1:44 - overview of each tool 9:24 - sample scenes showing what is possible 11:05 - open world template and settings that it configures for you 21:43 - Tools - streaming the grid 24:02 - convert your UE4 level to UE5 using commandlets 25:30 - World Partition 27:49 - Level Instancing 34:48 - One File Per Actor 37:42 - Data Layers 39:54 - HLODs 43:57 - Virtual Textures and Virtual Shadows 45:25 - Nanite 46:34 - debug commands 48:51 - wrap up summary
@chadtheall6822 жыл бұрын
Ty - you the MVP!!! Love people like you who make these comments, so much easier to navigate long videos like this! Appreciate it
@LazerPotatoe2 жыл бұрын
@@chadtheall682 cheers bud. Hope you create some exciting worlds :)
@croft2710 Жыл бұрын
Thank you sooo much you can't imagine how your comment helps me Thank you !
@royportillo2 жыл бұрын
Great talk. This really gives an informative overview of all the open world tools, their importance and how to take advantage of them. My only gripe (which is not towards the presentor) is there unfortunately many times the presenter is explaining things on screen, and the camera either doesn't cut directly to it or go picture in picture late, so some of the time you are wondering what they are showing or talking about. Otherwise, very done.
@Fafhrd42 Жыл бұрын
This is a problem with all of the uploads from this UnrealFest. Whoever edited them didn't seem to realize that the relevant information is on the screen, not the person standing on the stage.
@slick3d392 Жыл бұрын
Yes, very annoying.
@patrickwilliamson298 ай бұрын
I honestly don't see how this is a massive issue with the talks, we really don't want to see the person but what they're doing with the engine
@Stanky20002 жыл бұрын
I'm learning Unreal now and I'm leaning towards level design the most. This is awesome thanks for it.
@edwardelric8966 Жыл бұрын
Hi I'm planning to make a game using UE 5. But I have no background in coding. Is it impossible without coding or ??
@falc0n2222 Жыл бұрын
@@edwardelric8966 it's possible with blueprints
@xaby996 Жыл бұрын
The hardest part will be forcing lower LODS on all of these auto-placed assets 😅
@Conversion1089 ай бұрын
@@edwardelric8966 you can use blueprints so you don't need c++ to make a game but in some cases it may be wanted to use c++.
@Alexander_S_K2 жыл бұрын
Great overview and presentation. Its really helpful to have everything needed in one video and you can research further as needed.
@PabitraPadhy10 ай бұрын
Very helpful to get ideas on completely unknown systems. Although I wish the camera cut to screen were more in sync.
@Cpt.Tripps2 жыл бұрын
24:00 - Correction, Ark did not use the First Person template. It used the Shooter Game learning project as its foundation. Edit: spelling error
@Derjyn2 жыл бұрын
Correction - 21:00. Also, "Shooter Game", not "Shooer Game". Seems like a trivial mistake to point out, seeing as how everyone should have gotten his point.
@Cpt.Tripps2 жыл бұрын
@@Derjyn yes, thanks, that letter somehow got eaten by the typing gods.
@boogabuga7657 Жыл бұрын
and it still says ShooterGame.exe in the task manager lmao
@zhanshenghai742 жыл бұрын
Great show. The talker talked a perfect representation and experience, the content covers the UE5 partial fundamental and the talker action and experiences is very fitting the highlight.
@Starblendet Жыл бұрын
I would love to know how to set up a open world without using the template. Also why show the speaker and not UE? and when they do show UE its so small I cannot see most of the time.
@JohnRiversOfficial2 жыл бұрын
what a beautiful man.
@fahimjaowad87174 ай бұрын
ok
@arsen11562 жыл бұрын
Great stuff
@esmith2k2 Жыл бұрын
Chandler gave a good talk
@FPChris Жыл бұрын
Need a new talk for 5.3 and displacement
@vonklinkenhoffn1 Жыл бұрын
Thanks a million for this! Quick question; I would love to use the template, but 2×2 km terrain isn't very large. I would like to create a new and much larger terrain with the template. Can I just delete the default terrain and create a new one, or will that mess up some of the template settings?
@revan9903 Жыл бұрын
I didn't try it out, but if you just delete the landscape and replace it, there shouldn't be any changes to the settings that come with the template. If i recall right he even says in the video that you still can replace the default terrain that comes with the template. You could also use the empty open world template, you just have to add the sky atmosphere etc manually.
@vonklinkenhoffn1 Жыл бұрын
@@revan9903 Thanks for replying! Yeah, I figured it probably wouldn't hurt to delete the terrain, but I'm too nervous about being wrong, so I wanted to ask just to be safe. He mentions at 14:43 that you can import a custom height map, but so far I haven't seen anything about deleting or replacing the landscape though. I could be wrong, I'll go through it again. I was also thinking about the empty one, but then I'll have to set up world partition, one file per actor, data layers, HLOD etc, all the stuff I'm not sure how to set up, so I figured I'd be better off using the other one. I really appreciate all the help I can get of course!
@revan9903 Жыл бұрын
Another option would be to set up all the things mentioned while following the video, but I'd recommend just to create a new project with the template, then deleting the terrain and then checking if things like World Partition are still enabled.
@vonklinkenhoffn1 Жыл бұрын
@@revan9903 Yeah, I think I'll go with your recommendation here. It seems like the safest thing to do, go with template, delete terrain and go through the checklist of tools. Thanks again!
@avistryfe4534 Жыл бұрын
Just open an empty one. The stock one with the deserty looking thing is a trick. There is even a unreal logo printed in the center of it that you cannot get rid of. I guess someone down at unreal who made the stock level didnt want anyone stealing it......however that makes any sense....
@NecroViolator Жыл бұрын
What is the largest map size in Unreal Engine ? is it 88.000.000 Square KM ?. Saw in another video that they were supposed to have increased from the old size to a massive size..
@avistryfe4534 Жыл бұрын
Sure. I hope you have a massive circuit board and power supply to run that 2 million dollar cpu that will be required to run that.
@NecroViolator Жыл бұрын
@@avistryfe4534 Ow ? Thought the engine is supposed to "stream" ?..
@nightlite99893 ай бұрын
@@NecroViolatorlol😂, I think Ram might be more important than cpu in that case
@harrysanders8182 ай бұрын
I think around 16cm
@Camionair-f1q Жыл бұрын
All those great tools but for multiplayer Layers does't work you may say it's normal, because a player may be on this zone and you could see a player floating around but for a TopDown game it could be very usefull. The only thing that work in multiplayer is WorldPartition but if you have openworld and you got 15 players and they are all on the map... world partition will load those proxy zone because there's a player that play on that zone so this will affect performance.
@hakanviajando Жыл бұрын
So, does the streaming only work for landscape object or does the partition cells automatically include the static meshes on that area, including all the verticality?
@Retrocaus Жыл бұрын
can you give us a list of every setting to enable so we can do it on existing project
@tsmatthx2Күн бұрын
Any mention of multipler? 1 person at the opposite side of map of another, 1 chunk is unloaded for 1 player but loaded for the 1, and he shoots a projectile from the unloaded chunk to the player at the other end of map? :)
@IamNeighborlee Жыл бұрын
If only streaming on would have a setting for opacity😢of terrain and meshes, or is there such a feature?
@Ultima_AU8 ай бұрын
Could I hair remove the map and add my own to this and still use all the stuff in it?
@kennethwilliams49602 жыл бұрын
Thank You very helpful info.
@robsanchezrod4 ай бұрын
Creo que no es para nada necesario quitar las pantallas del ordenador y poner al hombre para que se le vea...quiero ver que hace mientras explica, gracias....
@openroomxyz2 жыл бұрын
Where is now this template in 5.1 ? It's seems to be removed from the Engine?
@deepelements2 жыл бұрын
did you find it? I can't find it anywhere
@openroomxyz2 жыл бұрын
@@deepelements Yea you have to follow exactly the steps and go File > New Level, than you will see the posibility of creating inside already created project an Open World Level.
@rifat.ahammed2 жыл бұрын
Thank You
@HeartsintheWind Жыл бұрын
What about an open world thats always loaded with active parts that just stop rendering outside of camera view? Didn't that become a thing?
@vonklinkenhoffn1 Жыл бұрын
I went with the template, deleted the default landscape and started making a new one, but now I have the problem of what settings I should use for making such a large one, and at the same time make the landscape as effective and useable as I can? Will World Partition fix everything no matter what I choose? I've gone through the Landscape technical guide for UE5.1 and set up landscape according to the "Recommended Landscape Sizes", but the largest one there is 8129 x 8129 vertices and I don't even know what that means in Km. I've found somewhere that it's been said that this would translate to something like 8.1 km, but my questions is: how do I make it larger? and is the best way of approaching this to make one massive landscape or several small ones put together? And if so, how do I meld them together? I have to stress that I'm NOT interested in importing landscapes, I have to make it new inside UE5. Everyone I've found that has tutorials on this seems to either just focus on importing heightmaps from thirdparty software, or just shows how to make small landscapes. How do you just make a large 70x70 km landscape in UE5 and what is the best approach? It doesn't necessarily have to be 70x70 km, but think somewhere in the line of double size of Skyrim for instance. I read somewhere that Skyrim is 37 km. I've asked the same thing in a couple of subreddits, but I've gotten no answers yet, so any help on this would be so much appreciated. Thank you all that has taken the time to read this!
@kaiky1807 Жыл бұрын
would like to know that too.
@mobildisko579 Жыл бұрын
TOP PERSPECTİVE HOLD MİDDLE MOUSE BOTTUN DRAG FOR MEASURE centimeter unit or editör preference viewport centimeter unit -meter -or kilometer change
@vonklinkenhoffn1 Жыл бұрын
@@mobildisko579 Thank you!!
@puppergump4117 Жыл бұрын
His notes were messed up so good thing he knows what he's talking about lol
@Phiaje Жыл бұрын
Thank you UE Zaddy 😏
@Black-Cow6 ай бұрын
15:00 최적화 옵션 위치
@Camionair-f1q Жыл бұрын
Where's the template ? I mean the one he work with.
@pythicon961 Жыл бұрын
Anybody know of a good tutorial video to do planets?
@HD-GAMES Жыл бұрын
How do companies design giant games and the performance remains stable, while we just put a few things, the game becomes heavy UE5
@kewa_design11 ай бұрын
LOD Optimization
@naufaldihilmi85078 ай бұрын
if you watch the video, it answers your question
@Josh_Alfaro7 ай бұрын
World partitioning
@xaby9963 ай бұрын
Because you didnt optimize it? 😂
@rodolfolorote90592 ай бұрын
UE5 games have poor performance, use Unity instead
@thatdudeamonster8248 Жыл бұрын
I’m going to make the game that I e always wanted to see happen.. 2 actually
@AndyWalsh Жыл бұрын
Virtual Textures being enabled can really f**k you in the a** later down the line when using Megascans.
@rjtucker1965a Жыл бұрын
Why can't I make a 100 k Square landscape inside UE5 .
@daveg44172 ай бұрын
You can. I have created multiple 260km x 260km worlds using World Composition mode. I have a workstation with 512GB of memory though, which is required for the heightmap creation. If you are using World Partition though, you are limited to 16k with Edit Layers. The problem with big worlds is, who is going to play it, how is the dev going to fill it, and how much will the streaming server cost.
@darrenwu1886 Жыл бұрын
31:00
@deepelements2 жыл бұрын
WHERE THE HELL is the open world template? >
@eggZ6632 жыл бұрын
just do new level -> empty open world
@Kor3Gaming_Ghost Жыл бұрын
❤❤❤❤❤❤💯
@psy2372 жыл бұрын
use the freakin template damn it!!! :'D
@avistryfe4534 Жыл бұрын
Template is garbage. Has unreal logo hard coded into the center of it. I tried lowering the terrain and im lile why isnt this going down? After clearing it all i zoomed out...unreal logo. Unchangeable in the stock template. Nice joke.
@testteset9625 Жыл бұрын
@@avistryfe4534 bro look up landscape layers, the logo is on another layer
@urmetivask39972 жыл бұрын
u gonna go build minimap, what thats gonna do is actually build your minimap lmao
@wayneadams9102 Жыл бұрын
"look at all these rocks i have over here." wouldnt that be helpful.
@TheMrGiannisgr Жыл бұрын
I really hope CDPR manages to make this work for The Witcher. I don’t care about Nanite and all these whistles. Just give us the most multi-layered and big open world you can make.
@pannonianknight2 жыл бұрын
all these videos are missleading, why no one talks about performance... -.-
@emackenzie2 жыл бұрын
That's not what misleading means. Missing what could be important information, yes. But not _misleading_
@revan9903 Жыл бұрын
There is a hole extra video from the same Unreal Fest that is completely about performance. You can find it on the site linked in the description.
@curtisnewton8955 ай бұрын
and you gotta sack the guy who edited that video, he constantly talks about stuffs on the screen we dont see the FUCKING SCREEN !!!
@TheMrGiannisgr Жыл бұрын
F your template. We want games that will feel unique to what they are entirely. Fresh designs for specific worlds. I hate this way of thinking.
@karabardin Жыл бұрын
when I saw this new system, 1 asset = 1 separate file, I couldn't believe for an hour that they really did this. Do you need 100 rocks on your level? Here you are. You have 100 separate files in Perforce for this. I wish luck to everyone, who will use this on AAA projects. Probably, it'll lead to a massive suicide among level artists in the future when they try to find a proper file and proper version among billions of them. Will see.
@kokokokokoko201 Жыл бұрын
Unreal has a perforce integration which handles all that itself
@karabardin6 ай бұрын
@@kokokokokoko201 You open a map and you see that some assets disappeared. How are you going to find who and in what changelist made this change?
@karabardin6 ай бұрын
@@kokokokokoko201 and no, it doesn't. It has an extremely limited toolset from Perforce. Everithing that it does is showing the actual names of the assets. I don't need this. I need a classical prefab system every major engine in the industry has.
@Sir.AlfredoSt2 жыл бұрын
CHance for a BIGGEST LETTER icone names and use a BIG MOUSE cursor PINK OR RED. i can watch what are you doing. PUT your windows screen to us. I dont wanna watch your 3 monitors and 240p windows screen of information software
@emackenzie2 жыл бұрын
This is a presentation video, it was made for the people in the room not the people on KZbin. Maybe say thank you for the free content instead.
@chiefjudge8456 Жыл бұрын
Wtf is a H"LOD"? It's an acronym. You pronounce the letters.
@pro.giciel9084 Жыл бұрын
Hierarchical Level Of Details
@Turan-oz4sf Жыл бұрын
I want to make red dead redeption 3 but you are taking money ı need money and game to be a elon mask
@chapacubraelderscrollsonli3491 Жыл бұрын
What an annoying person! Drinking water every 2 minutes, messing his words and his notes, look stressful, making so many mistakes. HTF chose him to present?
@faryanblender894610 ай бұрын
he probably was nervous calm down
@harrysanders8182 ай бұрын
Absurd to be educated for free by a highly competent talker and he needs to drink water. Completely unacceptable.