com/unity-dev/ If you click on the second link you should come to a page with a bunch of links, click on the one you need (E.g. 2D Animation) you will come to a blank page, click on the only available link "-/" you will now see the available packages "unity.bintray.com/unity-dev/com.unity.2d.animation/-/" , download the one you need and then extract them to a folder of your choosing, once done go into Unity, open packages and then there is a + icon in the bottom left I believe which will allow you to add packages, just go into the folder and select the package file and it will import manually. (IMPORTANT: If you have 2D Animation already imported then REMOVE it BEFORE installing a newer 2D Animation from package, not really a big problem but you will have a million errors until you remove and re-add the manual package)
@ComixConsumed
@ComixConsumed 6 жыл бұрын
I was just looking for how to use the THE DAY BEFORE THIS VIDEO WAS RELEASED! thanks brackeys your a savior or time and frustration
@ozanyokuva6930
@ozanyokuva6930 5 жыл бұрын
Here is a challenging question for you: How do you change the sprite of a character that is rigged without dealing with the all rigging process from the beginning. I am asking this because I have a character which is designed to be in single color but the beta testers says that the costume should be changeable . I think we all need this for in-game cosmetic effects. Thanks , in advance ...
@toesnub9676
@toesnub9676 5 жыл бұрын
Ozan Yokuva did you ever find out how to do this?
@akeclipsee
@akeclipsee 5 жыл бұрын
Ye, I also need to know, how to swap sprites without animating them again
@flordeluz7048
@flordeluz7048 4 жыл бұрын
What was your solution?
@BlackHayateMX
@BlackHayateMX 4 жыл бұрын
I haven't tried this yet BUT... if you notice, the game objects have a sprite renderer component... ( 10:34 ) try switching the sprite there. Note: try to keep the same size so the script doesn't go crazy
@ozanyokuva6930
@ozanyokuva6930 4 жыл бұрын
Well If I speak the truth, I decided to quit 2d game development , swap to 3d with URP. The main reason is , it is much easier to design , has a better impact, and suprisingly much easier to sustain the performance as 2d physics engine is really bad. 3d is also not the greatest , but it atleast worth the effort. I made alot of prototypes since I wrote this comment, never went back to this one and never tried to find a solution. And I dont think I will ever try to make a 2d game again with unity.
@giggleghost3751
@giggleghost3751 5 жыл бұрын
For those of your who have problem with "Crate Target" being dimmed. "Cullen 3 months ago They switched Effector and Target for some reason. Drag LeftArmTarget to the Effector field instead of the Target field, then click "Create Target" and it works."
@DeimosesImpact
@DeimosesImpact 3 жыл бұрын
2D IK package is now included in 2D animation by default
@kompoteg
@kompoteg 3 жыл бұрын
Seems you're right. I've installed 2D IK package, but it conflicts with 2D Animation one.
@mietzekatze3926
@mietzekatze3926 6 жыл бұрын
Unity is getting better and better!
@theglozzom637
@theglozzom637 5 жыл бұрын
I'm having some problems when I import the psd file there's no character rig tickbox
@batukan1014
@batukan1014 5 жыл бұрын
importing as .psb format fixed the issue for my case
@wassimtahraoui9888
@wassimtahraoui9888 4 жыл бұрын
it has to be PSB and not PSD. you can change the extension or you can export the photoshop file directly
@nickwalczak1288
@nickwalczak1288 4 жыл бұрын
Just an FYI, the effector and target names has switched on the limb solver. Drag and drop in the opposite box as Brackeys did.
@mangapinches
@mangapinches 5 жыл бұрын
Has anyone found out how to do this with a simple png? The pieces are separate and I can't get them back together in the Skinning Editor.
@sleepcrafters2926
@sleepcrafters2926 5 жыл бұрын
Im stuck here as well
@sorinstrimbu3790
@sorinstrimbu3790 5 жыл бұрын
You will need to set the sprite mode to single. Don't worry about bringing the pieces together in the skinning view, you'll be able to do that once you drag into the scene. Google getting-started-with-unitys-2d-animation-package, in this tutorial they use a single png.
@sleepcrafters2926
@sleepcrafters2926 5 жыл бұрын
@@sorinstrimbu3790 thank you!
@sure5679
@sure5679 5 жыл бұрын
@@sorinstrimbu3790 helped me a lot, thanks
@simplylogan93
@simplylogan93 4 жыл бұрын
Here's what worked for me. This works in 2019.3.2f1: Export your png with its limbs detached so the skinning editor doesn't group everything together when creating geometry. Import the sprite into Unity, edit it in the sprite editor as a single sprite. Rig the bones. Don't worry if your sprite's limbs are still detached -- you can set everything up how you like afterward. Open the Visibility tab (left of Revert, Apply) to parent limbs how you see fit. Ie: On my sprite's leg, the thigh parents the shin and foot. Set depth depending on how you'd like things to be rendered. Generate geometry automatically. You can tweak it to your liking now or later on. Click Apply, then drag the sprite into the hierarchy. You might need to edit the sorting layer to see it. Add the SpriteSkin script to your character in the Inspector Click Create Bones to create your skeleton. Arrange your bones how you'd like! You can also reset the pose by clicking Reset Bind Pose in the SpriteSkin script. Hope this helped someone 👍
@jameshanveyakageekyraptors1118
@jameshanveyakageekyraptors1118 6 жыл бұрын
for those of us who are cheapskates "e.g. me", unity now supports svg files so if you don't feel like dishing out the dough for photoshop you can just use inkscape svg files using vector graphics plugin from that same menu. Inkscape is free and can give similar results.
@jakkswitzo3852
@jakkswitzo3852 5 жыл бұрын
Can someone explain how to do this?
@jameshanveyakageekyraptors1118
@jameshanveyakageekyraptors1118 5 жыл бұрын
@@jakkswitzo3852 there is a menu in the top bar of unity if you have default user interface that contains a package manager, the package used for vector graphics should be included in the list of packages you can install
@jakkswitzo3852
@jakkswitzo3852 5 жыл бұрын
@@jameshanveyakageekyraptors1118 thanks for the reply. I figured that out. The problem I may be having is how I'm saving the svg on inkscape. When I put it in my file it looks like a really low poly version. My circle belly was a triangle. And it still didn't work the way the psb file did in the video above.
@Haydenhops
@Haydenhops 4 жыл бұрын
9 minutes of watching and i just remembered that character is a triangle
@michaelrichter6181
@michaelrichter6181 6 жыл бұрын
Awesome level of video making and getting complicate information on point! Still funny how suprisingly different the themes of the videos are. "Lets make some 2D Game Stuff" "Lets make some 3D world generation" "Lets make some ... realy nothing that fits in" "Lets save the world ofc in unity" Love it!
@Rubys.rhythms
@Rubys.rhythms 6 жыл бұрын
This was such an excellent tutorial. You really did a wonderful job explaining everything clearly. Thank you!
@lozD83
@lozD83 5 жыл бұрын
Nice one! This is the best walk-through I've seen so far - including Unity's videos. I don't understand how *anyone* could dislike this video >_>
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
maybe some ppl dont fucking have photoshop
@lozD83
@lozD83 2 жыл бұрын
@@morpheusbloodeaglegamesoff6506 Maybe those ppl have an alternative piece of software, such as something free, like GIMP. If they have neither, I don't see how it's the fault of this channel. Maybe those ppl need to stop expecting everything to be done for them these days and do some research themselves, develop their skills themselves. If those ppl can't do that, maybe they should move on and find something more suited to their skills.
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
@@lozD83 Sorry i was all the night trying to find out How to use It I got Very tired and angry I didnt mean to offend Im Sorry for real
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
@@lozD83 and btw i find out How to use with a png
@DallinBackstrom
@DallinBackstrom 5 жыл бұрын
Not sure if anyone else is having a similar issue, but when I am in the skinning editor, I can only apply bones individually to each section of the sprite (imported from a png). So this means, for example, bones on my body cannot interact with bones on my arm. The only solution I've found is to import it all as a single sprite instead of individually for each body part, but this causes issues with clipping that could be solved only with multi-sprite construction.
@gcpa7539
@gcpa7539 2 жыл бұрын
did you find a better solution for this?
@pacote_se
@pacote_se 2 жыл бұрын
create a selection that catains all the parts too, it should fix it
@fableisticstudio6861
@fableisticstudio6861 6 жыл бұрын
2D Animation Phase 2 has not yet been released to the public. It is expected to be released in another week or so. Apparently Brackeys got an early release of the package. Phase 2 will support importing of multiple layers, and sprites, as well as a combined feature interface as is shown in this awesome video that Brackeys created for us. I got this information from a recording of a keynote at Unite LA, by Rus Scammell of Unity.
@dynamitegamesstudio3297
@dynamitegamesstudio3297 6 жыл бұрын
found this comment of urs afterall..maybe by christmas they would launch???/
@tobey_maguire_
@tobey_maguire_ 6 жыл бұрын
Will it be on free version as well?
@krum.d6447
@krum.d6447 6 жыл бұрын
Please maka a video about ANIMATE 3D CHARACTERS.
@vilkaskettu8765
@vilkaskettu8765 6 жыл бұрын
It's easy. Just look it up. It's hard first but becomes easier The longer you use it.
@vaishnav_mallya
@vaishnav_mallya 6 жыл бұрын
Check out mixamo. Thank me later
@virtual_intel
@virtual_intel 6 жыл бұрын
Look for Blender 3D animation tutorials. Blender is a free open source tool to help you learn 3D modeling and animation. Good luck!
@457Deniz457
@457Deniz457 6 жыл бұрын
@@virtual_intel Well said :)
@kressckerl
@kressckerl 6 жыл бұрын
@@vilkaskettu8765 wasnt that the definition of training ANY task?
@DriitzzCabal
@DriitzzCabal 6 жыл бұрын
After spending a couple more hours , it does work, but the process is tedious , you have to make an Image of the character in a single layer , create the bone and the weight for it , save drag & drop it on your scene, it will look like any other sprite renderer image , now add the component "Sprite Skin" , now add empty game objects to your sprite renderer as children , root bone -> torso -> head , root bone -> hips -> legs -> feet , torso -> shoulders -> arms -> hands, you will see the Sprite Skin has already made some bones for you , now it's just a matter of filling them where you want (Quick note i haven't labelled my bone name properly so i had to go thru each individual while having the sprite editor docked on another window so i could tell which was which)...
@evandromachadopereira8484
@evandromachadopereira8484 6 жыл бұрын
We need a gyroscope tutorial!!
@Shadowsphere1
@Shadowsphere1 4 жыл бұрын
The IK solver in theory is really nice, but it has flaws that make it a pain in the butt to work with. For one, it reduces manual control over a bone in the case of the IK algorithm not moving the chain in a position you might want otherwise (maybe it isn't that bad with just basic 2 bone limbs, but I have a character with quadruped legs, and the IK works, but I need fine tuning for certain animation that the IK won't let me do). If you try to move a bone connecting to the end of the IK chain, it holds the start of the chain in place instead of moving it with the parent (basically anything attached to an IK ignores the parent bone's movement). Maybe that's why the package is just a preview and not shown in the package manager by default.
@millo5014
@millo5014 6 жыл бұрын
Hey I can't see the "Skinning Editor" Tab. How could I fix this?
@Dopecarmafia
@Dopecarmafia 5 жыл бұрын
1) open package manager (Found in dropdown manu called "Window") 2) find the "Advanced" drop down menu 3) click on "Show preview package" 4) search for the "2D IK" and "2D Animation" packages 5) Install them BOTH 6) done, you should now have this feature.
@SzaboB33
@SzaboB33 2 жыл бұрын
For those who do not have photoshop: You can use gimp and you will need to export it to PSD. Then you will need another software called imagemagick to convert the PSD file to PSB. On linux it would go like: exporting from gimp After installing imagemagick, in the command line: convert your_psd_file.psd your_desired_psb_filename.psb
@MathieuHaas68
@MathieuHaas68 5 жыл бұрын
After creating the bones, I dont get the bones when I import my sprite into the scene. Any help ?
@myth1126
@myth1126 5 жыл бұрын
same
@ezgiyurekli9397
@ezgiyurekli9397 5 жыл бұрын
yeah ı cant see them too. Help plzzz
@ezgiyurekli9397
@ezgiyurekli9397 5 жыл бұрын
okay find it you just neet to hit gizmos it worked on me if doesnt work out for you check some boxes to enable bones ı guess
@christopherthomas7460
@christopherthomas7460 5 жыл бұрын
@@ezgiyurekli9397 where did you find gizmos
@benn709
@benn709 5 жыл бұрын
@@ezgiyurekli9397 thanks
@arcanesunku
@arcanesunku 5 жыл бұрын
If anyone is watching this that is using preview 3, they changed Target and Effector around, just the words though. Effector is actually what he refers to as a target now and same for the other.
@PixelTB
@PixelTB 5 жыл бұрын
So I made 2d character in photoshop and I made different layers for every part of the body, and when I drag the psd in unity it's not slicing.
@TheRaje3
@TheRaje3 5 жыл бұрын
instead of saving the photoshop file as PSD save it as PSB and then import. Thats all
@murkygames1
@murkygames1 5 жыл бұрын
@@TheRaje3 it doesn't want to open a PSB file
@TheRaje3
@TheRaje3 5 жыл бұрын
@@murkygames1 I searched on the internet and that is what I found sorry :( worked for me.
@tejasmaloor2507
@tejasmaloor2507 5 жыл бұрын
@@TheRaje3 Thanks A lot it worker for me!!!!
@duckman1824
@duckman1824 2 жыл бұрын
It says create target and not create effector and its very glitchy for that reason
@luchogonzalez6431
@luchogonzalez6431 6 жыл бұрын
I was waiting for a tutorial like that for such a long time, i hate making individual sprites for each action and i didn't even know this tool, you're awesome
@Sangram1231
@Sangram1231 5 жыл бұрын
Hi I have 1 question to you. I want know how we will swap skin & also how we will change expression in unity 2018 for 2D. please let me know as soon as possible. thank you
@classifiedinformation8686
@classifiedinformation8686 6 жыл бұрын
Been waiting for this video for so long! Thanks Brackey!
@darkvinter9922
@darkvinter9922 5 жыл бұрын
Thank you!! Can you do this with SVGs in place of PNGs or does the vector importer not work with animation yet?
@Miaan15
@Miaan15 6 жыл бұрын
This is reason why I love this channel, u always do something difference
@aegoni6176
@aegoni6176 6 жыл бұрын
Now move onto the 3d characters! Great job making that dude, are we gonna see u making another 2d game based on that character?
@marcosvrosellli
@marcosvrosellli 5 жыл бұрын
Could I modify each bone sprite? For example, if a character punches, it would be interesting that he could upgrade the arm sprites to mimic a twisting motion. It will be possible?
@bharath081991
@bharath081991 5 жыл бұрын
I am using 2018.4.9f1 and there is no "create effector" button in IK solver, instead I see "create target" !!!! Please help
@Xick
@Xick 4 жыл бұрын
They're swapped. Put the empty game object in the Solver's "effector" field instead and click "create target".
@dibakarocks
@dibakarocks 4 жыл бұрын
@@Xick Thanks a lot for this tip :)
@titustavares6799
@titustavares6799 3 жыл бұрын
getting Sponcered by Unity is the BEST!!
@NathanDiepeveen
@NathanDiepeveen 6 жыл бұрын
Been waiting for thisss Thanks❤
@thathurtabit
@thathurtabit 5 жыл бұрын
At 12:50 when talking about Effectors and Targets, it seems in Unity 2019.2 (and maybe before) these names have been swapped, so when the video references Target, it means Effector and vice-versa.
@zig8925
@zig8925 6 жыл бұрын
I finially finished a beginners c# tutorial today!
@littlenarwhal3914
@littlenarwhal3914 6 жыл бұрын
Good job! That's the first step to really learning programming in unity! Keep at it!
@zig8925
@zig8925 6 жыл бұрын
@@littlenarwhal3914 Thanks!, Now i'm watching the "how to make a video game series" from brackeys and its going well!
@aoisenshi05
@aoisenshi05 4 жыл бұрын
This is exactly what I was looking for! I'm now doing my own "party" animation.
@antoniogariz2630
@antoniogariz2630 6 жыл бұрын
I struggle to solve the Ik prossess . When I dragg the target to the arm solver target, it doesn't find any effectors. and instead of create effector button there is a create target button :/
@nowherefool5869
@nowherefool5869 6 жыл бұрын
same.. i can't find create effector button.
@antoniogariz2630
@antoniogariz2630 6 жыл бұрын
I think we can do an animation without the ik. It's just a bit longer to do it
@cullenmclaren
@cullenmclaren 6 жыл бұрын
They switched Effector and Target for some reason. Drag LeftArmTarget to the Effector field instead of the Target field, then click "Create Target" and it works
@DuctTapeJake
@DuctTapeJake 6 жыл бұрын
@@cullenmclaren That helps so much, thank you. I thought I was going mad.
@gokcecicekavci6131
@gokcecicekavci6131 6 жыл бұрын
@@cullenmclaren Thank you so much. It really took my hours before trying this.
@Icewind007
@Icewind007 2 жыл бұрын
Just to help people out here, check out Tarodev's "How to animate your Photoshop characters in Unity" for an updated tutorial with great presentation. Tarodev helped filled a great void of Unity tutorial when Brackeys went off youtube.
@mihaistamen3172
@mihaistamen3172 2 жыл бұрын
Thanks bro, you helped me with this!
@academyoffetishes162
@academyoffetishes162 5 жыл бұрын
One thing this video is missing is how to include frame-by-frame animation with it. What if you wanted the cop to "blink"? How would you do that?
@mirkovujnovic6066
@mirkovujnovic6066 5 жыл бұрын
You could always have additional graphics for the actual blink and you could just animate it's opacity to show (blink) when you want.
@Yumenoki99
@Yumenoki99 3 жыл бұрын
In my case I used bones on my character but he was drawn with no face. I added the facial features as a separate animated game object as a child to the head bone! This way the character was walking using bone animation and blinking using frame by frame
@exh3ll
@exh3ll 5 жыл бұрын
holy shit this is the best thing ever, i'm used to Blender and Unity3D but i wanted to make a 2D project for a change, and damn this is really the best thing ever, it's like Blender for 2D.
@0Bennyman
@0Bennyman 6 жыл бұрын
Am I the only one who doesn't have PSD package available? Nor the options for rigs? Looking at his options he has development packages whereas mine only say Preview? (SOLUTION IN THE COMMENTS)
@n.kh.l
@n.kh.l 6 жыл бұрын
yeah same i am looking around because you can import custom packages but i dont want to mess something up. If anyone has a solution that would be helpful
@0Bennyman
@0Bennyman 6 жыл бұрын
I've looked into importing packages but currently I just get an error when trying to import downloaded packges that the file can't be found. They are all listed here however Animation isn't up to date and the PSD Importer isn't there either, however Triangle and Common are both there which are also missing in my Unity Package manager. download.packages.unity.com/.npm/ I think it might be a Unity side thing, considering this video was Made on the 12th (See his Clock), so it could be that they removed it.
@vaishnav_mallya
@vaishnav_mallya 6 жыл бұрын
Check package manager
@Brackeys
@Brackeys 6 жыл бұрын
Hey, sorry you are having trouble! Unity is just now rolling this stuff out: My advice would be to make sure you are using the newest beta version - Otherwise might just need a bit of patience ;)
@n.kh.l
@n.kh.l 6 жыл бұрын
It might be good to just wait a week or two, restart unity, check for updates, and come back to this video. The concept for this video is really cool though. I have heard you talk about his in previous videos and am eager to try it out. thanks
@Romrom2020
@Romrom2020 4 жыл бұрын
i figured out a tip, if you use gimp and want to use a psb. just save the image as psd and rename it to psd, worked fine for me
@melipedes
@melipedes 5 жыл бұрын
How come when he goes into 'skinning editor' at 2:40 the sprite is perfectly placed?
@dleiros
@dleiros 5 жыл бұрын
Same issue ^^
@melipedes
@melipedes 5 жыл бұрын
@@dleiros Hey, I figured it out! However I ended up using a PSB file instead of PNG. I separated my character into layers in Photoshop making sure everything was assembled correctly, once I was happy with it I saved it as a .psb file. Photoshop won't give you that option as default so you will have to manually write it in the name. Hope this helps you out. :)
@Spyder638
@Spyder638 4 жыл бұрын
Has anyone figured this out without using PSB?
@Memecoinsplanet
@Memecoinsplanet 3 жыл бұрын
Is it only that just enjoys watching the videos without actually trying it out
@ichifish
@ichifish 6 жыл бұрын
Coding your own games is easier than you think. (squint) You know, you should...
@MrSpiky
@MrSpiky 6 жыл бұрын
...take this online unity course!
@457Deniz457
@457Deniz457 6 жыл бұрын
@@MrSpiky Use Adblocker ;) :D
@MrSpiky
@MrSpiky 6 жыл бұрын
@@457Deniz457not a bad idea
@457Deniz457
@457Deniz457 6 жыл бұрын
@@MrSpiky Haha :D Also "NoScript" or "Umatrix" is pretty usefull (Blocks popping ad's which opens new windows and protects from viruses through scripts [rly usefull for site's like kinox,to and and] )
@MrSpiky
@MrSpiky 6 жыл бұрын
@@457Deniz457 Nobody likes viruses
@awful_ana
@awful_ana 6 жыл бұрын
These guys are the best. Life saving videos for digital arts college students! Thank you thank youuuu
@random_precision_software
@random_precision_software 6 жыл бұрын
The neck bone is connected to the back bone, the back bone is connected to the etc etc
@Korn1holio
@Korn1holio 6 жыл бұрын
Praise the lord!
@arturitoproductions
@arturitoproductions 3 жыл бұрын
Im my Unity version (2020.3.2f1) "Effect" and "Target" are switched, so when in the video says Effect I have to look for Target and viceversa.
@FreedivingTrainer
@FreedivingTrainer 5 жыл бұрын
How to customize character with this approach, for example change some part of character in runtime?
@akeclipsee
@akeclipsee 5 жыл бұрын
I also need this!
@zbotg
@zbotg 4 жыл бұрын
Brackeys, I love your work, I am slowly learning unity with your tutorials! Thank you, I wanna be a game designer so your tutorials are great!
@p1l3t07
@p1l3t07 6 жыл бұрын
Is the 2D PSDImporter only available on the paid versions? Because I use the free version and it doesn't show up in the all packages screen when I open it up
@cavmangamer
@cavmangamer 6 жыл бұрын
OMG unity have all their packages there! but none of them have download links -_-
@user-rb9uc8rz6y
@user-rb9uc8rz6y 6 жыл бұрын
He is using unity 2018.3 which currently is in beta version. You should be able to see it when you upgrade it
@cavmangamer
@cavmangamer 6 жыл бұрын
아니요 i installed the same beta as Brackeys, there is no 2D PSD package available from the Package Manager 날 미치게 해 O_O
@user-rb9uc8rz6y
@user-rb9uc8rz6y 6 жыл бұрын
@@cavmangamer oh yeah sorry about that. I was mistaken.
@folfex1971
@folfex1971 6 жыл бұрын
me too
@Max2000skill347
@Max2000skill347 6 жыл бұрын
You are... I JUST NEEDED THAT TUTORIAL AND 1 DAY LATER I HAVE IT! HOW?! I love u mate
@BashSplash
@BashSplash 6 жыл бұрын
"This is our root bone" 5:24
@sapumalkalutota
@sapumalkalutota 6 жыл бұрын
1:52 that's sounds like a nursery rhyme! Great video btw :D
@DriitzzCabal
@DriitzzCabal 6 жыл бұрын
got me all hyped about trying out this new feature. would be able to skip the awful long process of blender , only to find out it's in beta for paid version... currently not even using beta version also free version, you can set bones , weight , but you can't separate the body parts by layers without the 2d psd importer, adding each layer individually you can't merge them together either. after spending 3 hours making a character with each individual layers for body parts in photoshop .. to find this out , OOF.
@aygtets
@aygtets 6 жыл бұрын
Chiming in to say I had the same feeling. It's available now through Unity when you view the preview packages in the package manager. (With Unity 2018.30f2)
@NordicFrog
@NordicFrog 5 жыл бұрын
If your android/ios game is not compiling after downloading the packages, you might want to disable the Burst Compilation in the project settings. Goto Edit -> Project settings -> Search for burst compilation and check Disable Burst Compilation.
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