Why Critical Hit is THE BEST stat in FFXIV!

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Caetsu Chaiji Ch.

Caetsu Chaiji Ch.

Күн бұрын

I explain why Critical Hit is best in comparison to the other stats in the game, also taking time to discuss why Speed... ISN'T that great! (Even though it is my favorite stat)
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Twitter: / caetsuchaijich
Music Used:
FFXIV Endwalker - Cradle of Hope
#ffxiv #endwalker
Chapters:
00:00 Introduction
00:58 Introducing The Other Stats
01:09 Determination and Tenacity
01:36 Direct Hit
02:18 Critical Hit
02:49 How Critical Hit is SUPPOSED to be balanced
03:18 Why Critical Hit is Overpowered
04:22 Introducing Speed
04:53 Speed to Tier
05:18 Speed to fit more GCDs in Cooldowns
05:50 Speed for oGCD Alignment
07:33 Why Speed is unhelpful for many Jobs
09:02 What jobs DO appreciate Speed then?
11:03 Fun Fact

Пікірлер: 265
@enderknight6073
@enderknight6073 Жыл бұрын
There is also the fact that too much speed on healers can mean you run out of MP with AST being the only exception.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! This is also the interesting reason why astrologians are capable of running very absurd amounts of spell speed if they want to, while the other healers land in this awkward spot where too much speed suddenly mean you have to consider piety, making It problematic! 😊
@jerome6519
@jerome6519 Жыл бұрын
@@CaetsuChaijiCh This might be a big reason why i worry about MP more than others i dont run out of MP a lot but i personally feel like i cut it too close more often than not. i should switch my Spell speeds to Crit hit thank you for this.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@jerome6519 I hope it resolves your MP issue, Jerome! 😊
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@Phoenix If you have plenty of MP left after every fight, then you could probably get away with a bit less piety. If the piety is coming from Materia, this also gives you much more flexibility in testing out how much you actually feel like you need! 😊 You can choose to play around with this if you like!
@SpinningSideKick9000
@SpinningSideKick9000 11 ай бұрын
Interesting, I'm new to the game and am finding the GCD restrictive at LvL 40. Thanks
@ViewTube_Emperor_of_Mankind
@ViewTube_Emperor_of_Mankind Жыл бұрын
In wow it’s actually even more complex depending on patch and content tier. During OG Burning crusade some of classes hat crit caps being forced to mainstat as much as possible during last content phase. In later expansions your main damage ability was crit capped already in phase 2 so you would go for str. Or the equivalent of determination. Then they changed haste into really lowering the GCD and cooldowns a lot so if your ping is nice, pc is good… haste made you a murdermachine.. like for Retribution Paladin it was just the more haste the better
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is true! Crit caps were an interesting subject as well 😊 I remember in late MoP having over 60% crit, and the caps related to how hit / miss calculations were done! The fact that all the stats are somewhat competitive and are distinctly different does make gearing much more interesting in WoW! 😊
@ViewTube_Emperor_of_Mankind
@ViewTube_Emperor_of_Mankind 11 ай бұрын
@@CaetsuChaijiCh The system design behind WoWs damage was always awesome.. just the balancing was often absolute dogshit... because they just did neither do enough testing nor planned ahead. In compare to FF14 they basically have no test team whatsoever and for the majority of last expansions they had 1 PERSON for PvP balancing.. absolutely insane. There are a lot of devs. who became talkative after Legion painting a horrific picture of wow systems designs. Like a log of bright ideas and minds creating the framework but putting it together like a toddler eating glue.
@gigacoco6990
@gigacoco6990 Жыл бұрын
Commenting for algorithms
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much! 😁😄
@limontree476
@limontree476 Жыл бұрын
BLU mage often stacks SpS as well, particularly if youre doing heal or off heal but for dps as well since a large amount of your abilities that wouldnt normally scale with it are dots and thus DO benefit from it. That and because your burst isnt tied to a 2m ability but instead when you can dump as many spells during flute the faster they come back up the more you can burst
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is true! Tanks and Healer Blue mages almost exclusively stand to gain from stacking Spell Speed, and DPS Blue Mages are almost exactly as good with a Speed build, as they are with a Crit Build - probably due in part to the fact they have a permanent devilment buff as well!
@DeadEye935
@DeadEye935 Жыл бұрын
I do wish it was possible to prioritize other stats, like skill speed. But especially for melees and tanks, job rotations are so complex and strict and its so expected that you have all your big buttons every 2 minutes to align with buffs that its just never beneficial to do so. Makes me want more jobs like black mage where they mainly care about using their tools to just preserve their own uptime and playing into raid buffs is like an extra bonus that's nice when it happens. Its what allows it to have so many different melds that are all equally viable just depending on what spell speed the player likes.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I absolutely agree, Envinyon! I often lament that we have 3 different versions of "Make number bigger" and one stat that actually affects your rotation - and it just so happens that it is the stat that is considered the worst in most situations! :/
@HyouVizer
@HyouVizer Жыл бұрын
I wish attack speed(GCD) was a fixed amount from LV1 to max LV being different for each individual job. Every level cap increase they reset it for last ten LVs until new cap and every time the lower level content we're synced for has our GCD greatly reduced giving basically a haste buff from more and more which causes odd clipping and was reason why some healers would burn through their mp so quickly low LV dungeons before they reduced heal spell mp costs later.
@omegacloud222
@omegacloud222 Жыл бұрын
This. The 2 minute burst window has massively gotten rid of any form of skill expression in jobs and its depressing. Not only has it killed any form of skill expression youre also completely screwing your own dps in large amounts if you miss a burst window and theres zero recovery from missing it. Thats why i miss HW job designs (not stuff like TP though but just general rule of very limited raid buffs) because raid wides were far more limited and it was possible to recover some of the loss in dps from a death. But nowadays if you miss a burst window you can say good by to at least 30% of your damage that youll never be able to get back. I really think several things need to happen to fix the problem. One is that materia needs a hardcore rework across the board full stop. I would much prefer if there was Materia that catered to each individual job rather than just raw damage increases. The second is i wish raid wides were removed from most jobs and just given to only Dancer and Bard and make the buffs a smaller %. That way they have less impact but also have more flexibility overall. The third would be adding actual job mechanics to the job gauges and actually putting skill expression back into playing jobs properly. The game is so braindead easy and its been proven that the people who arent gonna play their jobs right just never will bother to even try. The fact i still see people doing half my Reaper dps on something like samurai because all they ever do is spam 1 2 3 combo is actually depressing.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@Arcflare An interesting comment! I do like the suggestions, and your point about the fact that the players who aren't playing their jobs right won't do that even if it is very simple is very thought provoking! Perhaps that argument also can breath some hope into 7.0 making some wide sweeping changes, but yeah, it is only a hope! ^^
@omegacloud222
@omegacloud222 Жыл бұрын
@@CaetsuChaijiCh Thats what im hoping for too. With EW it feels like they went extremely safe with any changes in general which i can understand considering Yoshi P has been also working on FFXVI and its probably helped lessen his workload a bit by keeping things simple and having the ability to finish up FFXVI without having to worry about large systematic changes to the mmo in the background that could break the game in some way. But i would love to see some large overhauls in 7.0 that really changes things up when it comes to combat. At the very least i feel like we are due for some sort of Materia rework. When they announced they were changing how crit materia worked in like 6.2 (or was it 6.3?) Me and several friends thought for sure they were gonna be splitting crit into 2 materia since Crit has too much of a presence that overshadows basically everything else for most jobs. But in hindsight materia changes of that scale would definitely be an expansion release change. But heres to hoping 7.0 has some nice things for us to enjoy!
@Thedoctorxiv
@Thedoctorxiv Жыл бұрын
Very informative video, thank you for breaking down each substat the way way that you did
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I'm glad you found it helpful! Thank you!😊
@Jemstoness
@Jemstoness Жыл бұрын
This is a great breakdown of stats for all jobs. Thank you!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you! I am glad you think so!
@silasklemme2224
@silasklemme2224 Жыл бұрын
Super informative!! Thank you 😊
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you! I am glad to hear that, Silas! :D
@Z20Z207
@Z20Z207 Жыл бұрын
I really needed this thank you for this video❤
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I am glad that you found it helpful! Thank you! ^^
@terribleawful
@terribleawful Жыл бұрын
instantly made things make perfect sense as a new player, thanks!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thats awesome! I am glad to hear that! Thank you! ^^
@aurumvale9908
@aurumvale9908 Жыл бұрын
definitely very informal and imma take a good long look at my materia now
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I'm glad to hear it! if you aren't super well acquainted with how materia work, I actually have a guide on this as well - although, it is a bit older, it is entirely accurate! Link to said guide in case you are interested: kzbin.info/www/bejne/oWamqWCiqtqsebM
@EdgeKisaragi
@EdgeKisaragi Жыл бұрын
Best and simplest way I’ve seen this explained to date
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Awesome! I'm glad to hear that! Thank you! 😊
@mhiggs8001
@mhiggs8001 Жыл бұрын
Ah I see, thanks for this, I had been wondering what stat to prioritize with my RDM. Guess I just need to pump crit no matter which job I’m playing. I have to say that the stat descriptions aren’t worded the best, I mean it has made me wonder if direct hit was the same as crit basically, in that they both are a type of “hit” that allows for more damage. It’s a great game, but some of the explanations are just confusing af. Thanks!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Well, that is because Direct Hit literally is that! A type of "hit" that allows for more damage ^^ The Fun Fact at the end also highlights this! I am not sure how I could have worded it differently, since I even included that Critical Hit also can boost heals, and didn't include it for Direct Hit since that is one aspect they are distinctly different in :) But still, I am glad that you found it helpful!
@mhiggs8001
@mhiggs8001 Жыл бұрын
@@CaetsuChaijiCh oh I wasn’t saying that you needed to word anything differently! I meant in game text could be a bit clearer. It seems redundant for them to have two types of hits that do the same thing, like they could’ve done something different there. But no, your video and wording were good and clear, I just mean that the in game help and tool tips etc. are not always helpful or easy to understand.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@mhiggs8001 Oooooh thats what you meant! THAT is actually an *excellent* point now that you mention it! I imagine it doesn't help much either that the ingame descriptions never explain how much any of it actually gives you 😅 There is no chance for you to know that Critical Hit somehow scales better than Direct Hit, or even how much you have of either off of the stat number alone! Thank you for elaborating, m higgs! 😊
@mhiggs8001
@mhiggs8001 Жыл бұрын
@@CaetsuChaijiCh Certainly! Yeah i try to be fairly positive online, so if I’d thought you needed to tweak something I’d have complimented you then critiqued you lol. I often get dumped into an MSQ duty having no idea what the objective is, no idea what my abilities do( in the case of instances where you play another character), how to achieve the objective, or even much time to read, for example. That’s the kind of thing I was referring to about their wording and such. Thanks for the helpful video and I’m really glad I was able to clarify what I meant!
@FF_Fanatic
@FF_Fanatic Жыл бұрын
The Balance has bis sets they make. You can use those to see what to prioritize, and if your set doesn't match up because you're not doing savage to get bis, the bit of melding imperfection won't matter in the slightest for the content you do. (Even for savage, imperfect melds aren't going to be a big issue as long as it's like maxing crit, and the free gear you all get over time more than makes up for any suboptimal melds period.)
@naive_wallflower
@naive_wallflower Жыл бұрын
I’ve been doing Det>Dir>Cri for RDM, if I do Cri>Det>Dir, would it truly be good or should I do Det>Cri>Dir?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
You should go Crit > Det > Direct hit. If you want the slightly longer version for optimization, you should go for as much Crit as you possibly can, and then try to keep Determination and Direct Hit close to each other in value, with slightly more Determination. The reason is that Crit, as explained, becomes more powerful point for point, at a certain break point that is very reachable, as long as you of course prioritize Crit in the first place :-)
@Invenbel
@Invenbel Жыл бұрын
Blue Mage is another job that tends to value speed over crit although the difference is minimal and are unique to the quirks of the job, for two primary reasons and a couple not quite as important ones. Firstly, due to the effect of moonflute (+50% damage for 15 sec followed by 15 seconds of not being able to use actions), you have to cram a *lot* of actions into that 15 second window. A blue mage can carry up to 24 spells and HALF of those are used during that moonflute window, plus a swiftcast. Speed helps make doing this opener much more comfortable Secondly, the effect of DPS Mimicry grants a DPS blue mage a *permanent* Devilment buff (+20% crit and direct hit chance) so they crit out the ass anyway The two lesser reasons are "spell speed affects the recast timer of the one rez we get that has a 5 minute cooldown" and "building for spell speed allows you to use triple trident (a 90s recast by default) on cooldown instead of waiting for the 2 minute moonflute burst"
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I believe the blue mage situation is that crit builds tends to get a bit ahead, but spell speed is totally viable, and has the advantage that because tanks and healer blue mages rely on a lot of spells that you use for the secondary effect, or spells that can't even crit to begin with, spell speed tends to be considered superior for those roles. And as dps Blu speed build is only a fraction weaker for it, there's basically only good to gain from speed builds!
@FarelForever
@FarelForever Жыл бұрын
I remember running A12 as a BLU healer, and having such trouble with the fight, and only at some point figuring that I should boost my Spell speed. That made the fight a lot easier. To be fair, we still didn't clear it, but progress is progress
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@FarelForever Of course! Level appropriate savage fights will always be hard, and Blue Mages face different kinds of difficulties compared to regular jobs. As you said, progress is progress!
@Invenbel
@Invenbel Жыл бұрын
@@CaetsuChaijiCh the damage difference between both is honestly not that much and BiS doesn't *really* matter for BLU because the damage available is cracked, but sps does pull ahead a tiny bit on an infinite timeline. Also, every spell that can heal/do damage can crit except for like, gobskin and any spell that does flat % damage like missile or level 5 death. Which while valid and important for a number of fights and most dungeons aren't generally considered for measuring dps output. Edit: I went to double check resources and I am slightly wrong here. for DPS blu, crit does pull ahead by 0.5%. But the reason sps is still king is that it's better for the other 2 roles. You could have a separate crit and sps set, but just having to choose one or the other, sps is the better option due to being better for 2/3 roles
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@Mana Invenbel I do recall the research about infinite time for SpS builds. I just want to be clear that when I said that Crit was very slightly better for DPS, I genuinely meant a miniscule amount, as you mentioned yourself! Personally, I items for both sets, but I pretty much just use the Spell Speed build due to the kind of content I prefer to do with Blue Mage ^^ (Remember, Spell Speed is also better in content where things like Missile works!!)
@onimida9920
@onimida9920 11 ай бұрын
Is it just me or does caetsu saying GCD so calming
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Thank you! I am glad you feel that way
@TheMexRAGE
@TheMexRAGE Жыл бұрын
Planning to have WAR as my tank main this tier, do i avoid melding direct, or theynhave changed that recently?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
For Warrior you want Critical Hit and then Direct Hit. If you have a very particular Skill Speed preference, that should also be considered, however, 2.50 is perfectly doable. Explanation for the change regarding Direct Hit and Warrior: With patch 6.2, they made it so attacks that are guaranteed to Critical Hit or Direct Hit will instead gain a damage bonus from additional Critical Hit Chance or Direct Hit Chance (whichever applies). This means that not only will attacks that are guaranteed to critical hit gain even MORE damage from the Critical Hit stat, but attacks that are guaranteed to Direct Hit will gain a damage bonus from the Direct Hit stat! 😊
@Isa_Reynard
@Isa_Reynard Жыл бұрын
So as Sage/Scholar main, would i need some Piety materia as well as Crit?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
You'd want as much Crit as you possibly can. You should only go out of your way to get Piety if you are running out of MP while making full use of all the MP recovering actions at their disposal (For Scholar, using Aetherflow on Cooldown, and spending the resources you get - both Aetherflow and Faerie Gauge. For Sage, spending your Addersgall so it never caps, also make sure to use Rhizomata for the extra Addersgall every now and then. For both, Lucid Dreaming is also crucial!). If you still run out of MP using all of these tools, then Piety actually turns around and becomes more valuable than all other stats. I know that is maybe a bit confusing, but I do hope it makes sense mostly! Piety is a stat where you have to decide a bit for yourself how much you need!
@kfk4441
@kfk4441 Жыл бұрын
Thx a lot for this
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I'm glad you found it helpful! 😄
@TorManiak
@TorManiak 11 ай бұрын
I very much wish that, if the devs manage to make Crit not be the absolute must improve stat on all jobs, that they also rework other stats and actions so that you can have a bit more variety in how you want to improve your damage(with SkS and SpS actually doing something good instead of clipping you or making you run out of MP and also not affect Raid Buffs since they're the core of the 2min meta the devs seems to want to keep). You'd have DH and Determination be the focus instead otherwise. It'll also be even harder/take even longer than it already is to gear up your main job if it's in the same role as your secondary job(like with RDM/SMN and BLM if you like the latter with SpS build, you'd need different armor pieces and new materia for the gear that is shared between the two), since all jobs will prioritize different kinds of damage increases depending on their overall speed design.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Indeed, if they *just* nerf crit, then it will change very little, since then you will focus on Direct Hit and Determination anyway. What really is needed a bigger overhaul of the system as a whole, and if that could make each stat accessible more interesting, that would be excellent!
@AtypicalWarrior
@AtypicalWarrior Жыл бұрын
I have found at least in my experience, that on gnb, drk and pld having alot of Direct Hit like over 1k adds alot of damage on pretty good average but that could just be my rng being nice
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Direct hit is great for all tanks actually! 😁 With ~1000 direct hit you will have a 17.4% chance to direct hit 😊 on average this adds up to 4.35% dps gain, in a vacuum. With the same investment in determination, you get 4.4% dps gain consistently. Again, this is in a vacuum! Luck can play a factor with direct hit, but as I mention in the video, typically the one of determination and direct hit you have less of will be the better to invest in - as tanks and healers never have direct hit on their gear naturally, it will always be great for melding 😊 this also includes warrior as after 6.2 direct hit boosts the damage of guaranteed direct hits too! 😁 Fun fact: back when warriors hated direct hit, some players still insisted on melding a single direct hit materia, because having 1% chance could still sometimes be huge if you're lucky! 😉
@TitanDraugen
@TitanDraugen Жыл бұрын
I heard that Crit Hit has Diminishing Returns when it reaches 2400. So would it be better to meld DH/Det for most classes?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I have heard people mention this diminishing returns thing before, but I am incapable of finding a source on it. My own knowledge says that there is no Diminishing Returns for any stats whatsoever, and my sources, which mainly is Akhmorning's Allagan Studies, which outlines the exact value of Critical Hit up to 2699 - primarily because it is pretty difficult if not outright impossible to get more Critical Hit than this! Source link: www.akhmorning.com/allagan-studies/stats/crit/#critical-hit-rate-stat-tiers With that in mind: You should focus on Crit, and then Determination and then Direct Hit for DPS jobs, preferably keeping Determination and Direct Hit very close to each other due to the combining factor I mentioned in the video! Additionally, I highly doubt you would reach the 2400 diminishing returns point if you chose to not focus on Crit! If you have a source on the Diminishing Returns thing, then I would very much like to hear about it so I can look further into the matter, but as it stands, I am pretty confident that it is a misunderstanding or a myth! ^^
@airget
@airget Жыл бұрын
That's the funny thing about Ninja, while yes our DPS is reliant on keeping Huton up, our Huton only effects are main WS combo and maybe 3 other WS, 1 which extends the duration, 1 which applies it and another which is a combination with Bunshin.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed, it is quite funny that Ninja absolutely despises Speed, despite Huton being so crucial! Normally I explain it as "Ninja gets all the speed they need from Huton!" ^^ And correct, from my count, the actions that Huton affects are your 1-2-3 combos, with both finishers, both types of Raiju, and Phantom Kamaitachi. That should pretty much be it!
@saikatsune2085
@saikatsune2085 Жыл бұрын
@@CaetsuChaijiCh Auto attack delay as well. 15% decrease to auto attack delay-which helps with DPS.
@DeNiM157VG
@DeNiM157VG Жыл бұрын
For black mage, direct hit or Determination? What is more efficient ?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Short answer: Determination. Long answer: Whichever you have less of, which varies based on your gear, with a very slight preference for Determination (As in, try to have more Determination than Direct Hit). If you are going with a Fast build, you want as much Spell Speed as possible, and then prioritize Determination and Direct Hit in that way. If you are going with a Crit build of some sort, get to whatever Spell Speed amount your build of choice wants, and then max out Crit as well as you can, and then go for Determination or Direct Hit for any remaining stats (whether that gear choices, or materia melding!)
@DeNiM157VG
@DeNiM157VG Жыл бұрын
@@CaetsuChaijiCh I got 1350 spell speed and 1500 critical on my black mage, I'm currently level 83, no material melding, and I found that speed very comfortable. There are some spaces left in accessories where it would have to be critical + determination or direct hit. thank you for answering, it seems that the points left over determination scale better than direct hit rate correct?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@DeNiM157VG Determination scales very very slightly better than Direct Hit, but due to how the stats scale with each other, having a decent balance between the two is usually best. But as Determination scales slightly better, it is the better option to invest a little extra in. It should be noted that all of the stat scalings I mentioned in the video are for level 90, and that it is slightly different (but relatively the same) at lower levels! At level 83, you don't have to go out of your way to meld gear, or even prioritize specific stats on your equipment - unless you genuinely want to just for the fun of it! In fact, the most important part when gearing is actually the item level on the piece, both when leveling up, and at max level! With very few exceptions! This is both because higher item level means more of all the stats, but also mainly because itll have more intelligence on it (for example) 😊 I hope you enjoy your leveling of Black Mage!
@DeNiM157VG
@DeNiM157VG Жыл бұрын
@@CaetsuChaijiCh thx for all
@antizombiepasbeaux
@antizombiepasbeaux Жыл бұрын
fun fact, many games have critical hit as the most valuable stats, one great exemple is warframe and how, despite many build revolving around status are still top tier. for as long as i remember, the game always had the meme of "more crits" due to how it scales.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is true! In fact, warframe reached a point where you could reach 100% crit chance, and instead of trying to offer alternatives, simply added "double crits" or "super crits" as a feature, so you can crit your crit - - and that stacks endlessly if you desire! Crit being the absolute best is also a thing in Diablo 3 for example! WoW doesn't have this issue though, just to present an rpg exception! What ff14, warframe and Diablo 3 have in common though, that isn't in WoW, is that there are stats / items that increase your crit damage, to use alongside your high crit chance! 😄 So it is possible that the problem partly stems from crit damage also being scalable in a way 🤔
@antizombiepasbeaux
@antizombiepasbeaux Жыл бұрын
@@CaetsuChaijiCh wow also have the advantage of the "mastery" stats. When i used to play it had a different effect depending on you class/specialisation. In cataclysm, elemental shaman (the caster dps form) had a mastery so broken you could build both crit (which also was broken due to some talent if i remember correctly) and mastery, it had the effect of giving you a chance to cast a second time any spell cast a second time for free and as a passive meaning you just played as usual but sometime you double your spells. A passive so strong it became the same one as the legendary staff of the expansion. And both could stack, making mastery overpowered on the shaman. (Also, the healing specialisation of the same shaman had as mastery a healing bonus based on health % which worked similar to our astrologian's essential dignity but for every spells). Still for spell speed you had kinda of the same use as in FF for some job, you had threshold you had to work out (or use chart from guide, google doc and the likes) and you needed to be as close as possible to the amount of spell speed you needed for it to have any value but not below. It made you have additional ticks on dots and hots or other kind of benefit. As for exemple, my main was an arcane mage and my spell speed revolved exclusively on an equation where the objectiv was to make my cast time at full burst potential exactly the same as the game gcd, more would mean i go faster than the gcd and less would mean loss in potential dps as it was the most important part of my class, doing tremendous amount of dmg in a small window to then go in a phase similar to Umbral Ice of FF's Black Mage but that lasted 1 or 2 minutes waiting for all cooldowns to come back.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! Shamans mastery back then was so cool! 😊 Nowadays in wow dots scale linearly with haste in that, it makes your dots tick faster, but if you only have enough haste for half of an extra tick, then the dot will indeed tick for half damage at the end! And haste can reduce the gcd itself! At some point this could go down to 1 second (from the 1.5 second default) but I am pretty sure it could go even further down during legion! There's also the part that a LOT of cooldowns are affected by haste in WoW, too! 😁
@GarnetDust24
@GarnetDust24 11 ай бұрын
Casting and moving slowly and hitting hard is the best feeling in this game
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
It certainly adds some extra oomph to the attacks just from the feeling of the wind up! :D
@arkura1812
@arkura1812 Жыл бұрын
ive been playing some Wow Private again. and being able to go into other stats makes it a bit fun.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Having each stat be distinctly different and make a difference? I can totally understand that yes! ^^
@soldierorsomething
@soldierorsomething Жыл бұрын
Instructions unclear, overmelded tenacity in to every slot and made the healers fall asleep
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Congratulations! With your fully maxed out Tenacity stat, you have acquired the equivalent of a permanent reprisal effect, however, it goes both ways, and you also do 10% less damage to the enemies! 😆
@matteagle9780
@matteagle9780 11 ай бұрын
​@@CaetsuChaijiChten doesnt go both ways. It gives you more defense, more self heal and more dmg (what is a bit worse then det). He doesnt lose 10%! If you mean he doesnt make as much dmg as going full crit then the 10% dmg you claimed are still bad trade to the benefits ten would give because the heal can attack more while doesnt need to care that much about the tank. Sorry but your comment just sounds just like you repeat what someone said on the web.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
@@matteagle9780 It was a joke, just like the original comment was a joke. Tenacity scales 29% worse than Determination, so if hypothetically you had fully maxed out Determination, and flipped it for Tenacity, then you'd lose damage from that. Crit scales better than Determination, meaning if you replaced all your crit with tenacity, then you would do even LESS damage in comparison. No it isn't a perfect 10%, but again, it was a joke 😂 And in terms of your healer example: Healers will have to heal more if you don't do as much damage because the enemies will potentially outlast your defensives, and the healers cooldowns. The reason why Healers stack Direct Hit instead of Determination is a similar reason: Getting a % boost to your heals will almost never change the fact that you need to cast a certain amount of heals to keep the tank alive. Tenacity will not change the fact that you will need to use a certain amount of defensives to stay alive, and the healer will need to use a certain amount of heals to keep you alive. As long as the healer does not need to ever cast their healing spells (and usually they don't), then you stacking Tenacity actually doesn't have any impact on the healers capacity to attack at all. 😊
@medivh1035
@medivh1035 Жыл бұрын
It i good to know skills that guarantee crit gets more damage bonus from crit chance. And l feel piety should make healer do more damage, so it wouldn't be a joke materia. Feels bad to extract piety materia from my gears.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a good suggestion actually! I feel the problem with Piety is especially that you can end up stuck with it due to gear just... Having it! On the subject, I also feel that Tenacity could use some help, since in most cases, it just feels like "worse determination" ^^
@Grimnoire
@Grimnoire Жыл бұрын
​@@CaetsuChaijiCh I seriously used to think the stats were role based and benefitted heal and tank more than the others to make up for lack of damage ig
@SpaceElvisInc
@SpaceElvisInc Жыл бұрын
It would need to be bu a lot or its just going to be tenacity and garbage
@scorpiowarrior7841
@scorpiowarrior7841 11 ай бұрын
@@CaetsuChaijiCh Tenacity scales comedically bad. Even from a defensive point of view it's a pretty poor.....I still think it's better to just remove role stats
@Yokai_Yuri
@Yokai_Yuri Жыл бұрын
As a DRG main I am of course forced to Crit> DHR>Det>skill speed. However I feel we need like an overhaul of this system as there is so many materia that are useless and the build I use is the build other classes use. FF must have more creativity to tackle things. In WOW you have skill trees and most lf them are viable and offers variety. With more variety your build changes.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I absolutely agree that the stats in FFXIV are incredibly boring to work with, and I often lament that at least 3 of the 4 useful stats in WoW retail (Haste, Crit and Mastery, not really Versatility) have an impact on rotations, where I think the only job in FFXIV whose rotation is affected by anything other than Speed is Monk, since Crits give them more Chakra - and Crit would have been their best stat even without this interaction!
@archsol2120
@archsol2120 Жыл бұрын
since crit gets better when u have a lot of it, is it still the best stat for leveling?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Excellent Question! Item Level is almost always the most important stat. While you are leveling, you will repeatedly get better gear introduced with higher and higher item levels. The reason item level is more important is because there is more primary attributes on it (like strength). Should you happen to have 2 pieces of equipment of equal power though, then choosing the one with more Critical Hit on it usually isn't a bad thing at least, although the more items with critical hit you have, the better it will be! The one exception where item level isn't always the best is when dealing with craftable equipment: This can be high quality, and *normal quality* crafted gear is 10% weaker than other gear of the same item level. I hope this makes sense! ^^
@archsol2120
@archsol2120 Жыл бұрын
@@CaetsuChaijiCh that is very helpful. thank u for the thorough answer and the video
@aliceheck6056
@aliceheck6056 Жыл бұрын
Crit is also best for non-standard black mage which is more damage for higher skill ceiling players.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is correct! I believe the damage difference between fast and slow black mage is very small even at the highest skill levels, but it is true that played to the highest skill levels, the slow one should be the stronger one. Which isn't exactly making the case for speed any better! 😅
@RiketheDangerleo
@RiketheDangerleo Жыл бұрын
@@CaetsuChaijiCh what's even funnier is that in an Ideal world BLM builds a BiS that double dips into Maxing Crit and gaining More SPS. If they had the Choice a Crit/SPS piece would be taken on every piece of gear (barring a few for det and dh tier lol).
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@RiketheDangerleo On the bright side, at least the job that likes Spell Speed likes it enough to try and sneak it in as much as they can while they prioritize Crit! It is certainly a much more unique stat priority than most other jobs!
@Gofr5
@Gofr5 Жыл бұрын
BLM crit build is also nice for RDM mains like myself that just don't want to have a separate set of caster gear for the few times we play BLM. lol
@desdenova1
@desdenova1 Жыл бұрын
I would like to know why all the top Balance builds for BIS White Mage stack Direct Hit instead of Crit.
@SpaceElvisInc
@SpaceElvisInc Жыл бұрын
Because healer gear doesn't come with DH so you have to meld it
@desdenova1
@desdenova1 Жыл бұрын
@@SpaceElvisInc Ah, I see now. Thanks!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
On top of this, most best in slot sets use as many gear pieces as possible that already comes packaged in with as much Critical Hit as possible, meaning they don't actually have space for Critical Hit Materia - which makes space for more Direct Hit!
@zycane
@zycane Жыл бұрын
Always want at least 22-25% direct hit. Always looks like the chance actually progging gets lower than the chance, if below 20%, at least from my own experience. So when you used 40% direct hit to showcase its diminished returns, was odd, since getting there for tanks are is nigh impossible anyway. Especially since tanks has zero inheritant direct hit to begin with. My point is that even on gear where you can build crit, you probably should put direct hit on instead to reach the direct hit threshold. I personally try to aim for 1150-1200, for the 25% or so. On DPS i agree completely though. Crit everywhere possible. Since direct hit is plenty as is.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I used 40% direct hit because that equates to 10% dps gain on average, which is an easy number to work with 😊 Rng is rng, if you have 15% direct hit, it will over the course of gameplay happen, always 15% of the time. Because direct hit is never on tank gear, aside from stacking crit, direct hit is always considered the best, but yes, if you don't have many opportunities to meld direct hit (perhaps your gear has plenty of space for crit for example), then you can sometimes end up with a quite low amount - but that is still better than not having it 😁 You should not aim for a specific threshold as you suggest: your feeling that it procs way less if your direct hit is below the threshold is your mind messing with you, and making it look worse than it is. If you have crit in high enough quantities, then even if you had 0 direct hit, crit would be superior. Back then warriors hated direct hit, some players insisted on using a single direct hit materia because, similar to how you feel. They felt that 1% was far more valuable than having 0%. But crunching the numbers, having an extra determination materia (not even crit) would amount to more damage from the guaranteed direct hits, than what direct hit could offer outside of bursts. Notably nowadays warriors love direct hit 😊
@zycane
@zycane Жыл бұрын
@@CaetsuChaijiCh lets just say there's a certain program which gives nice info about the prog chance and they sadly almost always recoded lower than actual chance when below 20%, while above 22% it would have a higher average than actual %, Could be that party buffs increasing chance also simply makes having certain thresholds an importance too. Det is always the safe choice after crit but seeing numbers pop, is always more fun, and sadly also amounts to RNG lucky times of dps totals of course, crit direct hits being the prime villain of all. :)
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@zycane if you have 15% chance to direct hit, it will average out to 15%. *Even* if you are tracking it directly, your mind will mess with you: It will remember the days where your average was lower than expected much more clearly than the ones where you were above average - and RNG works in mysterious ways, so whether it averages out over 100 hits, 1000 hits, or 10000 hits can vary 😊 Getting Critical Direct Hits on the "correct" attacks can make a huge difference, but once you reach a certain breaking point, which if you are picking gear with dominantly Crit on it you always will, then gaining more crit chance will on average do more DPS than getting extra direct hit. This factors in both the possible direct hits you may get, *and* the Critical Direct Hits 😊 I am mainly saying this because the difference between swapping 1 Critical Hit materia for 1 Direct Hit materia (in the situations where you could get either) isn't going to make a huge difference to your DPS, however, for a tank or a healer to reach 22% Direct Hit, you will need 22 Grade 10 Direct Hit Materia, which just so happens to be precisely what you can get if every single materia in your gear happens to be Direct Hit once you have switched from crafted gear to tomestone/savage gear. And while it is sometimes possible that a raid tier offers gear for every slot that has maxed out Crit out the box, it isn't always the case, and there I would certainly recommend putting crit in the slots that can fit it 😊 Of course, the damage difference in the grand scheme of things would probably amount to a single digit percent, but if you are tracking your direct hits, I imagine you would want to maximize the big damage numbers anyway - and remember Crit increases the big damage number, while direct hit just makes them happen slightly more often! 😄
@andrewdesalvatore7262
@andrewdesalvatore7262 Жыл бұрын
**You dont HAVE to do the BiS/BestMelds... as I always say, any meld is better than no meld (unless your melding piety on nonHealer, or tenacity on a nonTank). People are getting anxiety from not being THEBEST... just do w/e you want. You want more stable dmg?, then focus on Determination. You wanna see BIG numbers on occasion, then focus on Crit. Crit = Crit rate AND crit dmg... the more you invest, the more likely AND more dmg you'll do. (can proc for heals). --think of crit has increasing your MAX dmg Directhit = Directhit rate ONLY. (CANNOT proc for heals). Determination = a flat increase to dmg. (helps with heals). --Think of Det as your MINimal dmg
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is true you don't have to perfectly meld - in fact, outside of the hardest content, melding at all is considered optional 😊
@TheKarishi
@TheKarishi 10 ай бұрын
I spent the longest time wishing Speed was good on Dancer, but the VAST bulk of their damage comes from Abilities that are entirely locked to their timers. Honestly I wish they'd find a way to make Speed competitive with the other stats, and for that matter to make DH and Det more comparable to Crit. If it weren't for Crit's double-dipping meaning it eventually outscales the others and Speed's breakoff-points, there'd be this natural synergy where because bonuses are multiplied together every time you made gains in one stat it'd raise the value of the other 3, leading to a fairly even stat mix being ideal outside of occasional builds that benefit from constant Direct Hits or that kind of thing. If FFXIV ever implements something like D4's Lucky Hit system and made Direct Hits proc special abilities on each job, you could get a really diverse mix and varied player decisions about how they want to focus. Some would ignore Direct Hit in favor of better Crit, while others might go all in on getting Direct Hits 84% of the time so they can proc whatever special their job gets.
@CaetsuChaijiCh
@CaetsuChaijiCh 10 ай бұрын
I absolutely agree with you. Honestly, back in stormblood when I was still new to the game, I put together a whole spreadsheet to calculate which stat was better, because I assumed they would be evenly matched enough where, as you said, having more of one stat would make the others better! But then at a certain point, it suddenly just becomes "crit is best always" and it is quite boring. If it was competitive, I would probably use speed on all jobs, just because it is a way more fun stat for me, so I totally understand your disappointment 😔😅
@tyty8484
@tyty8484 Жыл бұрын
so where do these damage formula come from?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
If you mean the things like points per % and such, it is from Akhmorning's Allagan Studies: www.akhmorning.com/allagan-studies/stats/#player-stats-overview If you mean the actual stat priorities, these can be estimated from the formulas themselves of course, but my typical reference is The Balance's Discord. This is their website: www.thebalanceffxiv.com/ Or did you mean something else? 😊
@Toad-yv8ko
@Toad-yv8ko Жыл бұрын
I wouldn't 100% agree with the conclusions of why BLM does speed vs crit, though good overview on the basic principle of things and why things work out the way they do. For BLM by far the biggest issue is just that it's a much more difficult job than most others. So at the end of the day, just getting more uptime is always going to be king because frankly, you're not going to get 100% uptime like on a DNC, RDM or SMN unless you're insanely good. So for the most part the SpellSpeed question for BLMs is a question of comfort. If you feel like it's easier to play as a speed demon, go speed demon, if you feel like playing slower makes it easier, play crit. There's usually also a somewhere inbetween solution outside of first raid Tier. A couple things: Fast Spellspeed doesn't really help with movement on BLM, if anything slow casts are better for movement because 1x 2.5GCD instant cast worth of movement gets you further than 1x 2.0GCD instant worth of movement. Fast spellspeed gives you more opportunities to react though if you don't know the fight by heart yet and it is much more forgiving if you screw up. The super low spellspeed builds will need you to play with almost perfect uptime or else you're going to do no dmg because you have to do some really scuff emergency things. As a high SpS BLM you can miss a GCD, which is bad, but still continue things as if nothing happened without juggeling things around so there is no follow-up "bad stuff" happening on top of your mistake that caused you to lose dmg in the first place. So for most people that's the thing. Most people just aren't parsing 99's and 100's so cutting away some of that harsh punishment that can come with mistakes in BLM crit builds is more beneficial. Accepting that mistakes will happen and having a build that is a bit more forgiving towards those mistakes. [[Crit also has higher Variance, so your bad runs will be really bad and your good runs will be really good, which if you kill a boss 200 times to get a parse of 100 is what you want. You don't care about what your average dmg is, you just care about that 1 run where all the stars align and you just crit the boss to pieces that will give you a 99 or a 100 parse. So Crit is overwhelmingly more popular with parsers. It arguably also has more skillexpression and a higher ceiling, so it's more fun if you're a really good BLM and want to learn something new]]
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
A very good explanation Toad, thank you! It is quite interesting that a lot of discussion is happening around BLM optimization specifically! For the most part I don't have a lot to add, since you have spoken very reasonably for both sides, and stated multiple of the same things I have in other comment chains ^^ I would like to add one thing for Spell Speed BLM's mobility though! While it requires an incredible amount of skill, and a cool head during the panic of a Savage boss fight, Slidecasting is the bread and butter of fast BLM. This is because the slidecasting window is a fixed 0.5+2x your latency (approximately) timeframe in the tail end of every cast. This means that the shorter your cast times are, the larger portion of your spell cast, the slidecast will fill out! This means that having more spells per minute, will give the fast BLM slightly more slidecasting opportunities than Slow BLM, assuming you use them to their fullest - which as I said is very very unlikely in the chaos of combat! I do agree Slow BLM is probably, at the end of the day, slightly superior at movement due to how burst movement tends to be more helpful in most situations!
@Toad-yv8ko
@Toad-yv8ko Жыл бұрын
absolutely true but then at the same time one could argue that if you have slower casts, a larger part of your "rotation" is going to be Xenoglossy and T3p. Both of those instants work on a hard 30second refresh, no matter how fast or slow your "rotation" is. (let's ignore the fact that BLM doesn't have a rotation on higher level play and just call it that because we all know what is meant with that :P ) So for example, if your rotation is exactly 30seconds you'd end up getting 1 free instant Xeno and 1 semi-free instant Thunder refresh. If you do the same rotation in 15seconds (that's way more extreme than it would ever be in reality) you'd end up with less free instants because now you're only getting 1 Xeno every 2 cycles, and 1 T3p every 2cycles, so you end up with more hardcasts compared to instant spells that let you move. It's all just a lot of very small advantages and disadvantages that balance each other out more or less and outside of highend parsing they're insanely close to each other.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree 😊 ultimately aside from getting that high crit variance parse, it all mostly comes down to preference due to how close they are! 😄
@someoneelse7287
@someoneelse7287 Жыл бұрын
This video makes me want to run off meta builds on my main jobs just for the fun of it. Full Spell Speed or Piety Sage anyone? I'd do Skill Speed but my main dps are SAM and MCH and their speed already stresses me out enough. Full crit will have to do because big number is nice to see.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Not sure on the full on piety strategy, but aside from that, doing something unusual might be the way to possibly discover new great strategies in the first place! For example consider that gunbreaker was played ALWAYS with some skill speed because that 9th gcd was thought of as crucial, and then a raid tier presented no decent ways to make that magic happen... And players discover the 9th gcd is optional! Have fun with it! As long as you aren't actively trying to be a world first racer, you have time to experiment as much as you like 😄
@soldierorsomething
@soldierorsomething Жыл бұрын
Full skill speed DRK is fun in alliance raids for stealing aggro from other tanks if the RNG likes you, but those damn Crit + DH build tanks are tough opponents 😂
@YTshortsIsTerrible
@YTshortsIsTerrible Жыл бұрын
Damn, I didn't know SAM could actually have a decent use of speed. I just stacked the hell out of Crit on it because "haha big numbers goes brrrr". But then again, I am not very smart in this game. I accidentally built my healer gear full piety because I had misunderstood the stat to be damage+healing values... ヽ(´ー`)┌
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Unless you are doing the most recent savage raid content, or doing ultimates, it is perfectly fine to have super strange gear choices and melds! But when you dive deeper in any job, you can always be very surprised! Like, for example, Samurai prefers Crit over everything else - so you nailed that one - but when played perfectly optimally (not necessary for most play, don't worry), the exact amount of Skill Speed you have is sort of important, and there are very specific tables of how much works well for the job, which I do include in my high level Samurai guide as well in case you are interested ^^ On the piety thing, that is very unlucky ^^ At least piety materia is very cheap? And all that piety gives you a lot of space to be very aggressive with expensive healing spells, which can be very nice when you are still learning the jobs, and perhaps heavily rely on the healing spells to keep your team alive!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@Phoenix Relatively speaking the GCD difference will probably not feel super impactful, but if you are melding skill speed then your GCD will of course naturally go faster! It will probably not be a huge change in the rotation, but with enough skill speed you may fit one or more GCDs per minute just based on going out of your way to get extra Skill Speed 😊
@ciaranmadden9469
@ciaranmadden9469 Жыл бұрын
Very good vid but ive had some wierd shit going on with gnb over fights reason also why i despise double down high crit and that thing doesnt crit is so dam annoying also bis for gnb and non bis seems to not to be so insanly different either and on blm ive had haphazzard stats as well 630 before patch middle ish spells speed and crit and smashed bis blm so i think in general the game is decent to not have a massive gap in perfect stats and non perfct stats actually its not so stressful Hahaha just my opinion tho
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
You are absolutely correct on this Ciaran. When gearing, aside from a few outliers, the most important bit is actually having stats *at all*, and the actual DPS difference isn't gigantic. Of course, the difference between the best build and actively going out of your way to make the worst build is going to be quite massive. But overall, unless you are actually trying to participate in a world first race to be the first to beat a boss ever, you are almost certainly going to be just fine with a non-perfect build! Especially if you don't do savage content! ^^
@laizelfalse7216
@laizelfalse7216 11 ай бұрын
May the algo bless this vid!
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Thank you so much, Laizel! :D
@ShadowBlader16
@ShadowBlader16 Жыл бұрын
Very Informative and nice Video. It makes me sad that SE could just let half of the Battle Materia get vanished to the void... no pun intended... Why are they there if no one should use them? DH CH and DET are clearly enough... i understand it but my heart doesnt... it makes no sense for my heart... everyone should be able to do what they want but thats prohibited by the Community... getting kicked out of statics or dutys bcs of false materia and so on...
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It does suck :/ It also gets even stranger because I believe over 2/3rds of all combat materia types that existed in ARR have been deleted over the years: I believe resistance materia were gone either by heavensward or stormblood, and primary attribute materia were removed with Shadowbringers. It made sense why, but it has still only concentrated the options down further, and one of the reasonings actually would suggest that Crit needs to be reeled back in! For the resistance materia, they were removed because elemental resistance... Like, as a whole, didn't really work: Either you *needed* a lot of resistance to do a fight, and then you had to change your melds every time you wanted to fight Ifrit. *Or* the resistance was optional and just made things a bit easier, in which case using something more universal was preferable, making resistance materia redundant. For the primary attribute materia, they were so good that any item that could fit primary attributes would stack that, and only that, until it was filled. Jewellery back then didn't come with primary attributes like strength on them, so these were the typical ones to do this. This also caused crafted jewellery that could get overmelded primary attributes, to sometimes be better than the highest item level savage drops, simply because more strength. So because primary attributes were too strong, they were phased out. Meanwhile, Critical Hit has basically taken over that spot - and it already had the spot on all non-jewellery equipment before the removal of primary attribute materia, too!
@ShadowBlader16
@ShadowBlader16 Жыл бұрын
​@Caetsu Chaiji Ch. Bcs Higher Damage and Killing Enemys Faster mitigates future damage... *sigh* I love you jocat but that sentence realy hits differently when it comes to discussions about Materia and Stats... tbf yes It is neat that CH is so easy to use and that it helps bringing more damage on the table... but, and I am sorry for my naivity, I think materia shouldn't have so much impact... or at least it should give everyone a chance to build what they want and that fits their playstyle... Maybe I am just too old or naive or dumb and shouldn't argue about these things but it makes me so sad that this freedom gets killed by CH, DH and DET that I just wish to talk about it to finally understand it more or at least until something maybe changes... wich will not happen but a person is allowed to dream right? Anyway thank you so much about your answer to my comment it was very educational again like the video and was fun to read ^^ ❤
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I also very much prefer if gearing offered more options than "Make big damage" because of that very unfortunate reality you mentioned about killing enemies faster ^^' Having more options always makes the game more interesting!
@pepekovallin
@pepekovallin Жыл бұрын
I appreciate videos like that, the stats aren't really well explained in the game
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I am glad to hear that! Indeed, not only are the stats not well explained, but you are never told how much each stat point amounts to, so knowing what is better is almost outright impossible!
@sum1337
@sum1337 Жыл бұрын
baffles me that alot of game don't include ratio's / brakepoints directly in HUD info and that ff14 really need to rework materia stats which would be great making more options in gearing / BIS
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Yes I really don't have any good explanation for why they'd keep the numbers secret 😑 Not just materia, but like, stats in general could use some help I think!
@SpinningSideKick9000
@SpinningSideKick9000 11 ай бұрын
I'm new to the game and was wondering
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Then I hope you got the answers you were wondering about! 😄
@blackusagi92
@blackusagi92 Жыл бұрын
Big number makes my monke brain happy
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! Nothing quite like seeing the big numbers with the double exclamation marks! 😄
@rickgoh1867
@rickgoh1867 5 ай бұрын
why reaper have direct hit priority than determination but other melee have determination priority than direct hit?
@CaetsuChaijiCh
@CaetsuChaijiCh 5 ай бұрын
If you are referring to the balance, they say crit > DH = DET, and because there is just the equals symbol, it means that you can read it as either DH = DET or DET = DH. My best guess is that it was concluded that the increased chance of a direct hitting communio made them equal. Or Alternatively they decided to ignore this tiny tiny power difference between them, since as long as you keep the stats mostly equal, you'll get the same result 😊
@prettycutegirl5167
@prettycutegirl5167 11 ай бұрын
love the ff14 content ❤
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
I'm glad to hear it!
@Candyappl31806
@Candyappl31806 Жыл бұрын
Ffxiv players will be doing all this math to get the most optimal build for their parse runs only to get blind sided when construct 7 asks them what a prime number is 💀💀 Super informative video regardless!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Absolutely true! It's even funnier since there are objects leading up to that fight that literally list you like the 6 first primes just in case 😂 Thank you! 😊
@NibelungJ
@NibelungJ Жыл бұрын
Your BLM increase SpS because it's the optimal stat to rise. I Max out SpS because I like looking at explosions and SpS let me explode more things faster. We are not the same.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
🤣 "I stack Spell Speed because I like it!" is a very valid argument! 😁
@shaece798
@shaece798 Жыл бұрын
after seeing effect per each amount of points for each skill its not really hard to tell which ones are worth it or not, 0.01 speed increase for that many points is pretty pointless, could fill the whole gear with nothing but skill speed and still barely make a difference.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is interesting! Unfortunately despite speed scaling about as well as the other stats percentage wise, it doesn't matter when the actually important actions for most jobs don't get any benefit from the Stat! 😐
@JetEriksen
@JetEriksen 11 ай бұрын
Critical hit might be the best stat, but we all know in our hearts that Skill and Spell speed are the most entertaining. This is why I main Black Mage.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Exactly!
@Dr4gonDestroyer
@Dr4gonDestroyer Жыл бұрын
I really don't like how stats and gearing work in FF14, crit is so boring, it's just a damage increase except it adds unnecessary variation to it. I remember that when I used to play WoW I would play a DK and always stack max haste as it increased not only your gcd but also resource generation and autoattack speed which would then also improve your chance for random on hit procs, so as you improved your gear you could feel your resource-based rotation become quicker, more stable and with less idle time, and having an ever increasing difficuly and reward for it's correct execution. Coming from that into FF14's DRK which has a similar class fantasy and also has some form of resource management I felt that the way to go would be stacking skill speed as it would increase the frequency at which you get mana and hp from your 1-2-3 rotation, but it ended up not being that way as skill speed does just too little to be worth taking, and perfectly aligning with party buffs is way too important. Which I think is a big problem because you don't see any change at all in what you're doing throughout the entire expansion if you don't pay attention to the numbers you're outputting, it's always the same unchanging, invariable rotation that you memorize and execute in the exact same order in every pull, with every stat increase only boosting your damage numbers. I really wish they would rework the whole stat system in FF14.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I absolutely agree, RageWolf! And I also came from WoW, playing DK, and stacking Haste for the exact same reasons! And exactly, the problem with stats in FFXIV, is that it doesn't feel any different aside from the number being bigger - which matters for some people I suppose - and personally, that does have a huge impact on my motivation to get better gear! It would be awesome if they reworked the stat system!
@hasseo195
@hasseo195 Жыл бұрын
I like to give my classes some speed, so, that i am around 2,40 or 2,30 (by the blm) instant of 2,45/2,50. The last numbers feels a tick to long. Even, when it shouldnt matter that much
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is understandable. The main reason guides may not recommend this when optimizing is simply because of the cost - the stats that go to speed didn't go elsewhere - but for the most part, you don't need perfect stats to do most content anyway, so if it works for you, that is great 😊
@zolmation
@zolmation Жыл бұрын
"you don't want spellspeed in large quantities" *laughs in astrologian*
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a good point 😊 I suppose I glanced a bit too quickly over astrologian, as they, similarly to black mage, can supplement a crit build well with spell speed! Just remember that with a normal gcd of 2.5 (compared to BLM's long spell casts!), you can sometimes meld a full 36 spell speed and your gcd changes zero! 😅
@autumneagle
@autumneagle 11 ай бұрын
Aww but i like my CritMage cause big numbers make my brain give me the good juices
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
But crit mage is also perfectly viable, just as much as speed mage! 😊 Luckily it is a choice for the individual black mage in this regard! 😄
@ocram3333
@ocram3333 Жыл бұрын
Oh god, I just pentamelded my full 640 gear going Crit>Skill Speed>Determination for my paladin... I'm gutted.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Oh dear! That really sucks! D: Personally I think the rotation for Paladin is going to feel very awkward with a ton of Skill Speed, however, unless you are aiming to clear the entirety of the new savage raid week 1 (next week), then your gear is probably still fine: Outside of heavily optimized groups, you might be the only person that has bothered to pentameld at all, and even if the skill speed materia will be a bit weak for the job, it is still better than no stats, so it might be okay! However if you would rather fix it, I recommend Crit > Direct Hit: Meld Crit on anything that can fit it, and Direct Hit for the rest! :-) Sorry for your massive money loss if you choose to do this!
@ocram3333
@ocram3333 Жыл бұрын
@@CaetsuChaijiCh Thanks for the tip man! A lot of money wasted but still not as much as I've dumped into my crafters and gatherers. I was thinking about trying Savage for the first time so really wanted to get my gear ready.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
In that case let me just add to be perfectly sure, even if you probably already know this part: make sure to only add materia if all of the stats can fit - like the gear piece needs to have space for the full grade 10 materia! And, if your overmelding somehow leads you to have maxed out both Critical hit, and Direct hit in this way, then Determination should be the third priority, and then, it would surprise me if you reach it, but Tenacity would be the priority after Determination! ^^ (Critical Hit > Direct Hit > Determination > Tenacity) And good luck in savage, Marco!
@ocram3333
@ocram3333 Жыл бұрын
@@CaetsuChaijiCh Thank you very much Caetsu.
@CADPgamer
@CADPgamer Жыл бұрын
One thing I'd like to point out that Monk actually prefers a 1.94s GCD. 1.93s GCD is only required for Monks who only play on 60Hz monitors.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
The 1.94 VS 1.93 debate is really fascinating, because the dps difference between going for 1.93 rather than 1.94 is almost untraceable if you aren't on a 60Hz monitor so either amount works! and even if you are on a 60Hz monitor running 1.94 the primary way it will affect you is that a GCD of 1.94 will more likely appear as 1.95 due to frame rate, and 1.93-1.94 is advised to avoid drifting riddle of fire too much. It's been a while but I believe the damage loss from neglecting this fps concern is less than 1% 😊 but still, it is perfectly valid!
@CADPgamer
@CADPgamer Жыл бұрын
@@CaetsuChaijiCh It's usually negligible for a majority of content. But it's almost expected in savage raids to make sure you get to 1.93-1.94 because you want to be able to account for drifting because if you fix the drifting issues, then Monk can fit 11 GCDs in a RoF window, with one of them being a PB window into either Elixer Field or Phantom Rush depending on what rotation you're following.
@envesful
@envesful Жыл бұрын
Just build crit on everything you can fit it on
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! A very reliable strategy for pretty much all jobs!
@tatersalad76
@tatersalad76 Жыл бұрын
Working theory: the exclamation points do more damage
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Well, you have a good (exclamation) point here, my own research here says that whenever an exclamation point appears next to damage, it is both a bigger amount, and larger numbers. Even more so when theres 2 exclamation points!!
@nilsselbach5660
@nilsselbach5660 Жыл бұрын
Yeah it is very unfortunate that it is like this rn. It gets to the point where I don't really care to interface with the system because at the end there is no real option anyway. I stand by bald man, combine the speed stats so that pld can use it, remove direct hit and split it between det/crt. I think piety is fine, the issue is more that the damage output in general for healing is too low for it to matter. Tenacity I think could be interesting if the bring it more close to the DET buff but slightly less. At the end what I would like to see is a more simplistic version of the mastery stat as a permanent buff for every job like enochian which scales by this stat. Will probably a nightmare to balance around which is also the reason why this will never happen sad smiley
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree! Make it a single speed stat. The only jobs this affect are pld, DRK and rpr, and all three don't care that much anyway! 😊 I've also thought replacing direct hit with something akin to mastery would be far more interesting, but I think this stems primarily from the fact that I certainly don't know what else they could do!
@ki11bunny
@ki11bunny Жыл бұрын
for most of the classes in the game you can basically say: they are all pretty much the exact same just different flavours of the same role - except BLM.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Shockingly accurate: Most of them use the same stat lines, and all are when you really boil it down, different flavours of DPS ^^'
@AlolanRychu
@AlolanRychu Жыл бұрын
Crit direct hit is why I hate the RDM burst so much. Nothing feels quite as bad as scorch doing 70k damage just for resolution to do 28k cuz it didnt crit direct hit 😭
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Enchanted Riposte: CRITICAL DIRECT HIT FOR... Mediocre damage! Enchanted Zwerchhau: CRITICAL DIRECT HIT FOR... Mediocre damage! Enchanted Redoublement: DIRECT HIT FOR... Mediocre damage! "Alright, time for the really big numbers"... Verholy: normal damage Scorch: normal damage Resolution: normal damage "Its fine, I didn't want to do big damage anyway. Its fine, I will just be over here with my verraise if you need me! :("
@AlolanRychu
@AlolanRychu Жыл бұрын
Please don’t get me started about how much more work RDM has to do to still do less damage than SMN. #RezTax
@zirilan3398
@zirilan3398 Жыл бұрын
@@AlolanRychu or BRD or any other Job than DNC at this point
@maxmuller6791
@maxmuller6791 Жыл бұрын
Speed on blm can actually be detrimental in terms of movement 'cause the duration of any movement enabled via instant casts will be shortened.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is true, less time gained from instant casts to run in. On the other hand, the slidecasting window is a fixed amount of time, so the small amounts of movement you can do between casts will amount to a larger percentage of the total cast time with more spell speed! I suppose whether it is beneficial or detrimental depends heavily on whether you prefer to plan bigger moves at a time with instant casts, or prefer to gradually move where you need to when possible with slidecasting. Of course, some encounters require you to specifically do the big moves, so that also plays a factor!
@MediArgentum
@MediArgentum 11 ай бұрын
This video reassured me that Savage raiding isn't for me lol
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Thats fair, as long as you enjoy the content you do in the game!
@MediArgentum
@MediArgentum 11 ай бұрын
@@CaetsuChaijiCh Yeah, I just meld with Crit->Det->Direct Hit priority and run roulettes. More than that, I can't be bothered to worry about xD But it's good to know in general.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
@@MediArgentum That is perfectly fine amounts of effort! If you want to optimize just a tiny bit more, simply flip the order to crit>direct hit>det on tanks and healers. But really, melding the way you said is absolutely perfect for the content you do!
@roii4124
@roii4124 Жыл бұрын
it's the best because it makes me cry because it's not real
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
"The 100K crit cannot hurt you, its not real!" Like that? 🤔😶
@slimfastsubaru2043
@slimfastsubaru2043 Жыл бұрын
Because dmg. Ty end of video. Also stat tiering
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Correct, but the video then explains how crit manages to make damage number biggest 😊 but yeah stat tiering is a detail i decided to save for another time because I felt that was a bit too much in the context of the video 😁
@antonfletcher5628
@antonfletcher5628 Жыл бұрын
Short answer crit weighs the most
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Basically yeah. The answer is longer because crit weighs the most when you have a lot of it specifically 😊
@cheers2023
@cheers2023 Жыл бұрын
1.93 for monk
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! That does sound correct to me!
@katerinaquinn5482
@katerinaquinn5482 Жыл бұрын
Tell that to the game designers who keeps screwing Red mage over. Ninety percent of the gear is geared towards black mage I can't get a decent set for Red mage to save my life
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Is it that bad? I recall in the previous raid tier it wasn't always easy to avoid Spell Speed certainly, but is it even worse this time around?! :/
@liquidefreet
@liquidefreet Жыл бұрын
It's that fast rez tax let me tell ya.
@lazyyfox7914
@lazyyfox7914 Жыл бұрын
That's why I play black mage. My leylines GCD is faster than monk
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Spell speed is just a fun Stat! 😄
@TheAzarak
@TheAzarak Жыл бұрын
Skillspeed and spellspeed don't do NEARLY enough to ever be worth it to stack. It takes going full into spellspeed to get 10% faster GCDs which is roughly 10% more damage. Going all into crit gets you like 25% which is crit chance AND crit damage. Determination is very easy to reach 10% WITHOUT fully going for determination. Speed stats are just so undertuned... Overall, the gear design in FFXIV is completely garbage and boring. Thankfully the combat is great.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I absolutely agree! The competition would at least be a bit more even if more actions scaled with Speed in some way, but even if they did, you are probably right that Crit still just scales far too well! I am guessing that part of the reason it is like this is because maybe the developers don't want players to sit and crunch gear numbers all day, as more options also give players more opportunities to "choose wrong" you could say - although if all stats were more evenly matched, there would be no wrong answer I suppose ^^
@kaishia_sai
@kaishia_sai Жыл бұрын
This video makes me wonder why direct hit still exist lmao
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is actually an excellent point 😅 "Do you want Crit, or kinda worse crit?" 😊
@kaishia_sai
@kaishia_sai Жыл бұрын
@@CaetsuChaijiCh I main shield healer for first two tiers of Savage of EW and it was always the do I want spell speed to fit in more gcds or direct hit to slightly boost my shield and dmg while crit is still my highest stats lmao 😂
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
😁 I just want to mention that direct hit only affects damage! Unless you meant determination 😊
@kaishia_sai
@kaishia_sai Жыл бұрын
@@CaetsuChaijiCh well that is what I thought direct hit do since I thought it does the same thing as crit. Thanks for making the video as before I couldn’t find videos that has detail information of what each stat does lmao
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Ah I see! I'm glad you found it helpful! 😄
@nikodokars8315
@nikodokars8315 Жыл бұрын
Okay, yeah, Crit is better, BUT 2.00 GCD SAM go brrrrrrr
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I believe that is around the fast samurai build amount right? 😁 It is really nice that samurai has a bunch of skill speed options that work really well 😊
@utau2746
@utau2746 Жыл бұрын
Also scholars stack crit for better chances at catalyze when casting adloquium. You can’t go a whole video talking about crit hit and not mention scholars
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I mean... Scholars stack crit for their broils to do more damage 🤔 If you need adloquium to crit at some point, recitation can help too! You are right that stacking crit helps Scholars with this, but all four healers stack crit because it makes them better at attacking as well! 😊 This is also the same reason why direct hit is typically recommended above determination for healers despite direct hit doing nothing for your heals - direct hit increases your damage ever so slightly better than determination does, but worse than crit 😊
@ryanweible9090
@ryanweible9090 Жыл бұрын
i love final fantasy xiv but their stats are the most lunatic opaque nonsens in the gaming world. seriously, we have 2 types of "critical hits" dh and ch, but they have this weird point variance. everything else is fairly intuitive, but the stats are just bonkers.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree! The story behind direct hit is that it replaced "accuracy" stats. In other words, they replaced a mandatory Stat to get just to be able to land your hits consistently, with one that made it so sometimes attacks hit better. It makes sense from that perspective - - but then you remember that critical hit was already there..! 😅
@luciadelacroix9800
@luciadelacroix9800 Жыл бұрын
That's a... critical information. I'm sorry. 😂
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is very critical to know this kind of information! :D
@icebarrage_iwc
@icebarrage_iwc 11 ай бұрын
"except black mage" as a 0sps crit black mage supremacist i took offense.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Well, it was more to imply that specifically black mage has options, unlike most other jobs! :D
@icebarrage_iwc
@icebarrage_iwc 11 ай бұрын
@@CaetsuChaijiCh i think astro can also go pure spellspeed
@icebarrage_iwc
@icebarrage_iwc 11 ай бұрын
@@CaetsuChaijiCh i also just don't agree with this idea people have that speed increases your mobility on black mage. it does not. it can lower your chances of dying to greed due to messing up your rotation and having to improvise during certain mechanics but it strictly LOWERS your mobility as good black mage mobility requires precise planning of your very limited instant casts. having a higher spellspeed makes it so that you have less time to move during these instants. slidecasting is clipping so you ideally only slidecast when absolutely necessary i.e. when greeding due to a need to improvise a mechanic due to poor planning or error.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
Slidecasting can be done without clipping. But you are correct that slow BLM puts greater emphasis on burst mobility, while fast BLM moves some of that burst mobility over to more casts, meaning more slidecasting opportunities. But Slidecasting can be done entirely without clipping. :) And yes Astrologians, *and* Summoners can also go heavy speed if they want to. They are just less commonly known to do it, and I put the "except Black Mage" part in the beginning mostly to highlight that there are exceptions, and I also added it because I thought it added a bit of humor! ^^
@KyMiyu
@KyMiyu Жыл бұрын
Laughs in Low Spellspeed BLM.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Those are certainly also viable as I did briefly mention in the video 😊 Crit and Speed BLM builds are extremely close in performance on average, so it is typically a preference thing. But if you read parses, crit builds will always be on the top, because they are more capable abusing variance, so whenever they are lucky, they can significantly outperform Speed. Add on top of this the fact that slower builds can make it easier to do some of the high skill shenanigans involving Transpose and MP ticks, which means that more skilled BLMs have more opportunities to show off with builds like these 😊
@KyMiyu
@KyMiyu Жыл бұрын
@CaetsuChaijiCh Yeee, I live in the variant lines Google doc...there's so much , that's why I can't main any other job. Though this tier I'm going for a mid spellspeed/crit build and it's been slapping big deeps. 😀
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@KyMiyu Thats awesome! I hope you are also enjoying the playstyle it leads to! 😄
@Setsuraful
@Setsuraful 11 ай бұрын
I predict skill and spell speed will be gone in the next expansion patch
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
That would certainly be a sad change, but given many other changes in the game, it isn't impossible that this could happen
@KissesLoveKawaii
@KissesLoveKawaii Жыл бұрын
man, gearing in ffxiv is fucking T R A S H
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is certainly not the most inspiring thing ^^'
@ladwarcoffee
@ladwarcoffee Жыл бұрын
This is more of why critical is broken and leads to one meta repeating in basically every case.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is true, but it being broken also happens to make it the best! 😅
@KuroFFXIV
@KuroFFXIV 11 ай бұрын
full crit BLM or riot
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
As long as it comes with some speed, then sure! 😁
@KuroFFXIV
@KuroFFXIV 4 ай бұрын
@@CaetsuChaijiCh no! no speed allowed!!!
@AZodiacCancer
@AZodiacCancer Жыл бұрын
Laughs in fastro, bruh I stack SpS over anything.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thats fair lol! I did sort of skip a bit too hastily over the existence of Sonic Astrologian builds, but that is totally a thing! ^^
@Smarfton
@Smarfton 11 ай бұрын
Speed explanations to lines up GCD's in this game for fights with giant margins makes me so damn glad I stopped doing this crap. This is so god damn ridiculous.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
I imagine if more of each jobs toolkit scaled with speed it would be more generally good 😅
@psclly
@psclly Жыл бұрын
What exactly is the source of blm preferring sps, when crit blm has been the "meta" for quite a long time now?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Crit BLM, or rather, slow BLM, is only superior at very high skill levels. If you are not playing at the highest skill levels, higher spell speeds are more lenient to mistakes, and offers more flexibility in your Astral Fire states for example. I think saying that Crit BLM has been "the meta" is innaccurate. If you want a particular source, then for the 2nd raid tier of Endwalker, The Balance suggested 3 builds: Extremely high Spell Speed (which dropped Crit because of not investing enough in it): Higher average performance, small variance. Build link: etro.gg/gearset/bd1b7a52-5893-4928-9d7c-d47aea22d8d2 Medium Spell Speed, with Crit: Lower average performance, but higher variance, so sometimes beats extremely high spell speed. Build link: etro.gg/gearset/12deb5db-9f38-42e1-bdba-f8be8ddcb97d Crit BLM, or low speed build: "Recommended primarily for advanced *non-standard play*, less recommended for inexperienced players." Build link: etro.gg/gearset/73f9f3af-2fa1-4871-85a3-a0f6adbb5e28
@psclly
@psclly Жыл бұрын
@@CaetsuChaijiCh I suppose so, but its still the truth that crit blm deals more. Yes, its harder to pull off but I personally see sps blm as more of a "beginner friendly" blm build that can stay with the crit build nicely but never actually beat it. So yeah, crit blm is still "the meta", considering the meta literally means whats the most efficient tactic available. It's worth pointing out that even the "sps" job prefers taking crit in the end of the day, wouldve exemplified your point even stronger.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@psclly The performance difference between Crit builds and Spell Speed builds are close enough that the variance between them make Spell Speed builds just as capable of top parses as crit builds. However, Crit builds are more capable of taking advantage of variance (lucky pulls to parse higher), on top of being advantageous for the non-standard play. The important thing to take note of here is that the Spell Speed build will perform more consistently, while Crit is capable of (not guaranteed to) parsing higher when the dice lands in its favor. This often means that all of the top parses (which can take many many tries to pull off) are Crit builds, because it is a very thin slice of all of the attempts. I also explicitly state very early in the video ( 0:44 ) that *even* Black Mage, the job known for stacking Spell Speed, has high crit builds that are just as effective at high skill levels, so I don't feel I neglected to mention this 😊 Just to be clear, when I say just as effective, that is because if, for example, Spell Speed builds average between 93% and 97% of the max DPS a BLM can perform, but Crit builds can do between 90% and 100%, then they still both would average to 95% - Crit just so happens to be the one capable of being luckier when you try to do parse runs where you actively go out of your way to maximize your RNG luck. As it can be nearly impossible to track precisely how many BLMs play with a specific type of build, and players often look to the top parses for guidance, plus people like getting the big numbers, it is likely that there are more BLMs that play with high crit than high Spell Speed! But my point was mainly that both builds are viable, and slower builds favor more skilled BLMs 😊
@SpaceElvisInc
@SpaceElvisInc Жыл бұрын
Because this game is poorly designed, just crit more raiding is a slot machine, high potency moves that don't crit/DH might as well not have been used as all
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed, Getting the fastest kill time boils down to being the team where random chance divined to let you be the best! Not the most inspiring thing certainly :/
@Wholesome_Fries
@Wholesome_Fries Жыл бұрын
Critical Heal cost more mana
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
No, no it does not 😅
@pelinaattori2000
@pelinaattori2000 Жыл бұрын
This games substat system is trash, this is the first thing they NEED to rework in 7.0, stacking crit every damn patch is just not fun anymore, and the fact that playing multiple jobs of same armor type is bad, im WAR main and i like fast GCD, around 2.40, but that makes other tanks absolutely horrible to play, its just awfully designed system that is outdated as hell, SE just refuses to change how stats work cuz i quess it would be too much work or something? Gearing is a problem in the game anyway, mainly because of this awful system, there is no alternative build for any jobs, its crit and speed for everyone, only BLM gets the luxury of having 2 different stat playstyles, i quess its only because Yoshi-P is BLM main and makes sure the the team keeps BLM that way or something...
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I certainly agree that I'd love some changes to the stat system and gearing as well!
@krumdark
@krumdark Жыл бұрын
Gearing is so boring in this game
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree, but at least knowing the best way to deal with what we are given is something, right? ^^
@MudkipsAreEpicWin
@MudkipsAreEpicWin Жыл бұрын
This is so unintuitive and I hate it
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Yeah, others also commented that the stat descriptions in game are severely lacking, if that is what you mean - which is very understandable if so!
@andreascoca2523
@andreascoca2523 11 ай бұрын
I clicked off as soon as you said “except black mage”. Sir, xenoglossy is 1k ~ potency every 30 seconds now.. of course its good
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
I am sad to hear that you didn't let me finish, since I go on to explain that crit is so good that even for a job like black mage that also favour's speed a lot, crit is still so good that there are crit builds for it.
@andreascoca2523
@andreascoca2523 11 ай бұрын
yeah but you didnt need to open the video with incorrect info 5 seconds in. to then try and explain spell speed black mage build 10 minutes later. You explain all the substats very well. if anything too well, info overload. Full send crit 150%+ multiplier of damage is gunna be good for everyone.
@CaetsuChaijiCh
@CaetsuChaijiCh 11 ай бұрын
"why is it that every time you see the best in slot list for any job (except black mage) it is *always* critical hit that is the best stat" That is me saying that black mage is one of the only jobs that has options, as a spell speed heavy build is equally viable to a crit heavy build. I even show this in the scrolling list of stat priorities. That is not incorrect as I never said crit wasn't good for black mage, I simply stated that when you look at best in slot lists for black mage, it isn't always crit that is best. I'm sorry about the information overload, but sometimes that's the amount of explanation it takes. I even left out things due to the confusion things like Stat break points would add ☺️
@qwerty-dm8gr
@qwerty-dm8gr Жыл бұрын
I feel like this video is like 8 years too late.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Why is it 8 years too late? :o
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
Speed in FFxiv is much worse version of Haste for WoW to begin with, on top of the fact that very few cds even interact with speed and it's never all off them in the any one job. So it's not one thing that makes speed bad, but multiplication of 2 interacting variables.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is also true - even if Crit was reeled in to be more on par with the other stats, then the fact that Speed tends to be the bottom priority for most jobs, mean that it would still be lowest. And not only is that caused by Speed scaling a bit poorly, but also because so many actions in the game don't scale with it at all!
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