Can arm loss death for Knights and Barons be added, that I suggested before? It should be the new Chaingun death where both arms are shot off and then the upper body.
@MaceLupo4 күн бұрын
Great roster of monsters.
@lambda-m16766 күн бұрын
The Infernal Resurrector. Nuff said
@jimbabwe36 күн бұрын
thanks to whoever made this for optimizing it for Lzdoom. it’s the only way I can play it on Delta Touch
@harryosborne77036 күн бұрын
Doom for the Gamecube
@nassar22226 күн бұрын
Demons and monster Aliens are very scary
@Jihyunsk7 күн бұрын
Maser Rifle From Final Doomer?
@stevenconnell42225 күн бұрын
The sprites came from Yuriherz and edited to improve the look of the laser.
@carlosfernandes82568 күн бұрын
Como configuras el brutal doom para tener esos efectos de iluminación?. Tengo los mismos mods que estan en la descripción y no me sale igual el juego. PORFAVOR. Gracias
@stevenconnell42225 күн бұрын
If you are using the correct files then maybe the issues is the dynamic lights are turned off in the GZDoom/Zandronum settings. You should find it in display options/dynamic lights options.
@AndrewSouzaGames5559 күн бұрын
Awesome 🔥
@stevenconnell42229 күн бұрын
Thanks 🔥
@ingejohansson345610 күн бұрын
Can smoke be added to shotgun casings like it is in regular BD?
@stevenconnell42225 күн бұрын
I can certainly look into this.
@ThomasOfToledo11 күн бұрын
Odd how it took some time before modders finished the roster for this
@stevenconnell422211 күн бұрын
The roster is still not finished. Sprites take time to draw. People have jobs and families outside of modding. What's odd about this?
@montoyaalexis913012 күн бұрын
Does anyone know what song was used in for this credits? I cant seem to find it.
Ngl im getting so sick of Trites being in every doom mod ever. They were annoying in Doom 3 and unoriginal imo. To quote a video "Putting giant spiders in your game is as stock as putting a sewer in it." The rest of the additions seem cool though. That Infernal Resurrector looks like itd be massive in-game.
@stevenconnell422213 күн бұрын
The chance of encountering trites are quite rare. There is a replacement of one of the hanging marines with an infected one. When you get close or shoot one it will explode and release 3 trites. You can plasma or use fire on those infected marine to remove stop them. In any case, they are an option toggle so you can avoid them altogether.
@flipsvstheworld13 күн бұрын
Holy fuck have I been sleeping on this mod for way too long.
@stevenconnell422213 күн бұрын
Time to wake up and give it a try.😅
@MrDoomquake77713 күн бұрын
This looks great!!! 😮
@turtleperson353813 күн бұрын
Oh hey, the Carrion zombie uses sounds from the Bomber in Dying Light
@lambda-m16766 күн бұрын
I'm pretty sure they lifted said sounds from Project Malice which I think was the only Doom mod before this to use the Bomber sounds
@stevenconnell42225 күн бұрын
This mod does indeed pull sounds from different sources, this one included.
@escalate162913 күн бұрын
Is there a mod or campaign where you can face all these new enemies?
@stevenconnell422213 күн бұрын
You have to use the random spawners options and set them to random. You can control the percentage at the bottom.
@CoralCopperHead13 күн бұрын
Ah, cool, you gave the BFG its Christmas firing mode, nice.
@stevenconnell422213 күн бұрын
Yep. It's one of my favourites.
@christopherhughes389514 күн бұрын
It never ceases to amaze me how players can create these custom assets. Fantastic 👍
@Thatonecyborg15 күн бұрын
the unsettling Soundtrack is perfect for Doom 64
@davideogamer791015 күн бұрын
Im sorry but for the spider mastermind why was the edd ed n eddy pig sound used?!?!
@stevenconnell42225 күн бұрын
This is the normal sound. This is the same as in the PSX version of Doom.
@mikeythestickman782915 күн бұрын
3:37 why did he decided to do a spin
@stevenconnell422215 күн бұрын
Special whirlwind attack.
@mikeythestickman782915 күн бұрын
@@stevenconnell4222makes sense
@Nanriy15 күн бұрын
Were all the monster sprites made for the mod or were they not used in the original ?
@stevenconnell42225 күн бұрын
A lot of the sprites are edits of extended monsters for Doom but given a D64 style flavour. The new revenant, Archvile and hellhound are originals. The revenant and Archvile was done by Dr.Pyspy and the hellhound and bruiser was done by Team GEC.
@gobbfromfallout338015 күн бұрын
I really really like how almost all of the new sprites fit d64's art style amazingly and the ones that don't make up for it by being pants shittingly terrifying
@PronominalTerra43915 күн бұрын
some of the sounds seem too high quality
@ravick00715 күн бұрын
I didn't know about this version! 😮
@claudioadriano542215 күн бұрын
It would be cool if there was a female demon too. Like the hellhound, she was planned to appear in the original version, but ended up being left out.
@stevenconnell422215 күн бұрын
Yeah, I know the one you mean. It has been discussed before on our thread but there are no decent sprites to use. One day someone may take up this task. As for what the monster does, who knows.
@claudioadriano542215 күн бұрын
@@stevenconnell4222 I think it would have to be a job done from scratch. Someone would have to do the 3D modeling and animation of this character, since there are no good sprites to be edited.
@Snakie_Chan15 күн бұрын
The flesh wizard is absolutely terrifying.
@ThePaudiaz15 күн бұрын
What kind of a head does rhe carrion zombie have?
@stevenconnell42225 күн бұрын
I don't see a head ;)
@ThePaudiaz5 күн бұрын
@@stevenconnell4222 what's it got instead?
@KenTails15 күн бұрын
I gotta try this!!
@mstrmm3515 күн бұрын
Super shotgun zombie idea is terrifying. One wrong move and you’re dead
@jessemarkham68877 күн бұрын
BFG or Plasma Zombies would be even worse
@J-Salazar15 күн бұрын
Damn, that's great, this mod never ceases to surprise me, now they need to add Rocketgunguy
@stevenconnell422213 күн бұрын
We probably won't add a rocket zombie. We did some testing and they ended up blowing themselves up and friendly monsters too much.
@J-Salazar13 күн бұрын
@@stevenconnell4222I understand that, also that zombie from PB kills itself so it is better to discard it,But why not add some interesting enemies like... I don't know that Knight that appears in Quake or add a zombie with the railgun
@stevenconnell422213 күн бұрын
@@J-Salazar, railgun guy maybe possible but it would need to be nerfed to not kill everything in its line of sight. Craneo was looking at concept for that shield monster but it's not finished. For now we want to avoid adding monsters from other games. We can however take inspiration from them to create new monsters in the D64 style.
@J-Salazar13 күн бұрын
@@stevenconnell4222 Yes the zombie with railgun would be awesome, or even a zombie with an unmaker sounds strong but could be a possibility,Whether to be inspired by those enemies or even I don't know if you have seen the armored Baron from Doom Eternal
@-Sub-Zero_6 күн бұрын
@@stevenconnell4222 están buenas las ideas del muchacho este
@dimples974615 күн бұрын
I’m not feeling the new sounds. The lack of compression kills it for me
@shadowthehedhgog186715 күн бұрын
¿IS THIS MOD NOW AVAILABLE?
@stevenconnell42225 күн бұрын
Check the video description. There is a link to the ModDB article where the download links can be found.
@KyanoAng3l016 күн бұрын
So almost every monster has a variant now. More nightmare fuel for my inner kid. Can't believe this mod is still so underrated. It's one of the best Doom mods I've found. Keep it up, man!
@SpaceMarine50016 күн бұрын
Yooo some of these demon concepts are SICK. Love it!
@goldenguy747016 күн бұрын
03:34 I love how the Hellstorm does a spin which gave me a good laugh, and then shortly afterwards the Infernal Ressurector shows up to be in my nightmares.
@WearyWatcher16 күн бұрын
your mod page says you can toggle new monsters in the options, i dont find that. where is that?
@stevenconnell422216 күн бұрын
Monster spawner options.
@WearyWatcher15 күн бұрын
@@stevenconnell4222 I saw on another video of yours playing E1M1 and some other level that there was a second options menu that I don't have. I'ma update gzdoom, maybe that's the problem.
@lambda-m16765 күн бұрын
@@WearyWatcher that's usually not a gzdoom problem that's a mod update problem
@WearyWatcher5 күн бұрын
@@lambda-m1676 ya having latest gzdoom didn't change it, I guess I'll try to download the mod again
@GanonGhidorah16 күн бұрын
I think it's time I revisit Brutal Doom 64 on my channel...
@M0rshu6416 күн бұрын
BFG Zombie!?! Well, those aren't gonna cause any rage or broken keyboards...
@stevenconnell42225 күн бұрын
The plasma zombie is more likely to cause broken keyboards.
@BlazingOwnager16 күн бұрын
Good God that is a lot of monsters that have been added. I need to play this.
@lastknightromine21416 күн бұрын
That Ressurector looks scary as F- , and the same time wants to hug you at the same time 😈😈😈😈😈🥶🥶🥶🥶🥶🥶
@CringeyName66616 күн бұрын
This shit looks nightmare fuel
@STRANGER155916 күн бұрын
Man, it's like Litdoom's enemies, but in D64!
@RealEnerjak17 күн бұрын
The archvile. Wonderful. Pain Elemental already gave me nightmares as a child.
@stevenconnell422216 күн бұрын
The agony elemental is even more terrible.
@tonyyul70317 күн бұрын
UMMM CIVVIE 11 IS GOING TO BE PISSED
@stevenconnell422217 күн бұрын
Could you elaborate? All credits are in the mod file.
@stevenconnell422217 күн бұрын
I have now checked out Civvie 11 and saw he did a Pro-ish Doom 64 vid. I am not seeing any connection why he would be pissed.
@stevenconnell422216 күн бұрын
I think I have figured out what you probably meant. It has been pointed out to me on one of his Pro Doom vids, he states the rules as: 1. Ultra Violence 2. Software Rendering 3. No Brutal Doom.
@panthekirb756116 күн бұрын
@@stevenconnell4222 Screw Civ11 anyway
@lambda-m16765 күн бұрын
@@panthekirb7561 Why though? Just because he doesn't want to play a mod? Not everyone plays BD
@sheriffsheep112617 күн бұрын
i made the impaler
@stevenconnell422217 күн бұрын
You certainly did.
@AndrewSouzaGames5559 күн бұрын
Cool
@ResidentWeevil207717 күн бұрын
I'd love to see this added to the official remaster by Night Dive.
@stevenconnell422217 күн бұрын
There are projects that add content to the Doom 64 EX.
@RetroChug17 күн бұрын
Some of the sounds of the custom monsters are a bit too loud