Break Down/Tutorial Of The Video Projector Effect In Unreal Engine (UE4/UE5)

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Soe Yé Htet

Soe Yé Htet

Күн бұрын

Пікірлер: 17
@christianviernes9387
@christianviernes9387 2 жыл бұрын
this is great! can you teach us how to make it square / rectangle the projector light. like real projector thank you
@halog2609
@halog2609 2 жыл бұрын
Thank you so much! im trying mask it to 16:9 proportion in UE 5.0.2 any help please?
@fernandomanuellopez9909
@fernandomanuellopez9909 8 ай бұрын
Do you know why when i packaged the proyect the lights with "light funtion" disappear? Thanks
@Ceriummm
@Ceriummm 5 ай бұрын
You are a hero, ty!
@BenjaminvonCramon
@BenjaminvonCramon 4 жыл бұрын
Such a useful tut, thanks. I'm working with Image Media Source components, Sequencer requiring PNG image sequences to sync properly when rendering. Also, my video has an alpha channel, which I'm implementing using side-by-side in the video and using TextCoord nodes to map to the right UVs. Can you advise how I might make use of this alpha information, can't access the opacity channel with material in LightFunction mode. Thanks.
@rylen247
@rylen247 6 жыл бұрын
thx dude ! this is very cool :D, but, do you know how to make projector emit an ambient light where it is ? (on the room) ? thanks !!
@soeyehtet3348
@soeyehtet3348 6 жыл бұрын
Combine my projector with this kzbin.info/www/bejne/gnysc6uCl9uphq8
@ShuDinFly
@ShuDinFly 6 жыл бұрын
Hey, thanks a lot for this tutorial man, it really helped me!! Do you know how we can put KZbin on the projector directly ? Thanks for you answer :)
@soeyehtet3348
@soeyehtet3348 6 жыл бұрын
You're welcome, hope this could help you again docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource
@luwkykurniawan9768
@luwkykurniawan9768 4 жыл бұрын
Hi brother, thank you for the tutorial !,
@soeyehtet3348
@soeyehtet3348 4 жыл бұрын
your welcome!glad to help
@mycalltolife2651
@mycalltolife2651 6 жыл бұрын
Hey man ! Love your vid! Really appreciate the tutorial! Was wondering if you knew how to make the projection square instead of circular, something for a cinema. Keep it up!
@soeyehtet3348
@soeyehtet3348 6 жыл бұрын
Why don't you replace spotlights with this?(PS. It is new feature which comes up with 4.20,while the tutorial was recorded with 4.19) docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/LightTypes/RectLights
@mycalltolife2651
@mycalltolife2651 6 жыл бұрын
Wow that would be perfect! Thanks for your reply!
@soeyehtet3348
@soeyehtet3348 6 жыл бұрын
@@mycalltolife2651 No problem
@ChristopherOverstreet1
@ChristopherOverstreet1 4 жыл бұрын
@@soeyehtet3348 My texture just gets mapped to a quarter of the rect light with trailing edges. Sorry for novice question, but how to I make it use whole texture?
@tangentarc7477
@tangentarc7477 4 жыл бұрын
​ @Christopher Overstreet I had the same problem with rectlight, so I used a spotlight and put a plane in front of it, with a rectangular hole in the centre, to mask the beam.
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