I Wish I Learned This Sooner! | Unreal Fest 2024

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 86
@angrycola
@angrycola 2 ай бұрын
00:04:25 Disabling C++ & Plugins to load a project as a blueprint only project 00:06:28 Open Unreal in an empty map to reduce editor startup times 00:07:37 Triggering a Prepare for all shaders 00:08:57 Performance optimizations for UnrealEditor 00:09:21 Scalability Settings 00:10:16 Various Editor View Modes 00:10:54 Show Framerate and Memory 00:12:01 Capping framerate 00:13:03 Disabling Realtime Rendering 00:14:47 Reducing Cook Size 00:16:03 Bulk Editing with Property Matrix 00:18:21 Fix Pivot Point in Editor 00:19:38 Fixing bad UV's in Editor 00:20:42 Don't edit Unreal by Accident 00:22:42 Tape Measure Tool 00:23:27 Perspective view Drag Select 00:24:00 Adding Game Modes 00:27:38 Variant Manager Plugin 00:31:01 Pixel Streaming 00:37:12 Virtual Camera 00:40:39 Control it all Remotely 00:44:48 Create Components 00:45:23 Collab Viewer Template 00:45:44 Breakpoints, Print Strings, Instance Debugging 00:46:29 Sound FX 00:46:59 Soft References 00:47:29 Event Dispatchers 00:48:09 Interfaces 00:48:35 Deep Search 00:48:53 MultiGate 00:49:11 Switch 00:49:29 CE cvar 00:50:26 Blueprint Function Library 00:50:46 Blueprint Macros 00:51:21 InterpTo 00:52:07 Simplify Materials 00:52:49 Getting ahead of Performance 00:52:52 Finding Bottlenecks 00:52:59 You've found your Bottleneck (GPU) 00:53:36 Material parameter Collections 00:53:37 Event Tracks 00:54:11 Keep State 00:54:21 Incompatible Skeletons 00:54:47 Collab Viewer Template 00:55:13 Emulate Stereo for VR 00:55:47 XR Scribe 00:57:38 OpenXR 00:58:24 Alt + Esc
@ibrews
@ibrews 2 ай бұрын
Hero !
@OpinionatedHuman
@OpinionatedHuman 3 ай бұрын
FYI Unreal, give this guy more time. I would watch him for the 3 hours he needed! 😉
@coffeediction
@coffeediction 3 ай бұрын
yeah I had a feeling he had to rush and wasnt even able to get some breath between sentences, visibly rushing due to time constraints, and its harder to listen too, so yes Epic, give the guy more time. And a raise please :D
@hwkeyser
@hwkeyser 2 ай бұрын
I've known Alex for 7 years; this is who he is in everyday life too: happy to share a lot but also has a lot to do so let's share as much as possible as quick as possible.
@NoizeIndexMusic
@NoizeIndexMusic Ай бұрын
I would watch 10 hours of this honestly
@ibrews
@ibrews 3 ай бұрын
Thank you everyone for stopping by! This was a fun (and harrowing) talk to put together. Very grateful to the Agile Lens team and everyone who contributed their own things they wish they learned sooner. The QR code still works for the presentation materials (can't post the link here or the comment will get flagged)-- be sure to head over to my training center website if you'd like to see the Part 2 of this talk. Lastly, what are other things you wish YOU learned sooner?? Cheers :) -Alex
@GoatOfTheWoods
@GoatOfTheWoods 3 ай бұрын
Excellent talk! Thanks for the crucial tips and tricks!
@ibrews
@ibrews 3 ай бұрын
@@GoatOfTheWoods always happy to help !!
@comguaf8093
@comguaf8093 3 ай бұрын
Thank you Alex :3, one thing I wish I learn before is tips of optimiza my game, pixels I use, poligons by screen, nanite, enable and disable little things to improve my performance,combine techniques (I combine the use of lods, nanite, impostors and layer levels with hit boxes to increase the performance of my game in gigantic ways but it takes me a lot of time and dedication) I wish I know if there is an easy way to do this, Im native spanish srry if my english is not the best
@kthxbye1132
@kthxbye1132 3 ай бұрын
Thanks so much for sharing the talk! Any chance you could share the MetaHuman Optimization?
@ibrews
@ibrews 3 ай бұрын
@@kthxbye1132 hopefully that talk is posted soon!
@LiamProud
@LiamProud 19 күн бұрын
This guy is brilliant
@Cloroqx
@Cloroqx 3 ай бұрын
Yay, more Unreal Fest videos! Give us everything you've got, please!
@btwosoft
@btwosoft 3 ай бұрын
Yes..drip-feeding 2 videos per day is sad :(
@pawechlebowski3410
@pawechlebowski3410 3 ай бұрын
that would be great. I've been there this year and it's simply impossible to attend everything. There's like 7-8 lectures happening at the same time and in most cases i really wanted to be on at least 2 or 3 of them. Still great experience and a lot of fun.
@btwosoft
@btwosoft 3 ай бұрын
@@pawechlebowski3410waiting for Unfeatured Features and PCG talks by Murphy and Langmead 😊
@RedBeardedJoe
@RedBeardedJoe 3 ай бұрын
@@btwosoft See the thing is though not everyone wants all of the Videos all at once but some do
@LumberingTroll
@LumberingTroll 2 ай бұрын
Very helpful, please do a full series!
@Unknowable_Void
@Unknowable_Void Ай бұрын
Great talk! A lot of the merge and split options for meshes in Modelling tools have been a lifesaver on top of the UV options
@Alexotronic
@Alexotronic 3 ай бұрын
Having my full name (Alex Moro) said aloud on the Unreal Engine channel feels like some sort of Achievement. :-D (I think the closest I've come before was being acknowledged as the person responsible for the Robo-Recall poster in the background of a 'Inside Unreal' host's apartment)
@ibrews
@ibrews 3 ай бұрын
THANK YOU ALEX MORO :D
@Dante1243
@Dante1243 3 ай бұрын
Wish they would release the unreal fest gold coast sessions they were so good!
@guillermo3dcode
@guillermo3dcode 2 ай бұрын
awesome as always Alex!!! Thankyou for the Fest!
@ibrews
@ibrews 2 ай бұрын
you're welcome !
@SomunImmersive
@SomunImmersive 3 ай бұрын
Superb, concise and geeky in the best way!
@Native_Creation
@Native_Creation Ай бұрын
This is awesome, I just learned a few of these recently, great to see them all mentioned here.
@dara1d3r
@dara1d3r 3 ай бұрын
Alex is Amazing! Talk is super useful. Do more stuff like this!
@LEOvsMAO
@LEOvsMAO 3 ай бұрын
One of the best talks that I saw! If he was in my University I would never miss a lesson :) Then only moment, showing talker is understandable but when there is so much information and camera jumping from slides to person - it's hard to follow sometimes. Thank you!
@ibrews
@ibrews 2 ай бұрын
this is such a kind comment, thank you !!
@MayorAwesome
@MayorAwesome 3 ай бұрын
Excellent presentation Alex! I'm sharing it w/ my community. :)
@philbax
@philbax 2 ай бұрын
Just a note on blueprint breakpoints: the blueprint debugger includes a callstack! Incredibly useful!
@ibrews
@ibrews 2 ай бұрын
YES! haha definitely meant to get to more of that, thanks , great tip.
@comguaf8093
@comguaf8093 3 ай бұрын
Thank you Alex that was awesome!!!
@hello_levesque
@hello_levesque 2 ай бұрын
I'm 13:42 seconds into this talk... and I just caught myself saying 'I wish I learnt that sooner!!!!' (+ if I had already learnt it, well... I wish I had remembered it🤣)🤘🎉
@ibrews
@ibrews 2 ай бұрын
haha amazing !!
@jfht318
@jfht318 3 ай бұрын
Unreal: Dont load into a large level you silly ! Also Unreal: Lets make everyone load into a large 8000 shader nothing burger of a map , on project creation.
@GameDeveloper313
@GameDeveloper313 3 ай бұрын
i hope they change it hahahaha
@mn04147
@mn04147 2 ай бұрын
20:43 you really have to careful when using moddeling mode if you want to use engine contents, it’s safe to copy assets you wat to edit to somewhere in contents folder and then edit that copied asset by the way engine contents and plugin content has some useful assets for quick prototyps like (Vive Controlers, Vive Trackers, VR headsets, some materials, logos and more)
@LeoTierney
@LeoTierney 3 ай бұрын
Very informative talk, thanks! For future presentations uploaded to KZbin could we have the multicam editing toned down? I found it very distracting and hard to focus, and I can't see any reason for it except to perhaps make the talk more exciting, cheers!😊
@Niall96
@Niall96 3 ай бұрын
Awesome work @ibrews
@ibrews
@ibrews 3 ай бұрын
Thank you 🎉
@JohnHowellg
@JohnHowellg 3 ай бұрын
Excellent
@robotomato13
@robotomato13 3 ай бұрын
this is s tier tips! thanks!
@dding_one1389
@dding_one1389 3 ай бұрын
Awesome tips! thank you!!
@JosephSeed
@JosephSeed 3 ай бұрын
Amazing guy! Thank you!
@deathtaek
@deathtaek 2 ай бұрын
Geeez I love this video so much, thaaaanks
@ibrews
@ibrews 2 ай бұрын
thank you!
@ohheyvoid
@ohheyvoid Ай бұрын
Awesome! Very helpful!!! :D
@osakanone
@osakanone 3 ай бұрын
Give this man an extended video.
@Misaplay
@Misaplay 3 ай бұрын
Very nice , thanks ,from brazil
@GameDeveloper313
@GameDeveloper313 3 ай бұрын
Thank you very much, this is very very helpful
@ibrews
@ibrews 3 ай бұрын
You’re most welcome !
@huzefamalik3182
@huzefamalik3182 3 ай бұрын
11:25 is what i was looking for
@Leomerya12
@Leomerya12 3 ай бұрын
Where's the CDPR lecture? That one I REEEAAAALLLYYY want to see.
@aliveintech
@aliveintech 3 ай бұрын
Nice talk thanks, can you link your marketplace asset you mentioned with the metahuman in it?
@ibrews
@ibrews 2 ай бұрын
Timecode? Maybe Body of Mine which is an app on the Meta Quest App Store ?
@kthxbye1132
@kthxbye1132 3 ай бұрын
it's you again!
@lucasouzah2a
@lucasouzah2a 3 ай бұрын
Thank You! This is a very important question for me! What is the difference in performance between a project that is being executed by the editor and a project "cooked" for distribution?
@Churcaps
@Churcaps 3 ай бұрын
It is possible to get the material for the MetaHuman Optimization ? I try to reproduce it but it's kinda hard
@cg-school
@cg-school 3 ай бұрын
cool tips. thanks, man
@vincgordo5861
@vincgordo5861 3 ай бұрын
GIVE HIM MORE TIME! only 60 minutes...
@alienrenders
@alienrenders 2 ай бұрын
The thing that annoys me the most is clicking on an actor in the view and it moves. Why? Why does it move just to select something? So I end up locking the position of the actors. But then you can't duplicate it with the ALT key. WHY??? Please fix this.
@Mart-E12
@Mart-E12 Ай бұрын
Unreal Tournament when
@Sedokun
@Sedokun 2 ай бұрын
15:28 The main question is. Why they are enabled in the first place? There is now way people will use multiple IDE integration plugins at the same time. Same goes for Version control. Using SVN, Git and P4 at the same time? Who made that decision? I want to hear a sensible explanation.
@ibrews
@ibrews 2 ай бұрын
apparently because they're the plugins "most people" need by default but tough to know how Epic decided what that was.
@andrewsneacker1256
@andrewsneacker1256 3 ай бұрын
Couple of cool things. But mostly very beginner stuff.
@EntityCS.X
@EntityCS.X 2 сағат бұрын
28:30 - I called the "variant" of this I put together for an old Unity game "RestorableStateSwappables" and then it turned into a "SimpleStateMachine". I was thinking I would need to do this for UE5 as well, and still might have to, for allowing game characters to change their own environment or build the game from inside of VR to make adjustments. I even have a VR handheld controller rig. But don't doxx me unless you've got some work for me. kzbin.info/www/bejne/ZqHZnoaOpJaYeMU Placing the red EditSphere over the other activates the equivalent of "AutoCapture", then I set up the "non-collider" collision triggers for enabling swiping back and forth between states. Not sure how to handle the part where the user wants to replace one state with another, without forcing them to disable "AutoCapture" and "Play" modes so that they can iterate through to the target state (variant's) index without saving or experiencing any of the states (sorry, variants) in between... Well, back to it. Just happened to have clicked a link for background noise and heard someone describing what I was building.
@not_amanullah
@not_amanullah 3 ай бұрын
🖤🖤
@wyattx008
@wyattx008 3 ай бұрын
Where do people go to join unreal instances?
@mgnishibuya1
@mgnishibuya1 2 ай бұрын
00:22:40 No alternative way to Verify for Linux users?
@Lamatetatonka
@Lamatetatonka Ай бұрын
FIX the godamm dnymic spltoghin shadwos for standlone VR its broken since ue5 is out!!!! (forward shadin genabled ofc and multview)
@chelo111
@chelo111 3 ай бұрын
listen up-busters 😬😬😅🤣
@emmanuel.tavares
@emmanuel.tavares 3 ай бұрын
How can I get access to the slide?
@ibrews
@ibrews 3 ай бұрын
see the QR code in the presentation (can't post links in comments)
@emmanuel.tavares
@emmanuel.tavares 3 ай бұрын
@@ibrews Thanks! QR Code is available in 3:40 for whose looking for!
@marceloyyh
@marceloyyh 3 ай бұрын
u from unreal engine should put a butto to do it automatic, like one button or option to LIGHT, MEDIUM OR MAX, something like this, u know the tips but WE need spend ur time to do this changes.
@sarahlynn7807
@sarahlynn7807 3 ай бұрын
Too bad this video is so heavy on the least interesting tips.
@not_amanullah
@not_amanullah 3 ай бұрын
How can I install on fedora Linux
@jfht318
@jfht318 3 ай бұрын
No point , unreal is built for creating game on windows, you would just get random issues and have trouble building for windows or other platforms.
@ibrews
@ibrews 3 ай бұрын
@@jfht318 I've actually seen docker container for linux handle Unreal Engine very well!
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