Your solve for the Galaxy stars being different distances was super clever. Thanks for sharing.
@SoggyMicrowaveNugget8 ай бұрын
Hey I recognize you! Best of wishes on your film ❤
@SouthernShotty8 ай бұрын
Thanks! It'll be done in February @@SoggyMicrowaveNugget
@hlbopray8 ай бұрын
I did not know that I could project a UV map in relation to the camera view via Texture Coordinate and Mapping nodes. So thank you!
@horriblypink8 ай бұрын
This is literally the video I was looking for, Fortnite has the same Galaxy texture that move's in its own space instead of being stuck to the model and I had absolutely no idea how they did it. Although its in Unreal Engine Im sure its done a different way but at least I know where to start instead of being bamboozled.
@spartan.X8 ай бұрын
@@horriblypink Same principle as the "matcap" for game engines, like for VRChat avatars in unity, very useful thing to produce surreal effects
@dami_the_artist6 ай бұрын
Can someone explain this method better, I don't really get it in the video
@alex.g73174 ай бұрын
Yes, I also did not know that very smart conundrum. I completely understand.
@Koda.Fisher8 ай бұрын
She is so pretty! I love 3D characters that give off that 2D style! You do amazing at this, and explain your process well! Thank you!
@gemeosnosgames8 ай бұрын
Smash
@-mako-60188 ай бұрын
@@gemeosnosgames ONG-
@rashidregiste-charles55148 ай бұрын
I agree completely this is truly incredible masterpiece! 🎨🪄🖌️🌌💯
@GENERIC_CHANNEL_HANDLE8 ай бұрын
Seeing stars through a character like they're cutouts in the world is my favorite design and you hardly ever see it. I _love_ this.
@FutureWarrior8k7 ай бұрын
Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had. I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work. So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.
@itskiggu8 ай бұрын
Your model turned out incredible, so glad the KZbin algorithm brought me here! I learned so many little tips and tricks in such a short time. I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!
@snowparody8 ай бұрын
Now THIS is art. Both you and the concept artist did so amazingly!! 2d and 3d are truly beautiful together like this
@matbrady1234568 ай бұрын
This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.
@d0ve-8 ай бұрын
this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!
@sybeansss8 ай бұрын
im a new modeller and i never realised watching videos like this could help so much with learning, thank u for showing ur process !!
@abigailjennifer82598 ай бұрын
Beautiful work and really pretty character design :D Also... I forgot Jort Storm was a free to use base .... I was so confused 😂
@ihatemyname68 ай бұрын
I was stunned when I recognized it
@lightningjadejavier5 ай бұрын
SMAAAAASH
@ailius23 ай бұрын
SAME god
@hasnomoney18004 ай бұрын
I never thought about using an rigged manikin like that. I love it!
@100realspaghettios3 ай бұрын
as a beginner i really appreciate your advice. i really struggled with the retopology but your 8 vert technique really makes this easier!
@USBEN.8 ай бұрын
That parallax texture projection looks soo magical, amazing trick!
@Anim8ionManiac8 ай бұрын
8 minutes? Felt like 8 seconds.... So good, time to bingewatch all your vids
@wiseman28188 ай бұрын
Because of literally one line. THIS is the best tutorial on retopology I have seen yet!!!!! Thanks a ton
@VertexArcade8 ай бұрын
Thanks! What was the one line?
@wordydird8 ай бұрын
Dude I learned so much from this. I have a lot of things to try out and play around with. Thank you! Also the model looks incredible 😊
@_cjrriley8 ай бұрын
She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.
@hunterdoom-hh7zs2 ай бұрын
The personality shines through and keeps viewers coming back.
@michaeljburt8 ай бұрын
This video is a gold mine of little tips and tricks!! Didn't not know that about the multiple UV maps and the clone tool. Awesome work.
@xexodus31968 ай бұрын
I've been looking for a tutorial like this for 12 months thank you so much for your time and effort for putting out this video... Im grateful for this channel 🙏🏾
@creativecipher8 ай бұрын
That's actually a great 3d conversion, great job!!
@keeleycarrigan8 ай бұрын
This is amazing. I would really love to see more about using vertex groups to decide which internal lines should show.
@IceForgeOfficial8 ай бұрын
I absolutely love your work! I hope to one day reach this level of expertise!
@penntopaper93058 ай бұрын
i absolutely love the 2d effect, but i love the way it looked with normal 3d as well! so adorable
@DaunteFalck8 ай бұрын
as a college student, this video is amazing. I'm currently working on my capstone work and this video is going to help me out with so much when it comes to doing character modelling for my group
@PinkFoxMay5 ай бұрын
That would make an amazing VRchat avatar 😮 Well done! That is an amazing work! 😁
@carlsteel6576Ай бұрын
honestly great tutorials as always im so glad i found you channel! please do more!!!
@YetAnotherHobby8 ай бұрын
this looks absolutely SICK! i love the way you did the stars material! phenomenal work!
@pastpresence81738 ай бұрын
The last time I played with 3D modelling was years ago, this was so damn GOOD that it makes me want to go back to it
@CraftMyHeart7 ай бұрын
I am a 2D artist and I really admire people who can make a 3D sculpture with that 2D feeling and the artistic style of the artists, the 3D field is totally an unknown world to me, but I feel it has so much potential to do anything with unique artistic styles, and I really believe that people who can replicate that essence to perfection are really talented, I loved your model and how you made use of the tools offered by the program, I wish I was so knowledgeable about the subject to make wonders like yours.
@DonChups8 ай бұрын
I need to watch it again, a lot of useful informtion packed here. ¡Beautiful result for a beautiful concept art!
@Jon_dog8 ай бұрын
This is exactly the video I needed to see lol. The camera mapped texture effect is something I've seen for years but couldn't remember how to make it
@jowey_20777 ай бұрын
Smash, next question.
@botatothepotato4 ай бұрын
absolutely no hesitation 🥶
@bandicootsquad3 ай бұрын
Okayyyy buddy, getting a little too comfortable there.
@ToonboyOriginals2 ай бұрын
You made me spit out my drink... now you owe me a NEW DRINK
@jowey_20772 ай бұрын
@@ToonboyOriginals ; )
@ChopsAnimation8 ай бұрын
Amazing video!!! Your videos always teach me something new. I will check out the Timelapse video as well.
@VickyViolet8 ай бұрын
This was so exciting for me to see, my persona has a galaxy theme as well, and although I use a simpler method for the effect, it gets the job done!
@onem0repixel7 ай бұрын
I saved this image on twitter when the artist posted it... and wow you did such a cool job !
@STAR_WALTZ8 ай бұрын
LMAO IS THAT JORT STORM PLAYING IN THE START??? LETS GOOOO‼️‼️
@Zerozsaber5 ай бұрын
Thank you for uploading this. This is so helpful for someone who is just learning
@Unad7772 ай бұрын
still the best thing to watch untill now. wish u create more character like this
@VertexArcade2 ай бұрын
I'll have another process video like this out very soon!
@neouniverse483414 күн бұрын
I didn't realize until now but the instrumental used for "Jort Storm" is playing rn.
@Angeli35985 ай бұрын
She's super cute!! Love her ponytail ^^
@OttrPopAnimations8 ай бұрын
I hope people realize just how informative this video is. You did an absolutely stellar job on this model, and I've absorbed so much new information just from watching. Thank you for all of these wonderful tips. I will be bookmarking this video for future reference.
@Dananim8ed7 ай бұрын
Oh its you! This was insanely helpful dude! keep up the great work. loved seeing how you pulled this all together!
@Tovvok272 ай бұрын
I learned so much by watching this, thanks!
@PLASTIEK8 ай бұрын
This is really good! Thanks for the video!
@pauldeddens53498 ай бұрын
Bruh I was trying to make a character _almost exactly like this_ like a year ago. But gave up because I didnt get the shader looking right. Absolute godsend man.
@blacknoisyblue8 ай бұрын
this was incredibly entertaining and enlightening! i learned a lot, thank you ❤
@learningtodrawstudios47738 ай бұрын
it looks amazing the only thing id have gripes about if i was the creator of the character was that the hair gets a cyan coloring to it as you reach the ends of it and i can see that being a deliberate part of the design. Otherwise really cool and beautiful model!
@Zoneout19978 ай бұрын
My dawg, I have struggled with retopology for so long and you just how to do it so cleanly and easily. I have never considered creating landmarks for the key points like that. I always was using a shrink-wrap modifier and created the landmarks from a single merged point and it was so ass to do.
@TheRealAdachi6 ай бұрын
I just made a model of a cybertruck and it was difficult! Since I’m still a beginner I can’t imagine making something like that but I hope to be able to one day. Great work!
@firezone87708 ай бұрын
my man really put jort storm in the background unironically
@roverclover31788 ай бұрын
Definition of trust the process. I would’ve freaked out by mistakes early in the process and feel like giving up. It all seems so overwhelming 😅
@mugincoffe8 ай бұрын
I do not like how you handled the modeling part, but I very much appreciate the job you've done with shaders and the finishing touches. Every artist has their own modeling process, but what matters the most is the end result, and it definitely looks spectacular
@VertexArcade8 ай бұрын
What don't you like about the modelling process?
@zarlacarldonnato58818 ай бұрын
I am curious too, what do you dislike about his workflow especifically?
@_cjrriley8 ай бұрын
Same here. It's not something I commonly see, but I don't see anything wrong with it.
@riukatutorials5 ай бұрын
I just started using blender and I wish I could make something like this but ik it will take time. This is so pretty I love it!
@remtt4 ай бұрын
so much information goes on here! loved it!
@harki67847 ай бұрын
Galaxy cheeks
@Moreso_fly3 ай бұрын
Yo
@HaydenLH318 ай бұрын
Im still surprised i havent seen a comment saying “smash” or “hear me out”
@jossuecabrera86115 ай бұрын
Well I will say this: She has that Donald duck fit
@davidaugustofc25743 ай бұрын
@@jossuecabrera8611fit? 💀
@adailydrawingmustache46042 ай бұрын
Congrats, it turns out *you* were the guy who said it
@African-AmericanGooseАй бұрын
Thx for the tutorial, Ima use it for personal use 🤫.
@stedbenj8 ай бұрын
Incredible! Liked and subscribed. Thank you!
@sp47208AJ8 ай бұрын
Great video! Learned so much from this! Thank you :)
@pxy-gnomes978112 күн бұрын
🙀That's a _super-interesting_ Model Sheet approach for a 2D to 3D, Character Design adaptation process! Thanks for presenting it. Because certain 2D designs are fundamentally 'impossible' in 3D space, yet it remains true certain Stylistic idiosyncrasies of drawn 2D Poses can be caught through those non-default, Non-Orthographic or just Perspective, expressive 2D Poses, for assessing a Stylistic refinement of the (Re-)Modelling.
@francescocalvi70966 ай бұрын
Extremely well presented breakdown!
@Woblet34833 ай бұрын
This is so cool! Also the background music in the start sounds familiar...
@Doodleing-noodle8 ай бұрын
Whoaaaa this is so cool!! She’s so pretty!!
@TrueXiarno8 ай бұрын
I'd love the material and textures!
@VixenArt37 ай бұрын
Wow, that's gorgeous, well done!
@Kelly_Post7 ай бұрын
Looks amazing,didnt know that 3d modeling can improve your already great design. GYAAT DAYMMMMMMN
@parmesanzero76786 ай бұрын
What a cool model! I wish I could use it in my VR games.
@wadadem698 ай бұрын
This is so cool!!! I see your post on X and I thought it's was done with parallax effect but it's much simpler than that 😲 Would it be more simple for you to use a already rigged base mesh with good topology, pose it and adjust the mesh in sculpt mode?
@VertexArcade8 ай бұрын
Yeah it probably would be a bit more simple to use an already rigged and retopologised mesh, but all of the characters I make have very different faces and proportions so I find it easier to do it this way! When using the mannequin, I don't have to worry about weight painting and joints, I can be free to move it however I need to move it and then worry about the topology later
@wadadem698 ай бұрын
@@VertexArcade I see that's good points, I'm just too afraid to work without symmetry even in the blocking stage 😅
@vuankhanhbeo6 ай бұрын
This is superb. Hats off to you sir
@semihezen95418 ай бұрын
Gatzier is such a great artist
@nicolenesteyn72598 ай бұрын
I love the space girl so much I really wish my blender worked on my laptop but I need to wait to get a new one until I can use blender
@petervonlАй бұрын
Awesome 🤯
@danmatalon02 ай бұрын
this is so much fun! thank you
@ThePapasFritas28 ай бұрын
Amazing ❤❤❤❤❤ love your work!
@zillaquazar8 ай бұрын
This was a great video, is this an original character? She looks so cool. I have now subscribed and will go watch more of your videos
@runsbuns36753 ай бұрын
just a quick question, why sculpt on it already posed? wouldnt that make it more challenging ?
@gangger89Ай бұрын
great! just great!
@colinehasaki8 ай бұрын
It looks so amazing
@GinoZump4 ай бұрын
if you're wondering at 0:44 he applied the visual geometry to mesh pressing CTRL+A
@perytonpred23568 ай бұрын
my brain cant process this. good job
@nagysamuel25757 ай бұрын
Absolutely stellar!
@Andromedasgalaxy7 ай бұрын
Now this is sub worthy! Nicely done!
@OnnieKoski8 ай бұрын
Very cool. I hope I can figure out half of what you did here :3
@Radver07 ай бұрын
i love the jortstorm song in the beginning
@dq93428 ай бұрын
amazing teacher! bought your addon from Gumroad!
@MLL-oh3lx8 ай бұрын
I really learn a lot from your video thank you.
@henryvoon86058 ай бұрын
Excellent tutorial! Love how clear it was explained, keep up the content!!
@ramonsanchez69034 ай бұрын
Great video very good model making
@JustGeorgiaxD3 ай бұрын
This is crazy cool
@z_snowtale8 ай бұрын
Been studying Maya for almost 4 years now in college, really wishing Blender was business standard now ;-; (some studios do consider it standard, but a lot of colleges don't teach it sadly)
@fleity8 ай бұрын
Great work, looks really nice. You do the posing work twice, I wonder if you could re-use the pose you do in the beginning for the actual rig though. Of course there will be the need for some further adjusting but in general that sounds like it should be easily possible.
@VertexArcade8 ай бұрын
I could do that, but the way the adjustable mannequin is set up isn't ideal for actually posing a character, it has all sorts of constraints and drivers that I don't actually need, so I prefer to use a clean rig
@lolzworld18 ай бұрын
Amazing work and I learned something interesting for any future projects I might have. correct me if I'm wrong but wouldn't the "Rest Position" Mode in the Object properties of the armature alleviate the task of re-rigging the model to put it into a neutral position or is this just a quirk of having to use the mannequin?
@taskeen7778 ай бұрын
Love this character
@ExtraDanАй бұрын
If your intention was to get a t-posing character, why havent you done the following instead? Pose your template, shape it to match the character's proportions Put it at resting mode, keep the original (just in case your model is similar enough that you can transfer weights) then remesh your character so you could start sculpting on it Then once you finished your sculpt, rig it again (or use original model to project their weights into your model if the differences arent too large) And then set it back to pose mode so you could make some matching clothes?