Idea: Maybe for each creature you cure there is an extremely rare chance of you finding a special variant (think shineys from Pokémon) and discovering these creatures gives you cool rewards or something
@DevDuck3 жыл бұрын
Love this idea! I definitely want there to be a feeling of excitement when stumbling across either a rare organism or item.
@thatsouper3 жыл бұрын
@@DevDuck it should totally be an albino version of the species! It’s very rare in real life as well, I think it would be a super cool way of making rare animals! Although I’m not sure all animals can be albino, but I think it’s a good place to start.
@pe_games3 жыл бұрын
WOW cool idea
@globaloccultcoalition32123 жыл бұрын
You mean sub species right
@JessiTheBestiGaming3 жыл бұрын
Cool idea!!
@huskitroop7483 жыл бұрын
Idea: make it so that in the organism research log, the more bars completed make the frame of the organism background like bronze, silver and gold, so you can tell if you have 100% an organism by just looking
@RandomProduct3 жыл бұрын
5:00 "TODO: Clean this up" is a very relatable code comment
@gooey-u1x3 жыл бұрын
Playing Stardew as a solo dev always leaves me dumbfounded at how one person made all that!
@thomaselliott57043 жыл бұрын
Idea: The more of a creature species you collect the more information you unlock or comes available to you about that species
@henryfriendlich80413 жыл бұрын
I agree with this
@FMontanari7093 жыл бұрын
That's exactly what he's already planning to do
@aredjay43423 жыл бұрын
You have no idea how much we appreciate the change in background music, it sounds great and really makes the devlogs more engaging! Keep up the good work and I can't wait to play this game!
@RealTLEHD3 жыл бұрын
This looks very cool to dive into! I would like to ask you a few questions on what you use: - do you use Git/GitHub as your version control system? - What programming languages do you use? (Including frameworks libraries etc..) - what do you use to create graphics? - do you have a degree in computer science? Thanks
@DevDuck3 жыл бұрын
1. I do use git for all of my projects! 2. I just use GDScript for this project. 3. I create pixel art with Aseprite 4. I do!
@RealTLEHD3 жыл бұрын
@@DevDuck thanks for the reply! Very much appreciated. Do you have a timeframe for the games completion?
@averybrown8083 жыл бұрын
These videos always make my day very chill and happy! Thanks devduck
@DevDuck3 жыл бұрын
Thanks for watching!
@sharksuperiority97363 жыл бұрын
It’d be cool if the entries had the actual scientific names and information of the animal. Kinda like the Endless Ocean games
@ailingstar88563 жыл бұрын
Yes, I was thinking the same thing! It's a great way to organically teach players things about the real world.
@sharksuperiority97363 жыл бұрын
@@ailingstar8856 Exactly
@SuboptimalEng3 жыл бұрын
Serenity 🍃: The feeling you get when you watch DevDuck's devlogs
@N1rv4shTyp3Z3r03 жыл бұрын
Idea: whenever you finish a segment of a research bar, display a notification (like for items the player picked up)
@clonkyskeleton45383 жыл бұрын
You could add some sought of event when sailing like maybe when you are in the ocean for a period of time you have to fix a crack in ship so you could add a mini game or something to keep it exciting.
@caleba.robinson84513 жыл бұрын
This is one of like 2 channels I actually watch every single video from. Thanks for awesome and inspiring content!
@FMontanari7093 жыл бұрын
A little UI (suggestion? Idea?): Instead of keeping segments of your progress bar fixed size, keep your progress bar fixed size and stretch your segments, that way you get some consistency and signal that some tasks require more effort than others
@kingdemolition66813 жыл бұрын
Thanks for uploading another devlog of Dauphin keep it up it is getting even better every episode!
@TYNEPUNK3 жыл бұрын
I love how you can actually set sail now and find a new island, almost a metaphore for the difficulty of making this thing in the first place. I would like to see a zoom which takes you from the boat view to the guy leaving the ship, rather than a cut, it would seem very seamless and awesome.
@therealslimbrady40573 жыл бұрын
One small thought: It feels a bit odd that crabs are dropping their shells and claws when the point of the corruption system is that you don't kill them. Maybe go for some more natural resources like sand/rock/seashells that you wouldn't necessarily get from animals, but I think that would follow the whole pacifist style more nicely.
@tomcheairs31313 жыл бұрын
For the Crabs I can see their shells being dropped because some crabs molt. So you can say by removing the corruption it molted that shell off. But with the claws I do agree it is kinda against the spirit of the game.
@DylanMatthewTurner3 жыл бұрын
@@tomcheairs3131 Decapods regrow their limbs. They lose them in the wild all the time
@tomcheairs31313 жыл бұрын
@@DylanMatthewTurner Fair enough. That one i did not know.
@timothymclean3 жыл бұрын
That, or supernatural corruption-y stuff, like corruption gunk or a cursed rock that corrupted the crab or something.
@therealslimbrady40573 жыл бұрын
@@DylanMatthewTurner That was really just an example. There are plenty of other animals in the game which would have the same issues with dropping part of their bodies.
@treasurehunters63933 жыл бұрын
Really love the UI, and the idea of the progress bar is amazing. Always love filling out those progress bars.
@tctt185_dg3 жыл бұрын
I like watching devlogs, even though it is after 1am in Australia. I love how the progress is going with Dauphin. Excited to see what you'll do next.
@Ethanol33103 жыл бұрын
Always love a devduck vid at 1am. Gives me an excuse not to sleep
@bluepixelbird18983 жыл бұрын
I love your UI, its just so slick, really keep up the good work, i look forward to seeing your progress!
@sdtok5273 жыл бұрын
For the docked boat (8:31) you could angle the boom of the boat slightly upward to allow the player to be seen. For most sailboats its normal to raise your boom when docked to allow for more headspace.
@nagalakshmi59033 жыл бұрын
Since the character is a biologist he can do a research on the various specimens to find an antidote for the corruption. To see what is causing the corruption. Anyway amazing job with game.
@agroxk3 жыл бұрын
I'm always excited to watch your videos, they are amazing! Thanks :)
@lionmozo42063 жыл бұрын
I purely love this project! You motivate me to sit down and think about my game development dream too, so here‘s a quick thank you! 😊
@JakeDevYT3 жыл бұрын
Always happy to see the subie in the garage :)
@venizz51123 жыл бұрын
I love seeing your progress and your videos! Great stuff!
@Dartify3 жыл бұрын
Love the content my guy keep it up
@BlacKHellCaT783 жыл бұрын
great devlog as always! was wondering, could you share what your wallpaper is at 1:12 ? it looks amazing!
@bhavanibhamidipaty58513 жыл бұрын
This looks amazing. A UI suggestion from a n00b: This probably has been suggested below but how about instead of the segments being a fixed fraction of 100%, they change based on the goal for that creature. so for the crab the 4 milestones are 1, 5, 10 and 50 % of the bar. Or Just show the next milestone and change the creature icon color from nothing to bronze to silver to gold so that players feel motivated to hit that milestone?
@truetoytos3 жыл бұрын
Game looking better every dev log
@sidame64903 жыл бұрын
IDEA-You can design more creatures and when the player find those specific special creatures make a notification of achivement unlocked.You can also make mini games with creatures so when the player cant complete a level he/she will not be bored by mini games Hope u like it
@yohannestz98933 жыл бұрын
this is all i want! doing something that i love always... every day... you are lucky man!!
@TheInsaneFear3 жыл бұрын
It would be very nice to see the creatures reproducing and developing themselves in the environment, this would bring an immersion and i think it will be a cool adition to build an ecosystem. You could also add mutations and other types/colors for each species
@globaloccultcoalition32123 жыл бұрын
And add rare sub species
@mmaaauuuuiiiii3 жыл бұрын
I love the idea of unlocking perks based on how many organisms you save, but I think it would be better if you didn't see the organisms in your research log until you find your first one. That way there's a mystery to the organisms that can be found. Also just a thought before your game get's too much text in it, I would recommend having a text or json file that contains all of your game's text that your game reads from. That way when it comes to translating your game into other languages it's as simple as changing the file you read from.
@JessiTheBestiGaming3 жыл бұрын
Agree
@Skeffles3 жыл бұрын
I really like the progress bar in the research log!
@mrcamelcase7493 жыл бұрын
Oh wow, I'm early. Awesome devlog!
@Diller253 жыл бұрын
Absolutely amazing as always
@C64FX3 жыл бұрын
That looks great, man! You've always been a big inspiration for me, and this has just given me some ideas for my current project!
@zacharysammut19573 жыл бұрын
DevDuck Upload? Today will be a good day
@michaellese36043 жыл бұрын
I always get so excited whenever you post a video! I was wondering if you have been thinking about an estimated release date? Keep up the amazing work!!!!!
@amiralihosseinzadeh73363 жыл бұрын
also petition for devduck to join a game jam and make a devlog on it or host a game jam himself
@potatoneto2043 жыл бұрын
Loved the video! I've been following you for a while and I don't think I've ever left a comment, so here it is! firs time xD I got 2 question for your game! 1. How close do you think you are to finish the game? like, in percentage. 2. will the game be open source? for example if I finished the game a few times (and I will xD don't worry) and I will want to create modifications for it, do you think that'll be possible? Love your videos! your pixel art talent is incredible and the game and animations are so smooth, this is amazing, can't wait to play the game.
@camsdonostudios76623 жыл бұрын
Really awesome progress
@xonocarrot55503 жыл бұрын
I can't wait for the release
@mikemiles193 жыл бұрын
It might be interesting to scale the creatures' parameters based on the progress. In a sort of choose-your-own-progression manner. E.g. as you heal more crabs, they get faster and cause more damage.
@legitbox3 жыл бұрын
Yeaaaahhh boiiii, another devlog
@notbobbobby3 жыл бұрын
IMO the progress bar completion bar might look best if it retains its full "4-section" width irregardless of how many sections it has. I.e. a 2-section progress bar would be stretched to fit the full width. Looking great though!
@brandonjacksoon3 жыл бұрын
Liked and subscribed! Interesting project ;)
@slBrelaz3 жыл бұрын
What desktop wallpaper are you using? It looks pretty cool!
@xindie60003 жыл бұрын
Yaaay a new video from the Duck man
@peculiarPaladin3 жыл бұрын
Suggestion: Hide tier information unless the user unlocks the previous tier. This would make me more curious about what's coming next.
@djlclopez1283 жыл бұрын
Have you done a video on how you got into game dev? How you started learning and why? Also, wonderful video!
@timothymclean3 жыл бұрын
Are you planning to replace the generic made-up scientific names with the names of actual organisms, or ones plausibly close to them (e.g. _Hemigrapsus sandyneus,_ sister taxon to _Hemigrapsus sanguineus)?_
@_stephenhubbard3 жыл бұрын
Do you think you'll ever update the main character's sprite? I feel like you've gotten better at pixel art since you started and was wondering if you had any plans to do so.
@henryfriendlich80413 жыл бұрын
Is there going to be some diving areas because that would be interesting.
@Mobilnator3 жыл бұрын
Just commenting to help with the KZbin algorithm
@drysty7923 жыл бұрын
I have that desktop background too! :)
@TheBugB3 жыл бұрын
Shrimp tank video coming?
@mikewajda99123 жыл бұрын
Your desktop backgrounds are always so awesome. Where do you find them??
@jamierenwick33323 жыл бұрын
+1
@fpixel71902 жыл бұрын
Hey yo, am I the only one that seen a funny face instead of the crab when looking at this video preview? 🤣
@GamesBySaul3 жыл бұрын
Great video as always! Great progress with the research log and the saving system, saving is something that scares me but I need to play around with. Also teaser video...are you using that book to summon something :O
@UNKNWN963 жыл бұрын
As always another great devlog! Question, do you log the hours that you work on this? If so, how much time do you spend roughly a week on this and when are you estimating that you would be finished with development?
@amiralihosseinzadeh73363 жыл бұрын
my favorite part of the weak
@avivlazar93733 жыл бұрын
Idea: Maybe you have a camara and you only can see the discription of an animal ones you take a picture of it
@hihowyoudoin3 жыл бұрын
Will you be adding the deep sea?
@DevDuck3 жыл бұрын
Yes!
@codybeaver40763 жыл бұрын
Idea: you should show to the player why the corruption exists (world building)
@JavaJack593 жыл бұрын
What sorts of Godot nodes did you piece together to make the mouseover tooltips? My current project will rely heavily on this sort of tooltip.
@بلالمصطفىحبش3 жыл бұрын
So i know that the caves spawn proceduraly so this might cause performence issues on old \weak PCs so if there are perforemence issues then try rewriting the code in C# or if it's not static yet try to make it static (with return types 'n stuff Is there a demo or not ?
@embersworkshop3 жыл бұрын
How long do you work without taking breaks? I'm recovering from some wrist strain, taking it seriously, and catering things to my needs, but I wonder how other people handle it and balance their work sessions.
@dugtrioramen3 жыл бұрын
Saving is complicated. I haven't properly set one up in my own games yet, but I'm thinking of using resources instead of json. Then you wouldn't have to serialize and deserialize, and you can just directly grab the data. Anyone know if this is feasible or even better at all?
@aryaveertewari14843 жыл бұрын
Hi all!! I have a question regarding the godot engine, is it possible for any one to tell me how can i code a system where if I interact with an object another object switches off it functionality, for example if I have two lights in game then is it possible that if I interact with one light source the other one switches off. Thank you. p.s - great video by the way
@ItsGeppy3 жыл бұрын
I'm curious.. Why are the labels so blurry in the editor?
@DevDuck3 жыл бұрын
I'm not sure about that myself...
@andrewwinkler38253 жыл бұрын
The bat reminds me of the terraira cave bat soo much
@Shady3 жыл бұрын
awesome!
@dankel3173 жыл бұрын
looking good! :)
@gubbin_malarkies24553 жыл бұрын
It would be awesome if the preview of the creatures was a little animated like Pokémon sprites
@Brend169183 жыл бұрын
Love it
@kingjawdev81023 жыл бұрын
New Pokédex is looking epic
@eboatwright_3 жыл бұрын
Really cool! :D
@tovatic68443 жыл бұрын
What keyboard is he using?
@dylanious3 жыл бұрын
i have an idea: instead of using a progress bar, maybe make a checklist so i feels more like a notebook
@spunglebop13483 жыл бұрын
yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@JessiTheBestiGaming3 жыл бұрын
A french press guy!! 😍
@tisthallium3 жыл бұрын
Would you be interested in making a tutorial on how to create a time system in godot? I have always wondered how games like stardew create time systems :)
@ixnoah3 жыл бұрын
game is so cool!
@tntsuperslayer_10ttv3 жыл бұрын
did you get any inspiration from stardew Valley?
@generrosity3 жыл бұрын
Mmm! Inspirational!
@TheGalacticGamers13 жыл бұрын
One suggestion I would make is to not have mixels in the research book.
@emmar13273 жыл бұрын
love it
@leoeeo64483 жыл бұрын
next game you could make: a shrimp farming game in a tank??????
@XenithKain3 жыл бұрын
What platform is Dauphin gonna be on? My girlfriend started watching and shes a big animal lover, she really wants to play!
@KotCR3 жыл бұрын
This may sound a bit nitpickey, and maybe you've already addressed it because this devlog is several months old now, but considering the nature of the game, I feel it's important. You probably need to more clearly define "saved" for your bestiary tracker. The reason I say this, is because currently it seems you basically have it set-up like a 'kill count' from what I can tell. Every time you cleanse the corruption from a certain creature type, you get 1 extra added to your score for the amount of that creature you have 'saved'. The issue here is, that because creatures can be re-corrupted, if you've cleansed a creature of corruption once, but then it get's corrupted again, your 'saved' count would reflect you as having saved 1 creature, but in reality, you haven't actually saved any, because that one creature just got corrupted again, if that makes sense. It's not reflective of the actual progress the players made in their mission and for the game. Technically, the log could state you've 'saved' 500 of a certain creature, but in reality you've actually saved not one from the evil forces at work because they all just became corrupted again. I see two solutions to this. Either simply rephrase the term from 'saved' to 'defeated'. Even if the same Crab gets defeated twice and you cleanse it twice, and it gets corrupted again, you've still 'defeated' a crab twice, even if you've not saved it, so the log entry is still accurate. Or the alternative solution, which yes, sadly would be alot of work and maybe not even worth the memory requirement - though I feel it would fulfill the games narrative better - would be to create a system that individually tracks the current state of any creatures you've encountered on an unique level, and the 'creatures' saved progress bar in the logbook fluctuates depending on the current amount of creatures that you've defeated that have remained uncorrupted - so one moment it might read 500 creatures saved, the next moment it only reads 499 - then you'd know you must have missed a source of corruption and will have to go back to ensure you are more thorough next time. As fitting and cool as such a system would be, you'd also need to carefully plan, design and balance it it to ensure that it didn't force the player into a kind of "whack-a-mole" type of gameplay - and you'd also need to have a narrower focus on the types of rewards offered for saving a certain amount of a creature; Though the "improved drops" thing, or anything else passive, would probably still work fine; It'd be poor form to have physical items or spells suddenly disappear from the player's inventory with no obvious explanation. Just something to think about.
@natefoldan3 жыл бұрын
I always see that tiny keyboard in these videos and I've been trying to fathom what the point of it is. Wouldn't that just make things more of a hassle to do? Definitely not lacking the desk space so it's like hmm
@Big_Con3 жыл бұрын
So you’re a morning person
@Akkaren793 жыл бұрын
Maybe instead of showing the placeholder card, make it so that there is always one selected. Also, any progressbar after the first one not counting in the previous progress, I would feel cheated.
@Atlas_of_the_universe3 жыл бұрын
Crab Rave
@ruanmontelo3 жыл бұрын
Why isn't "Flappo Doggo" the real scientific name for bat??
@curtispreston44003 жыл бұрын
this game is starting to give me zoology x pokemon game
@MiloTheDuck-s7j3 жыл бұрын
The only thing I don't like about your game is that the UI parts are not the same pixel size. But apart from that your game is great!