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In this episode we explore using kernels to draw our playfields, graphics, backgrounds, etc. We cover what types of kernels there are, multi-scanline kernels, and using multi-kernels in the same frame. We'll do a break down of the kernels used in the classic game Pitfall, and as always, sample code for the episode is available in our github. Learn to program games for the Atari 2600!
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#atari2600 #kernel #atari #atarihomebrew #programming #retrogaming #retroprogramming #scanlines
8blit is a personal project to learn about programming games for the ATARI 2600 and teaching others along the way. The examples provided with each episode are always available on our GITHUB page. The examples are written in Assembly Language, for the dasm compiler. All examples have been tested using the Stella Emulator.
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