A quick demo of new weapons and alt fires for tactical and modern modes. Link: www.moddb.com/mods/brutal-doo...
Пікірлер: 92
@Player3.10 ай бұрын
I like that the suppressed pistol has the same sound effect as the suppressed pistols from Goldeneye 64. It’s like an homage to the console itself even though this is on PC.
@LemonadeDrop6 ай бұрын
this looks so cool please dont abandon this project
@stevenconnell42226 ай бұрын
Thank you. I have no intention to drop this project so don't worry.
@katytis201210 ай бұрын
Truly the best version of Doom 64.
@RealEnerjak9 ай бұрын
The UAC laser gun at 4:30 is the most OP weapon in BD64. This laser even puts the Unmaker to shame, hard as that is to believe. It stun locks everything, including bosses. You can basically put infinite ammo on and run through the game on the hardest difficulty with almost zero trouble.
@stevenconnell42229 ай бұрын
The main disadvantage of the laser is that it is mainly good for taking on only one monster at a time. If you are surrounded, it may not be the best.
@RealEnerjak9 ай бұрын
@@stevenconnell4222 Yeah but the final boss the mother demon gets absolutely shredded with it. It stun locks her so she can't use any of her attacks.
@stevenconnell42229 ай бұрын
@@RealEnerjakGood point. Download the latest version. I have now removed this perk.
@Kiryushka_31610 ай бұрын
the purple flash from chaingun shots looks interesting.
@Pygargue00fr10 ай бұрын
I really like this, it's awesome. I saw that you had also re-introduced the cut Hell hound ennemi as well wich I kind of always saw as either it's very own entity or good compromise for a Revenant reskin. Speaking of the Hellhound, it's very possible that Midway games had prehaps wanted to add more new monsters, we already know about the Female Archvile concept (the original artist behind the sculptures has confirmed it to be it's own interpretation of the Archvile) and the community dubbed Annhilator, but who knows? I had seen once or twice photos of some sort of lizard sculpture, but I have no idea what it was or if it's even related to Doom 64 at all. Another thing people know is the dev team's early concept of exploring multiples takes on Hell troughout the different cultures, with Mayan temples and such, what people dont know however and was later comfirmed by one of the former devs during an interview, was that id rejected the idea, prefering to stick with the already established lore that was traditionnel Hell and empty space stations... PS, I really think Doom 64 would benefit from monsters from different cultures and religions, things such as a Fallen Angel, a succubus, a cyclop, a cerberus (wich we know already have). I think it would be so cool to see that, as, in case you didn't knew, the term "CacoDaëmon" comes from ancient greek mythologie and translates to "Evil Spirit" with the name Mancubus comes from mixing a Succubus with Another demon name I can't recall.
@stevenconnell422210 ай бұрын
The BD64 v2 Hellhound and Revenant were reskins of monsters from the game "Blood" so I was waiting for something different to come along. Team GEC did a new skin for the hellhound and DrPyspy did a new 64 style recent skin which were added to this mod. The fallen monster has actually been recently added with a few more on the roadmap. Check out the latest build for new monsters.
@Pygargue00fr10 ай бұрын
@@stevenconnell4222 cool!
@denissylan1811 ай бұрын
Great project!
@CoralCopperHead13 күн бұрын
Ah, cool, you gave the BFG its Christmas firing mode, nice.
@stevenconnell422213 күн бұрын
Yep. It's one of my favourites.
@indy_the_awesome461510 ай бұрын
Nice work, the only other version of brutal 64 Ive played was Sargent Mark IV's and it had some major issues, this on the other hand is, as they say, clean as fuk. I would say though I feel the chainguns mussel flash is a bit much with the purple, I feel it should be more like a blow torch, sense it kind of looks like a laser chaingun right now
@stevenconnell422210 ай бұрын
We can certainly review this.
@indy_the_awesome461510 ай бұрын
@@stevenconnell4222 cool
@I-like-being-kissed10 ай бұрын
this is SOOO GOOD like really 10/10 man nice work can i suggest something? Can you make the chainsaw's altfire be like a shotgun for example if i wanna switch to SSG i could press the "special weapon button" and it will now be a SSG altfire If you want don't to add that it's ok :) (i don't think all i said was clear though) Also add G L O R Y K I L L S just make a option about it and make off by default Edit: i may be asking too much but can you add friendly marines that you can command
@stevenconnell422210 ай бұрын
Thanks mate! Interesting, I shall give it some thought. The SSG is the current alt fire as a reference to 'Evil Dead'. I think adding in a shotgun as well would be good as well. As for the marines, I don't think I will add them. Brutal Doom 64 is much more a horror theme game and I think having more marines would take away from that. Same goes for the glory kills, they remind me of 80-90s' action flicks and it makes Doomguy feel like he has god like powers. This isn't what horror should feel like. The main main problem is the amount of sprite work required for all the monsters. My graphic design skills are mediocre at best.
@I-like-being-kissed10 ай бұрын
@@stevenconnell4222 oh well and again great mod
@majesticgrey10 ай бұрын
Holy crap! This is so cool! When it fully releases can you also give us that Test Map? Looks really fun. Would love to play!
@stevenconnell422210 ай бұрын
The test map is a mod developed by Kinsie: forum.zdoom.org/viewtopic.php?t=57221
@majesticgrey10 ай бұрын
@@stevenconnell4222 Oh awesome, thanks!
@FinalTNT10 ай бұрын
i think the smg and the pistol should use a separate ammo type from the rifle and chaingun. A little pet peeve of mine is this mod is that the spectre gore isn't green and the Nightmare imps gore isn't blue.
@stevenconnell422210 ай бұрын
The new split ammo type is planned. It will be coming soon. The red gore for spectres and night imps is normal. The hellknight and some new monsters have the green gore.
@stevenconnell422210 ай бұрын
If you get the latest download. The Chaingun and Rifle now have high calibre ammo, leaving the SMG and Pistol with regular bullets. Also there is discussion on adding blue blood to the mod.
@FinalTNT10 ай бұрын
@@stevenconnell4222 thanks for the update will be trying it out soon. Also thanks for putting my Colored blood suggestion out to the dev team of this mod 😁
@RetroMadnessZone9 ай бұрын
Shotgun shell reload sound is from Alien Trilogy? :o
@andresr.viguera979110 ай бұрын
4:01 Are those (actual) Zombies? a new type of enemy?
@Jyli777Ай бұрын
Those are Husks, a whole different type enemy
@SamaritansDesperate10 ай бұрын
Dat stalker sounds... ❤
@Raven_Redacted10 ай бұрын
Idk how i feel about the unmaker change in the original brutal doom or v2. I love how it worked in doom 64, the new versions feels weaker is all
@stevenconnell422210 ай бұрын
The classical unmaker has been restored for classical mode and is a beast just like on the original D64. To give a boost to the tactical unmaker, the soul ammo was reworked and a powerful alt fire added (you have to collect the first 3 demon keys to collect demonic essence to power alt fire and special modes which also needs an extra 2 demon keys). The tactical unmaker fire also has piercing shots after collecting the first key.
@timd7296 ай бұрын
This is very well done.. is this going to be in Zdoom? I want to use this mod in quest 2 VR
@stevenconnell42226 ай бұрын
Do you mean upload to the ZDoom forum?. Yes, I probably will add to ZDoom and DoomWorld.
@khornateflakes933311 ай бұрын
Very nice work! I wonder if it'd be possible to make it so that the rocket launcher's drum visibly cycles, after each shot.
@stevenconnell422211 ай бұрын
It maybe possible in the future. it would need new sprites to be worked on.
@AndroidFerret10 ай бұрын
@@stevenconnell4222is this version available ? Also . It's amazing !!also . the visible drum would be an awesome edition.
@AndroidFerret10 ай бұрын
@@stevenconnell4222sorry . Bad English . I absolutely love what you did with the original BD64 . This is what this mod needs . More modern features . After seeing stuff like Unreal RPG or False Angel , I'm sure EVERYTHING is possible in gzdoom
@GrayAngel-ep5tj4 ай бұрын
Nice, But how can I make it so that I can walk quickly in tactical mode? The character walks slowly, and how to make a Spector spitting acid spawn? Help pls...
@stevenconnell42224 ай бұрын
Use Modern mode. It's like tactical class but with the stamina mechanic removed so you run as per normal. For spawning new monsters you have to toggle the BD64 Options/Monster Spawners Options.
@ingejohansson345610 ай бұрын
Here are some suggestions I have. 1: Add a SMG zombie marine that uses the red color palette and a plasma rifle zombie marine that uses the unused blue color palette, likely intended for the scrapped multiplayer mode of the original game. 2: Add iron sights with slam fire to the shotgun like in Brutal Doom V21. If you want to keep the bash, make so it is done by aiming down the sights and pressing the kick key. This was shown for the assault rifle in a Brutal Doom dev diary but was not implmented. kzbin.info/www/bejne/fmHappqseZKKnKs&ab_channel=SGtMarkIV 3: Make the Bruiser cannon into a usable weapon like the Mancubus cannon in regular Brutal Doom. Or add a regular flamethrower.
@stevenconnell422210 ай бұрын
I will see about the marine variants. I may not use these myself but I can code them. I am unsure about adding more ADS. The rifle and Gauss cannon have these and I don't want to blanket copy BD features. I haven't done a video on the add-ons yet but there is an Xtra goodies add-on that adds weapons like the flamethrower. There is an Xtra powerful weapons add-on as well that adds the Mancubus cannon, mastermind Chaingun and cyber launcher.
@izanusmarranusfabix9 ай бұрын
wow
@kingsfield394510 ай бұрын
Who made the Doomguy face mug? Great stuff
@stevenconnell422210 ай бұрын
Craneo did the sprite work for the 64 Doomguy. He did a lot of monster and map prop reworks too. Here is his channel m.youtube.com/@craneoexmortis4646
@cyborgparrot199610 ай бұрын
A minor critique, but maybe the reload, pump, and main firing sounds for the Super Shotgun, Shotgun, Rocket Launcher, Plasma Gun, BFG, and Unmaker respectively could be of higher quality?
@stevenconnell422210 ай бұрын
There are a number of sound pack add-ons in the mega folder. Give them a whirl, you may find what you are after.
@pauldee75043 ай бұрын
I'm late and new to this mod but, is this compatible with Extermination Day? Thank you in advance!
@stevenconnell42223 ай бұрын
No idea. It may not be 100% compatible as BD has unique monsters used in Extermination Day which BD64 won't have. There may be add-ons out there to make extermination day compatible with vanilla. In that case it would work with BD64.
@user-kl4gd3yd7y10 ай бұрын
Are you the creator of the mod? If yes good job the mod is really well made
@stevenconnell422210 ай бұрын
Many thanks, I am indeed the main developer of this mod. Over the course of v2.666 development, there are people who have contributed their work to this mod and some are still actively contributing now so it is not just me anymore.
@critzhater868010 ай бұрын
Im not sure if it can work with Zandronum. But it does look cool tho
@stevenconnell422210 ай бұрын
Don't worry, this has been worked with Zandronum in mind. It will work with both GZDoom and Zandronum.
@coaiemandushman107910 ай бұрын
nice half life sounds!
@stevenconnell422210 ай бұрын
Yes, sounds have been used from other sources. It's no secret and credits are recorded in the BD64 notes.
@coaiemandushman107910 ай бұрын
@@stevenconnell4222 yeah, i noticed that. i just said that i like those sounds, that's why i said 'nice'. i wasn't being sarcastic, friend, it's a nice choice of sounds, really nostalgic.
@stevenconnell422210 ай бұрын
@@coaiemandushman1079 Thanks for the clarification. At times it's tricky to tell.
@coaiemandushman107910 ай бұрын
@@stevenconnell4222 no problem, brother
@spider-man7910 ай бұрын
Now that I look at it is doom 64's pistol a deagel?
@stevenconnell422210 ай бұрын
I believe it is! This is why the pistol in BD64 is more useful than the pistol in regular Doom.
@itsaj943610 ай бұрын
i really like this mod but i really REALLY want map support cuz i went to play the doom 2 map and the chaingun guys have the doom 2 texture and some map wads are also broken with it
@stevenconnell422210 ай бұрын
What other submods are you using? All the Doom2 actors are overwritten so these anomalies must be caused by something extra. There are some maps packs such 'maps of Chaos' that contains some monster sprites that would mess with this mod depending upon mod load order. You would need to let me know what you are using so I can investigate.
@itsaj943610 ай бұрын
@@stevenconnell4222 oh wait I thought I was using the original doom 2 map I can't tell what map im using im use to playing map of chaos lol
@southside.pharmacist515511 ай бұрын
when is this project released? Love this game
@stevenconnell422211 ай бұрын
Although it's still being worked on, it's download is available through my moddb profile. It's quite stable and updated regularly: www.moddb.com/members/swc132994
@ingejohansson345610 ай бұрын
How do I remove the Mother Demon from the monster spawner options? I want the Eradicator to spawn along with the Mastermind but not the Mother Demon. What file in Slade do I need to edit to remove the Mother Demon and only make the Mastermind and Eradicator spawn?
@stevenconnell422210 ай бұрын
To remove the Mothedemon from the random spawn you need to open file decorate_actors/dec_other and open file RandomSpawners.txt. On line 721 is the actor for replacing the spawn for the spider mastermind. You need to remove the ,spawnmother from each of the P states. Example: P05: TNT1 A 0 A_Jump(13,"SpawnEradicator","SpawnMother")//(5%) Goto SpawnMastermind Becomes: P05: TNT1 A 0 A_Jump(13,"SpawnEradicator")//(5%) Goto SpawnMastermind Then apply this method to the rest of these states for that actor.
@ingejohansson345610 ай бұрын
@@stevenconnell4222 Thanks. Btw there is a bug in Version 2.666 where the imps during the ending when Doomguy kills Motherdemon are Doom 1 imps.
@stevenconnell422210 ай бұрын
@@ingejohansson3456 Do you have maps of chaos in your load order by any chance? For some reason that mod has Doom1 imps sprites in it. I posted an update to the maps a few days ago renaming all imp Sprites so those mods cannot conflict.
@ingejohansson345610 ай бұрын
@@stevenconnell4222 Just downloaded the latest version and tested and the problem was fixed.
@ingejohansson345610 ай бұрын
@@stevenconnell4222 Could the assault rifle iron sights be fixed so they actually match up with the crosshair?
@mxzgtcd99910 ай бұрын
So this is another version of brutal Doom 64?
@stevenconnell422210 ай бұрын
Correct. This began life as a patch to Brutal Doom 64 V2. Eventually, the nightmare monsters were added from project nightmare and became v2.5. Now V2.666 add more monsters, weapons, blood colour types, with even more options and fixes.
@marylorenzana214311 ай бұрын
Cómo le pones el silenciador?
@stevenconnell422211 ай бұрын
The silencer can be picked up in backpacks. To attach/detach, use the right mouse button (alt fire).
@marylorenzana214311 ай бұрын
@@stevenconnell4222 asa vale gracias
@J-Salazar8 ай бұрын
Hello, good morning, good afternoon, good evening, greetings. I don't know why my comments are no longer here. I had asked other things here but for some reason my comments are no longer here. But I came to ask what options or where I download the unmeiker modes, I don't know if that's how it's spelled. And sorry if you don't understand my English, I'm not even good at speaking. Greetings colonel
@stevenconnell42228 ай бұрын
The comments being removed are some sort of KZbin censorship algorithm. it is a right pain in the backside and I don't know what triggers it. The extra unmaker modes from the extra unmaker keys. Use summon wpnpower4 and wpnpower5 to summon the extra demon keys. the modes are switched using the weapon special key (default V).
@J-Salazar8 ай бұрын
@@stevenconnell4222 I use delta touch, how can I do that but in delta? Sorry for the inconvenience
I have uploaded an install readme on the cloud drive where the download is located. I hope this will do the trick.
@JohnSmith-gd2ws10 ай бұрын
The valve game SFX sound so out of place
@stevenconnell422210 ай бұрын
There are people who like them. Can't please everyone I guess.
@JohnSmith-gd2ws10 ай бұрын
@@stevenconnell4222 i mean i do really love the hl1 sfx. It's just that it sounds out of place. Which is not nesesarilly a bad thing, i play source games with hl1 sounds. So who am i to judge?