I love the Unreal Engine team and Quixel for making it so easy for ANYONE to create fantastic looking environments!
@noobaaxa66804 жыл бұрын
OMG! Unreal Engine's KZbin Channel Heart
@tonynealis11654 жыл бұрын
But doesn't work with world composition which leaves me OUT.
@IamNeighborlee3 жыл бұрын
@@tonynealis1165 Fixed.
@byEVxL3 жыл бұрын
@Andy TheRandy you don’t understand because you don’t know what your doing
@byEVxL3 жыл бұрын
@Andy TheRandy quicker isn’t a guy it’s a company they give away thousands of free photos scanned assets so idk what your talking about
@SirDavidAsher3 жыл бұрын
I use to write down and draw out the dreams I had. Now I can literally create those environments. This is awesome!
@crystal61983 жыл бұрын
yoww dude same, i had some really realstic dreams and now i want to create them
@Sannarus4 жыл бұрын
would be amazing to see videos like this in the current version of the engine. Everything changed with .25... For .25 people: In the Details Window you can find a checkbox to activate your Layers. After this you have to restart the engine again to get the blueprint-icon under the brush-tab.
@anthonyknight-fallows59284 жыл бұрын
cheers mate, was pulling my hair out trying to find what was going wrong
@dunedragoon4 жыл бұрын
Thanks so much!
@Aleks_Sense4 жыл бұрын
when i save all and restart it keep crashing
@graemepalmer23064 жыл бұрын
Thankyou, yep - pretty confusing atm, I knew there would be a boss here with the answers though!
@charlesgormley90753 жыл бұрын
This needs to be higher up there.
@camtasia10004 жыл бұрын
I'm not even a game developer but I'm still watching this.
@GhostInPajamas4 жыл бұрын
Same lmao I just like the art / design aspect of it
@mrtegs4 жыл бұрын
You can never have too much knowledge
@paulcolose98444 жыл бұрын
You don't have to be a gamedev to use UE. I use it for environments wholly NOT for use in games.
@markhenry52943 жыл бұрын
You can also use it for animated productions.
@JJShalashaska2 жыл бұрын
I hope people at Epic get blessed forever and ever for giving the chance to anyone to learn and use this sorcery for free!
@clebo994 жыл бұрын
This is great....but where are all the things that "we had created earlier"? The water and the ground texture. Can you add these downloads?
@caleb10314 жыл бұрын
These videos are more showcase, and process then they are a tutorial. There is a water material in starter content, and multiple ground textures in the Quxel megascans library.
@michelchaman64954 жыл бұрын
@@caleb1031 Yeah that's what I used while watching this. Although it seems his material is an array, is there a specific way to do this? I've been googling around and I think I just don't know what I'm looking for.
@caleb10314 жыл бұрын
@@michelchaman6495 He's using Landscape layers
@interista-19084 жыл бұрын
@@caleb1031 Would you mind providing an example material similar to his Caleb for us beginners? All other tuts I've seen show how to make automatic textures.
@Colopty4 жыл бұрын
@@michelchaman6495 In the material used as landscape material, add a layer blend node in the material editor, click that node and add some slots to it in the details panel. Connect your textures to that. Duplicate the layer blend node and do the same for things like normal maps. Connect the layer blend nodes to the material output. Go to the paint tool in landscape mode and those layers should be listed. Add a LayerInfo to all of them.
@rageinthecage39004 жыл бұрын
starting with UE was the best decision i have made this year. the power of the engine is so incredible. i have an older pc (8gb ram and 1gb vram) and the graphics i can experience in the editor alone is way better that the games i can still play on max settings. That combined with the incredible amount of quality content (both assets and tutorials) made me fall in love 😍 never thought i could actually do this and the blueprints are really helpful to understand how a game works (cannot code and bad at math)
@joshua427773 жыл бұрын
Is there a tutorial on how they made the landscape material? (I found out how to make more landscape layers but can't assign materials to them)
@lukepaintsworld Жыл бұрын
Same
@eyeemotion1426 Жыл бұрын
Got the same problem. I want to try this aswell, but they don't actually reference the video they reference to. I got my Landscape AutoMaterial, but I don't know how to add materials to these kind of layers. This way could be a solution to my problem of having cliffs that have different heights. I can't offset the top material for each cliff, as the Landscape Automaterial sets the height evenly across the landscape.
@joshua42777 Жыл бұрын
@@eyeemotion1426 I had a lot of sucess with Joe Garth's auto material, and he explains how to add new materials
@eyeemotion1426 Жыл бұрын
@@joshua42777 I've already made most of my AutoMaterial using methods taught by Unreal Sensei, Ben Cloward and UNDINI. As I'm trying to look forward, I also want to stick to the new methods UE is creating, ie. the Layer Parameters tab of a Material Instance. In there, I can easily add or remove layers and adjust them as I see fit. I've implemented different options for masking tiling, color/tint adjust, height, slope and edge option (yesterday I managed to get edge blending going using the Normal Map of the textures). Even swap out textures. I have 1 'master' Material Layer and I'm trying to get 1 'master' Material Layer Blend as well (currently have 2, for slope and 1 for height). So I do know how to add layers, just not how to add them specifically for the Blueprint Brushes as shown at 4:26. I've managed to find that you apparantly need it reference by a Layer Blend node. Problem for me is, as I'm using the Layer Parameters as shown in UNDINI part 4 tutorial, I am not able to set that reference, as you create layers in the Layers Parameters tab. So I'm actually trying to figure out and convert 'old' methods to implement them with the new. As shown in my own videos, I got my AutoaMaterial working. It's just the finer details now. And I'm also of opinion I don't want to implement code I don't understand. I don't want to just copy/past someone elses work. And buying tools or plugins won't teach me anything either. Thanks for the reference though, I will look at Joe Garth's tutorials and see if there are other things I can pick up from it. But I also notice his tutorials are generally to promote his 'tool' Brushifiy. While neat, it's not a route I want to go down to. I generally go for tutorials that teach you the stuff that comes standard with the software. I've noticed that with UE5(.1), there a lots of tutorials that are instantly outdated (for example, no more tesselation).
@ThomasBerglund-y8fАй бұрын
Holy moly where has this video been all my life.
@JeffFermon4 жыл бұрын
The real-time reflections at 18:45 ~ 19:00 are amazing
@SorceryGames2 жыл бұрын
I loved the part where you explained the Procedural Foliage system. I got my trees and rocks spread looking great in about 20 minutes of dev time. Excellent, precise and informative. Thank you very much.
@mertarkin4 жыл бұрын
Keep up the good work Unreal !
@darkenergy72914 жыл бұрын
UE4 always lacked quality in depth and well organized tutorials on youtube for everyone to see, so to see it come from UE4 people themselves is pretty EPIC (gettit? okay I'll see myself out)
@hiexpectations3 жыл бұрын
I've been watching creativity videos for years and I have never subscribe to a single channel. I subscribed to yours.
@Omit_Hasty2 жыл бұрын
The most structured and detailed tutorial i ca across until now. Thank you very much!
@ryansummers21683 жыл бұрын
...where has this video been all of my life? I'm just sitting here with my jaw dropped...I've been hand sculpting this whole time...
@izzyrodmon42493 жыл бұрын
Was waiting for this video, you should make most of the unreal vids, since you explain it very clear and really take your time without giving me a headache :)
@jancijak93854 жыл бұрын
Is there some previous video, that I missed? The presenter mentioned few times, that he previously set some Materials settings and other stuff like virtual texturing settings for Materials. Where can I see a video, how it was done?
@romanbruni4 жыл бұрын
in the unreal site there are free courses basics w the theme of materials...
@КонстантинШу4 жыл бұрын
Yep, looks like it's a part of bigger lecture and it would be great to see how landscape and lake materials were made
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@oshavlfarms72394 жыл бұрын
@@Zarrar2802 You made no comment, just you just replied to every comment asking about this with the same copy pasta about finding your comment but did nothing else.
@Zarrar28024 жыл бұрын
@@oshavlfarms7239 you might want to sort out the comments through "newest first". Try being nice and helpful, for a change.
@alekjwrgnwekfgn4 жыл бұрын
Great video format- would love to see one like this on the new animation features.
@ZeInfidel4 жыл бұрын
Jeez, I remember only 10 years ago when you had to pay hundreds of dollars for pro software like Terragen to achieve this (fractals etc). Now a free game engine can do it! Insane.
@arnouldpaul54974 жыл бұрын
It's actually way less powerful than Terragen. And 10 years ago, World Machine was already out for cheap.
@macpookbro4 жыл бұрын
Guys - you rock. Thanks for making such awesome stuff and providing the tools for game designers to let them create games we love. Much love!
@h3ftymouse4 жыл бұрын
Quite literally rock. Quixel intensifies
@liamball83352 жыл бұрын
This is crazy! Wow. Endless worlds at our fingertips.
@Rickilicious3 жыл бұрын
great video. i love when people zoom through demo's explaining very little and assuming i know everything. /s
@maxmacalupu61862 жыл бұрын
This landscape is an insane, you guys are a rock in this. Congrats!. Greetings from Piura, Peru.
@connorjosh20882 жыл бұрын
at the beginning you explain that you already set up the three landscape materials (snow, rock and mud). i have been looking online for three days, but cant figure out how to do it myself
@13RYUUZAKI4 жыл бұрын
Interessante ver que há um brasileiro na Epic, trabalhando no Brasil.
@ebisu98404 жыл бұрын
Que orgulho de ver um BR 💚💛
@773tacticalboy3 жыл бұрын
I dont even know how to get those various brushes for the level sculpt
@RaPtOr96004 жыл бұрын
Quick and simple best kinda of content, great job much love for Epic team
@GijsHt3 жыл бұрын
The voice crack at 7:28 got me so hard.
@ninomancuso70214 жыл бұрын
amazing, but... omg, need like 5 more tutorials just to break down this one...
@kadjaft4 жыл бұрын
Saaaaaame
@Zarrar28024 жыл бұрын
All of you, check out my comment on this video, I figured out how to get those goddamn paint layers working so if you're stuck on it, follow the links i pasted there
@zinetx4 жыл бұрын
they made a live stream for this project in particular: kzbin.info/www/bejne/qZnQfnmcd81qfLs&ab_channel=UnrealEngine
@Zarrar28024 жыл бұрын
@@zinetx Thank you so much man you're a life saver
@sacrificedproductions26294 жыл бұрын
I am 4 minutes in and I want to buy you a drink all ready. Legend!
@matheusshay64644 жыл бұрын
Great! Loving the content that unreal is publishing. 🇧🇷🇧🇷
@rfraiol4 жыл бұрын
Loved to hear a representation of UE4 in Brazil. 🇧🇷🇧🇷🇧🇷
@javierherrezuelo85512 жыл бұрын
Great plug-in and great teacher.. thanks!
@richardrosa73214 жыл бұрын
1. Where is the M_Landscape material? 2. After enabling landmass plugin, the blueprint brush is not there. 3. There is no 3 because can't get past first 2 minutes.
@joelwynd92334 жыл бұрын
Select you landscape actor. In the details panel under landscape tick the box that says enable edit layers. The blueprint brush should now be available .
@Colopty4 жыл бұрын
@@joelwynd9233 That box should already be ticked if you ticked the box the video said before hitting the create landscape button. However, you need to restart the engine for blueprint brushes to appear.
@youssefelhefnawy70094 жыл бұрын
Restart the engine and you can go to windows->Load Layout->Default Editor Layout ( this worked for me somehow)
@DimensionalMan4 жыл бұрын
Working on a natural environment now! Perfect timing
@eddiemorales22144 жыл бұрын
God I want someone to make an aztec game with this engine it will be so badass
@thuggy673 жыл бұрын
Isn't there Red Dead Redem and Gun?
@t3hpwninat0r4 жыл бұрын
OH MY GOD D: !!!! This is an absolute gamechanger for me! You have no idea how painful it is for me to make any kind of "ok looking" landmass heightmap with the default brushes by painting the structure and foliage. I usually struggle for a couple of hours to a day and then delete it and go back to using geometry brushes and static meshes to build my landmass first and then paint over it to make a landscape object. This is similar to that workflow but super fast and compatible with all the wonderful features of landscape objects AND it's completely non-destructive. I could make an entire world and add all my level design and then months later come back to make tiny tweaks with splines showing me where my thought process was when I started. I love it!!
@lmmstudios32654 жыл бұрын
Continue like that UE !!
@TheFlatEarthChannelcom4 жыл бұрын
This reminds me of rpg maker automatically tiling system but more advance. Love this! Makes game designing so much easier!
@joaotitodemorais86874 жыл бұрын
Wondering if you guys will ever do a workflow related video on creating an open world size map, appropriate optimization and scaling.
@zeon3d7554 жыл бұрын
Can you make the project and materials downloadable?
@iamisandisnt4 жыл бұрын
Great demo of virtual textures, among other things! Thanks for the insight! :)
@TalkinKush4 жыл бұрын
Can’t wait to see what devs will do with UE5
@markbay92753 жыл бұрын
The Unreal engine is fantastic.
@Farcaller4 жыл бұрын
Really curious about replicating this video - any chance the project archive or at least some of the assets (especially the water materials) could be shared?
@ben28messi102 жыл бұрын
Found any solution ?
@gauthamv58984 жыл бұрын
True to the name! UNREAL!!
@markhenry52943 жыл бұрын
Actually, it would be more true if the name was Real instead of Unreal because it makes real-life looking Animated Productions.
@sigrid7144 жыл бұрын
What kind of computer are you using that it is so smooth and immediate? I tried making a landscape of the same resolution as the tutorial, and making changes to the blueprint brush drops my fps from 100fps to 4 fps.
@JaFoste_Studio4 жыл бұрын
This is awesome, but it's obviously part of a larger video...so where's the rest of it?
@rurzan4 жыл бұрын
Obviously not.
@perfect73574 жыл бұрын
Holy F*ck, Unique and best Engine in the History in the World, Also shaders best too then other engine
@robosergTV3 жыл бұрын
Unity is the best engine. bye.
@novasolarismonarchofataris84752 жыл бұрын
Fun, minus the fact that I don't have the premade thing for the land and mountains, which means I can't do this.
@shirinchawla2 жыл бұрын
Everything that is complex in this video was "previously set up" Ok but can we please get a tutorial for those things? Also it would be great if Epic could release an explanation of converting Landscape to interactable static mesh. There doesn't seem to be any good tutorials for that.
@RussDionne4 жыл бұрын
Great video, is there a link to the project file with the textures set up for us to follow along?
@aleemmohammed77944 жыл бұрын
I was hoping for the same thing. Seeing is one thing but doing is a whole other level.
@michelchaman64954 жыл бұрын
@@aleemmohammed7794 I saw a mention of it in the online course work. I haven't yet run into it.
@TheFlatEarthChannelcom4 жыл бұрын
We need next generation water in Unreal Engine to complete the look. Maybe Voxel based or something.
@starscream20924 жыл бұрын
real time water quality and simulation is another 5 - 8 years far.
@TheFlatEarthChannelcom4 жыл бұрын
StarScream2092 have you seen unreal 5? Unlimited polycount. We should be there with that tech. There are already people in that have made next gen physics based water but unreal needs to have this built in and have their final touches done as they just do it right.
@joshmoritty4 жыл бұрын
@@TheFlatEarthChannelcom It's not built in because it's useless. Probably the only game genre that'll utilize it are sandbox and simulation games. Furthermore, the fastest fluid simulation algorithm right now still runs at seconds per frame.
@jhonmaykolmendozagomez62004 жыл бұрын
Soo good unreal and quixel,mixer Passion !!!
@mavisakal774 жыл бұрын
Great tutorial! Thanks for your efforts.
@aleemmohammed77944 жыл бұрын
Which video shows how the water material @14:16 was previously created?
@WhiteDevil04042 жыл бұрын
any tutorials on how to setup the materials like in this video? been cracking my head about it, but cant get it to look that crips, please help? :(
@wardgeys41754 жыл бұрын
i love you guys so much
@eotstv91972 жыл бұрын
I'm a rapper who can't really afford production so I want to learn to make my own soft. I just want to say that I appreciate your teacNice tutorialng
@hercules58434 жыл бұрын
on 1:13 he said the the material layer previously he made, can anyone tell me in which video he made this layer?
@HilleCine4 жыл бұрын
Lol I wish, I appreciate all of these tutorials from Devs like this and people just wanting to teach and or grow their channel. However so many of them start with "now to begin let me just grab this thing I made earlier with my years of experience in unreal/blender/maya ect and continue"... Then I'm lost before it begins and looking for another tutorial. However after some time I know I will have enough foundation to follow tuts,-)
@DJxSGGxNeo4 жыл бұрын
Hmm, are you asking how to make materials such as grass, dirt, rock, snow? Or are you asking how to take those materials diffuse, normal, specular and apply them to create materials in Unreal?
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@romanbruni4 жыл бұрын
brilliant ! using spawn foliage w rocks ! smart enlightful ! cheers from Rio
@EscapeCondition4 жыл бұрын
Recommend anyone looking to do a lot of landscape sculpting look into alpha brushes a lot and have a brush palette set up. Makes it a lot easier.
@justahuman48624 жыл бұрын
When I use the foilage tool for landscapes and place my foilage and go into the viewmode for material shaders and the meter is always to the right. I even took out transparency in my leaves and the material shader optimization view mode still said I had a lot of transparent overlapping. It's odd because if I hand place those trees into the scene the optimization material overlapping viewmode is all green.....it's like the foilage tool ignores the material... I don't get it.
@ShawnPowerz4 жыл бұрын
what a great tutorial/demo. Very nice.
@ZephrusPrime4 жыл бұрын
I'm going to have so much fun with this feature!!
@TS-STORM3 жыл бұрын
In the UK its Shift 2 as Shift 3 beings up Foilage
@RazorOfArtorias4 жыл бұрын
RVT is like magic.
@clebo994 жыл бұрын
Sorry to bug you again.....this is a great tutorial but the painting of the landscape isn't working. Can you send the link to where you created them and make sure I'm doing it correctly? I've created material layers before and "painted" them manually without any issue but I'd love to do what you are doing. For example, you type in Rock. Is that its own material or a layer in the master layer material you created? Thanks for your help.
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@327eduardo4 жыл бұрын
Incrível mano! 🇧🇷♥️
@dan3236093 жыл бұрын
Where can I watch the previous lesson?
@TilDrill4 жыл бұрын
If i try this the layers i paint on the mountain always shine through the painted one so it looks like my rocks have like a 50% alpha and the grass shines through how can i fix this? If i paint manually its working fine so it has to be the plugin i guess.
@yxhuang32394 жыл бұрын
Same problem here. If you find a fix plz let me know.
@TilDrill4 жыл бұрын
@@yxhuang3239 Still couldnt find any fix but if u pump up the final opacity under the values from the paint material to 1 it gets slightly better
@yxhuang32394 жыл бұрын
@@TilDrill Thanks a lot!
@furthergr8844 жыл бұрын
let me know if you find something
@piotreq174 жыл бұрын
you can change the blending of main material to alpha and this helps but later you will encounter issue with foliage, when you want to use it with material that world is filled it's spawning also on other materials...
@Winged4Ever3 жыл бұрын
Could please somebody post a link to a previous video where the base M_Lansdscape material was made? Thanks!
@НужнобольшеЗолота-л1в4 жыл бұрын
Could you please focus on implementing RVT to landscape material?
@MaggotMcFly4 жыл бұрын
This is mind blowing! I just don't get one point, where do you get these custom brushes? Or do you have to make it from scratch? It's amazing!!
@AdamJanz3D Жыл бұрын
If the "Set Bounds" button is grayed out in your Runtime Virtual Texture volume, make sure to specify your Virtual Texture FIRST within the volume's Detail Panel, and then the button will become available.
@Random_Person.-3 жыл бұрын
Unreal Engine is Unreal This Vids awsome
@happylearningchannel5033 жыл бұрын
thanks . its fantastic looking environments!
@BursaProduction4 жыл бұрын
I didnt get how to enable paint layer target setting, I type in Rocks, but nothing happen, no texture goes on top of the mountian hm. How to solve that? Something should be set before that?
@ananya.s4 жыл бұрын
Did you get an answer for that?
@olivertaylor-holmes92934 жыл бұрын
I'm the exact same
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@CPR-oe8jq4 жыл бұрын
Me too please help me
@SepticFalcon4 жыл бұрын
Well, this just saved me a butt load of time and guessing. Thank you!
@SirKingHoff2 жыл бұрын
This was a great video demonstrating a lot but not really a tutorial
@lz40904 жыл бұрын
Nice! Hope you could upload in 4k in future videos. Thank you :)
@saurabhdewangan49743 жыл бұрын
When you said "Apply water material that we've previously created", does that refer to any other video?
@alexmorgan23344 жыл бұрын
cant wait until unreal engine 5
@daktaklakpak50593 жыл бұрын
I watched, i was impressed, and i didn't understand a thing!
@SenEmChannel3 жыл бұрын
When i add material for mountain. It blend with base grass and look unrealistic. 50% grass, 50% rock. I try a hour but cant make rock pop up entirely. Please help me 😭
@SenEmChannel3 жыл бұрын
@@ethanwasme4307 can you explain futher what weight and non weight mean. Thankyou 😋
@SubjektDelta2 жыл бұрын
Would be really nice to have a tutorial on the material..
@tilljehle75603 жыл бұрын
thanks Paulo Souza!👌🏻
@arknet49734 жыл бұрын
Put link from the previous tutorial or to the project
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@AdrienGomez4 жыл бұрын
Can you please share the landscape material. It would be a lot easier to follow the tutorial?
@Zarrar28024 жыл бұрын
check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work
@tubesurfer0074 жыл бұрын
There is no blueprint brush or ladscape editor in mine. I have the latest unreal engine. I've come across a few videos now that dont explain anything properly tending to skip over the important stuff.
@aryangoel48424 жыл бұрын
Thanks It helped a lot
@Tbjbu24 жыл бұрын
Awesome video, is there a project download maybe?
@vaithiyanathan18214 жыл бұрын
Excellent work PlayStation 5 (PS5)
@DogRox4 жыл бұрын
Wow that's amazing! I so much want to get into creating worlds with the Unreal Engine. I wouldn't even know where to start. Then I think what would I use it all for? oh well :-( still in all night job!
@jeo2282 жыл бұрын
This is an amazing tutorial!
@youssefelhefnawy70094 жыл бұрын
if you can't find the layer editing, you have to enable layer editing in the landscape settings
@simonyoung71774 жыл бұрын
i tried opening up a project on UE 4.24 and i got this message saying: "Failed to open map file. This is most likely because the map was saved with a newer version of the engine." i then tried installing 4.25 but it then said the exact same thing if you can please help