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A single, unified, UI editing tool in Unity - that's our goal for UIElements. In this session, we cover what's available now, share what we're working on, and give a glimpse of what's coming in the future. Learn about UIElements for runtime, new UI authoring workflows, and how we're building the tools to benefit artists and creators.
Speaker:
Damian Campeanu - Unity
Slides available here: www.slideshare.net/unity3d/bu...