Building & Texturing a sci-fi Space Interceptor - Blender workflow - Technouveau 0005

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Technouveau

Technouveau

Күн бұрын

Пікірлер: 41
@Yukon_Cornelius
@Yukon_Cornelius 3 күн бұрын
I've just been inside the mind of a genius
@graveborne8724
@graveborne8724 Күн бұрын
i wanna learn blender now... great stuff.
@technouveau_art
@technouveau_art Күн бұрын
@@graveborne8724 Do it
@marcoscaba3846
@marcoscaba3846 2 күн бұрын
New subscriber. I'm an old school modeler. For me, this is a welcome class on design!
@technouveau_art
@technouveau_art 2 күн бұрын
@@marcoscaba3846 awesome. Thx
@dynamic5109
@dynamic5109 2 ай бұрын
I look forward to Technouveau videos like I used to look forward to Saturday morning cartoons!
@technouveau_art
@technouveau_art 2 ай бұрын
@@dynamic5109
@paulchadeisson5891
@paulchadeisson5891 2 ай бұрын
good to see your process!
@technouveau_art
@technouveau_art 2 ай бұрын
@@paulchadeisson5891 Thx Paul
@jeffnunemaker7284
@jeffnunemaker7284 2 ай бұрын
Love seeing your texture work, it’s a really cool process!
@jacobturner7742
@jacobturner7742 2 ай бұрын
Awesome stuff! Your work is an inspiration to say the least so it was really nice to get some insight on how you work. Thanks for the video
@reshen
@reshen 2 ай бұрын
Thank you so much for this video, it was so insightful/educational. I especially liked how you discussed the pros/cons trade-offs in your process, and where/why you chose to use a prebuilt BMS greeble versus customizing something in support of the design!
@technouveau_art
@technouveau_art 2 ай бұрын
@@reshen I’m glad you liked it
@katana2665
@katana2665 2 ай бұрын
Nicely done Rasmus.
@technouveau_art
@technouveau_art 2 ай бұрын
@@katana2665 :)
@INtelshow
@INtelshow 2 ай бұрын
It would be great if you could make a video on how you build your textures, materialize always gives me middling results.
@mikehilldesignstudio
@mikehilldesignstudio 2 ай бұрын
Very cool
@technouveau_art
@technouveau_art 2 ай бұрын
@@mikehilldesignstudio Thx Mike
@I_am_Spartacus
@I_am_Spartacus 2 ай бұрын
Another cracking video! I tell you what really impresses me about you, your work ethic! It is so hard these days to start and finish stuff, especially from a hobby perspective. I've recently learned I have ADHD, which is why I struggle to focus, but you seem to smash work out all the time and continue to learn... and it's not even your day job! ;)
@technouveau_art
@technouveau_art 2 ай бұрын
Thank you. Yeah it's tough to finish things. Although I am trying to lower my estimate of when something is "done", for excactly that reason.
@Northlander74
@Northlander74 2 ай бұрын
Another captivating video! Those engines you modelled would have looked perfect as Pod Racer engines too
@technouveau_art
@technouveau_art 2 ай бұрын
:D
@LiminalGFX
@LiminalGFX 2 ай бұрын
So glad to see good ol' PS texture painting with skill! Fundamental texturing got lost for a minute with this over-reliance on Substance nowadays, but the proof is in the pudding - if it looks good it looks good. Great video!
@prodeous
@prodeous 2 ай бұрын
Really enjoyable watch and insight no your creative process. Very nicely done.
@technouveau_art
@technouveau_art 2 ай бұрын
Thx
@filmdesigner800
@filmdesigner800 2 ай бұрын
Coming from a miniature effects background that would be a fun physical build .
@technouveau_art
@technouveau_art 2 ай бұрын
@@filmdesigner800 Yeah man :)
@laanrohs
@laanrohs 2 ай бұрын
super awesome man
@anshuman_kashyap
@anshuman_kashyap Ай бұрын
You texturing process is eye opening for me! Noob question: it seems like you are painting one entire map and wrapping it on the model (or I am not getting it) but how are you able to control the burnt metal which should & is near the exhausts (same goes for those color accents). Or there are multiple maps and you are selecting those faces where you want them? Thanks!
@technouveau_art
@technouveau_art Ай бұрын
@@anshuman_kashyap One clean and one dirty version of the texture map (can be done in shader with only one map) and then custom unwrapping for significant parts pf the ship. And carefree scaling. The mapping density is not the same all over.
@luforsa1
@luforsa1 2 ай бұрын
really cool getting an insight to your process! do you generate your normal map from the albedo map? and if so do you do it in photoshop or some other program?
@technouveau_art
@technouveau_art 2 ай бұрын
I do a custom albedo that can be translated through a free programe called Materialize
@RoamingNugget
@RoamingNugget 2 ай бұрын
Your textures are always amazing! Do you do any photo manipulation or photobashing as base layer?
@technouveau_art
@technouveau_art 2 ай бұрын
@@RoamingNugget Yeah, it’s all the things
@benlac74
@benlac74 2 ай бұрын
Amazing work! please post on YT your small low flight level video: I can't keep looking at i!!
@JanjyGiggins
@JanjyGiggins 2 ай бұрын
This is really helpful! What resolution are your textures - they look like they must be very high?
@technouveau_art
@technouveau_art 2 ай бұрын
Thanks. Between 4 and 8K
@technouveau_art
@technouveau_art 2 ай бұрын
This one is 4K X 4K
@JanjyGiggins
@JanjyGiggins 2 ай бұрын
@@technouveau_art Thank you! I would have guessed higher so it's reassuring to know it's in the region my laptop has a vague hope of handling!
@PavelSusin
@PavelSusin 2 ай бұрын
I've noticed you're using kitbashing technique but in 3D. Got any tips on that?
@technouveau_art
@technouveau_art 2 ай бұрын
@@PavelSusin I think this sort of does that. But I will make a more process oriented walkthrough, rather than a design focussed walkthrough
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