One of the rarest moment when the dev talk is straight to point showing steps how things are done, I hope all epic dev talks are like this
@alexesipenko34133 ай бұрын
For years I've been collecting this information all over the internet. Now it's all in one video. Thank you for your hard work!
@speedwaylabsdev2 ай бұрын
lol, i can't tell you how many of these little things i spent HOURS trying to figure out, THANK YOU ARVIND!
@hariom404-u6c3 ай бұрын
Finally a Good instructor for Mobile 👍
@WavemStudios3 ай бұрын
Thanks Arvind this is the best explanation on mobile development optimisation I have ever seen for UE5.
@vamsimohan23243 ай бұрын
Is it me or many things he did seem like they should have been either done already by the engine or could have some automated scripts provided by the engine with some gui options to do what he is doing. That would seem more user friendly than going through these steps on every project every time you are making builds.
@glauconariston96063 ай бұрын
Thank you for mobile game content! It's hard to find trustworthy knowledge on this topic. Can't get better than straight from Epic.
@activemotionpictures3 ай бұрын
Thank you for creating such dedicated tech talk about Android optimization. I recently switched to U5.4, haven't looked back.
@rubenjorge13Ай бұрын
I'm desperate to see Lumen and Nanite running on an actual game on mobile, that will be amazing
@jordanhwang2 ай бұрын
this was a fantastic talk! Learned so much!
@DevLancelot3 ай бұрын
Would be nice to see unreal engine improve mobile ads as currently you pretty much need a paid plugin as the built-in ad system doesn't work... Also, it's not just that, mobile development in general often feels like an afterthought by Epic. I'm hoping this changes when they release their own mobile app store.
@TheDudesRug3 ай бұрын
would appreciate a video/talk on Android profiling
@B3b3L183 ай бұрын
GJ!
@meloin5223 ай бұрын
I laughed out loud when he said, 'The mobile platform is very important for Unreal Engine.' Unfortunately, the current practice is that the mobile platform is often out of scope, and bugs and issues have remained unfixed for years.
@swrcPATCH3 ай бұрын
I mean, yeah but then their biggest and only game runs on mobile no? D:
@mrtegs3 ай бұрын
@swrcPATCH which makes it all the more confusing why unreal engine mobile support is so lacking
@erendemirtas39063 ай бұрын
If you are going to make a mobile game with unreal engine, start by knowing that it only supports a maximum of 7 thousand android devices but with unity it supports 21 thousand devices. Epic game never mentions these. And the fact that it works on 7 thousand devices is just technical. What I mean is that most of them get hot and cannot handle it. And at least 10 other hard problems like this are waiting for you on the unreal engine side. Of course, mobile games can be made with unreal engine, but the facts are not mentioned. As a result or if you are a small team, definitely do not choose unreal engine. I hope unreal engine will come to a good place in the future.
@lifeartstudios62073 ай бұрын
Most making an unreal engine game for mobile are targeting high-end mobile or standalone VR
@DYLOGaming3 ай бұрын
Sounds like a developer issue rather than engine issue
@lifeartstudios62073 ай бұрын
@@DYLOGaming would love to hear you expand on that
@nosaokhuelegbe3 ай бұрын
So Fortnite only works on 7k devices? Honestly curious
@lifeartstudios62073 ай бұрын
@@nosaokhuelegbe 7K kinds of phones. Basically anything that supports Vulkan While Unreal does support OpenGL, it's very limited so you tend not to use it to make games. Also pretty sure it doesn't support devices under Android 12 or something like that
@OriginRow3 ай бұрын
Most of features are already worked on my own. Except that AGDK. Now I got cleared how to dive in AGDE. Thanks as always
@EFX6123 ай бұрын
awesome talk thank you!
@keygamedev2 ай бұрын
Looking forward to iOS next time
@Khalid_Looby3 ай бұрын
FINALLLLLLLLLLLLY WE HAVE OXYGEN GUYS! they finally write and work on mobile. PLEASEEEE DO MORE MOBILE STUFF
@sumitsingh-CANDY2 ай бұрын
yes bro i can feel u
@vrai_3 ай бұрын
Please explain more about runtime PSO caching
@leandrogamedev3 ай бұрын
Great !! thanks!
@VanFS3K3 ай бұрын
I remember visual studio
@arielgimenez_953 ай бұрын
The only thing we need with Unreal Android is to reduce the compilation size. I hope that in the future this procedure will be more automatic. Very good, thanks.
@lifeartstudios62073 ай бұрын
need to get rid of mobile HDR flag and move more stuff into datadrivenplatforminfo file or something. lots of features do not work on mobile LDR that really just should.
@voxyloids87233 ай бұрын
Please help with iOS shaders ! Does iOS support Substrate? Can I use Mac SH5/6 to preview iOS materials in scene? When I choose iOS + Substrate UE5.4 crash
@Khalid_Looby3 ай бұрын
what is odo? u say odo turned on
@gongcrazy44513 ай бұрын
The virtual keyboard does not work in Unreal 5.4 version. Please fix it
@begolu99073 ай бұрын
Full tutorial pls... Thank you
@DangerousNileBeats3 ай бұрын
Thanks bro
@irtezamasud10793 ай бұрын
Why don’t a advanced engine like unreal doesn’t has any auto strip option. If my maps doesn’t uses that plugin unreal shouldn’t have include that in build. I hate unity for many reason but o man, unity does this so well.
@imrabbit99503 ай бұрын
Malayaliiii❤❤❤❤❤
@snikergames3 ай бұрын
W
@juaecheverria03 ай бұрын
I just hate how none of these mobile games have super good controller support like zenless zone zero. Genshin impact sold out to apple but a most games on mobile don't have that.
@leonardotrindademiranda63443 ай бұрын
nanomesh from tencent will be add in unreal ?
@arocomisgamusclademork16033 ай бұрын
can't follow Toruf Jernstorn
@shakilanowersamrat3 ай бұрын
its too hard to build game in android with unreal engine