this is great! can you teach us how to make it square / rectangle the projector light. like real projector thank you
@halog26092 жыл бұрын
Thank you so much! im trying mask it to 16:9 proportion in UE 5.0.2 any help please?
@fernandomanuellopez99098 ай бұрын
Do you know why when i packaged the proyect the lights with "light funtion" disappear? Thanks
@Ceriummm5 ай бұрын
You are a hero, ty!
@BenjaminvonCramon4 жыл бұрын
Such a useful tut, thanks. I'm working with Image Media Source components, Sequencer requiring PNG image sequences to sync properly when rendering. Also, my video has an alpha channel, which I'm implementing using side-by-side in the video and using TextCoord nodes to map to the right UVs. Can you advise how I might make use of this alpha information, can't access the opacity channel with material in LightFunction mode. Thanks.
@rylen2476 жыл бұрын
thx dude ! this is very cool :D, but, do you know how to make projector emit an ambient light where it is ? (on the room) ? thanks !!
@soeyehtet33486 жыл бұрын
Combine my projector with this kzbin.info/www/bejne/gnysc6uCl9uphq8
@ShuDinFly6 жыл бұрын
Hey, thanks a lot for this tutorial man, it really helped me!! Do you know how we can put KZbin on the projector directly ? Thanks for you answer :)
@soeyehtet33486 жыл бұрын
You're welcome, hope this could help you again docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource
@luwkykurniawan97684 жыл бұрын
Hi brother, thank you for the tutorial !,
@soeyehtet33484 жыл бұрын
your welcome!glad to help
@mycalltolife26516 жыл бұрын
Hey man ! Love your vid! Really appreciate the tutorial! Was wondering if you knew how to make the projection square instead of circular, something for a cinema. Keep it up!
@soeyehtet33486 жыл бұрын
Why don't you replace spotlights with this?(PS. It is new feature which comes up with 4.20,while the tutorial was recorded with 4.19) docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/LightTypes/RectLights
@mycalltolife26516 жыл бұрын
Wow that would be perfect! Thanks for your reply!
@soeyehtet33486 жыл бұрын
@@mycalltolife2651 No problem
@ChristopherOverstreet14 жыл бұрын
@@soeyehtet3348 My texture just gets mapped to a quarter of the rect light with trailing edges. Sorry for novice question, but how to I make it use whole texture?
@tangentarc74774 жыл бұрын
@Christopher Overstreet I had the same problem with rectlight, so I used a spotlight and put a plane in front of it, with a rectangular hole in the centre, to mask the beam.