Man idk if that’s the coffein that just started to kick in but that track fiiiire (thanks for the tutorial also)
@Nology_Gaming2 жыл бұрын
This is one of my favorite tutorials I've seen in a long time, good job! Definitely coming back to this video and seeing your future work!
@pavelolivaart2 жыл бұрын
Thank you so much. Actually I would recommend doing it with geometry nodes as it's faster, more non-destructive and more customizable :)
@thedesignbro2 жыл бұрын
Some Expert Level Stuff going on here!!! Excellent!
@SrujanRaghavendra-y9h4 жыл бұрын
Best tutorial i watched in 2020. Please keep doing such amazing effects mate. Thank you
@pavelolivaart4 жыл бұрын
Thank you Raghavaindra! More tutorials will be comming soon, because now I have a spare time to make a content finally :) I have a few topics for tutorials, but those still needs to be edited and also I am planning to make a voiceover, so you guys can take even more from it and not just wathinch me doing some stuff without knowing the background :) Till then stay safe! :)
@AngelAdrine4 жыл бұрын
Looks amazing, I love the final result!
@pavelolivaart4 жыл бұрын
Thank you!
@vfxcgbruno29283 жыл бұрын
I love the final result and the Materials are mind blowing!!
@MW-dg7gl4 жыл бұрын
As a side note, you need to play the animation to get the eraser working. The dynamic paint only works while you play the animation 10:33
@Yahmanking3 жыл бұрын
I love this tutorial, big thanks.
@harshitology34982 жыл бұрын
just what i was searching for
@Flint4K4 жыл бұрын
Amazing! Thank you so much for sharing this epic technique :D
@scottlee384 жыл бұрын
Very good! this is gonna save me so much power consumption!
@victory_summery3 жыл бұрын
yo thats pretty sick! thanks for sharing
@BlindIllusionist3 жыл бұрын
Very creative ideas, I like it!
@deflexyt39653 жыл бұрын
3:16 heyyy pls tell me what u did here suddenly i am confused u just cutted that frame help me pls 🤕
@pavelolivaart3 жыл бұрын
There's not cut :) I am using node wrangler addon. When you have this addon enabled, pressing shift+ctrl+LMB on a node connect it to a viewer node. It's very useful for debug purposes :)
@deflexyt39653 жыл бұрын
@@pavelolivaart thanks a lot i cant believe u saved me 😘😘😘🥰🥰🥰😘😘😘😘😘😘😘 broooo thanks a lot really u saved me 😘 i am a beginner so i dont know about this thing 😅😅😅😅😅btw osm video bro
@blenderzone54463 жыл бұрын
Great tutorial! really inspiring!
@henriquefagundesss4 жыл бұрын
Hey, could you post a printscreen of your shade editor somewhere? I'm having a hard time trying to figure it out some items, and what goes where. Good tutorial, by the way. :)
@pavelolivaart4 жыл бұрын
Thank you Henrique. The material should look similar to this :) i.imgur.com/4Q1ZTSO.png
@henriquefagundesss4 жыл бұрын
@@pavelolivaart Thanks a lot!!!!
@dragonskunkstudio75823 жыл бұрын
Just what I was looking for.
@wackerstube60202 жыл бұрын
Exactly what i need
@shanabenjamin89453 жыл бұрын
Brilliant job!! :)
@heinrylim16192 жыл бұрын
Educative Tutorial! Keep Going :)
@TheDubbiestMusic Жыл бұрын
is that beat from suff daddy?
@pavelolivaart Жыл бұрын
I don't remember to be honest. Deezer might help :D
@Awoga_ Жыл бұрын
I have a problem when I export the animation the UV sphere appears in mesh in the rendering, what can I do to prevent it from being there ?
@pavelolivaart Жыл бұрын
In the outliner open advanced filters, select a camera icon and disable it on the sphere object.
@ОлександрВасильєв-б5д4 жыл бұрын
Good tutorial
@rinocheng3 жыл бұрын
Hi Pavel thanks for the tutorial, how do you solve the issue whereby the edge split makes the whole mesh shading flat. Would like to make it smooth but with the effect on.
@onaylamiyorum3 жыл бұрын
Thanks for the video! I tried but emission effect isn't see.
@pavelolivaart3 жыл бұрын
Thank you :) You have to enable glow in render settings (if you are using Eevee). Cycles do not have that fog glow by default and you have to make it via compositing. :)
@edouardodja17744 жыл бұрын
Salut. j'aime cet effet de berlure très bien fait.
@socieus96543 жыл бұрын
Yooo that's amazing!
@OzzyMariam4 жыл бұрын
im an animator and this is going to help me.
@takshiljain863 жыл бұрын
amazing tutorial! can you pls tell that how did you group those nodes at 5:40 ? would be really helpfull
@pavelolivaart3 жыл бұрын
Thank you :) You can group them by selecting those nodes and pressing ctrl+j...then you can pres f2 to add a label as well :)
@takshiljain863 жыл бұрын
@@pavelolivaart thanks!
@KatouMiwa3 жыл бұрын
target object at 50 secs roughly , it doesn't show the controller ?
@pavelolivaart3 жыл бұрын
Controller is the name of that empty I've made. It can be literally anyone that holds scale and transform data. You can use empty.001 or whatever you want :)
@KatouMiwa3 жыл бұрын
@@pavelolivaart the issue was, um ,,, dont laugh plz sir XDD umm... yeah when i added the modifer . checked the modifiers for my bone rig and not the actual new modifer , so it was only showing me targert of my model ahahaha XDD thanks for this sic effect tho
@matiasdelacruz921010 ай бұрын
if possible convert this to animation and export in unity?
@pavelolivaart10 ай бұрын
Hello, unfortunately its not possible. It can be done via shader using similar technique, but it needs to be recreated inside the engine :) I would suggest to search for something like "Unity dissolve effect" :)
@matiasdelacruz921010 ай бұрын
@@pavelolivaart uh, ok thanks!
@kenjibailly3 жыл бұрын
I've repeated the tutorial over 20 times now (first 1 min 30 secs), but it doesn't want to work for me. The weird thing is, there's a new button that looks like this () next to the Vertex Group in the Displace modifier. When I click it, it starts to "work". Unfortunately it works inverted, like this is intended I guess. Which means that the empty doesn't need to touch it or even be near it to impact the displace. When put over the figure, it doesn't reconstruct though. So It seems to work, but not like intended. What could I be doing wrong? The vertex group "dissolve" is assigned to the entire object, checked with select and deselect.
@pavelolivaart3 жыл бұрын
That button just inverts the influence of the vertex group. In 0:53 I've inverted it using those 2 input fields, so keep in mind that to do that as well ;) .... also keep don't forget to use edge split modifier, that should be above the rest of the modifiers to split the geometry. I would suggest to check the comment section as there were similar problems before ;)
@kenjibailly3 жыл бұрын
@@pavelolivaart I checked the entire comment section before posting. I did recheck them, I put the edge split modifier in different positions again. I also tried to change the other position of the modifiers, but that doesn't help. What I did do from your comment is reverse the lowest and highest. So the lowest is 0 and highest is .37 (cm here instead of m in your video). This cancels out the reverse button I had to click in order for things to change. Unfortunately I cannot get my object not displaced. It's always displaced, if I change the empty's position, it will change the displacement, but the farther from the object, the object becomes invisible. When putting the empty sphere right on top of it, it gives the same result as it being very far off. So my problem is: how can I make sure the object is NOT displaced when the empty isn't touching it or far away from it like in your video :s Thank you for commenting btw, I appreciate it a lot! Hopefully I could find out why I'm stuck here, cause I really like your method of using the displacement :)
@kenjibailly3 жыл бұрын
I found a solution! When I put the "lowest" to 37 instead of .37 cause in your video it says "m" and mine says "cm", it finally works now. I thought it was a different problem as it did displace, just not how it's supposed to. Allright, I'll try to follow the rest of the tutorial now! :D
@pavelolivaart3 жыл бұрын
@@kenjibailly Good to hear that :) Ye, this effect is based on your model/scene size. Also good thing to always do if something is not working to check, if the object is normalized in scale (scale set to 1,1,1) :)
@badlotto Жыл бұрын
@@kenjibailly This just helped me out, thanks!
@badlotto Жыл бұрын
Is there a way to animate the controller to increase in scale and have the model burn as the controller gets larger? Right now it only burns if I move the controller.
@badlotto Жыл бұрын
I just figured out I can do this by key framing the Lowest parameter of the VertextWeightProximity Modifier on the model.
@pavelolivaart Жыл бұрын
@@badlotto Sorry for late renspond, that's exactly what I wanted to propose :)
@vfxnder33654 жыл бұрын
Hey Pavel, Thanks a mil for the great tutorial, its an awesome effect! Just a quick question, is there a way to get all of the little embers to completely dissapear after scaling up the controller? For some reason when scaling it up it leaves a bunch of emissive particles that are small but still noticible no matter what size i scale too.... I have the scale applied, no double verts, no normal issues. :D
@kendarr4 жыл бұрын
Did you find a way to fix it?
@pavelolivaart4 жыл бұрын
Hi Alex, I am sorry, but I somehow overlooked your question. You can only make them disapper using mask modifier I've shown in the end of the video. It's not possible to make them disapper as you would expect, but this is the downside of this realtime approach. And the reason why is that when you displacing polygons (making them smaller) there's not "zero state", so those polygons get flippe dand starts scaling up again :)
@vfxnder33654 жыл бұрын
@@pavelolivaart No worries, I ended up doing that, thanks for getting back to me! :)
@DemonicBloke Жыл бұрын
This is a really impressive tutorial but being newish to blender, the reason why you did most of the steps was totally lost on me, especially all the nodes and linkages. Some subtitles explaining what you were doing and why would of helped alot. As it stands it abit beyond my understanding to be of practical use.
@pavelolivaart Жыл бұрын
Thank you so much. Actually it really old tutorial and such effect could be dont now more procedurally using geometry nodes. I may do a new tutorial in the future with voiceover explaining this effect using geometry nodes :)
@catchen72533 жыл бұрын
The shading editor is not clear in some part (example for to connect the nodes) and the word is too small to watch ! example is: 04:32 clamp connect to which node? 05:08 noise texture connect to which node? 03:59 substract connect to which node? 3:34 gradient texture connect to which node? ........ I am so confused! I learn Blender 1 year! This is my second time to give someone negative feedback.
@pavelolivaart3 жыл бұрын
Thank you for the feedback :) In 04:32 it's a math node set to multiply, in 05:08 it's color ramp node, in 03:59 it's copied the same node and set to multiply (math node) nad in 3:34 it's also math node set to add....math node changes it's name based on the math operation ;) I agree that commentary would help a lot, but my mic and english is trash :D
@SangitasSweetCooking4 жыл бұрын
Nice Work
@kazakee45104 жыл бұрын
hi i need help im trying to select the object like targeted object but it says failed to set value I need help
@pavelolivaart4 жыл бұрын
What part of video is that? Can you write me that time of the video?
@k-studios42363 жыл бұрын
3:16 what did u press to get this extra node
@taroxsplaylists79603 жыл бұрын
Ctrl+shift+lmb while having node wrangler addon enabled
@solanki59859 ай бұрын
grind anything in blender ❎ burn anything in blender✅
@anubhavchahar20603 жыл бұрын
I am not getting the effect like 3:34 , the texture is on whole object, even after having correct object selected in the texture coordinate the emission is not limited to the edge particles
@pavelolivaart3 жыл бұрын
What do you mean by "the texture"? Are you talking about that blackNwhite gradient? If so, check if the scale of your object and empty are set to 1,1,1 :)
@anubhavchahar20603 жыл бұрын
@@pavelolivaart the scale is correct, yes the black And white gradient, I am not able to control it by the empty, my object looks like black and white with simple noise texture on it, doesn't look like gradient is doing its job
@pavelolivaart3 жыл бұрын
@@anubhavchahar2060 did you set vector transform to "point" and gradient texture to "quadratic sphere"? I've just made this spherical mask in a new blank blendfile and it works for me.
@deflexyt39653 жыл бұрын
@@pavelolivaart hey plssssss i request u my big brother pls give your personal insta , fb or anything through which i can ask u something🥺🥺🥺🥺🥺🥺
@briansannicolas2964 жыл бұрын
Hermoso trabajo (Y)
@greatstaro92554 жыл бұрын
Hello. Work on cycles too?
@pavelolivaart4 жыл бұрын
Hello, it works, but you have to make some copositting to get that fog glow. But other than that the effect works for both engines :)
@MilanRys4 жыл бұрын
megacool!
@pavelolivaart4 жыл бұрын
Děkuju!
@Capris4EveR4 жыл бұрын
What is the name of the song?
@pavelolivaart4 жыл бұрын
Otis McDonald - Not For Nothing :)
@pranavkumar81904 жыл бұрын
My mesh just splits to long distances.. it doesn't happen like in 1:28. I don't know why?
@pavelolivaart4 жыл бұрын
Did you used edge split modifier before? The order of modifiers matter. Also have you applied scale of your mesh (when you one N pannel, you should see scale 1,1,1)?
@pranavkumar81904 жыл бұрын
I will check with the order
@MW-dg7gl4 жыл бұрын
Check your normals. You may have to flip the normals or make the strength to negative.
@jean-lucdegbo24962 жыл бұрын
hello. Thanks for sharing. I would like to know if it work on more simple models. I Tried on a simple cube (subdivided) but i only get spikes. Am i missing something?
@pavelolivaart2 жыл бұрын
Hello, it should work even on more complex simple meshes, however keep in mind, that number of polygons limits "the resolution" of those disconnected pieces. So a cube with low polycount may produce weird results. Also you have to use edge split modifier to make those faces be able to disconnect each other :)
@jean-lucdegbo24962 жыл бұрын
@@pavelolivaart Thanks for answering. Finally got the point. I added a second displace modifier and it worked for a subdivided cube.
@filipinhox Жыл бұрын
how do i do this in unity?
@pavelolivaart Жыл бұрын
There's many ways to do so. I would suggest to search for some disintegration effect in Unity :)
@aniketjoshi35823 жыл бұрын
Am I missing out something?? I tried to burn cigarette blender by following your tutorial but, not able to do so, the displacement modifier doesnt affect my model at all, what else could I do?
@pavelolivaart3 жыл бұрын
Hello Aniket, try to read through the comments first as some people had the same problem. It might be caused for many reasons such as scene scale, dispalcement strenght, empty scale, not assigning vertex group, not using edge split modifier before (on top of modifier stack) displacement. If any of those solutions wont help, we can try other solutions ;)
@SwishFXX4 жыл бұрын
at 10:25 when i set the sphere to bounds it is still visable, any idea why?
@pavelolivaart4 жыл бұрын
Do you mean that the sphere is visible in the rendered image? Because if you set it to bounds, it will disappear only in the viewport. To make it not to render you have to turn off that camera icon in the outliner :)
@SwishFXX4 жыл бұрын
Pavel Oliva Art I haven’t tried rendering it out yet I’m gonna do it in a minute I’ll let you know and thanks for the reply :)
@SwishFXX4 жыл бұрын
when i try to render it ay all render layer are disabled
@pavelolivaart4 жыл бұрын
@@SwishFXX You may have disabled those layers by mistake. Just turn them on except the ball :)
@SwishFXX4 жыл бұрын
@@pavelolivaart okay thank u
@pavane51963 жыл бұрын
I was trying but but i am not getting like particles
@pavelolivaart3 жыл бұрын
Actually this is not using particles at all. It's just displaced and modified geometry ;)
@ASH22311114 жыл бұрын
the entire object seems to burn for me. Tried applying all transforms and reset the origin too
@pavelolivaart4 жыл бұрын
This effect is dependant on wold and object size. Also check, if the scale of empty is 1,1,1 :)
@archaja3 жыл бұрын
For me it´s not working. Already the first part. Tried it 3 times with different Meshes. But the only thing what happens is, that if I go to 80 in strength my Mesh is totally shattered, but it does not interact with the empty.....
@taroxsplaylists79603 жыл бұрын
Hmmm, check scale of empty and your model and set it to 1,1,1. Also don't forget to assign mesh vertices to the vertex group.
@harshitology34982 жыл бұрын
the moment i plug the materials nothing happens is there any idea what went wrong
@pavelolivaart2 жыл бұрын
Do you mean that part when I connect a node to a viewer node to see the blackNwhite mask?
@harshitology34982 жыл бұрын
@@pavelolivaart yeah
@harshitology34982 жыл бұрын
actuallly my all meshes are seperate and i am not able to combine , its ok ill find a way
@pavelolivaart2 жыл бұрын
@@harshitology3498 Make sure to have Node wrangler addon enabled. Make sure your model's scale is set to 1,1,1 and also it's scene scale dependant, so you may use different values if you model has different dimensions. If your model is made out of separate parts, you hav eto either join them or copy materials and modifiers onto each of them :)
@kirk97874 жыл бұрын
Please have more video !!
@pavelolivaart4 жыл бұрын
I will, but now I am finishing last semester, so I don't have much time for making tutorials at the moment :(
@kirk97874 жыл бұрын
@@pavelolivaart No worries, take your times!
@AbdulAziz-co8rm4 жыл бұрын
anyone get a bug when exporting the render? some mesh that just got deleted suddenly re appear for 1 or 2 frame
@pavelolivaart4 жыл бұрын
Did you bake the brush? 😊
@AbdulAziz-co8rm4 жыл бұрын
@@pavelolivaart no im not baking the brush? should i bake it? and how can i bake it? maybe i miss something
@pavelolivaart4 жыл бұрын
@@AbdulAziz-co8rm This might be the problem. Go to the physics setting of your canvas (your mesh), scroll down to Cache and click on bake. This might take a while and then try to render. If you change anything in your animation, you have to bake it again :)
@inoyashakitbu11783 жыл бұрын
doset really work, at the point when placing displacement with the group and when I move the empty towards the object, the faces are moving like pulling out but not like in your video
@pavelolivaart3 жыл бұрын
It's all based on object scale and texture scale. Also make sure to have dense topology. Don't forget to use edge split modifier to make those faces separated :)
@inoyashakitbu11783 жыл бұрын
@@pavelolivaart I tried it also with a clean scene I tried it not with a model I tried with an other object und subdivided it, same modifier stack but don't work, maybe cause of version 2.93 that somethings now work different
@pavelolivaart3 жыл бұрын
@@inoyashakitbu1178 You may try it again. One guy from comments tried it on this version and managed to make it work.
@inoyashakitbu11783 жыл бұрын
@@pavelolivaart which texture scale ?
@inoyashakitbu11783 жыл бұрын
kzbin.info/www/bejne/omO0hGR-aM-JnMU here you can see, a simple test on a plain new scene and what happened
@shubhamthakare2954 жыл бұрын
Can I use This in unity
@pavelolivaart4 жыл бұрын
Yes, but not really :) Confusing huh? Basically the material is unusable in any other application than Blender (there are some exceptions), but you can use the same principles to build up a similar shader in Unity, but it will need some coding on top to be able to react on objects such as a sphere I have in this video :) You may search for some Shader graph tutorials for Unity :)
@gravity66644 жыл бұрын
Sadly doesn't work anymore in the latest version of Blender :/ Followed step by step but nope, whole body deforms instead of the spot on the controller.
@pavelolivaart4 жыл бұрын
Hmmm, weird. That should work. You may not assigned something to a vertex group or some vertex group is inverted :) In 0:44 I selected every vertex and assigned to "dissolve" vertex group. Also check, if your model and an empty are set to 1,1,1 scale :)
@inoyashakitbu11783 жыл бұрын
@@pavelolivaart it doesn’t work and I tried it very often with different settings on both
@eyelash80644 жыл бұрын
Insta Sub :3
@pavelolivaart4 жыл бұрын
Thank you ^^
@mrglowtm4 жыл бұрын
This tutorial isn't even a 'tutorial'. Please make one where you go step by step and explain what you're doing. I'm having issues, and because I don't know what's going on, I can't pinpoint the problem.
@pavelolivaart4 жыл бұрын
Well, next time I will make a voiceover. Where did you stopped, so I can help you?
@mrglowtm4 жыл бұрын
@@pavelolivaart After all the modifiers are applied in the beginning, the object's polygons all spread our and the controller just bends the shape.
@pavelolivaart4 жыл бұрын
@@mrglowtm You should not apply those modifiers. Just let them be active in the model. Did you use edge split modifier? Did you assigned those vertex groups?
@mrglowtm4 жыл бұрын
@@pavelolivaart I did not apply them, I followed the video exactly
@pavelolivaart4 жыл бұрын
@@mrglowtm You may try to replicate it with the model from the video provided in the description. That error may be caused by some modeling errors such as double vertices or flipped normals. :)