Burn anything in Blender | Realtime Eevee dissolve effect

  Рет қаралды 62,265

Pavel Oliva Art

Pavel Oliva Art

Күн бұрын

Пікірлер: 158
@mastas7
@mastas7 2 жыл бұрын
Man idk if that’s the coffein that just started to kick in but that track fiiiire (thanks for the tutorial also)
@Nology_Gaming
@Nology_Gaming 2 жыл бұрын
This is one of my favorite tutorials I've seen in a long time, good job! Definitely coming back to this video and seeing your future work!
@pavelolivaart
@pavelolivaart 2 жыл бұрын
Thank you so much. Actually I would recommend doing it with geometry nodes as it's faster, more non-destructive and more customizable :)
@thedesignbro
@thedesignbro 2 жыл бұрын
Some Expert Level Stuff going on here!!! Excellent!
@SrujanRaghavendra-y9h
@SrujanRaghavendra-y9h 4 жыл бұрын
Best tutorial i watched in 2020. Please keep doing such amazing effects mate. Thank you
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Thank you Raghavaindra! More tutorials will be comming soon, because now I have a spare time to make a content finally :) I have a few topics for tutorials, but those still needs to be edited and also I am planning to make a voiceover, so you guys can take even more from it and not just wathinch me doing some stuff without knowing the background :) Till then stay safe! :)
@AngelAdrine
@AngelAdrine 4 жыл бұрын
Looks amazing, I love the final result!
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Thank you!
@vfxcgbruno2928
@vfxcgbruno2928 3 жыл бұрын
I love the final result and the Materials are mind blowing!!
@MW-dg7gl
@MW-dg7gl 4 жыл бұрын
As a side note, you need to play the animation to get the eraser working. The dynamic paint only works while you play the animation 10:33
@Yahmanking
@Yahmanking 3 жыл бұрын
I love this tutorial, big thanks.
@harshitology3498
@harshitology3498 2 жыл бұрын
just what i was searching for
@Flint4K
@Flint4K 4 жыл бұрын
Amazing! Thank you so much for sharing this epic technique :D
@scottlee38
@scottlee38 4 жыл бұрын
Very good! this is gonna save me so much power consumption!
@victory_summery
@victory_summery 3 жыл бұрын
yo thats pretty sick! thanks for sharing
@BlindIllusionist
@BlindIllusionist 3 жыл бұрын
Very creative ideas, I like it!
@deflexyt3965
@deflexyt3965 3 жыл бұрын
3:16 heyyy pls tell me what u did here suddenly i am confused u just cutted that frame help me pls 🤕
@pavelolivaart
@pavelolivaart 3 жыл бұрын
There's not cut :) I am using node wrangler addon. When you have this addon enabled, pressing shift+ctrl+LMB on a node connect it to a viewer node. It's very useful for debug purposes :)
@deflexyt3965
@deflexyt3965 3 жыл бұрын
@@pavelolivaart thanks a lot i cant believe u saved me 😘😘😘🥰🥰🥰😘😘😘😘😘😘😘 broooo thanks a lot really u saved me 😘 i am a beginner so i dont know about this thing 😅😅😅😅😅btw osm video bro
@blenderzone5446
@blenderzone5446 3 жыл бұрын
Great tutorial! really inspiring!
@henriquefagundesss
@henriquefagundesss 4 жыл бұрын
Hey, could you post a printscreen of your shade editor somewhere? I'm having a hard time trying to figure it out some items, and what goes where. Good tutorial, by the way. :)
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Thank you Henrique. The material should look similar to this :) i.imgur.com/4Q1ZTSO.png
@henriquefagundesss
@henriquefagundesss 4 жыл бұрын
@@pavelolivaart Thanks a lot!!!!
@dragonskunkstudio7582
@dragonskunkstudio7582 3 жыл бұрын
Just what I was looking for.
@wackerstube6020
@wackerstube6020 2 жыл бұрын
Exactly what i need
@shanabenjamin8945
@shanabenjamin8945 3 жыл бұрын
Brilliant job!! :)
@heinrylim1619
@heinrylim1619 2 жыл бұрын
Educative Tutorial! Keep Going :)
@TheDubbiestMusic
@TheDubbiestMusic Жыл бұрын
is that beat from suff daddy?
@pavelolivaart
@pavelolivaart Жыл бұрын
I don't remember to be honest. Deezer might help :D
@Awoga_
@Awoga_ Жыл бұрын
I have a problem when I export the animation the UV sphere appears in mesh in the rendering, what can I do to prevent it from being there ?
@pavelolivaart
@pavelolivaart Жыл бұрын
In the outliner open advanced filters, select a camera icon and disable it on the sphere object.
@ОлександрВасильєв-б5д
@ОлександрВасильєв-б5д 4 жыл бұрын
Good tutorial
@rinocheng
@rinocheng 3 жыл бұрын
Hi Pavel thanks for the tutorial, how do you solve the issue whereby the edge split makes the whole mesh shading flat. Would like to make it smooth but with the effect on.
@onaylamiyorum
@onaylamiyorum 3 жыл бұрын
Thanks for the video! I tried but emission effect isn't see.
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Thank you :) You have to enable glow in render settings (if you are using Eevee). Cycles do not have that fog glow by default and you have to make it via compositing. :)
@edouardodja1774
@edouardodja1774 4 жыл бұрын
Salut. j'aime cet effet de berlure très bien fait.
@socieus9654
@socieus9654 3 жыл бұрын
Yooo that's amazing!
@OzzyMariam
@OzzyMariam 4 жыл бұрын
im an animator and this is going to help me.
@takshiljain86
@takshiljain86 3 жыл бұрын
amazing tutorial! can you pls tell that how did you group those nodes at 5:40 ? would be really helpfull
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Thank you :) You can group them by selecting those nodes and pressing ctrl+j...then you can pres f2 to add a label as well :)
@takshiljain86
@takshiljain86 3 жыл бұрын
@@pavelolivaart thanks!
@KatouMiwa
@KatouMiwa 3 жыл бұрын
target object at 50 secs roughly , it doesn't show the controller ?
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Controller is the name of that empty I've made. It can be literally anyone that holds scale and transform data. You can use empty.001 or whatever you want :)
@KatouMiwa
@KatouMiwa 3 жыл бұрын
@@pavelolivaart the issue was, um ,,, dont laugh plz sir XDD umm... yeah when i added the modifer . checked the modifiers for my bone rig and not the actual new modifer , so it was only showing me targert of my model ahahaha XDD thanks for this sic effect tho
@matiasdelacruz9210
@matiasdelacruz9210 10 ай бұрын
if possible convert this to animation and export in unity?
@pavelolivaart
@pavelolivaart 10 ай бұрын
Hello, unfortunately its not possible. It can be done via shader using similar technique, but it needs to be recreated inside the engine :) I would suggest to search for something like "Unity dissolve effect" :)
@matiasdelacruz9210
@matiasdelacruz9210 10 ай бұрын
@@pavelolivaart uh, ok thanks!
@kenjibailly
@kenjibailly 3 жыл бұрын
I've repeated the tutorial over 20 times now (first 1 min 30 secs), but it doesn't want to work for me. The weird thing is, there's a new button that looks like this () next to the Vertex Group in the Displace modifier. When I click it, it starts to "work". Unfortunately it works inverted, like this is intended I guess. Which means that the empty doesn't need to touch it or even be near it to impact the displace. When put over the figure, it doesn't reconstruct though. So It seems to work, but not like intended. What could I be doing wrong? The vertex group "dissolve" is assigned to the entire object, checked with select and deselect.
@pavelolivaart
@pavelolivaart 3 жыл бұрын
That button just inverts the influence of the vertex group. In 0:53 I've inverted it using those 2 input fields, so keep in mind that to do that as well ;) .... also keep don't forget to use edge split modifier, that should be above the rest of the modifiers to split the geometry. I would suggest to check the comment section as there were similar problems before ;)
@kenjibailly
@kenjibailly 3 жыл бұрын
@@pavelolivaart I checked the entire comment section before posting. I did recheck them, I put the edge split modifier in different positions again. I also tried to change the other position of the modifiers, but that doesn't help. What I did do from your comment is reverse the lowest and highest. So the lowest is 0 and highest is .37 (cm here instead of m in your video). This cancels out the reverse button I had to click in order for things to change. Unfortunately I cannot get my object not displaced. It's always displaced, if I change the empty's position, it will change the displacement, but the farther from the object, the object becomes invisible. When putting the empty sphere right on top of it, it gives the same result as it being very far off. So my problem is: how can I make sure the object is NOT displaced when the empty isn't touching it or far away from it like in your video :s Thank you for commenting btw, I appreciate it a lot! Hopefully I could find out why I'm stuck here, cause I really like your method of using the displacement :)
@kenjibailly
@kenjibailly 3 жыл бұрын
I found a solution! When I put the "lowest" to 37 instead of .37 cause in your video it says "m" and mine says "cm", it finally works now. I thought it was a different problem as it did displace, just not how it's supposed to. Allright, I'll try to follow the rest of the tutorial now! :D
@pavelolivaart
@pavelolivaart 3 жыл бұрын
@@kenjibailly Good to hear that :) Ye, this effect is based on your model/scene size. Also good thing to always do if something is not working to check, if the object is normalized in scale (scale set to 1,1,1) :)
@badlotto
@badlotto Жыл бұрын
@@kenjibailly This just helped me out, thanks!
@badlotto
@badlotto Жыл бұрын
Is there a way to animate the controller to increase in scale and have the model burn as the controller gets larger? Right now it only burns if I move the controller.
@badlotto
@badlotto Жыл бұрын
I just figured out I can do this by key framing the Lowest parameter of the VertextWeightProximity Modifier on the model.
@pavelolivaart
@pavelolivaart Жыл бұрын
@@badlotto Sorry for late renspond, that's exactly what I wanted to propose :)
@vfxnder3365
@vfxnder3365 4 жыл бұрын
Hey Pavel, Thanks a mil for the great tutorial, its an awesome effect! Just a quick question, is there a way to get all of the little embers to completely dissapear after scaling up the controller? For some reason when scaling it up it leaves a bunch of emissive particles that are small but still noticible no matter what size i scale too.... I have the scale applied, no double verts, no normal issues. :D
@kendarr
@kendarr 4 жыл бұрын
Did you find a way to fix it?
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Hi Alex, I am sorry, but I somehow overlooked your question. You can only make them disapper using mask modifier I've shown in the end of the video. It's not possible to make them disapper as you would expect, but this is the downside of this realtime approach. And the reason why is that when you displacing polygons (making them smaller) there's not "zero state", so those polygons get flippe dand starts scaling up again :)
@vfxnder3365
@vfxnder3365 4 жыл бұрын
@@pavelolivaart No worries, I ended up doing that, thanks for getting back to me! :)
@DemonicBloke
@DemonicBloke Жыл бұрын
This is a really impressive tutorial but being newish to blender, the reason why you did most of the steps was totally lost on me, especially all the nodes and linkages. Some subtitles explaining what you were doing and why would of helped alot. As it stands it abit beyond my understanding to be of practical use.
@pavelolivaart
@pavelolivaart Жыл бұрын
Thank you so much. Actually it really old tutorial and such effect could be dont now more procedurally using geometry nodes. I may do a new tutorial in the future with voiceover explaining this effect using geometry nodes :)
@catchen7253
@catchen7253 3 жыл бұрын
The shading editor is not clear in some part (example for to connect the nodes) and the word is too small to watch ! example is: 04:32 clamp connect to which node? 05:08 noise texture connect to which node? 03:59 substract connect to which node? 3:34 gradient texture connect to which node? ........ I am so confused! I learn Blender 1 year! This is my second time to give someone negative feedback.
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Thank you for the feedback :) In 04:32 it's a math node set to multiply, in 05:08 it's color ramp node, in 03:59 it's copied the same node and set to multiply (math node) nad in 3:34 it's also math node set to add....math node changes it's name based on the math operation ;) I agree that commentary would help a lot, but my mic and english is trash :D
@SangitasSweetCooking
@SangitasSweetCooking 4 жыл бұрын
Nice Work
@kazakee4510
@kazakee4510 4 жыл бұрын
hi i need help im trying to select the object like targeted object but it says failed to set value I need help
@pavelolivaart
@pavelolivaart 4 жыл бұрын
What part of video is that? Can you write me that time of the video?
@k-studios4236
@k-studios4236 3 жыл бұрын
3:16 what did u press to get this extra node
@taroxsplaylists7960
@taroxsplaylists7960 3 жыл бұрын
Ctrl+shift+lmb while having node wrangler addon enabled
@solanki5985
@solanki5985 9 ай бұрын
grind anything in blender ❎ burn anything in blender✅
@anubhavchahar2060
@anubhavchahar2060 3 жыл бұрын
I am not getting the effect like 3:34 , the texture is on whole object, even after having correct object selected in the texture coordinate the emission is not limited to the edge particles
@pavelolivaart
@pavelolivaart 3 жыл бұрын
What do you mean by "the texture"? Are you talking about that blackNwhite gradient? If so, check if the scale of your object and empty are set to 1,1,1 :)
@anubhavchahar2060
@anubhavchahar2060 3 жыл бұрын
@@pavelolivaart the scale is correct, yes the black And white gradient, I am not able to control it by the empty, my object looks like black and white with simple noise texture on it, doesn't look like gradient is doing its job
@pavelolivaart
@pavelolivaart 3 жыл бұрын
@@anubhavchahar2060 did you set vector transform to "point" and gradient texture to "quadratic sphere"? I've just made this spherical mask in a new blank blendfile and it works for me.
@deflexyt3965
@deflexyt3965 3 жыл бұрын
@@pavelolivaart hey plssssss i request u my big brother pls give your personal insta , fb or anything through which i can ask u something🥺🥺🥺🥺🥺🥺
@briansannicolas296
@briansannicolas296 4 жыл бұрын
Hermoso trabajo (Y)
@greatstaro9255
@greatstaro9255 4 жыл бұрын
Hello. Work on cycles too?
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Hello, it works, but you have to make some copositting to get that fog glow. But other than that the effect works for both engines :)
@MilanRys
@MilanRys 4 жыл бұрын
megacool!
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Děkuju!
@Capris4EveR
@Capris4EveR 4 жыл бұрын
What is the name of the song?
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Otis McDonald - Not For Nothing :)
@pranavkumar8190
@pranavkumar8190 4 жыл бұрын
My mesh just splits to long distances.. it doesn't happen like in 1:28. I don't know why?
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Did you used edge split modifier before? The order of modifiers matter. Also have you applied scale of your mesh (when you one N pannel, you should see scale 1,1,1)?
@pranavkumar8190
@pranavkumar8190 4 жыл бұрын
I will check with the order
@MW-dg7gl
@MW-dg7gl 4 жыл бұрын
Check your normals. You may have to flip the normals or make the strength to negative.
@jean-lucdegbo2496
@jean-lucdegbo2496 2 жыл бұрын
hello. Thanks for sharing. I would like to know if it work on more simple models. I Tried on a simple cube (subdivided) but i only get spikes. Am i missing something?
@pavelolivaart
@pavelolivaart 2 жыл бұрын
Hello, it should work even on more complex simple meshes, however keep in mind, that number of polygons limits "the resolution" of those disconnected pieces. So a cube with low polycount may produce weird results. Also you have to use edge split modifier to make those faces be able to disconnect each other :)
@jean-lucdegbo2496
@jean-lucdegbo2496 2 жыл бұрын
@@pavelolivaart Thanks for answering. Finally got the point. I added a second displace modifier and it worked for a subdivided cube.
@filipinhox
@filipinhox Жыл бұрын
how do i do this in unity?
@pavelolivaart
@pavelolivaart Жыл бұрын
There's many ways to do so. I would suggest to search for some disintegration effect in Unity :)
@aniketjoshi3582
@aniketjoshi3582 3 жыл бұрын
Am I missing out something?? I tried to burn cigarette blender by following your tutorial but, not able to do so, the displacement modifier doesnt affect my model at all, what else could I do?
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Hello Aniket, try to read through the comments first as some people had the same problem. It might be caused for many reasons such as scene scale, dispalcement strenght, empty scale, not assigning vertex group, not using edge split modifier before (on top of modifier stack) displacement. If any of those solutions wont help, we can try other solutions ;)
@SwishFXX
@SwishFXX 4 жыл бұрын
at 10:25 when i set the sphere to bounds it is still visable, any idea why?
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Do you mean that the sphere is visible in the rendered image? Because if you set it to bounds, it will disappear only in the viewport. To make it not to render you have to turn off that camera icon in the outliner :)
@SwishFXX
@SwishFXX 4 жыл бұрын
Pavel Oliva Art I haven’t tried rendering it out yet I’m gonna do it in a minute I’ll let you know and thanks for the reply :)
@SwishFXX
@SwishFXX 4 жыл бұрын
when i try to render it ay all render layer are disabled
@pavelolivaart
@pavelolivaart 4 жыл бұрын
@@SwishFXX You may have disabled those layers by mistake. Just turn them on except the ball :)
@SwishFXX
@SwishFXX 4 жыл бұрын
@@pavelolivaart okay thank u
@pavane5196
@pavane5196 3 жыл бұрын
I was trying but but i am not getting like particles
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Actually this is not using particles at all. It's just displaced and modified geometry ;)
@ASH2231111
@ASH2231111 4 жыл бұрын
the entire object seems to burn for me. Tried applying all transforms and reset the origin too
@pavelolivaart
@pavelolivaart 4 жыл бұрын
This effect is dependant on wold and object size. Also check, if the scale of empty is 1,1,1 :)
@archaja
@archaja 3 жыл бұрын
For me it´s not working. Already the first part. Tried it 3 times with different Meshes. But the only thing what happens is, that if I go to 80 in strength my Mesh is totally shattered, but it does not interact with the empty.....
@taroxsplaylists7960
@taroxsplaylists7960 3 жыл бұрын
Hmmm, check scale of empty and your model and set it to 1,1,1. Also don't forget to assign mesh vertices to the vertex group.
@harshitology3498
@harshitology3498 2 жыл бұрын
the moment i plug the materials nothing happens is there any idea what went wrong
@pavelolivaart
@pavelolivaart 2 жыл бұрын
Do you mean that part when I connect a node to a viewer node to see the blackNwhite mask?
@harshitology3498
@harshitology3498 2 жыл бұрын
@@pavelolivaart yeah
@harshitology3498
@harshitology3498 2 жыл бұрын
actuallly my all meshes are seperate and i am not able to combine , its ok ill find a way
@pavelolivaart
@pavelolivaart 2 жыл бұрын
@@harshitology3498 Make sure to have Node wrangler addon enabled. Make sure your model's scale is set to 1,1,1 and also it's scene scale dependant, so you may use different values if you model has different dimensions. If your model is made out of separate parts, you hav eto either join them or copy materials and modifiers onto each of them :)
@kirk9787
@kirk9787 4 жыл бұрын
Please have more video !!
@pavelolivaart
@pavelolivaart 4 жыл бұрын
I will, but now I am finishing last semester, so I don't have much time for making tutorials at the moment :(
@kirk9787
@kirk9787 4 жыл бұрын
@@pavelolivaart No worries, take your times!
@AbdulAziz-co8rm
@AbdulAziz-co8rm 4 жыл бұрын
anyone get a bug when exporting the render? some mesh that just got deleted suddenly re appear for 1 or 2 frame
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Did you bake the brush? 😊
@AbdulAziz-co8rm
@AbdulAziz-co8rm 4 жыл бұрын
@@pavelolivaart no im not baking the brush? should i bake it? and how can i bake it? maybe i miss something
@pavelolivaart
@pavelolivaart 4 жыл бұрын
@@AbdulAziz-co8rm This might be the problem. Go to the physics setting of your canvas (your mesh), scroll down to Cache and click on bake. This might take a while and then try to render. If you change anything in your animation, you have to bake it again :)
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
doset really work, at the point when placing displacement with the group and when I move the empty towards the object, the faces are moving like pulling out but not like in your video
@pavelolivaart
@pavelolivaart 3 жыл бұрын
It's all based on object scale and texture scale. Also make sure to have dense topology. Don't forget to use edge split modifier to make those faces separated :)
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
@@pavelolivaart I tried it also with a clean scene I tried it not with a model I tried with an other object und subdivided it, same modifier stack but don't work, maybe cause of version 2.93 that somethings now work different
@pavelolivaart
@pavelolivaart 3 жыл бұрын
@@inoyashakitbu1178 You may try it again. One guy from comments tried it on this version and managed to make it work.
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
@@pavelolivaart which texture scale ?
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
kzbin.info/www/bejne/omO0hGR-aM-JnMU here you can see, a simple test on a plain new scene and what happened
@shubhamthakare295
@shubhamthakare295 4 жыл бұрын
Can I use This in unity
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Yes, but not really :) Confusing huh? Basically the material is unusable in any other application than Blender (there are some exceptions), but you can use the same principles to build up a similar shader in Unity, but it will need some coding on top to be able to react on objects such as a sphere I have in this video :) You may search for some Shader graph tutorials for Unity :)
@gravity6664
@gravity6664 4 жыл бұрын
Sadly doesn't work anymore in the latest version of Blender :/ Followed step by step but nope, whole body deforms instead of the spot on the controller.
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Hmmm, weird. That should work. You may not assigned something to a vertex group or some vertex group is inverted :) In 0:44 I selected every vertex and assigned to "dissolve" vertex group. Also check, if your model and an empty are set to 1,1,1 scale :)
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
@@pavelolivaart it doesn’t work and I tried it very often with different settings on both
@eyelash8064
@eyelash8064 4 жыл бұрын
Insta Sub :3
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Thank you ^^
@mrglowtm
@mrglowtm 4 жыл бұрын
This tutorial isn't even a 'tutorial'. Please make one where you go step by step and explain what you're doing. I'm having issues, and because I don't know what's going on, I can't pinpoint the problem.
@pavelolivaart
@pavelolivaart 4 жыл бұрын
Well, next time I will make a voiceover. Where did you stopped, so I can help you?
@mrglowtm
@mrglowtm 4 жыл бұрын
@@pavelolivaart After all the modifiers are applied in the beginning, the object's polygons all spread our and the controller just bends the shape.
@pavelolivaart
@pavelolivaart 4 жыл бұрын
@@mrglowtm You should not apply those modifiers. Just let them be active in the model. Did you use edge split modifier? Did you assigned those vertex groups?
@mrglowtm
@mrglowtm 4 жыл бұрын
@@pavelolivaart I did not apply them, I followed the video exactly
@pavelolivaart
@pavelolivaart 4 жыл бұрын
@@mrglowtm You may try to replicate it with the model from the video provided in the description. That error may be caused by some modeling errors such as double vertices or flipped normals. :)
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
the character look like putin, yeah kind of
@pavelolivaart
@pavelolivaart 3 жыл бұрын
Hehe, this one has lips atleast :D
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
@@pavelolivaart yep..lol :D
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