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Brutal Doom 64 v2 666 - Master Levels (Paradox)

  Рет қаралды 2,489

Steven Connell

Steven Connell

Күн бұрын

Пікірлер: 39
@Azure-Dragon_
@Azure-Dragon_ 5 ай бұрын
Ooh, a new version of Brutal Doom 64. Looks awesome, definitely gonna be playing it.
@andresr.viguera9791
@andresr.viguera9791 5 ай бұрын
Great to see another video of this very anticipated mod!
@J-Salazar
@J-Salazar 6 ай бұрын
Very good video. I love the version of the revenants but in the Doom 64 style.
@ingejohansson3456
@ingejohansson3456 6 ай бұрын
You should add sound effects when shell casings and magazines hit the floor like it is in regular BD.
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
Thanks, this is now fixed. I must also say that when reviewing the casings, some sounds were missing entirely such as clip and rock barrel drops.
@PromethiumEX
@PromethiumEX 6 ай бұрын
This video is randomly suggested on my page and i am the 666th viewer. It is a sign.
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
Indeed. You are being called to battle against great demonic forces.
@solair8540
@solair8540 6 ай бұрын
You are the chosen one to kill all demons.
@ingejohansson3456
@ingejohansson3456 6 ай бұрын
There is an issue where the Rocket Launcher heavy rockets alt fire does not alert enemies.
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
This is now fixed.
@mazungaz
@mazungaz 5 ай бұрын
nice.
@sofakng163
@sofakng163 6 ай бұрын
Great video! How did you get WadSmoosh to support Doom64?
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
BD64 is a mod based on Doom 2. The maps and original mod were based off Kaiser's Doom 64 Absolution for the Doomsday sourceport. Sgt Mark IV ported these assets to work with the GZDoom/Zandronum and created Brutal Doom 64. This v2.666 project is a continuation of that work with new features, monsters and weapons.
@user-ww1ng9if3y
@user-ww1ng9if3y 5 ай бұрын
Hi, its me again. I saw your link under the video. As i understand its already contains master levels, right?
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
Yes, when I compiled in Wadsmoosh I had all the official maps packs including the master levels. Wadsmoosh is a tool to merge all these into one pk3.
@ingejohansson3456
@ingejohansson3456 5 ай бұрын
There is a bug where if you punch or kick a Chaingunner with berserk it will show a regular Zombieman upon death.
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
This is now fixed. Also fixed is the BFG zombie which had the same issue.
@denissylan18
@denissylan18 6 ай бұрын
In my opinion, Doom 64 ambient is much better than PSX Doom which sounds somewhat strange in D64 maps. I think i'll continue with the original. UPD: I think BFG can be enhanced a little more, it looks strange that the bruiser cannot be destroyed in one shot, what do you think, Steve?
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
The Bruiser is a bullet sponge mancubus monster. Rather than increase the BFG damage which would affect every monster, I could increase the damage factor from BFG for this monster specifically.
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
The bruiser and Belphegor have been adjusted. Before they couldn't take radius damage, now rockets and BFG will be more damaging when radius damage is added on top.
@denissylan18
@denissylan18 5 ай бұрын
@@stevenconnell4222 cool! I understand that they are tough nuts to crack, however BFG is, well BFG and it must be devastating, too...
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
​​​​@@denissylan18 Since the Bruiser is a step up from a Mancubus, it needs to be tougher it needs to be tougher than a Mancubus sort of like a mini boss. Two BFG shots sounds reasonable to me. One BFG does almost kill it. I just wanted to be sure it was dead.
@ingejohansson3456
@ingejohansson3456 5 ай бұрын
Could the Shotgun Guy have the correct grey pants for some death animations instead of using the Zombieman death sprites that have green pants? Only standard death and chainsaw death have grey pants. The death animations animations that would need grey pants are Shotgun death, headshot, arm loss, and leg gibbs. The Shotgunguy also has a bug where if you punch with berserk they will appear as a Zombieman for 1 frame in pain state.
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
I am not sure why you now keep repeating this comment. I am currently reworking the monster deaths to fix a number of small issues. Currently there are no gibs done for the shotgunner variant which use the zombie man ones as you have said. I have to take the time to create them. Please be patient as this bit is going to take some time.
@ingejohansson3456
@ingejohansson3456 5 ай бұрын
@@stevenconnell4222I understand. Make sure to also fix the issue with the berserk death.
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
I have just added new shotgunguy death sprites.
@ingejohansson3456
@ingejohansson3456 5 ай бұрын
Could arm loss death animation be added to Hell Knights and Barons?
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
I would have to draw them up but yes, why not.
@terror_billy0210
@terror_billy0210 6 ай бұрын
Hey, why is the rifle of the downloaded version of the mod different from the rifle shown in your videos?
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
Hey, There is an option in the BD64 options to switch to alternative sprites for some weapons.
@terror_billy0210
@terror_billy0210 6 ай бұрын
Oh, ok thanks, anyway I love this mod, you must continue to work on it!
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
​@terror_billy0210, Thank you. I will be working on this for the foreseeable future.
@ingejohansson3456
@ingejohansson3456 6 ай бұрын
Can you add high caliber ammo clips that randomly replace normal clips?
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
I am not sure. We already have the high calibre box replacements and high calibre ammo is also obtained from the weapon drops of the chaingunner and zombie marines.
@ingejohansson3456
@ingejohansson3456 5 ай бұрын
@@stevenconnell4222 What do I need to do in Items.dec to add it?
@alfredjr2k556
@alfredjr2k556 6 ай бұрын
New update?
@stevenconnell4222
@stevenconnell4222 6 ай бұрын
Yep. A new revenant type monster added (pestilence). Also more background fixes and menu adjustments.
@Chaibo04
@Chaibo04 5 ай бұрын
¿How can I turn off the footsteps?
@stevenconnell4222
@stevenconnell4222 5 ай бұрын
Go into the BD64 Options/Performance and Misc options. At the bottom of that menu is the option to disable footstep sounds.
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