Using Poliigon textures in Unreal Engine 4

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Poliigon Documentation

Poliigon Documentation

Күн бұрын

Пікірлер: 11
@ZorgyTV
@ZorgyTV 4 жыл бұрын
The way to great result is resolution of textures (4k)
@williamcousert
@williamcousert 2 жыл бұрын
Do you have any updated tutorials for using your materials in Unreal Engine 5, including displacement maps?
@hansdampf5679
@hansdampf5679 2 жыл бұрын
What if I have a color map like on the sinus chair which has metal/Chrome in it and these Parts are black? In UE my Chrome will always be black too and the only workaround is with an alpha map.
@jaimelopezjamar17
@jaimelopezjamar17 4 жыл бұрын
Awesome video! You also talk so clear. But I just have one question: I used a simple roughness map and I put it in the Roughness normal channel but the reflection is so much for a normal wood, is like a glass. How can I change it to a normal wood reflection like in the example of the video? Thanks!!
@pawelbhandari1621
@pawelbhandari1621 4 жыл бұрын
do add one scalar parameter and multiply roughness and scalar parameter....and make scalar parameter value 1 or higher which ultimately controls your reflection...
@iheb404-notfound3
@iheb404-notfound3 5 жыл бұрын
you are a legend
@NiteshKumar-cs4wo
@NiteshKumar-cs4wo 5 жыл бұрын
there is not plugin for it. I mean polligon to unreal engine as in cinema 4d, max and maya?
@poliigondocumentation3584
@poliigondocumentation3584 5 жыл бұрын
A UE4 addon is actually in the works right now. So keep an eye out of it.
@anuragthakur4341
@anuragthakur4341 6 жыл бұрын
Could you do this for gamemaker studio 3d?
@jaydenstorace3218
@jaydenstorace3218 4 жыл бұрын
So uhhhh, how do you rotate?
@chukirango6013
@chukirango6013 5 жыл бұрын
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