I love this, this is priceless. I've spent the last 20 minutes inspecting a pavement in Watch Dogs 2, trying to figure out how the hell did they make it so I can't catch a single obvious repetition. Now I know! :D
@manonthedollar3 жыл бұрын
The "hold L to adjust the lighting in the material preview window" thing just blew my mind. I've been chipping away at UE4 for about a year now and I feel like I learn just as much new stuff about it now, as when I didn't know anything about it before.
@neverforgottenful5 жыл бұрын
Oh my god I've been looking for this, thank you very much, this is extremely useful.
@qwertyuuytrewq8254 жыл бұрын
Thank you for doing such a concise and at the same time detailed tutorial series. Less in 2 hours my understanding of material editor improved better than in last few month )
@AdrienGomez5 жыл бұрын
The Metallic Texture You're using use the ORM workflow (AmbiantOcculusin in red channel, Roughness, in green, and metallic in blue). This was a very great module! Thank you very much! Everything is great, very clean explanation with good audio, very usufull motion design to illustrate you words!!! Can't wait to see the two next modules!
@DanielElliott3d5 жыл бұрын
Thanks for pointing that out, I completely overlooked that!
@lioliolioliov92825 жыл бұрын
This channel will become huge. It is just a matter of time.
@henkmassink67135 жыл бұрын
Superb serie, great learning
@DanielElliott3d5 жыл бұрын
Thanks I really appreciate you saying that.
@glenn36462 жыл бұрын
really cool
@sleepshoo74102 жыл бұрын
So so helpful! Thank you
@ing.victorsantillan29272 жыл бұрын
Impressive men. Thanks for share
@Rui-gamedev5 жыл бұрын
nice sound,nice video.
@OPirataVham5 жыл бұрын
Cool work
@sopranottt5 жыл бұрын
Instantly subbed. Well done
@roadtoenviromentartist2 жыл бұрын
in 7.36 you can move the light in the shader viewer. How have do you it?
@Ali-xu9ei2 жыл бұрын
How did you bring up the number 4 with out searching for it?
@AlexandrosDemetriades675 жыл бұрын
Excellent module - glad I found you! . How can we blur the edges of the grid pattern created...in some textures the multiplied texture doesn't align perfectly because they are not perfect squares and the seams of the overlay effect are visible on close up...tried but didnt come up with anything...also is it possible for you to show how to rotate parts of the tiles as your puddle example but with a tiling texture that would be super useful!
@ambientlight41953 жыл бұрын
What about performance using this approach? Would using this approach on a relatively big map cost a lot compared to just using a tiled texture without any additional operations?
@torgath50883 жыл бұрын
What about performance? Will it suitable for open world?
@BadMouseRM5 жыл бұрын
Great tutorial! About the material, the top/right is always on black right ? at less you apply a Clamp between 0.1 to 1 ?
@Ryan15T4 жыл бұрын
I see you had an extra map intended for a tile variation, how would you use that instead?
@hectorarenas59354 жыл бұрын
Is there a way to make the noise values 1 or 0 only? thanks
@DanielElliott3d4 жыл бұрын
Yep just feed the noise into a round node. Values below 0.5 will become 0 and values above 0.5 will become 1 :)
@leobyrne46715 жыл бұрын
Superb channel and teaching my friend. Can you tell me how you learned?
@akmashrafulhaque93553 жыл бұрын
How to change the grey tiles to yellow and black ones to brown I am very bad at materials so please help
@DanielElliott3d3 жыл бұрын
What you would do is have two constant colour nodes for yellow and brown, then they would go into the a & b inputs of a lerp node. The third input of the lerp is a 0-1 input which controls blends between yellow and brown which is where you would plug in the random tiles pattern. Then you take the output of the lerp and either multiply it against the diffuse colour or lookup some way of tinting it. If you didnt want it to be a blend between blue and yellow, then you would want to add a step node before the control input to the lerp to make is a binary choice between the two colors. Or a contrast would close the gap with a smaller blend so that most are either 100% brown or 100% yellow with a but of overlap in the middle where tiles are around 0.5 from the random. Hope that helps. Feel free to ask more if it's not clear.
@MechaNobi1495 жыл бұрын
Was following along nicely till he pulled out MF_Random2 from out of no where:( Its not in the starter content.
@DanielElliott3d5 жыл бұрын
It was created in the previous video :) kzbin.info/www/bejne/oKWkc6WLh9V4mZo
@MechaNobi1495 жыл бұрын
@@DanielElliott3d Oh thanks for the response, yeah I got it! You can see the use in the game I am building. onepixelbeyond.com
@DanielElliott3d5 жыл бұрын
That's so cool to see :) well done it looks cool. Glad this technique is getting some use.