I'm Adrian, the pixel artist who converted the bulk of the graphics. It was a large puzzle as we had specific colour requirements and certain restrictions in place. I slavishly stayed as close to the arcade visuals right down to a single pixel and only made hue adjustments when absolutely necessary. It was a fun and rewarding task. Thanks for the positive comments.
@BastichB64K28 күн бұрын
Great work dude , well done .. can't wait for the final release
@GoTiKYT28 күн бұрын
@@wrathofkhan763 Hi Adrian!. Thanks for this amazing creation, it's one of these special games that deserved a version like this. Congratulations! 🤩🔥🕹🔥
@JudgeDrokk28 күн бұрын
I salute you Sir. 🖖
@xanvision27 күн бұрын
Congrats for your work. Just a detail that always draw my attention: please fix those palm shadows, they look really bad right now
@wrathofkhan76327 күн бұрын
@@xanvision If we have a free colour available for it then it's an easy fix- but it might be as it is currently, due to our colour restrictions. But I will pass the info along to Thomas all the same.
@sixstringmania28 күн бұрын
i just love knowing there are still new games made for old computers!!!
@BastichB64K28 күн бұрын
Yeah a lot actually, its impressive
@AMR-bf8nx26 күн бұрын
This a dream come true.
@GoTiKYT28 күн бұрын
Hi!. Thanks for the video!. Can't wait to see this project finished. I'm sure many Amiga fans will be very happy. Thanks Thomas! 🤩👍🔥🕹🔥
@BastichB64K28 күн бұрын
Yeah its gonna be awesome ✅✅
@BroqHans24 күн бұрын
What an amazing effort guys. Can't wait to see the original. Flot arbejde, Thomas & Co. Stærkt gået!
@thomasjensen5423 күн бұрын
Tak 😊
@AmigaVR27 күн бұрын
Nice to have something to look forward to 🤘🏻
@merman197428 күн бұрын
Excellent, looking forward to this
@BastichB64K28 күн бұрын
Looking pretty good so far 🕹️✅
@JudgeDrokk28 күн бұрын
I can't believe the number of "car related puns' I fitted into one interview.
@BastichB64K28 күн бұрын
@@JudgeDrokk 😂👍
@dennyhaynes328 күн бұрын
Amazing after all these years how the Amiga is finally showing what was capable from this machine. Retro gaming is really in its zone, 2025 has the hallmarks of a very special year indeed. Breakthru arcade now this, I wonder what other super scalers they can do. I'd love Space Harrier for the Amiga.
@BastichB64K28 күн бұрын
More Sega arcade super scalers would be awesome 😎👍
@litjellyfish27 күн бұрын
Yes still is this not peor needed an 68030 or more?
@thomasjensen5427 күн бұрын
Space harrier doable. Same with Enduro racer, turbo Outrun and super hang on. If only we had more time
@dennyhaynes326 күн бұрын
@@thomasjensen54 That really is great to hear, love to see Afterburner too. Would it be pushing things too far for the Amiga with Thunder blade and Galaxy Force?
@thomasjensen5425 күн бұрын
@@dennyhaynes3 Thunderblade and Galaxy Force are System X. Something could be made sure, but it would be an even bigger challenge. The tilted horizon on Afterburner also an extra challenge. I’ve spent 2 years on this, probably something simpler next
@retrogamingapapa314626 күн бұрын
I can't wait to discover all this ! .....merci messieurs ! ;)
@maxmirni276818 күн бұрын
how cool is judge drok !
@BastichB64K18 күн бұрын
😎👍
@MemoirsofaGamer198224 күн бұрын
I f***king love projects like this. Made With Love!
@BastichB64K24 күн бұрын
Its looking really cool 🕹️👍
@jasonz778828 күн бұрын
SWEET!
@quentincroisez806128 күн бұрын
Woooooooooooouuuuuuuuaaaaaaaaawwwww 🥰
@BastichB64K28 күн бұрын
🕹️✅
@1stacbats27 күн бұрын
Nice one. Seeing the Judge on this is 👍🏻🍷
@Corsa15DT28 күн бұрын
amiga finally getting a decent port of the outrun, although its not for the ocs/ecs. after this one, they need to make a further stripped down version with lot less details that will run on the ecs 500
@thomasjensen5428 күн бұрын
Not much from this AGA version, can be reused for A500.
@nekononiaow27 күн бұрын
@@thomasjensen54 Well, everything can be reused as a base at least, then scaled down or replaced progressively. In 30 years of coding I have rarely seen any code which could not be either improved or reduced/simplified with minimal reduction in functionality. Sure it won't be the same code in the end, but it's still a useful starting base.
@thomasjensen5426 күн бұрын
@@nekononiaow I’m pretty sure I’m the one person in the world, who knows best what can and cannot be reused from my code 😊 e.g even if the same arcade gfx are used as a base, it is still a complete redo to reduce them to 16 colours. Don’t get me wrong nothing would please me more than to get Outrun onto A500, but it’s almost a whole new project
@nekononiaow26 күн бұрын
@@thomasjensen54 well, I don't deny you know your code but you would be surprised how much code can be squeezed further when looked at by someone else. As I mentioned, very often there is another simpler way to obtain the same result when looked at from a different vantage point. Even if the resulting code is entirely different, it **can** be useful to start from what's already written and works. Anyway, if I had to do it I would probably start from the arcade code as you did but having your code on the side as a reference wouldn't hurt. ;)
@easyerthanyouthink23 күн бұрын
@@thomasjensen54when is it out to download ? How many floppies etc and will no fastram be seperate release ? . So much efforts with life amd work and family. Even with cannonball as a guide, making it work on amiga is still a big hurdle and effort. A labour of love
@sirmicro23 күн бұрын
the soundtrack to any of the 16bit racing games were half the reason they became a hit
@BastichB64K23 күн бұрын
The Lotus games definitely reaped the reward of an awesome soundtrack that helped sell units 🎶👍
@thomasjensen5423 күн бұрын
Great music is coming
@luciano181918 күн бұрын
Outrun arcade music, 2 channel test kzbin.info/www/bejne/kJbMqnSBq52hqck
@BastichB64K18 күн бұрын
@@luciano1819 nice 🎶🎶👍
@thomasjensen5418 күн бұрын
@@luciano1819 this is Martin’s original 300k mod. He is working on the music as we speak 😊
@iimbt112 күн бұрын
Question for the devs.. could this engine be used on a Afterburner port? I was thinking afterburner and outrun used the same arcade boards
@furq6827 күн бұрын
People purchased Amiga games ?
@BastichB64K27 күн бұрын
😂
@easyerthanyouthink23 күн бұрын
Yeah of course!!! 😂😂😂😂
@jda488728 күн бұрын
☕🚔 and good morning
@BastichB64K28 күн бұрын
☕😎👍
@motionbasti25 күн бұрын
The Nintendo switch version of outrun is really really nice!!
@BastichB64K25 күн бұрын
I loved that Sega Ages version , its top notch
@boriscovidscamson291128 күн бұрын
So is this for a stock amiga 1200?
@Nebulous628 күн бұрын
Sounds like it's for an Amiga 1200 with a little extra RAM. Likely 1 or 2 MB added. This is because the stock Amiga 1200 configuration has the Blitter and CPU competing for RAM. Adding even a small amount of extra RAM allows the CPU to access RAM almost twice as fast as stock.
@turbinegraphics1628 күн бұрын
@@Nebulous6 from what I've read its with a TF 030 accelerator, still overall modest compared to the arcade.
@thomasjensen5428 күн бұрын
@@turbinegraphics16 the videos here run on A1200 with no accelerator card, only fast ram. The plan is to do a reduced version for stock A1200
@robertmoss55627 күн бұрын
@@turbinegraphics16 I believe that's a different version
@Nebulous627 күн бұрын
@@turbinegraphics16 For the demo shown here? I see. I was going by the final target that the programmer was talking about (looks like he intends for it to run smooth on a 68020 Amiga 1200 with 3 or 4 MB of RAM total).
@musikmakerman24 күн бұрын
I hope this can be used on emulation (adf format) to download 😎👍
@thomasjensen5424 күн бұрын
It can, at some point
@WillMGucci18 күн бұрын
Is there even a slight chance the guys could get the final release on to Xbox store I wouldn't hesitate to purchase it I'm sure though they'd need to rename it to avoid the wrath of SEGA
@thomasjensen5418 күн бұрын
No chance, sorry
@BastichB64K18 күн бұрын
.... Obviously there is no chance in the universe of this happening 😅
@solsticeprojekt193715 күн бұрын
10k views, holy shit! \o/
@BastichB64K15 күн бұрын
It was shared by the Time extension website ...I hope they share my upcoming 12 hour mega drive video ...then maybe somebody would at least watch it 😂😂😂😂😂
@solsticeprojekt193715 күн бұрын
@@BastichB64K ah. didn't know that existed. you and pixelmusement are the only retro channels I watch. ... 12 hours? lol wow!
@BastichB64K15 күн бұрын
@solsticeprojekt1937 i dont hardly watch any retro stuff either , the judge found it posted on there site
@Nebulous628 күн бұрын
After seeing Space Harrier on the Atari 8-bit and now knowing that the Amiga has everything the Atari 8-bit has, but on steroids + Blitter and Copper, I think all of these SEGA raster scaling games could look pretty awesome on the Amiga. kzbin.info/www/bejne/iJndmqd6Z9WYmdk
@BastichB64K28 күн бұрын
Yeah I think a lot of cheap Atari ST direct ports were done without even using all the Amigas advantages so this kind of redo is very welcome
@thomasjensen5428 күн бұрын
Yes to space harrier, hang on, enduro racer, and Turbo Outrun. From System X it gets more difficult, Thunderblade etc
@robertmoss55627 күн бұрын
@@BastichB64K Space Harrier is not the same on Atari ST and Amiga. I'm not saying it can't be done better still.
@leighbyford63526 күн бұрын
@@robertmoss556 Yes. the amiga conversion does use the blitter , if I recall correctly.
@nekononiaow26 күн бұрын
As a professional coder, although I think it is semi-reasonable to expect better conversions of the SEGA super scaler games than what we got we still need to keep our feet on the ground. The Amiga is more powerful but it does not have chunky pixels like the Atari 8-bit machines do. That means that some effects proportionally require way more memory bandwidth than on the older machines, like scaling for example, or texture projection. The game Grind for example is limited to 12-15 FPS because of the chunky to planar conversion. If the Amiga had chunky pixels, it would run at 20FPS easily, if not 30 FPS. As unintuitive as it may sound, the Amiga being n times more powerful than an Atari 800 does not always mean it can scale up effects from lower machines easily (or at all). It does not mean it cannot, it just means we need to know what are the technical constraints of a particular game before affirming that it is possible.
@elmariachi513323 күн бұрын
I always thought Commodre shoould have given the A1200 at least a bit of 32-bit RAM (and a HD flppy drive). Putting in the 68020 without was just st*pidly inefficient Both togehter could havbe made the difference taht Doom alike games would have been released much earlier and in better quality ..
@rwestvang27 күн бұрын
I take it the shots that where labeled Amiga AGA was from the Amiga game? Why still use the OCS color palette? AGA has 256 colors, why not use it? This game should be perfect for the Amiga with both the Copper and the Blitter and Paula as well. Blitter objects could be used instead of sprites on most of it. Slam dunk!
@BastichB64K26 күн бұрын
Its a work in progress not the final look or anything ...... Obviously (subtitled Work in Progress)
@thomasjensen5426 күн бұрын
@@BastichB64K most of the videos are pretty close to what the final look will be colour wise. 256 colour mode could be done with accelerator card, but this is meant to run on A1200 with 14mhz 68020
@leighbyford63526 күн бұрын
They are blitter units aren't they? Please correct me if I am wrong Thomas. Also, using the blitter is quicker than accessing the main Ram but its still limited to 3.5mb/s. A Megadrive for comparison, its GPU has about 8 mb/s memory transfer. Take these numbers with a grain of salt though. That said, its probably not a fair comparison as the Sega uses tiles and the amiga bit-planes and pixels. Again , I am not certain but I think the Amiga AGA can only do 256 colour mode in a single playfield, and I doubt it could update at 30 fps at that colour count. Its drops to approximately 30 colours if 2 playfields are used. Same way the Amiga is touted as 32 colours but really only has 15 colours on screen if you use 2 playfields and want parallax backgrounds. Cooper raster effects excluded. Maybe Outrun only needs 1 playfield though? , I don't know. I would say a A500 is better suited to porting outrun than the Sega though. As no racing game on the MD is looks good as Lotus on the Amiga. I'm no expert though. So I hope im not giving mis-information.
@easyerthanyouthink23 күн бұрын
@@thomasjensen54 i tried to contact you in the past regard this dev but no reply. its all good, most people dont understand the constraints to work in. precalc takes room and realtime stuff needs cpu power. 256=8 bit planes and thats more dma time taken and more blitter work. could of done dualplayfield and same dma but less colors. road gen would of been easyer but then lost the colors.... 2 edge sword or more lol. balance of performance and looks is not easy on aga let alone any system. regardless good job. thanks also to chris white !"cannonball
@thomasjensen5415 күн бұрын
@@easyerthanyouthink I’m sorry, where did you try and contqct me exactly?
@jeremygregorio747228 күн бұрын
I think just about every Amiga owner upgraded their RAM at some point. Especially by 1993 or so it was getting really cheap to do.
@BastichB64K28 күн бұрын
😎👍
@leighbyford63526 күн бұрын
This is A1200 ram upgrade. I would have thought a " fast ram " upgrade would have been pricey in 1993. Happy to be proven wrong though.
@jeremygregorio747226 күн бұрын
@leighbyford635 keep in mind this is still relative. These days you can drop a hundred bucks and get more RAM than you know what to do with. You were still probably spending about 1/3 the price of the computer which would have been a lot of money back then but if you are in a position to afford an Amiga it wasn't anything outside the realm of possibility. That said in 93 I was still rocking a commodore 64
@leighbyford63526 күн бұрын
@@jeremygregorio7472 fair enough. I would prefer to see re-do's on original hardware though. 1mb expanded A500 I will pass , as they were very common place and software supported that. A ram expanded A1200, I guess its hard to say as there was so little software anyway. I don't think any games released required a ram upgrade though. It just doesn't feel a true reflection of what was around at the time. Still, its not out by too much. If it needs a 68030 , then its no longer apples for apples.
@thomasjensen5425 күн бұрын
@@leighbyford635it does not need 68030. A1200 with a blizzard 1200 (4mb fast ram) would have been enough in 1993
@gravious25 күн бұрын
whatever happened to the guy who dissasembled outrun and made cannonball? he was doing a version for the amiga based off the original code.. kzbin.info/www/bejne/eX3Elpeil9dnrck
@BastichB64K25 күн бұрын
Yeah nobody is 100% what happened , he just stopped posting ... It may still be in development or abandoned ? Until he posts something who knows ??
@luciano181913 күн бұрын
same project ? : kzbin.info/www/bejne/eX3Elpeil9dnrck
@BastichB64K13 күн бұрын
No this is a different one , nobody knows exactly whats happening with the reasembler version.
@luciano181913 күн бұрын
@@BastichB64K ok thanks! One more project, the amiga is on fire.
@BastichB64K13 күн бұрын
@@luciano1819 so many Amiga games are coming up ..its crazy
@LaceyFilm8 күн бұрын
Can't stand those AI renders.
@BastichB64K8 күн бұрын
Cheers
@bradallen890928 күн бұрын
Why bother. We have MAME now. Nothing will ever come close to the arcade game.
@BastichB64K28 күн бұрын
Thats kinda not the point but anyway..
@vertigoz28 күн бұрын
To see what was actually possible?
@imqqmi28 күн бұрын
@@vertigoz It's about getting the Outrun experience on your very own Amiga right in front of you that was 'taken' from us back in the day. I was disappointed twice, once on MSX1 (spectrum port probably) and MSX2 (still not as good as could've been) and once on Amiga 500.
@vertigoz28 күн бұрын
@@imqqmi I said it but less elequently I reckon, my post was directed at the op. You're precisely right 👍🏻
@000Angus00028 күн бұрын
@@vertigozI think the only person that missed the point was the OP. ;-)