My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) Secret 1 - 00:35 Secret 2 - 02:20 Secret 3 - 06:00 Secret 4 - 09:00 Secret 5 - 10:45 Secret 6 - 15:15 Secret 7 - 19:00 Why They Die? Well, it's simple because this map is a purely fantastic experience to have and endure in some places but in overall, one of the maps that I've ever played in the last couple of years, high five to the creator. It has over 320 monsters that you will have to encounter (some of them might be simply skipped), fun thing that the most difficult part of the map is simply the beginning that might be a little bit too hard. BUT if you become familiar with the beginning, next parts of the map will be surely a breeze - even when you have to encounter such annoyances like Arch-Viles, Spider Masterminds or Cyberdemons (pretty much anything). The map is divided in three sectors - first you have a techbase layout where most of your enemies are these not-so-demonic and annoying such as former Zombies and Imps with Pinkies, Revenants and Mancubi are quite scarce. Next part is a marble like fortress surrounded by lava, this is the smallest part of the map and in my opinion the easiest one of the three, except one Arch-Vile and lots of Cacodemons there is nothing too difficult here. The last part is also the longest, welcome to the Hell itself - pools of blood and lava are waiting for you, together with the worst annoyances such as Lost Souls, Barons of Hell and of course a boss fight at the end. This map has a total of seven secrets to explore - three of them are located in Techbase area (two are really early), two at the marble fortress and two final secrets are hidden in Hell part, the last one is for a boss fight. Secrets are pretty much mandatory if you aim for picking up backpacks early, also the only available BFG comes from a secret place, together with early Megaarmor and the only one Invincibility Sphere at the end of the map. The Invincibility Sphere gives you pretty much a walk in the park feeling during a final arena with Cyberdemons and dozens of monsters nearby, you have a lot of time to clear everything before finishing the level. By the way if you switch to the Dragon Breath shells fire mode for your Super Shotgun in Dox Addon, never forget about switching to buckshot in point blank range, it kills you instantly at full health.
@robertocavicchi53333 жыл бұрын
To answer the wad's question, I believe "because you keep shooting them" is an acceptable answer.
@Tzaousios3 жыл бұрын
7:26 - Imp goes down in flames!
@TheRealNormanBates3 жыл бұрын
8:24 I think that zombie was taking a smoke break.
@Mr.Cluster3 жыл бұрын
5:12 Abra- Cadabra!
@leoneldoom61773 жыл бұрын
you are great Martinoz
@Tzaousios3 жыл бұрын
Wow, this was a highly entertaining map!
@monroethealolantrainer7323 жыл бұрын
6:15 I know Arachnotrons are mechanicalised spiders, but don't you think they wouldn't walk on the ceiling due to all that weight?
@MartinozYT3 жыл бұрын
Assault Commanders can fly and Mancubi can jump very high, so...
@monroethealolantrainer7323 жыл бұрын
@@MartinozYT Don't even get me started on those fat freaks! Imagine if a Mancubus were to ground pound with their fat ass on a very high ledge where no one would until it's too late, the impact would cause an earthquake so strong that the zombie soldiers, Imps, Pinkies, Revenants, and players themselves would instantly die at the sacrifice of a Mancubus. Flying enemies, Spider Masterminds, and Cyberdemons are immune to the shockwave. And all others take moderate damage.
@cursor10113 жыл бұрын
Still love to see that new cacodemon AI. Looks like the pinkies got an update too? Seemed like they started to deliberately serpentine when charging the player after getting shot instead of running in a beeline.
@MartinozYT3 жыл бұрын
Yes, Pinkies tend to move diagonally and leap when close to the player.
@cursor10113 жыл бұрын
@@MartinozYT That makes sense. I noticed the player had trouble hitting them in the beginning but they'd charge straight if far enough away. I figured they were reacting to the player because pinkies always ran diagonally when close enough but this seemed more deliberate somehow. I assumed they were actively trying to dodge incomiy fire.
@cursor10113 жыл бұрын
@@MartinozYT Are you actively helping develop this? I thought you just posted short "let's plays."
@MartinozYT3 жыл бұрын
@@cursor1011 No no, not at any way :)
@patriquesents75663 жыл бұрын
the voices of the enemies is cool like the first brutal DOOM, and the screams of the IMP is better in the DOOM 3 version. the video is cool.
@bostaflamejante13083 жыл бұрын
Flying spooky bois. Yay...
@hebihayaki10983 жыл бұрын
Still wonderful as usual! And what is the preset you use for reshade, Mart?
@MartinozYT3 жыл бұрын
Levels, Curves and Luma Sharpen
@hebihayaki10983 жыл бұрын
@@MartinozYT Thanks, I will try it now!
@shikiryougi70673 жыл бұрын
Because demon die when they killed.
@MartinozYT3 жыл бұрын
Remarkable
@xNulg3 жыл бұрын
How do you get the double jump and ledge climb?
@lucaswendelldutra95433 жыл бұрын
Eu gosto bastante de Brutal Doom.
@javierojeda31923 жыл бұрын
And you will try Jkcorona?
@kaledmarrero10113 жыл бұрын
You still use Reshade like PB and if you do, how do I get it to run with GZDOOM?
@MartinozYT3 жыл бұрын
You must Install and link reshade to gzdoom.exe
@kaledmarrero10113 жыл бұрын
@@MartinozYT Yeah, but does depend on my version or the hardware? I have GZDOOM 4.5.0 and Reshade 4.9.1, but it never worked.
@MartinozYT3 жыл бұрын
@@kaledmarrero1011 How never worked? For me it works instantly.
@kaledmarrero10113 жыл бұрын
@@MartinozYT Don’t know why it didn’t work. Must be the versions I’m using, i think?
@shenron60933 жыл бұрын
Nice
@MRCentjes3 жыл бұрын
So i tried to download the Desert Eagle mod , but everytime im switching to it in game i cant use any other weapon nor shoot . Any suggestions?