The way to great result is resolution of textures (4k)
@williamcousert2 жыл бұрын
Do you have any updated tutorials for using your materials in Unreal Engine 5, including displacement maps?
@hansdampf56792 жыл бұрын
What if I have a color map like on the sinus chair which has metal/Chrome in it and these Parts are black? In UE my Chrome will always be black too and the only workaround is with an alpha map.
@jaimelopezjamar174 жыл бұрын
Awesome video! You also talk so clear. But I just have one question: I used a simple roughness map and I put it in the Roughness normal channel but the reflection is so much for a normal wood, is like a glass. How can I change it to a normal wood reflection like in the example of the video? Thanks!!
@pawelbhandari16214 жыл бұрын
do add one scalar parameter and multiply roughness and scalar parameter....and make scalar parameter value 1 or higher which ultimately controls your reflection...
@iheb404-notfound35 жыл бұрын
you are a legend
@NiteshKumar-cs4wo5 жыл бұрын
there is not plugin for it. I mean polligon to unreal engine as in cinema 4d, max and maya?
@poliigondocumentation35845 жыл бұрын
A UE4 addon is actually in the works right now. So keep an eye out of it.