Burnout 3: Takedown (PS2, Apr-June 2004 Beta JPN Demo)

  Рет қаралды 16,436

Krow

Krow

Күн бұрын

Пікірлер: 59
@glitchymess
@glitchymess 2 жыл бұрын
So Gargantuan Music/SourceAudio Content ID'd the video as, apparently, the Compact Type 1's engine idle sound is the same as the bass stem from a track they produced (it isn't.) Sorry if you get ads on the video. I'll cut the audio for that section later, I'm just baffled at the absurdity of it.
@limpetarch98k
@limpetarch98k 2 жыл бұрын
If the track they copyright claim was made after the game, then it is truly a bruh momentos.
@ultimate.25
@ultimate.25 Жыл бұрын
Wut the heeeeeeeeeeeellllll
@Journey_to_who_knows
@Journey_to_who_knows Жыл бұрын
It’s definitely legit when the artist name is an email, they should receive a few messages describing what everyone thinks of their scam
@ZatSoul
@ZatSoul Жыл бұрын
Burnout 3 Devs casually making the creepiest sound in existence for racing game.
@billyj.causeyvideoguy7361
@billyj.causeyvideoguy7361 7 ай бұрын
Nah. Thrill drive 1 takes the cake. (Screams, sirens, the weather getting more stormy with every crash)
@zyriuz2
@zyriuz2 Ай бұрын
just imagine the backlash it would get if they actually did like flat out and had a person in each car... some flying out of windows, others getting crushed, and you can see the blood sipping out of some wrecks leaving blood splatter on the road. its a good thing they make crashes sound scary.
@iamicognito4203
@iamicognito4203 2 жыл бұрын
Something that I really love is the impact time ambience, it's morbidly interesting to listen to- crazy how those tracks changed
@NCC-0000
@NCC-0000 2 жыл бұрын
Awesome video! Is it just me, or all these Beta/Removed Crash soundtracks seem more suitable in a Horror movie instead of Impact Time of Burnout?
@glitchymess
@glitchymess 2 жыл бұрын
Thanks! I think both these older renditions and the versions we ended up getting are equally suitable; an interview with one of the audio designers mentions that they opted for a much more surreal style for the slow-motion parts. Honestly, I don't think the crashes would've had quite the same impact if they didn't go with this.
@asap_ejr
@asap_ejr 2 жыл бұрын
EA back then loved putting creepy and eerie ambiences in their games
@vastohs
@vastohs Жыл бұрын
Well in this case, it’s just Criterion since this build was actually before EA bought Criterion from Acclaim
@upwaveflash8429
@upwaveflash8429 Жыл бұрын
@@vastohs fact learned Thanks there bro
@sennacorps
@sennacorps 2 жыл бұрын
This is more like Thrill Drive rather than usual Burnout
@kaniuoh911
@kaniuoh911 2 жыл бұрын
(real)
@henkdesteen8268
@henkdesteen8268 Жыл бұрын
20:38 The yellow logo above the number tag can actually be recovered on PCSX2. Most removed decals were done by moving the UV-map of that section of the car out of the way, making it unable to be reverted without messing up a different part of the car. However that specific decal was simply painted white. All one has to do is redraw the logo in the correct spot and add it to the game using PCSX2's texture replacement function.
@kaniuoh911
@kaniuoh911 Жыл бұрын
Makes sense they painted white since how uvs work
@racedriver43
@racedriver43 2 жыл бұрын
Just grazed across this vid in my recommended, very informative and well constructed video covering this demo, granted I noticed you glossed over some details and little things here and there. (I'm not grilling you for it, I promise lol.) Crash mode does work, but you have to punch in specific settings and there's 2 variations of the single junction with different placements of traffic and pickups, also including, get this; A traffic car you can 'take out' into the first set of traffic. It plays a lot like Burnout 2 but also like Revenge because you have to build up your crashbreaker by hitting vehicles (with your car, not just adding onto the wreck) and covering long distances. If I can recount how to boot it again, I'll tell you. Road rage ending after completing a single lap can be avoided if you play on the reverse variation of downtown, but the same issue still occurs when the timer runs out; I think it's something in the way they rewired the menus system for the demo specifically because I believe where it cuts off in the normal demo race it's supposed to display the race breakdown and then the player can open the replay like retail's crash mode. No luck in getting these things to work as normal, unfortunately. Everything works as is in split screen but with the way things are tied it's impossible to play anything as normal, in races the AI lose all collision and same for road rage, so you're really just racing around a track with a bunch of ghosts and one car phasing in and out of existence. Crash physics, damage, etc are vastly different and I could go on all day about these things but I wouldn't want to bore everyone with the details. The one thing I will point out however is what you could call "stoppers" placed in the ends of turns which I think are intended as a way to discourage players from wall-riding turns by wrecking the vehicle for hugging the walls. These exist in retail but in very slim numbers. Using gamedata.bgd from the June alpha tracks actually enables the indicators which is pretty cool, but there's a conversion process for that and the guy who knew has vanished into thin air. Also never finished writing us how to read debug symbols before he disappeared so that we could use June's to work with April to restore as much functionality as possible... Unfortunate but happens to almost every heavy lifter that does work on these games. Some cars also have more differences you didn't pick up but you're not like me, inspecting the models over constantly for minor differences to replicate them. I like to think some of these cars are not actually dated from April because I've noticed oddities and inconsistencies between screenshots from the same era and the cars present in the Jap demo. (Wish we could get the same thing for Rev too, tbh) I've made many replicas (some are years old and I should probably update them), and hope one day either we can restore the demo to a (almost) complete state or get a build from the same era to get the true experience of this era of development. Keep up the great work mate, glad to see more people taking an interest in this demo besides myself. I've picked it clean for almost any bit of info I can graze off of it, so it's nice to see other people sharing the differences around.
@glitchymess
@glitchymess 2 жыл бұрын
Yeah I tend to keep things reasonably brief with my overviews, but I'd imagine stuff I glossed over are things I didn't notice or forgot about. It happens. The crash junction situation sounds interesting. I imagined it'd be a hybrid of 2's mode and a touch of 3's version based on some loose screenshots floating around. I'd be pretty keen to check it out for myself if you can remember how. This some cool insight, though! I'd be curious if anything comes to fruition with merging builds for functionality.
@MatthewDiLeva
@MatthewDiLeva 2 жыл бұрын
41:19 Loved the timing of that.
@Chrisverine
@Chrisverine 2 жыл бұрын
24:01 actually it's more of a r32
@IbukiMiodaa24
@IbukiMiodaa24 2 жыл бұрын
0:07 oh that noise brings back so many memories..
@n3onf0x
@n3onf0x Жыл бұрын
The "Slow Down, Speed Kills" signs still exist on the final game?
@BazZx
@BazZx Жыл бұрын
nope, just the slow down part
@caesarazzam6420
@caesarazzam6420 Жыл бұрын
how can i use other cars and other gamemodes im stuck with race using muscle type 1
@blakedmc1989RaveHD
@blakedmc1989RaveHD 2 ай бұрын
is it possible for u to reupload it in 720p 60fps and De-interlace it? reason why, yes i know tha game was not natively 720p but i do know it's in 60fps, sadly KZbin doesn't support 60fps (on 4x3/16x9 aspect ratio) below 720p sadly :/ pretty cool vid btw
@glitchymess
@glitchymess 2 ай бұрын
The video was recorded and uploaded as 1080p60, however KZbin crushes the bitrate via avc1 encoding unless some specific, out-of-my-control criteria is met for VP9 encoding to be used instead. Normally I would upscale to 1440p when rendering to force VP9 encoding, but only when uploading videos that are less than 20-30 minutes due to the exponentially longer render time. Not much I can really do about it now, sorry.
@phoroclock
@phoroclock Жыл бұрын
Thank you dearly for this video and all the hard work you put into this
@TheeMentorDex
@TheeMentorDex 5 ай бұрын
Fun fact: Crash 2 and Crash 19’s Impact Time ambience were repurposed for Burnout Revenge!
@naidedossantos500
@naidedossantos500 Жыл бұрын
how to download this beta with mods?
@thebutterappletutorials6553
@thebutterappletutorials6553 4 ай бұрын
Was hoping to see the Special vehicles or Muscle Type 2 (wanted to know if it had any differences). Also shame we can't see the paint jobs
@thisemptyworm4677
@thisemptyworm4677 2 жыл бұрын
I wish they kept the beta impact time ambience
@kaniuoh911
@kaniuoh911 2 жыл бұрын
10:52 its not per model its an executable thing
@naufal_88
@naufal_88 2 жыл бұрын
One thing that confused me is, why this damage is removed its really good to see because this damage such like bumper and trunk falling off is similar to Burnout Paradise tho
@kaniuoh911
@kaniuoh911 2 жыл бұрын
@@naufal_88 no idea maybe it was too scary for kids idk
@naufal_88
@naufal_88 2 жыл бұрын
@@kaniuoh911 Ohh one thing, that Muscle Type 2 car the rear light should be OFF because when some rival hit us, our rear light wont work anymore but this beta shows the rear light still ON when we crash car many many times. How cool is that 😃
@kaniuoh911
@kaniuoh911 2 жыл бұрын
@@naufal_88 beta is just a diff game
@GroovyBabyYeah
@GroovyBabyYeah 2 жыл бұрын
Man the hummer h1 is insane
@Cobra_427
@Cobra_427 Жыл бұрын
I always thought the Muscle Type 2 was based off a New Edge Mustang, kind of cool to see it was originally a Skyline mashup
@mendozamodsandroidypc1913
@mendozamodsandroidypc1913 2 жыл бұрын
Que bonitos
@Beniblach
@Beniblach Жыл бұрын
Hey uh, what exacly is the full code for the menu patch?
@Cobra_427
@Cobra_427 Жыл бұрын
38:44 God I love that synth, wonder how hard it'd be to put the beta crash/impact tracks in game
@Karma-zf6su
@Karma-zf6su Жыл бұрын
I don't know how to activate the modification, could you make a tutorial?
@angelo95234
@angelo95234 Жыл бұрын
How did i play Burnout 3 Demo?
@SlyBalto
@SlyBalto Жыл бұрын
This must've taken a long time to put together, awesome work this is so cool!!
@mendozamodsandroidypc1913
@mendozamodsandroidypc1913 2 жыл бұрын
👍
@noobengineer_429
@noobengineer_429 11 ай бұрын
My favorite: 40:48
@windowspc41
@windowspc41 Жыл бұрын
Download link
@Chrisverine
@Chrisverine 2 жыл бұрын
The cars on burnout 3 is way better than in legends
@asepfaisal856
@asepfaisal856 2 жыл бұрын
that's obvious bruh, the psp is just a watered down ps2. they had to sacrifice graphics to made the game actually running on hanheld
@thereallystoopidguy1449
@thereallystoopidguy1449 2 жыл бұрын
its the same cars bro
@Chrisverine
@Chrisverine 2 жыл бұрын
@@asepfaisal856 yeah but with burnout revenge soundtrack
@Chrisverine
@Chrisverine 2 жыл бұрын
@@thereallystoopidguy1449 yeah but they replaced the prototype, DX, custom and modified
@khalidhusna5227
@khalidhusna5227 2 жыл бұрын
Burnout legend have 4 version in one Burnout 1 add some map and car Burnout 2 and 3 80% combined Soundtrack from revenge And the new for burnout legend is collector car
@akaneccoo
@akaneccoo Жыл бұрын
38:44 creepy
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