Alt Title: 10 Commandments of TCGs 1: The Rare Slot is Sacred
@coleossal62303 жыл бұрын
He literally said that in the video
@Cimoooooooo3 жыл бұрын
Ah yes, time for another episode of: “How Yu-Gi-Oh! is the Black Sheep of Card Games”
@jotacatalan3 жыл бұрын
at this point, he will need to make an exclusive 30+ min video explaining how even it still standing and being one of the most popular tcg
@EinDose3 жыл бұрын
@@jotacatalan I think that'd be worth it just to learn why the big ones ARE the big ones, beyond just name recognition and seniority. You don't do that well without doing SOMETHING right. I think Yu-Gi-Oh succeeds more than a lot of other card games at fulfilling what people imagine the game to be like. I play Final Fantasy XIV, and something they talk about with designing their player jobs is maintaining the 'class fantasy'; essentially, they want to make sure, at the end of the day, that if someone came in wanting to play a Black Mage, that Black Mage should feel as close to what they're picturing as possible. Yu-Gi-Oh excels at that. Not only in a general sense--if you play the game 'right', it does feel like the sort of stuff you see in the anime--but also more specifically, archetypes tend to feel like you hope they do when you see them, no matter how weirdly specific the concept is. A deck built around big, scary dragons, absolutely gonna have some big boss monsters. A deck like Ghostrick, that looks like a bunch of little gremlins, is mostly full of annoying tricks that mess with your opponent. Shaddoll is basically a Borg invasion, and it feels like it with a slow but sure control style.
@yurisei67323 жыл бұрын
@@EinDose There is certainly something to that, but I think there are more archetypes where their mechanics are basically completely unrelated to their themes than ones like Ghostricks or Dragonmaid where they work together. I think the much bigger selling point is simply archetypes themselves. The fact you can pick a theme and then build an entire deck to have that theme. Even other games with deck type restrictions, like colour, mostly lack meaningful aesthetic coherency between cards. You will inevitably end up with a bunch of cards that don't look visually related to each other, sometimes even going as far as to have completely different artstyles like in Pokemon. Yugioh is the only card game I know of where you can say "I have a Shaddoll deck" - in every other game it's "I have a blue-green midrange deck" or something, and no one falls in love with "blue-green midrange" like they do with "Shaddolls".
@Zanji12343 жыл бұрын
sorry to not agree to you but YGO DOES make some moves which would kill any other new TCG in an instant. YGO can just go on with this since they had a) the Anime to kick the hype of b) a quick increase in the player base c) survivied the 2 year curse and then the game kept expanding thanks to quickly building on the hype and d) make a very competitive scene with Shonen Jumps (and the Promos) and the Pharaoh-Tour (in the EU) which attracted even MORE players And having sets where most of the cards are utter trash and has only SOME playable cards (and of course all of them high rarity) i mean you even say this in your Progression Series. A Pauper Format in YGO wouldn't be that much possible in YGO. BUT it is SO BIG that it can sustain it since there are enough players so some smaller setbacks and sets that don't sell well (the constant set releases between regular sets, promo sets, side sets and stuff is another thing that similar tcgs couldn't afford to to) are not much of a problem Also the point with the box ratios is also a valid point. Buying 2 boxes is kinda "throw most of the cards away since you have them already in an overload" just to get the rare cards (for which you will have WAY to few). This is (as he said) good for casuals but for "box buyers" really not that great
@grantflippin78083 жыл бұрын
to be fair, common yugioh cards tend to be pretty *good. also, most players have a playset per deck.
@michaelkraemer58463 жыл бұрын
Oh you're totally gonna make a 10 Commandments of TCG Design series now, you put that energy out into the universe.
@Yakmage3 жыл бұрын
the lootboxes versus packs intro really made me stare at magic arena and its terrible economy
@Yous01473 жыл бұрын
You should check out how Runeterra does its economy. Despite it being a digital medium, it's the best and most fair TCG monetisation I have ever come across, much better than even its physical counterparts from other games. Essentially you can collect every card in the game for free, and it won't take you a lifetime to get or collect the cards the need, nor do you need to break the bank to get even highly priced and good value cards in terms of gameplay. It's just good all around.
@danielzakgaim27643 жыл бұрын
@@Yous0147 Ironic that the company that made Legue of Legends made one of the most fair online TCGs.
@Yous01473 жыл бұрын
@@danielzakgaim2764 That is ironic. In reality it's just good business sense though, these kinds of strategies are an investment into the future, and they pay in dividends if you manage to run with it. LoR was actually not as popular in the beginning because despite the LoL media backing it, coming from a moba into a card game is a much harder proposition than from a show or manga. So they had to find ways to have player retention and they decided that the best way to do that was with an open and fair card collecting model alongside frequent updates and fixes. Super cool, it should really be the standard for all other digital card games.
@SuseiNoGantia3 жыл бұрын
@@Yous0147 @Daniel Zakgaim Why ironic? league of legends is fair, no p2w no lootboxes, you can talk about buying champions but even that is really easy
@Yous01473 жыл бұрын
@@SuseiNoGantia Now league is like that yes, but I remember how it used to be over the years and it hasn't always been as open. Obtaining free currency for a champ (before blue shards was a thing) could easily take you a month of good playtime and unlocked characters were far less in number and rotated for less too. They've slowly opened things up over the years, even so much as making customizables and skins obtainable, and I'm very much certain that the success that brought them also partially carried over to the philosophy behind Runeterra. But even still LoL is less generous than Runeterra overall, which is understandable. But the background I come from with Lol is from a time when the game was still struggling to figure out what works and what doesn't
@drmud973 жыл бұрын
You know Kohdok, I think I just realized why I like your videos so much while watching this one. Yes your content is really good, but I really like your delivery. Your editing from shot to shot is really smooth. The actually visuals choices of showing off cards and the like really flow well. Also you don't overflow your videos with loud music, greenscreens, and stock images, making it feel like someone is talking to you rather than some power point presentation. Keep up the good work!
@Yous01473 жыл бұрын
Yeah, the into especially was top notch, really good humor on that one.
@BrinPaints3 жыл бұрын
While you're right that Lootboxes are worse because you don't get to keep, re-use, trade or exchange the things that come out of it, they're still gambling mechanics designed to tempt people to part with more money than they otherwise might in the hopes of getting the things they want for a game they enjoy. The secondary market is a bandaid allowing you to make up for this by buying singles but those prices are dictated by a combination of demand and the artificial limiting factor of random chance pack opening. TCGs are fundamentally economically abusive mechanically, there's no getting away from that.
@Yous01473 жыл бұрын
Exactly, boosters actually could be fine if the ratios and availability was much more reasonable and fair, and if the way to get a good amount or maybe all of those cards were offset by guaranteed packages similar to structure decks (although not as pricy). The fun of boosters is the surprise and the possible utility they can bring in to your portfolio, but with boosters as they are designed now, this isn't the norm, rather it's the exception to the rule and that very thing makes it more like gambling than it feels like buying a small surprise gift.
@fluffyfre3 жыл бұрын
Gacha games are literally a scam if you spend money. Those game are intended to force people into spending 100’s of dollars for a single PNG that they can’t even keep forever. TCG’s are far fairer. You can keep the cards and due to a second market existing, you can just buy the singles and don’t have to bother with luck at all.
@ThatManOverThere3 жыл бұрын
my main argument against that is that there are loot boxes in TF2 and some other games where you can actually buy, sell, and trade them with other players. Like, they really are just IRL loot boxes, to the point of that AND ante is the reason why Magic was almost labeled as illegal gambling.
@Waluigi1013 жыл бұрын
@@ThatManOverThere Artifact, TF2, or any other Steam game isn't properly similar to IRL trading. Actually getting real money out of them involves account trading/offsite exchanges that aren't exactly encouraged by Valve, at which mobile gachas have the same sort of payoff for people that sell accounts. Not to imply IRL packs aren't still equivalent to lootboxes. IDK about them being mechanically abusive, but they're just lootboxes with much higher liquidity and permanence. Unfortunately LCGs don't seem viable in comparison to TCGs.
@TDMicrodork3 жыл бұрын
I agree their is a reason magic packs are called card board crack. I dont know how many get rich quick schemes involve tcgs i heard over the years but its a lot
@Joker225933 жыл бұрын
It's called the "God Pack" because the first time this was done was for the Theros MTG set, where the pack could contain all 15 God cards from the set.
@Timesink243 жыл бұрын
I don't think that's correct. I used to play UFS when it first was released (2006) and the all-rare packs were referred to as god packs. I don't even think that was the first card game where that was the case.
@twindragons1013 жыл бұрын
You cannot escape the Hololive
@cibor073 жыл бұрын
Those Pekora pulls are pretty insane tho, she IS the lucky bunny after all.
@ravdeepbagri13133 жыл бұрын
The gate ruler English release has insane pull rates. Every box gives you at least one copy of every high rarity card (except one). It also gives you 4 upgrade rarity cards, meaning you could get two copies of the uber rare. Buying 4 boxes means you have a complete set except for 3/4 singles.
@drearydoll63053 жыл бұрын
7:14 Funny thing is, even after that, there s still a chance that you won't have 3 of ALL commons
@RyanAtlus3 жыл бұрын
HMMMYESSS short prints :)
@drearydoll63053 жыл бұрын
@@RyanAtlus Yeah, this whole shortprint nonsense, I m stil wondering what is even the point that at this point.
@Majoraspersona3 жыл бұрын
@@RyanAtlus Short prints don't happen in Main Sets (such as Phantom Rage), starting with Rise of the Duelist. Randomness can still hit though, there have been a few times where I've opened a box and don't have three of every common, but 4 or 5 of a few of them.
@Yous01473 жыл бұрын
You couldn't really expect it even if there was no short prints. It's equally likely that you get 6 of one common and 0 of another as it is to get 3 of each essentially, if the ratios aren't in your favor. Those 3 extra copies are also chaff, and this could and does happen in the Digimon example too though it's better than just outright chaff.
@Clockehwork3 жыл бұрын
One thing I feel should be mentioned about gachas is that they aren't all negatives either. In most cases, they are bought with an in-game currency that you can get by playing the game as well as by buying it with real money, so many players aren't paying anything, while with physical card games that is never an option. It's a system designed to prey upon gamblers and those desperate enough to whale, but in many cases it's totally possible to play normally for free. Your first example, Fate/Grand Order, I played for over 4 years and only spent like 40 dollars total, and that only for guaranteed super rares, and despite that I had a ton of high rarity characters with over a thousand of the premium currency (so, like, 400 rolls) saved up. It was incredibly generous both with good characters and with difficulty to not need specific good characters. On the other hand there are many games that are extremely predatory, but a gacha system does not mean the game is guaranteed to be predatory.
@Boyzby3 ай бұрын
I've played Azur Lane for 6 years and have never spent anything to roll for ships, yet still have 99.2% of all the ships in the game. At the start, that meant I missed out on a Kizuna Ai ship or two that will never come back because I was starting from 0 and they didn't make cubes as easy to get as they are now, but since then I've never felt pressured to spend money and have instead rewarded them by getting skins.
@andrewboyko83043 жыл бұрын
The set booster is great when you realize that buying them by the box eliminates chaff while providing pretty solid rare/ premium card output.
@Yous01473 жыл бұрын
Exactly, I honestly don't know of a game that reasonably has done this though. I don't feel like the big 3 and Digimon does this to a good degree.
@DoctorCakey7 ай бұрын
I think another reason Yu-Gi-Oh! TCG packs have 9 cards is that the earliest TCG sets were slightly larger, because each was a combination of two OCG sets. Legend of Blue Eyes has 126 cards. 5% of 126 = 6.3, which rounds to 7 + 1 = 8, which is much closer to the stated ideal number (Metal Raiders has 143 cards, which comes out to 9). Of course, at this time the OCG sets were *smaller*, with only ~60 cards, so it was the OCG getting some pack chaff (OCG packs have 5 cards, but 5%+1 of 60 is 4). And once the TCG caught up, they also had 60 card sets. Konami seems to have gradually figured out during GX that 60 cards wasn't enough, and the sets gradually trend upward to 100, at which point an OCG pack is exactly 5% of the set. All this is to say that 9 cards made sense for LOB and Metal Raiders exactly, and nothing after that. Even if having half the cards of Pokemon or a third of Magic wasn't an issue (and I'm sure it would have been a huge issue), telling your customers they're going to be getting half the value for their buck is simply unfeasible, even if the bang is statistically better, and it improves the resale value. That said, in very early Yu-Gi-Oh!, since any card can go in any deck, having a glut of commons was probably genuinely helpful for casual players.
@UnknownZer0sss3 жыл бұрын
16:21 Now that Digimon got all the rares foiled. WE ARE SAFE!!!
@Nouxatar3 жыл бұрын
> Gacha is named after the sound an egg capsule makes when cranking it i honestly thought it was named after the fact that it makes companies go "Gacha! Now we've made you spend all your money just to get that one rare item."
@victorsholl88593 жыл бұрын
This might be your most ingenious and thought-provoking video to date. And that means a lot, considering the usual quality of your videos.
@motionstahp3 жыл бұрын
If there's one thing I didn't expect, it's a Pekora clip being used in this video
@sozettaslooow2 жыл бұрын
0:33 don't think it don't say it don't think it don't say it............…....
@ivohunter243 жыл бұрын
'"Now, a Booster Pack of Phantom Rage has 24 Booster Packs" Great video regardless
@NotBamOrBing3 жыл бұрын
And each of those booster packs holds 24 booster packs
@MateusDrake3 жыл бұрын
That sponsor was so well executed, well done.
@artstsym3 жыл бұрын
I actually love the set boosters. They force the commons and uncommons to have some mechanical or flavor theme with each other, meaning that even when I only get one rare, I still feel like the majority of the pack might end up together in a deck at some point. I still buy singles for most purposes, but when I want to just drop a few bucks and jam some packs from the newest set, the set boosters are a much more enjoyable open than draft boosters, which are ideal for their one specific purpose… drafting.
@mortanme73753 жыл бұрын
These videos are INCREDIBLE. Hope you make more TCG analysis vids.
@Kohdok3 жыл бұрын
More to come!
@redhatpieman3 жыл бұрын
Words cannot express how much I love the first 30 seconds of this video
@ralphsunico1168 ай бұрын
New idea for Errata Text: Building Better First Sets The first set of Magic: The Gathering (MTG) had 295 cards. It showed players endless possibilities. It allowed them to construct all sorts of decks. The first set of the Yu-Gi-Oh! (YGO) only had 126 cards. It more or less only allowed players to build beatdown decks. It more or less did not show players endless possibilities. It instead made it easier for players to learn YGO, making it easier for them to get started with YGO, making it easier for them to buy YGO. The next sets of YGO later introduced new mechanics and new possibilities. YGO eventually showed players endless possibilities when they noticed that it had a lot of sets.
@xolotltolox76266 күн бұрын
idk if the first set of magic really showed anything other than endless extra turn combo, or control
@respectblindfolds74113 жыл бұрын
13:03 Hey, what happened here? It looks like some text is layered on top of itself in this section.
@hylianhero25213 жыл бұрын
I just noticed that too!
@Kohdok3 жыл бұрын
Oh dear. That's an export issue I missed. It's supposed to look like how it appears a few seconds down.
@StardustLegend3 жыл бұрын
just got this in my recommended, opening animation is god tier
@Takato Жыл бұрын
Coming back to this banger. 8:25 got me good. Recently retired from YGO, because I despise the way the game is now and wanted to focus on Digimon. Sold my stuff for very very cheap, even the expensive things. A whole common/rare/super rare box was still there after I sold everything else, around 600 cards. Had trouble to find someone to buy the box for 50 reais (that's 10 USD at most). Imagine selling hundreds of cards for basically the price you pay for a pack... And they weren't even all garbo, there were some useful stuff there, not the whole box was good but it's still amazing that I basically sold years of cards collected for less than 2 cents each.
@codecatx53 жыл бұрын
Loot boxes are more predatory but they're still basically the same.
@victort.25833 жыл бұрын
I think there are a few differences between typical TCG packs and lootboxes/gacha mechanics - and IMO the latter are (currently) probably more predatory than the former. Ultimately, though, I think they're more similar in spirit than not, as booster packs still push players to spend more money in hopes of pulling a chase rare or tournament staple. I feel the secondary market, in-game currency, and other features are more "additional" characteristics than intrinsic aspects of a TCG or gacha - that is, those things can be added/removed or modified with relative ease.
@AztecCroc3 жыл бұрын
A TCG can't really do anything about its secordary market.
@victort.25833 жыл бұрын
@@AztecCroc Not directly, but they've got at least some influence over it - their reprint policy will largely affect secondary market prices, and games like MTG are careful when reprinting cards because they don't want to destabilize the secondary market too much.
@Yous01473 жыл бұрын
@@victort.2583 Exactly, the demand pressure is directly proportional to how much in circulation the card is which is directly affected by pull rate. It's actually very easy for a game developer/publisher to estimate the value of a card based on its possible use and strength and the desired rarity. Of course they don't benefit from the secondary market value directly, but they hugely benefit from the chase card mentality it promotes and consequent booster sales, as well as the value boom it brings into the product. The problem is that this is really just a bubble that only a huge game with a killer media can semi-sustain, and it comes at the cost of player-retention and overall health of the game.
@bionichuteagain25833 жыл бұрын
its worth noting that magic the gathering actually has just been emulating gacha mechanics for the last two years entirely through what they've set up. a lot of the recent sets have introduced incredibly powerful, game breaking cards like oko, cards that are so strong that you have no reason not run them, which they then ban once that set has run its course, reducing the value of the card to nothing. they then do it again in the next set. gacha games do shit like this all the time, mostly through greatly nerfing characters under the guise of balance, but only after that character has gone off market. it is an inherently scummy business tactic. admittedly, i have not checked on the last few magic sets, but i doubt the trend has stopped
@victort.25833 жыл бұрын
@@bionichuteagain2583 Oh, for sure - Modern Horizons, War of the Spark, Throne of Eldraine, Ikoria, and Theros: Beyond Death had a number of cards that really pushed the power limits (Hogaak/Astrolabe, Narset/Karn/Teferi, Companions, Uro, etc.). Even Zendikar Rising had Omnath. I'm cautiously optimistic about the future (they were fairly quick to act with Omnath, and both Kaldheim and Strixhaven were quite nice), but Modern Horizons 2 will likely be a bit unpredictable.
@EinDose3 жыл бұрын
You know, most of these videos get me excited to make my own TCG, which I don't really have the capacity to do. Which is disappointing, but fun. This video is dangerous, because it got me excited to open booster packs, which I CAN do. ...even though my TCG of choice is Yu-Gi-Oh, this video's Goofus to Digimon's Gallant.
@EinDose3 жыл бұрын
@Andrew Ruffing We all know that's not nearly as fun! Plus, I prefer to use boosters to get a starter on decks rather than completely picking and building from scratch. Modern Yu-Gi-Oh is super focused on very specific archetypes, it can be overwhelming to try to start picking and building a new deck. But if I get a booster box and walk away with a handful of high-rarity Virtual Worlds, I have a place to build from.
@petersmythe64627 ай бұрын
The more staples you print at ultra-mega-super-rare, the more like a lootbox your booster pack becomes.
@birdie413210 ай бұрын
wow that ad in the beginning after what happened a week or two before this comment hit me like a truck
@curts78013 жыл бұрын
I argue that Booster Packs ARE Gacha and Loot Boxes. It’s just that they suck less. But they still suck
@Ramsey276one3 жыл бұрын
Fully agree Technically, the Haters are tight... Lootboxes are Cancerous Boosters! XD
@Shenaldrac3 жыл бұрын
Yup. They are loot boxes. The fact that they're slightly less bad in that they can't be taken away with servers going down doesn't make them not every bit as bad and malicious as loot boxes. They are still incredibly manipulative and get you to gamble money on maybe getting something you want while having a significant chance of getting nothing you actually wanted. The fact that there's a secondary market doesn't matter. There could be a secondary market for gatcha games _and loot boxes would still be awful and gambling._
@yuushanaruto96763 жыл бұрын
I'm just reminded of that guy who went mental for bending "fat gay pikachu" on stream when people try to argue that booster packs are somehow exempt from the same "it's gambling" argument. To me it's all the same lol.
@PlasticSiding3 жыл бұрын
Great discussion, my friend and I love just cracking packs, I've been doing so for the last 18 years. I have always found it interesting how different games organize their packs or how different sets within the same game organize them.
@NeroVingian403 жыл бұрын
Yoo, Arid Mesa pull lol
@bbblackwell Жыл бұрын
We have to admit that anyone who would buy something without knowing what they're buying has little self-respect and is probably acting according to their addiction, rather than reason. And, of course, if you don't have much respect yourself, you certainly can't expect any from someone pitted against you in competition (which is the core nature of all business interactions). There--I just explained how TCG's work.
@DrAzmo12 күн бұрын
This video being 3 years old makes me wonder if someone at Equinox watched this and similar videos before packaging their boosters. It's been the best pack opening experience I've ever had. 12 cards: 1 hero, 8 commons, and 3 rares. The final rare has a chance to be a unique, and the pack is backed by either a token or a "foiler," a card that allows you to choose a card in your collection to have printed in foil, limited by one of the 3 rarities.
@MatrienMaru3 жыл бұрын
This was so incredibly helpful and fascinating to me, as are all the videos of yours I've been binging the past few days, so thank you! Looking forward to sharing my game with you sometime later this year!
@brendancorey78313 жыл бұрын
Now I need this, this is going to be saved in a list
@shinysnivy59033 жыл бұрын
5:15 Loot box portion ends
@Ultra_DuDu3 жыл бұрын
One of the most instructive video of the series, and the level was high!
@GunbladeKnight3 жыл бұрын
I remember in the original Innistrad set of MTG, I once got a "bomb" pack. It had a mythic rare in the rare slot, a mythic rare in the foil slot, and a mythic rare in the flip card slot (Innistrad was the first set to do the double sided cards and they all had a bonus slot akin to the foil slot).
@darthnixilis3043 жыл бұрын
In WWE Raw Deal the "God Pack" was named "Hot Pack" and contained all the foil only that were character specific that normally would fall in to the Mythic Rarity.
@MakeVarahHappen2 жыл бұрын
3:00 I understand the distinction you're making and why to a player that matters but like you did just describe a loot box that has more stakes in it which in the eyes of the law doesn't make it better but worse.
@sarahfay52803 жыл бұрын
Kohdok, I'm a huge fan, and I'd like it if you reviewed Keyforge, the primary gimmick of which is that, simultaneously, the decks are mostly random, and the game has no boosters
@ThatManOverThere3 жыл бұрын
and also is just really, horribly unbalanced.
@sarahfay52803 жыл бұрын
@@ThatManOverThere I disagree. The deck design algorithm works very hard to make sure most decks are 100% viable in a competitive setting.
@revimfadli46663 жыл бұрын
@@sarahfay5280 viable, yes. But balanced?
@derpderpson87965 ай бұрын
Cracked a box of FoW with a friend back in the days just for building decks and play, and the first pack was a Rush Pack. Insane feeling and that in a game where opening packs already felt satisfying!
@U.Inferno8 ай бұрын
Hi almost three years later for MTG. They killed the Set Booster because it undercut the Draft Booster and they had to reconcile the two together
@ElmntFire8 ай бұрын
Also on MTG breaking the proposed pack ratio with March of the Machine: Aftermath. It was so disliked that Wizards pulled a second Aftermath set mid production and folded it into the main set. Small set and booster size with poor randomization meant that players had a ton of duplicates in even the rare slot when opening a box.
@austinreed73434 ай бұрын
Plus they come up with tons of one-off gimmick boosters instead.
@Aigis319 ай бұрын
"Bro trust me poker isn't gambling because you can trade your chips for actual noney" is the argument that booster packs arent gacha/gambling
@Aigis319 ай бұрын
Just because you can buy the "poker chips" from a third party doesn't mean it isn't gambling. Booster packs are still gambling, you've just circumvented the system.
@emred46533 жыл бұрын
I like how video from fgo (2:32) has the banner from this week's event and everything summoned is new so there's a high chance that the account was created just for this video. Also getting kaleidscope on first roll is great luck.
@emred46533 жыл бұрын
also some year 1 f2p servants still useful to this day on both na and jp servers
@xolotltolox7626Ай бұрын
@@emred4653 kscope plus a storylocked 3* is pretty good for a single 10 pull tho this was probably story gacha 😬
@Arkouchie3 жыл бұрын
Fun fact - There were LITERAL god packs in MTG's Theros block, where all the cards in a pack were replaced with the 15 mythic rare Gods.
@Scalesthelizardwizard Жыл бұрын
My rule for packs is simple don't get them expecting to get a specific card if there's a card you want and you happen to get it from a pack that's great but at the end of the day if you want a specific card buy singles I buy packs when I just want more cards and cus opening packs is so satisfying and a great way to cheer me up (digital ones don't do it for me)
@yukiminsan3 жыл бұрын
make those ten commandments
@ghostspyx53 жыл бұрын
The name god pack comes from a very small percentage of journey into nyx packs that had one of every god from the theros block.
@ich37302 жыл бұрын
One single google search would have told you that "god pack" is just a generic term. It existed waaaaaaay before theros came out
@BenjaminOwenSlattery3 ай бұрын
My favorite example of rush packs is back in Journey Into Nyx in the first Theros block of Magic, there was a literal "god" pack where the 15 cards was one of each of the 15 gods of Theros (before one of them was killed). I didn't even open it myself, just hearing that someone else opened it from the other side of room for my first sealed event was epic.
@mochaandmuses3 жыл бұрын
Are you reading my mind Kohdok? I was just thinking about my booster packs when your video was shown to me by KZbin. ;) Love it! A lot of good information here.
@memnarch1296 ай бұрын
Well Ill argue the difference in the Pokemon and Genshin is that every one of those pulls is possible to get a rare. Meaning you could get multiple rares. It would be somewhere inbetween Normal packs and Magics "Collector Boosters". Which those collector boosters are roughly 15 to 20 dollars a booster.
@KerenskyTheRed8 ай бұрын
Star Wars Unlimited seems to have taken these lessons to heart. 1st set is 252 cards so using your formula you get a pack size of 14. SWU packs have 16 slots but 1 slot is always a leader and 1 a location. This is really good for limited formats. Also, they have foil slot and a rare slot. Your uncommon slots have a chance of being a higher rarity. Finally, the rarest cards in the game are showcase leaders and they only affect the leader slot so you could still get a legendary in the same pack!
@getawaystix45913 жыл бұрын
But did you try the chili recipe?
@violetto32193 жыл бұрын
i can't hate on the chili recipe. i think magic should do that and not as an Un set joke
@austinmooney983 жыл бұрын
I appreciate the Dragon Quest music in the background. I have found another KZbinr of culture.
@calebbarger39473 жыл бұрын
Does the term "God pack" have any origin in the packs from MTG's journey into Nyx that contain only beyond rares with the god creature type?
@lucasbakeforero4263 жыл бұрын
I play magic and didn't even know this existed!
@waltercardcollector3 жыл бұрын
I think that's where it came from!
@redwolfmatt3 жыл бұрын
honestly i've been hearing the phrase "god pack" sense i was little and kids on the playground told tales of getting pokemon packs of all shiny cards
@Duskstone893 жыл бұрын
I think it's more actually the other way around. Magic finally had a God type and exactly as many Mythic Rare Gods as there were cards in a booster, so it felt appropriate to make a God Pack. That's my theory, at least, it could be the other way round tho
@JazzyWaffles3 жыл бұрын
What's a good ratio for the composition rarities within a set, rather than within a pack or box? Like... is there a magic formula for how much of a set should be rare vs common?
@temetyly3 жыл бұрын
Nice voice work at the start there haha👌🏿
@DreadgateTCG Жыл бұрын
This helped me out tremendously, you have no idea. Thank you.
@DragongodZenos3 жыл бұрын
I know of "rush packs" as god packs because my exposure to them were the journey into nyx god packs where each card in the pack were the 15 different gods of theros.
@skullservant84863 жыл бұрын
7:24 HOW. DARE. YOU. EVEN.
@nexgreymore87023 жыл бұрын
I've been trying to make a card game based in the world I am making a book on, and watching these videos gives me at the same time inspiration and disheartens me. There's so much that needs to be done and frankly as someone working and having to do it on my own its incredibly hard. Hopefully one day I can actually send you it to review. Anyways, one idea I mulled about with selling cards was just to sell the archetypes of the set together in packs where you get playsets of all the stuff in that archetype. You buy theoretically four packs you have all the cards in the set. Tbh, I don't really care about people having to spend a ton of money on my game opening packs. I just would want them to have the cards. Pack opening is fun though sooo... Idk :/
@0Enigmatic03 жыл бұрын
Booster packs are still gambling man, there's no way around it
@eavyeavy28643 жыл бұрын
"still" You act like any players cared.
@0Enigmatic03 жыл бұрын
@@eavyeavy2864 I use "still" as in, "despite your arguments that it's not, it is." And yeah, players care. I care. Learn how companies use gambling mechanics to get players hooked.
@revimfadli46663 жыл бұрын
@@0Enigmatic0 they do care, but in ways that they like it or hate it, depending on who you ask?
@ich37302 жыл бұрын
@@revimfadli4666 if there is a person who "likes" companies exploiting their fellow man, they should *ähem* be removed from the field :)
@revimfadli46662 жыл бұрын
@@ich3730 well I was talking about those exploited men liking it themselves lol
@moshit73 жыл бұрын
Its called a god pack because magic had a pack back in Journey into Nyx that had all 15 gods in it.
@Roky19893 жыл бұрын
I love this type of content. Keep up the good work, mate!
@nooneknows35202 жыл бұрын
In Yu-Gi-Oh's Duel Links version, they take some things a step further. In Duel Links, they offer two forms of boxes. Main boxes, and Mini boxes. Main boxes consist of 180 packs using three cards per pack, while Mini boxes consist of 100 cards with three cards per pack. However, the innovation comes with a unique guarantee, one that can only be afforded due to it's online status. It guarantees that if you go through the entire box, you are getting at least one copy of each ultra and super rare card. In Main boxes, if you were to go through an entire main box, you would get one copy of 8 different ultra rares, while also getting two copies of the 15 different super rares in the box (I think it might actually be 12). Mini boxes on the other hand, only contain 3 different ultra rares and 8 super rares, with only one copy of each. However, what I find so fantastic about this system is that if you want to build a deck, you don't have to go through multiple boxes to a get a copy of one ultra rare, one box is guaranteed to suffice. This also means that you have a definitive endpoint to how far you have to go through the box to get what you want. Furthermore, there several boxes that a new player can use to build a competent deck using only 2-3 go throughs of a single box, with mini boxes being the most popular due to their affordability. I really wish that more online games implemented a feature like this, because it far friendlier to the player than even other TCG boxes.
@marvelsandals42282 жыл бұрын
15:11 Hitting us with that Pokemon Snap music lol Professor Oak is going to rate your booster packs "Wonderful!"
@IamMullet3 жыл бұрын
I had no idea god packs were a thing Im shocked that Yugioh hasnt even tried this before, it would be awesome
@yurisei67323 жыл бұрын
Yugioh misread it as "gold packs".
@GachaGamerYouTube2 жыл бұрын
I think gacha mechanics and most TCG boosters rely on pretty much the same things. In most gacha games, the lowest rarity units can offer multiple copies and can help make the unit stronger. Having low rarity units can be the foundation in many gacha games. The same can be said about C/U/R rarity cards because as a collector of TCGs, at some point, the box with commons/uncommons and even rares becomes meaningles cardboard and you're just searching for higher rarity like Super/Awesome/Fabled just get that shot of dopamine. That's pretty much also the same with gacha mechanics - a 5-star or max rarity character is also the most sought after collectible. Now, how the gacha mechanics are implemented is a different story. See, if a gacha game has a "pity" reward, meaning, after certain amount of summons/pulls you don't get the rarest unit, you are guaranteed after x-amount of failed attempts to finally get it. I look at this "pity" rate as the same thing as purchasing a booster box - you are guaranteed some rare stuff, like certain amount of Majestic cards in FAB booster box. BUT wait - what if you do not purchase a booster box case, then you might miss out on some extremely rare card that shows up 1 in every 4 boxes but the 2 boxes you've ordered came from 2 different cases or someone else purchased them earlier and already got the extremely rare card. Point is - both gacha and TCG boosters rely on baiting collectors like myself and it always depends on the eye of the beholder what value you're getting out of C/U/R cards or 3-star/4-star units in a gacha game. The best way to fight against these addicting vices is by purchasing singles to avoid gambling on booster boxes and building up enough resources to summon on the "pity" rate in one go in a gacha game. P.S. Yes, I fully know some gacha games do not have pity rates (like Fate/Grand Order, although I heard they've introduced some kind of bingo pity rate in JP) and that's why my comparison was made against some really annoying rarities in TCGs where you can only get a card 1 out of 4 booster boxes or something.
@ReadingRulesDallas3 жыл бұрын
Good to have you back with a new commentary!
@SicilianAmericanDreams Жыл бұрын
I've seen The Meta Zoo cards at Target next to the other trading cards, they look cute like Pokemon kind of
@Petrico943 жыл бұрын
I'm gonna have to say gacha are a lot like booster packs and physical gacha machines. So booster packs you do usually get some physical object you own and can sell, if MtG is discontinued you can still play with what you have just can't buy more, virtual cards and characters go down with the servers. But I don't care what anyone says, 90% of commons are drink coasters once you have a full set or are just unusable, you'd barely be able to sell them for pennies unless proxy cards take off and someone needs any disposable physical card as a backing. Most people don't care a whole lot about trading their collection assuming there's a rubberband system to guarantee you get something decent or a ticket to get exactly what you wanted. There are lots of bad gacha and lootbox mechanics like weighted statistics of getting useful items or the game requiring high level rare stuff in order to progress but those same mechanics can apply to cards in some way, except instead of manipulating the odds of getting a virtual card you just print less rares in general. I'm not trying to sell lootboxes over physical card packs just saying collectible card games have always had these mechanics under the table, most are just smart enough not to use them recklessly unlike EA's bs or some other games.
@U1TR4F0RCE3 жыл бұрын
The fact of the matter is booster packs have similarities with loot boxes even if they aren't the same, even the way that there's a secondary market exists albeit to a lesser extent with lootbox games where a lot of gacha games have the whales(the equivalent of people who buy booster cases) where when they leave a game they might sell their account to someone else to use(which is against terms of service but is done anyways.) In fact, while loot boxes are more predatory and try to be more limiting about the secondary market there are some elements in which they are less abusive than trading card games in that there have been laws passed that requires them to have publicly available the exact percentage of the chance you are to get any given unit/character/item for any box that can use the premium currency. This means that unlike side sets in YuGiOh there can be no true short printing. There's a reason why Cimoo is right about buying singles and that video game youtubers are right when saying that micro-transactions are bad and that it's best to buy games that just have stand alone content where unlike gacha or trading card games there is a clear upper limit for how much money you have to spend. Ring Fit Adventure or Pokemon Sword and Shield, not Fate Grand Order or YuGiOh Duel Links.
@Yous01473 жыл бұрын
I agree. To add on top of that, buying singles is really just a bandaid to an open wound, because in reality you're just offseting the opening of booster packs on to someone else. The only real fix would be for the game to actually give alternative ways to get the card that are less predicated on random chance and loot mechanics, or to atleast make the ratios reasonable and fair for a given player so that they can atleast get some value in terms of gameplay and purpose out of a pack.
@U1TR4F0RCE3 жыл бұрын
@@Yous0147 I do think one of the issues is what would be the way to have cards be less predicated on random chance and loot mechanics, would it be make sure that a case of booster boxes must have at least one copy of every secret rare for Yugioh, but even then you aren't guaranteed to have a playset of the new Pot of card and you are spending 700 USD. While Yugioh does do unlimited runs and reprint sets which tries to help with it I do wonder if the solution isn't to have some product that costs a good amount that comes out like a month or two after the set which can be ordered where for like 300 $ you can get a playset of all the cards as common. This would really help decrease the chance of having something like Ash Blossom being 20$ even with all of its reprints. It also allows for a reason to buy sealed rather than these factory deals because you have the cards there as higher rarity and you get to play them earlier.
@marvelsandals42282 жыл бұрын
Digimon is a rad game for many reasons, but in particular the way they handle rarity and packs is excellent. First of all, plenty of cards in the game are available with at least 2 different art styles. You can find the regular version of the card in the wild pretty easily, but you can occasionally find an extremely rare alternate art version of a ton of cards. A full booster box contains 1 (or 2) alt arts only! Even better, they routinely reprint old cards in new art styles in their tournament packs. Some of these tournament cards are absurdly rare, so even if the original card is dirt cheap, the tournament version can go for a lot on the secondary market. This sort of thing is great for consumers, because if you're a casual or have a limited budget, that means you can probably find the cards you're after for a reasonable price if you stick to the regular version, while the sky's the limit for a big spender seeking to bling out their collection with max rarity playsets. All of this is concerning the same cards, with the same exact in-game utility. It doesn't matter what version of the card you use, it is functionally the same. This is just for cosmetic purposes. Compare that to a game like MTG where the "cheapest" (or only) version of staple competitive cards go for so much that its shameful. Sure, there will always be some exceptions, but when you compare Digimon to other games, it really is more friendly to the consumer on the whole. Best of all, they do go back and reprint old cards that become harder to collect in random places like structure decks or as box toppers.
@KooperKoushiro3 жыл бұрын
I was surprised you went with Digimon's 1.0 box as the example, when 1.5 is even better and is closer to their standard for rarity breakdown going forward, that being 10-12 Super Rares per set instead of the whopping 20 in 1.0. With five boxes of 1.5 you would have almost 40 SRs (depending on alternate arts), which is potentially enough to have a playset of all of them, while being at: • 840 Commons out of 64 types, avg 13 copies each • 360 Uncommons out of 40 types, avg 9 copies each • 195 Rares out of 35 types, avg ~5.5 copies each. It's nice to still get some excitement out of those Rare and even Uncommon slots even after the second box! The lower rarities are accessible enough for players who don't want to buy too much sealed, but not so abundant they quickly become box chaff. (There is also the funny way that some of the regular Rare cards, such as BT3 Veemon, are actually valued higher than some of the Super Rares, making even a 'miss' pack into a potential good pull that you won't want to just skip over when you see there's no foil in the pack.)
@jonothanthrace153010 ай бұрын
Wow, The Spoils! I didn't know they existed outside the back of Dragon Shields boxes.
@rotex035 ай бұрын
10:12 - In Yugioh, the Deck-build packs have this problem. In a 60 card set, you have 10 Ultra rare, you get 3 in a booster box. The problem is, with 3 archetypes inside, all of the Ultra rares are mostly cards that you need a full playset, so there is no way that you can build a deck with only one box, even if you get the ultras you need.
@UfoLoche8 ай бұрын
I'm gonna agree that saying TCGs and lootboxes are different in any meaningful way is pure cope: While you can resell cards, how many are actually worth something? How many keep a value after they become unplayable due to banlist or set rotation? Now how many of those would you actually get FROM A PACK? Hell, at least those skins in CS:GO and TF2 usually keep their value or even appreciate in such. Ancient Fairy Dragon Ghost Rare being $35 ain't shit when you consider they get hundreds of dollars just for printing a single one of those. At the end of the day it's still scummy gambling tactics meant to take advantage of vulnerable people. There's nothing wrong with liking TCGs, mate, but you gotta admit that it's still just like lootboxes in all the worst ways.
@Kohdok8 ай бұрын
Incorrect. They're not gambling because you can switch to buying singles on the secondary market any time you like. They aren't gacha because when it's over, you can cash out by selling your collection, at least recouping some of what you spent even if you don't profit. As for your examples of skins, they are only sellable at the whims of the game's publishers. They can decide at any moment to say "Actually, all of these are worth nothing!" and you will have no recourse.
@xolotltolox76266 күн бұрын
@@Kohdok but you can buy skin accounts even in games that don't use a steam market. Hell even for gacha games such accoutns exist, where you can buy an account that has the unit(s) you want on a secondary market
@Lcngopher3 жыл бұрын
Also with magic set boosters, you have THE LIST. A chance at pulling a reprint from a select list of cards printed throughout magic’s history. And, starting with midnight hunt, some commander only cards
@codenamexelda3 жыл бұрын
Average lootbox fan: 🤬 Average booster pack enjoyer: 😎
@zaron25972 жыл бұрын
The 9 cards in Yugioh makes a lot more sense when you factor in that very early yugioh sets were between 130-150 cards BC they did double release to catch up with the OCG, and the just never changed it. As well, Yugioh sets normally have 7 commons, 1 rare, and one greater then rare (super/ultra/ultimate/ect), so a box gets you 168 commons, not 192, Phantom Rage is a weird outlier bc it doesn't do this.
@insertcolorherehawk376110 ай бұрын
This, kinda feels funny in hindsight with the way that Series 11 and Series 12 are going in the TCG with the 8/1 setup
@xXEPIKgamerXx3 жыл бұрын
Really great video, I already know all this stuff and but it was still interesting to hear you talk about it.
@st4pps3 жыл бұрын
The quality of this vid is honest amazing. Keep it up XD
@17blaziken3 жыл бұрын
Lootboxes are an improved version of booster pack: they are designed to force you to buy more and more of them, but they run on the same concept, to buy random stuff that you may not need. Both system are enjoyable in they way, personally i hate both bevause i was NEVER lucky with opening stuff (and, generally, you can buy the card you need at the same price of 5 booster packs, so...)
@Yous01473 жыл бұрын
Booster packs could be good if they were used as a way to make you excited and genuinely hopeful for something useful and fun to come out of them. Essentially they could be similar to a Pokemon battle. And that's also why they're alluring, but most often than not the way they're implemented you don't get any value at all because most if not all of the cards in a pack ends up being without gameplay or aesthethic value, again because the only cards worth playing and any fun are 30% of a given set. And that's too bad.
@Ramsey276one3 жыл бұрын
But when you don’t have the money to buy singles... You Pray and Pull... XD
@Meteorcentric3 ай бұрын
This is a good video. timeless knowledge.
@Parodox3063 жыл бұрын
Couldn't help but notice the Pokemon Snap music ya used. Good choice.
@HiroZeroVirus3 жыл бұрын
the trick with MTG theme boosters, is that they contain about as many cards as two boosters, but the rare slot is reduced. only about 10% of the packs contain two rares. it has been noted that they are a kind of "Draft booster" that is meant to crack open, add some lands, and have a quick 60 card deck to play.
@ich37302 жыл бұрын
or you could, you know, play draft.
@HiroZeroVirus2 жыл бұрын
@@ich3730 no thank you, I’ll pass
@MrZer0933 жыл бұрын
I feel the “are booster packs loot boxes?” debate is more complicated than that. I generally see booster packs as “loot boxes that don’t take the piss out of the concept and just fling it around”. Hell, going by a lot of governments’ definition of gambling, booster packs violate it by providing something of value and said value being random. It’s why most companies pretend the secondary market doesn’t exist (but will totally make products with the secondary market in mind secretly, see “secret lairs” as an example of that). Basically, what I’m getting at is that booster packs are essentially loot boxes that don’t do most of the horrible stuff that most loot boxes do. There’s a reason the complaints that revolve around loot boxes didn’t happen until they started becoming common in video games. Just beware of game companies (cough EA cough) that might try to exclaim that since TCGs aren’t considered gambling, neither should they...and that might cause legal issues to come knocking on the doors of TCG companies. If you’re skeptical of such a thing, think about the average intelligence and age of a typical legislator and get back to me.
@woomod24453 жыл бұрын
The biggest thing to remember is.....Trading card games ARE regulated. Magic had to do a bunch of legal stuff when it first came out. Which means things like pull ratios needing to be made available.
@Sinthioth3 жыл бұрын
This has great application for thinking about setting up cube drafts as well imo!
@ashenfox35357 ай бұрын
To be fair, the set booster was meant for people who just bought packs to open and see if they pull anything cool. They made the two separate packs so casual buyers didn't get left out because the draft players bought up all the booster packs..
@Lostmusicvideos3 жыл бұрын
Great videos. These will greatly help with the TCG I'm working on.
@zeron8513 жыл бұрын
Honestly the secondary market actually negatively affects your argument that boosters aren't lootboxes. If anything the secondary market makes it even more enticing to crack packs to hope you "get lucky" and come out with more money than you put in. Effectively the textbook definition of gambling. Sure it isn't wizards or some other company actively promoting this, but it doesn't change the fact it greatly helps these companies sell more product than they normally would. Hell, channels like tolarian community college have the booster box game which is this exact thing, except they only use it to see how far they can go, rather than turn a profit. Regardless, the lootbox argument is about the psychology these things induce into their players, not so much about what they actually do. It's psychological manipulation all the way down. Rather than allowing players to just buy what they want from the company, someone is forced to crack packs at some point in the vain hopes they get something good/valuable for that secondary market supply to even be a thing in the first place. It preys on the same stimuli gambling uses to keep people spending. And while it has about the same amount of loopholes as pachinko to claim it isn't, it's about the spirit of the law. Not the letter. I've played all sorts of f2p, gacha, and card games. Even enjoyed them. But to try to defend any of their monetezation methods is just protecting exploitative corporations that don't give any fucks about you. They could do better, but they won't because they know randomized rewards just make far, far more money. For both them and anyone who uses the secondary market.
@Kohdok3 жыл бұрын
But with a physical game, I can just buy the cards I want on the secondary market. I don't have to buy randomized product at all...
@zeron8513 жыл бұрын
@@Kohdok You don't, but at some point somebody did. That supply doesn't just materialize out of thin air. And the owners of the game don't sell product as singles, so somebody had to play the gambling game to get that product to the secondary market in the first place. Just because you personally don't engage in the act doesn't make it so it didn't happen. It's still very predatory no matter how you slice it. Even if you don't personally buy product that way yourself, others do and it is designed to be bought that way by a large portion of the TCG market. Otherwise we'd be able to just buy singles straight from the manufacturer, but we can't. Because They know that physcological form of attack just makes truckloads more money.
@darkdeltakai58633 жыл бұрын
BUT KOHDOK! Was the Chili Recipe any good?!?!
@drjohnwooberg10 ай бұрын
If there’s one thing I’ve learned from watching your videos, it’s that Yu-Gi-Oh does not make sense. It literally breaks every rule for making a successful TCG, yet it’s one of the top 3 games and has been for decades.