Interesting. The Unreal Engine merged with VR 360. I suppose there's an audience for this style of horror. For myself I find it hardly frightening. First person horror isn't as frightening as third person. Even in third person it needs to be fixed camera angles and the mixture of the unseen and only heard that really raises the fear factor to its true potential in my book. Nevertheless,it's a nice attempt. Perhaps with more practice you might prune off the rough edges and polish it up more. As for the VR 360 I think it would be better without it. In videos its limited unlike VR headgear games. It's meant to immerse the viewer into believing it's real. At least it's something different. Good effort though.