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@shibii13 күн бұрын
Spread the love guys! Also I'd like to say it again, you really listened to me with the long video and I can't say thank you enough! huge love!
@brainchildpl13 күн бұрын
Cool!
@BrightParts6 күн бұрын
How do you prepare your low poly meshes for sculpting? I have made my low poly version which is now ready to be sculpted upon, but what's your way of adding more polygons to sculpt? Subdivision surface or multires modifiers give nice results when used with edge crease, but the mesh density won't be the same everywhere. Remesh modifier works kind of okay, not great, not bad I'm wondering how you 'prepare' the low poly mesh for sculpting Your help would be very appreciated
@brainchildpl6 күн бұрын
I used the remesh modifier to make the mesh denser and the smooth brush to smooth out the mesh.
@alzzaMain4 күн бұрын
Did you bake the mesh or just paint on high poly?
@brainchildpl4 күн бұрын
It was baked from the high poly > low poly
@duh1606 күн бұрын
how do you reduce the poly count? i mean for video games, one must have less poly counts of models, after you scultped the sword with some awesome details, how do you reduce the poly count?
@brainchildpl6 күн бұрын
I created the lowpoly model first and then sculpted the high poly model. I used the lowpoly model for texturing. I baked all the details from the highpoly model to the lowpoly one.