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How important is a well timed facial expression in visual storytelling? In the latest episode of Mise-En-Game, we explore how the cutscenes of Breath of the Wild mark a step backwards for the series, as the narrative intent becomes hindered by Link's limited ability to express himself!
Mise-En-Game is a critical and educational examination of gaming media and filmmaking techniques. Any copyrighted materials contained within are used solely for these purposes.
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