Build Order in HUMANKIND - Revisited (July 2023) - An early game, mid-game, and late game approach

  Рет қаралды 2,164

Madish Moose

Madish Moose

Күн бұрын

Пікірлер: 6
@SeanJamesBakes
@SeanJamesBakes Жыл бұрын
Thank you great vid
@MadishMoose
@MadishMoose Жыл бұрын
Appreciate the kind words! Glad the video was helpful!
@sedghammer
@sedghammer Жыл бұрын
If you're going early domestication/horses it's worth it to settle adjacent rather than on horses and built it out with influence so you don't have to spend the production. The bigger advantage with domestication is horse scouts, allowing you to scout and expand a lot more quickly (Olmec culture blitz FTW). Also, how awesome is the infrastructure resource preview!
@MadishMoose
@MadishMoose Жыл бұрын
Really good point about settling adjacent to horses for the influence build!
@sedghammer
@sedghammer Жыл бұрын
@@MadishMoose 23:42 - Great point there about a gold reserve for offsetting overpopulation issues. I like waiting until the beginning of Medieval to do this. If you've focused mostly on building districts until this point it's great because those troops can immediately chop forests for +80 industry. This is critical because it allows you to get several more infrastructures out at a really pivotal point in the match.
@MadishMoose
@MadishMoose Жыл бұрын
Yes, chopping is something I really need to work on. I hate seeing the yields go away since I usually have Abstain from Intoxicants as a Tenet.
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