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A deep dive into looking at Burnout 3's various planes, trains, trams, and traffic.
The segments from Burnout 2: Point of Impact were recorded using the Dolphin emulator, running at 5K resolution but recorded at 1440p. They utilise the Free Look functionality of the emulator. The segments from Burnout 3: Takedown and Burnout Revenge were recorded using the PCSX2 emulator running at 1440p. The Burnout 3: Takedown segments make use of the developer freecam, accessible via a hexadecimal changing code. Unfortunately, no such feature exists for Burnout Revenge.
If you have any questions, about the video's content, about the freecam itself, or anything else, please don't hesitate to ask.
Timestamps:
0:00 Intro
0:04 Island Paradise's Planes
1:44 Waterfront Museum's Plane
2:11 Downtown's Trains
2:21 Winter City's Trains
2:51 Waterfront's Trams
3:18 Winter City's Trams
3:54 Golden City's Skytrain & Misc Commentary
5:18 Traffic Spawning/Despawning & Waterfront's Underground Traffic
6:10 The Vineyard Van
6:50 Outro