Been in game development at least 14yrs now, I literally lost track. Greatest advice given here is to target a niche and do something special: platformers and zombie games are a dime a dozen. Pick out something unique that's cool, maybe something that no one has done in many years. That's how Stardew Valley blew up on Steam.
@superresistant02 жыл бұрын
I don’t believe a random dev is likely to find a new niche. It’s better to not become a game dev at this point unless you really enjoy the process and don’t expect anything.
@PistolShrimpPimp2 жыл бұрын
Vampire Survivors is a perfect example, too. Super simple, super fun, extremely popular.
@XDarkEcho2 жыл бұрын
True that, a genre of game that has garnered a cult following, for the most part, is an good idea. That's why games like Hollow Knight and AXIOM Verge did so well in the drought of Metroidvania type games. We don't need anymore Survival Horror games, Horror games in general have been getting pumped out from indie devs as of late, Battle Royal games aren't worth the time, and platformers are just everyone's baseline first game to make. Personally, it's hard to figure out what kind of genre to dip into; I'd love to make a RPG that focuses on Weapons and Skills utilizing those weapons, but that's obviously a complex thing to do for a beginner. That, or make a Star Fox inspired rail shooter game; since Nintendo doesn't know how to utilize their IP. But most times, being a beginner, we'd probably venture into just making a platformer or shooter.
@GameDevNerd2 жыл бұрын
@@superresistant0 you probably already have one. There's almost certainly some obscure or lesser-known game you thought was really cool that very few people remember. If not, you probably didn't play a lot of games and haven't been gaming very long.
@BigEvy2 жыл бұрын
I tried to copy an existing game just to learn how it all worked , and with those skills I can make new , non copied ideas.
@lcppproductions79102 жыл бұрын
Imo something that's Extremely underrated, especially for programmers is learning to use programming design patterns early on. Observer pattern is a MUST for game dev with larger projects. Having objects that fire events and other objects that subscribe to them is a much more sustainable way to do things than having a million references in each class to other objects, and it makes your code more modular (each class/game object is its own self contained thing). Singleton and Factory patterns, as well as SOLID principles are also good to look into. Factory less so for Unity since you can use GetComponent to retrieve references for things. If you're using Unity, learn to use Unity events/C# events and you will make your code a lot cleaner and save time on large projects.
@edson95442 жыл бұрын
Great tip, thanks
@dankodev Жыл бұрын
These are some wonderful tips! Event-based programming is something I want to try with scriptable objects.
@miauw8762 Жыл бұрын
Very useful tip
@lcppproductions7910 Жыл бұрын
@@rytif I mean, it depends on which side of game dev you're doing. I do a lot of tools dev for which design patterns are really useful for keeping things modular, but I understand for more game-facing features or for rendering you might want to squeeze every bit of performance, in which case you might not want a lot of system bloat with extra pieces of indirection. Event driven programming is pretty much baked into every commercial game engine though and doesn't have that much overhead considering the benefits.
@Thenineoh2 жыл бұрын
Tip #1 can’t be stressed enough, I spent my first year learning courses on coursera and udemy, thinking I’d get into game design once I’m “ready”. That day never came, no matter what I learned I never felt ready yet. Then one day I just started working on my project and said I’d learn new things where I needed to. Honestly doing things this way made me progress faster than any course ever has
@Azerty722002 жыл бұрын
Thanks, thanks a lot.
@Invisibletoday2 жыл бұрын
@@Azerty72200 Thanks a lot Rachael
@hectorlira27062 жыл бұрын
Maybe it was easy now with all the courses you took hehe. Seriously though, I'm in the same exact spot where you were taking all those courses and I haven't tried to make 1 game myself. Plus, I've seen this tip being repeated by a lot of game devs so yeah, time to move away from the courses and into the development itself. Thanks for the reassurance!
@KelsGaming232 жыл бұрын
honestly this is me I have watched so many tutorial in youtube and udemy but when I'm about to make my game I felt I haven't learn enough yet I guess this is a wake up call I need to get my hands dirty if I'm stuck on something I'll just watch tutorial thanks for the great advice
@Krabbarazzi2 жыл бұрын
I will start today.
@codahighland2 жыл бұрын
I have to agree: There is no shame in having the docs open all the time. Memorizing everything isn't what gives you skill. The important skill is knowing where to find the details when you need them.
@sosasees2 жыл бұрын
yes. i haven't been born before the Internet so i don't know how game development before the internet would be like, but i can imagine the developers having three or four bookmarks in the documentation book, and a lot of sticky notes that copy small pieces from that books.
@codahighland2 жыл бұрын
@@sosasees Close -- we tended to make cheat sheets instead! Instead of trying to reference the book all the time or take notes on individual sticky notes, we'd pack a page with as dense of notes as we could read. Important API parameter lists, important memory locations if you're on a platform with memory-mapped registers instead of hardware abstractions, code snippets for important tricks that you didn't have memorized yet... The lucky among us had the manuals in digital form, but the cheat sheets were still super useful. There was even a cottage industry in the mid-80s of publishing notebooks packed with cheat sheet-type information.
@boogiehasfun2 жыл бұрын
there is no shame in having stackoverflow open the whole time either
@achyuththouta6957 Жыл бұрын
I felt something like this. I've been trying to program a game using c++ from scratch(without using any engine) as a beginner to programming and it's insane to remember all the functions of SDL2 and openGL. It took 400 lines of code and all I have is a triangle on the screen. At this point I realised that understanding what you're doing is the main thing and the details can be looked up anywhere.
@thesnitch7 Жыл бұрын
Who said its shameful to have docs open though?
@jadefae2 жыл бұрын
The tip I see missing from all of these videos is: Take inspiration from *wide* sources. Not just your favorite games. What's the GOOD in the game you otherwise hate? What do you like about that book you just read? How can you incorporate colour like they do in that movie you watched? This is what they mean when they say "Good artists copy, great artists steal". When you steal something you *make it your own*, and if you steal from a diverse set of inspirations, it becomes truly yours.
@teratoma.2 жыл бұрын
dissecting and knowing how to extract value from everything, even(or especially) things you dislike, is a legit superpower that helps in every aspect of life
@-t-boxmasterofthewardrobeo43972 жыл бұрын
This tip right here There are many games I don't like that much often, but contain very good niche ideas or mechanics sometimes these very ideas I can consider to be game changing if the dev-team that has it were able to fully utilize its potential which sadly isn't and is more of a side gimmick.
@PauloCazaresBelman2 жыл бұрын
@@teratoma. agree this even works in stuff like animation and "finding your artstyle" an example is with storyboard artist, you can grab a frame of your favourite movie, find anchor points like, where's the camera in the room of the movie, where's the characters or the focal point in the frame, what objects are and how they lead your eyes to the focal point you only get good at things like that if you have references, if you steal from whether your favourite movie or from a picture you took, 'cause, that's what imagination is, a lots of ideas you steal from somewhere else to mashed them up and make something new
@shannenmr2 жыл бұрын
Yes if you think you might want to add multiplayer / co-op you really should do it from the start, suddenly you have to validate everything your players are saying they are doing along with replicating all the right properties without flooding the network and your animations and simulation has to be on point since players will be doing crazy things that AI just wouldn't / we would give AI a pass on
@astrahcat1212 Жыл бұрын
You should be testing MS of almost everything from the start too. Programming animations from hand is faster than the animator and more debuggable.
@mrworldwide58112 жыл бұрын
Not sure if it's mentioned in this video, but something I feel should be said in every tips video like this: DON'T DO YOUR DREAM PROJECT FIRST You will ruin it, if you don't give up first
@redgarlicbred62282 жыл бұрын
YES. definitely, a good approach is to split your dream project into parts, a lot of parts, and make a small game around those parts, BEFORE you make your dream game
@letsgamingde4202 жыл бұрын
I just started with developing, I never had the thought of a "dream game" I just wanted to develop a game, and thats what im doing now. But I have a plan what my game should be like, and thats where im heading at, but my dream lies in becoming a professional gamedevolper and working in a team of other great devs
@dcgreatman2 жыл бұрын
I disagree. My dream project was a huge open world parkour game, in the end I ended up making a small level-by-level game with a cube bouncing around simple obstacles. However, having something in mind to work towards made me know what I should try to learn and what kind of code is fundamental to know, the project may not have turned out as I first imagined but in the end I'm glad I tried, on looking forward to revisiting my dream game once I'm more experienced
@trewilliams30442 жыл бұрын
What is the logic behind not doing your dream project first? If it's trash the first time, why not just keep working on it until it's great?
@letsgamingde4202 жыл бұрын
@@trewilliams3044 theoretically you could do that, but you probably will end up with something completely different, a game that isn’t like you envisioned your dream game
@astrahcat1212 Жыл бұрын
1) Create a folder. 2) Call it ‘Standard Assets’. 3) Put all your asset store assets in it. 4) DONT use a ‘Resources’ folder (load assets externally) 5) DONT use Unity scenes (load levels as prefabs externally) Wham. Watch your game playtest at lightning speed, and your game folders go from 30GB to 1GB. Unity’s got problems, yeah 🎉
@lb8384 Жыл бұрын
could you explain that a little further, why do you have to do that? Or do you have any sort of video for that?
@MrFearlesskiller Жыл бұрын
ok but why? dont explain something if you dont say why
@jetstreamsham4968 Жыл бұрын
How you gonna say that and not elaborate?
@XxTry4TheSkyxX Жыл бұрын
Elaborate pls
@trashtrashisfree Жыл бұрын
Makes sense to me so you're not importing them into each individual project can you have a standard library of assets is from you know what's in there hopefully.
@timithius78852 жыл бұрын
Awesome advice, I've just started out learning Unity and love it. My goal is to turn pro Indie game dev and people like you make me realize how possible it it is. The advice is a seriously great motivation to do things right. Oh, and yeah Brackeys is awesome. And a big thumbs up for the Polygon authors, their stuff is fantastic
@Shaggy19952 жыл бұрын
i am a brand new game dev i just started 3 weeks ago and ive been struggling to grasp certain things so im glad to see theres people out there still helping all the discords i join the poeple are toxic cuz they "know everything"
@ButWhyLevin2 жыл бұрын
Good luck, there are a lot of helpful people out there but also a lot of people who think they know everything. Funny thing is most of these elitists won’t ever ship a game because they’re too busy arguing about game engines and programming languages
@mikelromantamayo60842 жыл бұрын
@@ButWhyLevin well said lol!
@kyuuslash77552 жыл бұрын
I'm about to start learning..wanna give me your discord? Let's learn together?
@visibletoallusersonyoutube59282 жыл бұрын
@@kyuuslash7755 same
@kristianthaler65252 жыл бұрын
I can vouch for Brackeys, man makes every topic fun and interesting. Also, the part about making really small games is so true. People always start with a huge idea without realizing the amount of hours, then give up on it. Just pick something really simple and make a clone of it, nothing helps you learn faster.
@silent20092 жыл бұрын
Why do you talk so fast? Its like you are giving those tips at gun point.
@codahighland2 жыл бұрын
If you're new to making games, don't let the marketing section distract you from the first steps. People who start learning game development to make money are going to be disappointed for a long time. Your first few games should be something that you'd like to play yourself. It doesn't have to be unique. It doesn't have to be something anyone else will like. If you enjoy making it, that's all that matters. (EDIT: The video even said this itself earlier on. I'm only talking about the marketing section, so really this is a reminder to people getting started not to forget that this advice isn't meant for you ) Turning game dev into a career is hard. Don't overlap learning how to make a game with learning how to make money on a game. You will only stress yourself out. Find out if you're even going to enjoy the process before you start looking for commercial success.
@OKayD3N Жыл бұрын
I make bank off iOS games
@havenselph Жыл бұрын
@@OKayD3N Is it truly easy to make simple IOS/Android games with IAPs and Ads and make decent money?
@LordTrashcanRulez Жыл бұрын
This guy's tip is by far the most important one. Making games is not a good career, you can make a literal masterpiece and still not sell any copies. It's not worth the time. Make it a hobby at first, see whether you like it or not.
@indianpike49292 жыл бұрын
Thanks for all the great videos! I can't wait for Couch Combat to come out!😁
@deltacosmic5358 Жыл бұрын
One thing i can say is that you are a walking W for adding splitscreen most devs dont do that since mostly everyone plays with friend online mowadays so its cool you went out of your way to add that to your game
@Lachrymogenic2 жыл бұрын
I switched from GameMaker 1 to Godot and I don't regret it. I spent like hours watching a tutorial on how to make a main menu that takes like 5 mins in godot lol. My productivity in Godot immediately increased from like, slow paced sluggish lol-he-hasnt-even-made-an-intro-yet to OH-MY-GOD-IM-ACTUALLY-MAKING-LEVELS-IN-MY-GAME-NOW-AND-NOT-CODING-OBJECTS-FOR-A-ROOM-SYSTEM-THAT-SUCKS-ASS!!!!!!! THANK YOU GODOT!!!!
@dreamisover9813 Жыл бұрын
100% agreed on the input and multiplayer suggestion at the end. good tips! And the official unity docs are invaluable!
@ferhadsemseddinli32932 жыл бұрын
Why is this video is just an ad with content sprinkled in between?
@everythingpony Жыл бұрын
3 years wasted now
@Sirrano3 ай бұрын
4 actually
@adambaba81983 ай бұрын
5 actually @@Sirrano
@idc-ez7bo3 ай бұрын
@@adambaba81986 for more accuracy
@KTRSvr3 ай бұрын
@@adambaba81986 actually
@DuckyGames-dc4puАй бұрын
6 actually
@vitriolicAmaranth Жыл бұрын
I only started using Unity recently but I find the newer input system a lot more intuitive and it doesn't make me cringe in pain like the idea of a check for every single input used every single frame does. (Even if that may in fact be how it works under the hood.)
@DaveSucker5 ай бұрын
are you a developer if you are i can give you any unity project or asset that is on my chanel for a very cheap price that we end up with after bargaining there is no one on youtube doing this and it would be with proofs and have a refund policy to if you have a better excuse
@rbjimmy70962 жыл бұрын
Great content, man. Although I found it hard to understand what you were saying at times. Honest feedback, you could pronounce better and your vids would be 10x better.
@Ozzah2 жыл бұрын
ENUNCIATION e·nun′ci·a′tion To pronounce; articulate.
@TylerGreen2 жыл бұрын
Really nice tips! I don't love Twitter also but I can def see how useful it is
@QuintonmcGaming2 жыл бұрын
This is helping alot
@guitarbuddha742 жыл бұрын
I definitely didn't realize if I had like sprite import settings I could just click on the little sliders icon in the inspector and save the current preset. Then when you import something else you can just go in the same place and select your saved preset. Thanks for mentioning that.
@bigggmoustache88682 жыл бұрын
Can you explain that more? I didn't really get what they were saying in t he video :/
@gutsjoestar74502 жыл бұрын
Wtf are you talking about
@KamranWali2 жыл бұрын
These are some really good tips. Marketing is the one that I need to focus on the most. Keep it up! :)
@nelsonreyes3762 жыл бұрын
Dude I enjoy your video but f#%= you speak fast and I’m too high to watch more of your videos. It was a very useful video. Specially the multiplayer part. Thank you
@dibbieknight78862 жыл бұрын
This is almost like a mirrored reflection of my first project, great advice! - one tip id like to mention on organizing your project in general, both code and assets (as I found this a major problem later in development), add assembly definition files (which can also speed up compile times when you make script changes - GameDevGuide and Infallible Code have great videos on setting them up), then group your code into systems and build a centralized "manager" for each system, this way everything can work independently of eachother, and you can more easily offload Update logic to an event and have your systems talk to eachother through their "manager", which can give you a performance boost, and make it easier to track down bugs in your code
@ThaMentalGod20032 жыл бұрын
bro why r u talking so fucking fast 💀💀💀💀💀 just chill 😂😂
@connoisseurofcookies20472 жыл бұрын
Given how most people don't know how to file taxes and accounting is probably the no.1 general startup skill a game about filing taxes may actually find a niche in the learning space 🤔
@ThyTrueNightmare2 жыл бұрын
You should be linking any tools you mention that your using in the video description. took me a little while to find "Milanote"
@tcharlygutt76142 жыл бұрын
thank you. i was like did he say monote or millinote. why he didn't put the names on the video like he did with the Unity assets or the links on the description......
@alexnefi2 жыл бұрын
The name wasn't in the video and I had no idea how to spell it so I had to search the comments. Thanks.
@nickolasguido4410 Жыл бұрын
lol thanks, I just posted a comment asking about that. I thought he said mulunu.
@thedudeguy2422 жыл бұрын
It's also worth noting for the more intermediate creators that if you're serious about a project, then a lot of the default unity systems are going to need to be rewritten, wrapped, or replaced with other assets that are more tailored for your project. Specifically things like LOD, navmesh, networking (I believe they don't really actually have a networking system atm), character controllers, camera controllers, UI, and the input system.
@halfbakedproductions78872 жыл бұрын
And this is exactly how the pro studios "use Unity". They actually kind of don't.
@thedudeguy242 Жыл бұрын
@@halfbakedproductions7887 I guess that makes sense lol, it's pretty much a very convenient wrapper for rendering and physics.
@astrahcat1212 Жыл бұрын
@@halfbakedproductions7887 It’s like Windows basically. Also, if you expand you can trust the giants like Microsoft less
Damn it has already been 2 years. I remember watching the first devlog like it was last week. I wish you good luck on your future journey
@gachastorys51292 жыл бұрын
You listen to Hopes and Dreams in a GameDev video. You are filled with Determination.
@Jrej_dev2 жыл бұрын
Great advices. Thanks for posting this video. I'm making a game now in Godot but I'm taking a step back after the first prototype to write a game design document. I think that will be a great help for the future and that will help me list out some of the skills and stuff.
@AntoniGawlikowski2 жыл бұрын
Great, useful, informative - thank you for sharing, I definitely 100% agree with all your suggestions. It took me years to discover, learn and incorporate things like scriptable objects into my projects and now I can't imagine working without them. If only I'd seen your video when I was staring out :) If I may, as tactfully as possible, offer a small suggestion - I think it would greatly widen your potential target audience if you tried talking a bit slower. There are a lot of people who generally understand English quite well, but struggle with fast speech and I am positive it would make it infinitely easier for them if you spoke even a little bit slower :) Anyways thank you again for the great video! I've just discovered your channel but I am already certain I'll visit more often :) Cheers!
@vincent062 жыл бұрын
Can you speak faster please? 😅
@sanepete2 жыл бұрын
An interesting video and I learned something, but not as much as I possibly could have. Does this guy have some kind of aversion to consonants while talking?
@pitifulrock6302 жыл бұрын
cant wait to play your game with my friends, it looks really fun :)
@TETE2 жыл бұрын
soon i will upload my first devlog wish me luck also big respect
@ButWhyLevin2 жыл бұрын
Good luck!
@NirajArts Жыл бұрын
I guess you made a very good point here about developing game and at the same time, Handling KZbin channel. I’ve been developing for 3years now as a hobbyist game developer an 2years into KZbin, and sometimes find it tempting to work on develogs. But what I learned is that you don’t need motivation to work, working on what you love in the first place is the motivation for you! Great video!:D
@QvsTheWorld2 жыл бұрын
I haven't thought about splitscreen local multiplayer in a while. Kinda make me think there could be a cool game concept about single player FPS using splitscreen to see the AI perspective. 1. You are being hunted by AI and you can see from their perspective when they notice footprints, broken branch etc. 2. Your character could be psychic and use nearby enemy to see what is around them, listen to their thoughts or conversation, take control of them to activate switches. 3. Bring back good old fashion screen peeking in online multiplayer game lol.
@Hoglet.Interactive2 жыл бұрын
And once unity upgrade their fu@king audio to support multiple audio listeners... but they will never do it 😆 and that makes split screen 3d games in unity a real pain. And of course other little bugs like with post processing with split screen...
@dolorous9728 Жыл бұрын
That reminds me a lot of the old Japanese horror games called Siren. You could see through the monsters’ vision at the cost of your own. Cool game. Might be worth looking into for inspiration if you’re interested
@therealjaydavila2 жыл бұрын
You talk to damn fast. I got a headache
@virtechgames76712 жыл бұрын
Just got into this stuff, I don't care if people buy my game, or even play tbh, I just want to make something fun
@LollipopScaper2 жыл бұрын
I think my next mobile game will be about filing taxes 😏 have you seen what's on trending on the app store?? Games like filling a fridge or scooping ice cream. I think I'll make a fortune with this one 😂 great video btw really helpful tips in here!
@sarahm20052 жыл бұрын
OK I watched this part several times but I still don't understand what you're saying and searching what I hear isn't helping either... muleno? luleno? what was that after trello?
@ButWhyLevin2 жыл бұрын
Milanote
@BringUsTheGirl Жыл бұрын
A tip for your future videos: You really need to improve on your speech. It is really hard to understand, because you mumble a lot. Try to speak louder, a bit more clear and a little louder, too.
@hamburgler18112 жыл бұрын
good vid but u talk super fast and mumble many words, seemed like u felt rushed while doing voiceover which idk why you would be
@jukibom2 жыл бұрын
I relate HARD to the last two general tips. Multiplayer I added early enough or so I thought - whew that was a painful few months. And input is just a never ending source of pain but that's flight sims for you
@soma782 жыл бұрын
Bro, I think you need to slow down a bit. It's not a rap battle. Besides that, very useful info, thanks.
@BlackJar722 жыл бұрын
The problem with Unity starting out is that it was so easy it created over confidence. My game was half done with no apparent bugs, then a few months later I was several features and most planned enemies because more and more bugs cropped that I just couldn't fix or even figure out where to look for the problem. By that time working on it had taken over my life as a miserable and self-destructive exercise in futility. Since I'd already forked out money to put it on Steam during the over-confidence phase this meant my sucky first Unity game was simultaneously launched and abandoned.
@robertduffin1 Жыл бұрын
Does it cost a lot to put a game on steam?
@thecrazyinsanity2 жыл бұрын
not a game dev but a programmer and i fully agree with the part about neat code, as i write very messy code that just barely works and is constantly on the edge of collapsing
@migcreatesgames26222 жыл бұрын
I would not say wasted, but upgraded to a new you. I love the All in One Shader btw for 2d sprites. Really cool stuff thanks for the tips
@oneseven4r2 жыл бұрын
Unity's Particle System makes me go Y E S .
@AudioBoi12 жыл бұрын
wow, need to watch it on 0.5x speed thank u for the vid
@canertwo Жыл бұрын
How many ads can you fit into one video? Levin: Yes. Still got very valuable take-aways for new gamedevs, I appreciate it.
@lb8384 Жыл бұрын
Another hint: Use chatgpt to create some code to test out stuff as well as for ideas and plans what to start with and of course fixing your not working code.
@ClayWheeler2 жыл бұрын
A little bit advice regarding your voice recording, please speak a bit farther away from the Microphone. I've seen bunch of other KZbinrs who literally use a cheap built-in Microphone in Android phone, and the voice actually sounded pretty good. And also use a Foam behind the Mic to reduce Reverb. Other than that I mentioned, the contents of the video is great
@Kingenious2 жыл бұрын
Had pretty much the same, Started with the simplest stuff like RPG maker. I tried game maker and it was tons of fun, though I heard good things about godot then tried godot and it was also pretty fun though it felt off and limited? For some reason. Then I tried Unity and gotta say I'm in love with it. Currently working on a game and just learned about scriptable objects myself. Will probably rewrite some stuff into scriptable objects.
@coin42462 ай бұрын
bro talks so fast and slurs his words i cant understand most of what he says
@petrbrabec78562 жыл бұрын
Trello free tier does not allow you to share the board publicly which is a downside for game (or any other) projects. That's why I use notion.
@alexandrecaruso428711 ай бұрын
Sorry but could articulate more? Sometimes your words are not understandable, sounds like a mellow mayonnaise 😂
@DaveSucker5 ай бұрын
are you a developer if you are i can give you any unity project or asset that is on my chanel for a very cheap price that we end up with after bargaining there is no one on youtube doing this and it would be with proofs and have a refund policy to if you have a better excuse
@arcanep Жыл бұрын
9:18 for me what ruined my current project was school and exams and graduation :C
@w0mblemania Жыл бұрын
Did a couple of decades as an indie game dev. My tips, a few of which are covered in this vid: - know what you are going to make, for whom, BEFORE you start making it. - make sure you're in the right forest before you spend years chopping wood. Test your ideas before comitting years of work and money to them. Be accountable to real world investors (like your partner or family or friends). Don't live in a silo. - you need a marketing plan BEFORE you ever open up Unity. You need to put together preliminary/mockup marketing materials, Steam Pages, web pages, social media posts BEFORE you start coding. These documents will guide you. Are you running a business or a hobby? - what is the price segment? Who are your competitors? Why is your game different? Why should gamers buy your game? - work out your schedule, how much time you'll take. Then TRIPLE that guess. Seriously. - start in 2D. 3D adds a lot more complexity, a lot more work, requires more experience. - DON'T GIVE UP YOUR DAY JOB. Unless you want to be dirt-poor, drowning in credit-card debt, with depression and sad-panda eyes. - target one platform first. THEN port the game if it's successful. If not successful, learn from your mistakes and move on. Don't waste time on trying to please every platform before you even know if your game is successful. - design for game controllers unless you want your game to be a super-niche PC-gamer only thing. See: are you in business or is it a hobby? You *can* make money from PC-only games, but it greatly narrows your options. Also: see STEAM DECK. - IF YOU BUILD IT, THEY WILL NOT COME. Don't fool yourself in to thinking that all you need to do is create brilliance in your artistic garret for 3 years, and then suddenly people will realise your game is genius and you'll be the next indie darling, swimming in cash, getting your own NoClip documentary series. - YOU NEED TO MARKET YOUR GAME. Yes, this includes you, the nerdy dude who hates marketing and just wants to make a game. It especially includes you. You're going to need to get good at marketing or find/hire people who can promote your game. Announcing your game in a few Instagram posts is NOT marketing. You need a complete marketing strategy. And yes, I hate marketing. - you also need LUCK. It would be nice to believe that effort leads to success, but life doesn't work that way. You need a quality product that people know about, plus good fortune. Steam is full of great games -- many of them highly polished gems -- that have never made any money, never received acclaim, never been featured by which streamer is hot right now. Marketing your game helps increase your chances. - when you're 90% done, you've only got 90% to go. Seriously. Most of a game's goodness is in the polish. But remember, you can polish a bad idea, but you're still left with a bad idea. - don't worry about being unique. Don't fret about the competition. If your game is any good, some chopshop will copy it within days anyway. Instead, concentrate on being DISTINCTIVE. Give people a reason to care about your game. And if you don't have competitors then you're probably in a really bad market segment. Good luck.
@joelstolarski2244 Жыл бұрын
" DON'T GIVE UP YOUR DAY JOB. Unless you want to be dirt-poor, drowning in credit-card debt, with depression and sad-panda eyes" Depression and sad panda eyes LOLOL
@bluemodize77182 жыл бұрын
Bro talk slowly
@sayamsyed Жыл бұрын
Playback speed = 0.75 Thank me later.
@Josh-bb1nn2 жыл бұрын
**Drags “Internal Revenue Simulator” into trash bin**
@1Chitus Жыл бұрын
Imo something that's Extremely underrated, especially for programmers is learning to use programming design patterns early on. Observer pattern is a MUST for game dev with larger projects. Having objects that fire events and other objects that subscribe to them is a much more sustainable way to do things than having a million references in each class to other objects, and it makes your code more modular (each class/game object is its own self contained thing). Singleton and Factory patterns, as well as SOLID principles are also good to look into. Factory less so for Unity since you can use GetComponent to retrieve references for things. If you're using Unity, learn to use Unity events/C# events and you will make your code a lot cleaner and save time on large projects.
@programero7313 Жыл бұрын
50% video , 50% asset advertising, no money sir
@johniegrams3531 Жыл бұрын
Talking too fast, I need time to process 😂
@UsamaIndieDev2 жыл бұрын
I post regularly to twitter and reddit, my game is a horror story driven fps, but I feel like spreading awareness is a major challenge. I'm sure many people would find the game really good, but I just don't know what to do to show them my trailer
@DynamicalisBlue Жыл бұрын
It’s great to see people trying out game development but please do not become a Unity Asset Store freak. If you see your project slowly incorporating more and more plugins, then it’s best to transition to Unreal. It has pretty much any system you could desire out-of-the-box and they are all AAA quality. No additional licences or fees.
@WyMustIGo11 ай бұрын
Some day you will become a real developer.
@DaveSucker5 ай бұрын
are you a developer if you are i can give you any unity project or asset that is on my chanel for a very cheap price that we end up with after bargaining there is no one on youtube doing this and it would be with proofs and have a refund policy to if you have a better excuse
@jimbowers1298 Жыл бұрын
What A great video, thank you so much for sharing this! One comment - I had a hard time understanding the apps you used for Planning "trello" and "milanote". Trello I had heard of, but after come google searching a few minutes later I discovered you were saying the name "milanote". What I heard was "muknow" ("moo"-"Know", maybe my ears need cleaning, ). Again, a great video, I am going over tkaing lots of notes to help on my beginner Unity JourneY! Yes, I am also using GameMake Studio and starting to use Unity more! :)
@nightonmars2 жыл бұрын
This is a helpful video. However, the notion that the acquisition of a skill is simply "having the 'right' information" is both naive and misleading.
@ivanshiek2 жыл бұрын
Yes, multiplayer should be made from the start. I'm more of a solo player, but MMORPGs is where the money is at. I am focusing on making a single player game as my 1st project, then I plan to tackle MMOs. MMOs are especially profitable if they have a monthly subscription. If you do the math on what the most played MMOs earn per subscriber, it is something like $15 x 300,000 = $4,500,000 per month. $4,500,000 x 12 months = $54,000,000 per year. EVE Online has a player base of 9,283,099 currently and they have been in operation for more than 10 years. Back when a subscription was mandatory, it was about $30/mo. You can see why they can now offer the game without a subscription, but they made certain items pay-to-win. WoW has a player base of 120,282,127 with subscription cost of $15/mo. A Game Dev would or should be satisfied with a few 1,000 player base at $3-$5/mo subscription.
@Kanetta_plays2 жыл бұрын
man. You talk fast. But good video.
@RiorXD Жыл бұрын
10:00 The built in system works just fine with multiple controllers. I used indexing to differentiate the type of controller by pulling its hard coded name form the device then selecting the proper input map and setting that as the current default. It eliminated conflicts and made it accessible to even basic cheap controllers that are mapped as "generic". It really was only a switch statement with the string of the name and the " i " set to its index. And it even works just fine with multiple players. Edit: also multiple controllers triggers not working IS NOT UNITY'S FAULT. its the default map setting its triggers vs sticks to its 3rd/4th axis. The new unity system auto pulls some of the triple a controller maps but not generic ones and auto assigns them. Adding generic input is still on you.
@genclik61462 жыл бұрын
i just learned 3 month in unity's own free course and I started to make games and I look what I need in youtube, I cant believe if anyone can give anyone money to teach him/her unity I prefer indian guys
@kurumitokisaki66862 жыл бұрын
turn 0.75 speed for normal speed.
@Luizfernando-dm2rf2 жыл бұрын
Great video and good advice :) PS: I'd like to suggest you to slow down a bit when talking, I've had a hard time understanding you sometimes :/
@uheartbeast Жыл бұрын
5:07 hey it's me!
@crypto.q1600 Жыл бұрын
Dude, are you having a sprint marathon between your tongue and jaws? Slow down, man!
@WolfiFlips Жыл бұрын
That is the best for me 2:19
@npc3862 жыл бұрын
this feels more than a ad instead of a advice video...
@brandonreames4121 Жыл бұрын
Have watched many videos of this type and a key thing I don't see people saying if they select Unity, is to go through the pathways within Unity for learning. I've been doing this for a few weeks now and my understanding of the application, C# and various key features in the tool are expanding at exponential rates. Each one includes functional projects to grow your skills, not just pure video observations without practical application. Would highly recommend for anyone interested in learning unity.
@samyam2 жыл бұрын
Awesome video!! Game looks great And thanks for the shoutout 😁
@ThePC0072 жыл бұрын
9:00 Didn't expect the Zelda: Spirit Tracks soundtrack here but this is awesome!
@Th3SlyX2 жыл бұрын
Great vid, but man, sometimes it's really hard to understand you. One of the handful of moments where I had to turn on captions on a KZbin video
@ButWhyLevin2 жыл бұрын
Hey, I’ll try to work on that in the next video
@iraf.official2 жыл бұрын
2022.05.04. 17:03
@Hxkhxh Жыл бұрын
Twist: you can actually understand whatever he is saying only when you wasted 2 years ( If you have just started you probably don't know about the functions he is talking about 😶)
@GamerBoy_India2 жыл бұрын
I have a issue I made an android game in unity with Android build setting Everything is working cool ,specially sounds are also working good when I use it in my computer(unity) But when I connect my phone to computer through usb and use unity remote app to cross check if everything is working or not sound is comming from computer but not from my android device can someone tell how to fix it I used audiomixer and audiomanager script and it is well working on computer
@yusunahaiku70952 жыл бұрын
Thanks a lot bro. You're saved my years with this video.
@iMakeSkyrimReferences Жыл бұрын
9:49 Am I the only one to notice you watching whatifalthist?
@ButWhyLevin Жыл бұрын
You’re probably the only one who noticed lol. Yeah he’s interesting, definitely has some weird takes sometimes, but his videos are interesting to think about
@iMakeSkyrimReferences Жыл бұрын
@@ButWhyLevin Yeah I agree with what you're saying, but I just found it funny to find that on the programming side of youtube.
@court12b2 жыл бұрын
Hmm. I couldn't figure out what you were saying at first when you started talking about Milanote. Closed captioning wasn't much help either.
@bxnny03742 жыл бұрын
Love your videos but please work on your enunciation. A lot of your words slurred together and I literally couldn’t understand you without putting on the subtitles. If you’re trying to speed up the video time, maybe talk slower when recording and then speed up the audio? You would probably be much clearer and easier to understand that way.
@evannealon-j5o2 ай бұрын
but whats the best way to learn to script??? ive seen videos on scripting but they all say join gamejams but how can i if i dont know how to script... whats the best way to learn?
@odingames40102 жыл бұрын
Hey guys I see lots of y'all here I know this might be stupid but why don't we all come together and form a community maybe on discord Cause I see lots of fellow beginners like me