Can Apples Fix the Food Shortages?! | Manor Lords [Part 15]

  Рет қаралды 689

Norse

Norse

Күн бұрын

Пікірлер
@annamann8659
@annamann8659 Ай бұрын
And the story keeps growing
@GamingNorse
@GamingNorse Ай бұрын
yes!
@infomolerat
@infomolerat Ай бұрын
What is interesting about the oxen is that they sort of act like an additional family... in the way that if you assign an oxen to a building... let's a say a farmhouse... that oxen will work independently of the fact there is a family assigned to the building or not... the oxen will find a guide from somewhere and, in this case, they will plow the fields with no families assigned to the farmhouse, even if the farmhouse is disabled... This is also true of the sawpit and logging camp, etc, where they will fill the building with timber with no families assigned to the building. This can be super helpful early game when you are short on families, imagine the sawpit already full of logs before you assign a family to it, it is nice efficiency. The question is, where do they get the guide from? The guide has to come from somewhere, and usually the guide is a person from a family that is waiting around doing nothing at the moment. However, you might want that person to resume work on their task and not be guiding the ox... in which case you have to find them and reassign them to their workplace to reset the individual guiding that ox... also reassigning the ox might also do the trick. When the ox guide is an artisan it is not possible to reassign the family so you might have to assign a family to the stable that ox is assigned to or... you can also rally your troops... in which case all troop families will be reset and teleport to their homes... thereby resetting your artisan's task... all this is actually very efficient... until its not... lol... so maybe late game assigning families to stables makes sense if you have the extra families... its less efficient but at least you know who exactly is guiding the oxen... 🤔 now that i think about it... in theory... you could use corpse pits instead of assigning the families to stables.. that way they double as grave diggers when you need them and the rest of the time the oxen use those gravedigger families as ox guides...
@infomolerat
@infomolerat Ай бұрын
When Apiariy workers take market stalls... if you want to unassign them really quickly from the market stall you can 1. Deselect the market stall toggle on the apiary 2. Reassign the family to the same building they were in already. This way they lose the market stall and it is the same family working the building. The only time this doesn't work is when the building is full of families... there has to be one open slot...
@GamingNorse
@GamingNorse Ай бұрын
That feels like more work having to find all those families and manually assign them
@infomolerat
@infomolerat Ай бұрын
It makes sense to have single burgages (with no extra family extention) for chickens and animal pens because you get double the amount of food from the same number of families and also double the amount of passive wealth, the tradeoff is, that you have double the amount of burgages to service at the marketplace ... and... the game might run smoother with less burgages late game... idk... game performance is definitely a consideration... but double food and double silver seems worth it to me if the game can handle the extra marketplace stalls... another thing i noticed is that burgages will produce food with no family living there... as long as you build an extention of course...
@GamingNorse
@GamingNorse Ай бұрын
It doesn't but it also doesn't. Having two families in one house, are supposed to only require food for one family. Which means you get two families for one.
@infomolerat
@infomolerat Ай бұрын
I noticed that warehouse workers will supply the market with clothes, as long as they have the clothes in stock, if they own a firewood stall. I used to limit the storehouse that owns the firewood marketplace stalls to just firewood and charcoal, but now i include all the clothes items as well, this way they will service the abandoned clothes stalls and the firewood stalls at the same time and no one has to waste any time peddling clothes on the marketplace. Just make sure the warehouse families own the firewood stalls not the clothes stalls...
@GamingNorse
@GamingNorse Ай бұрын
Exactly!
@ThienPham-m4w
@ThienPham-m4w Ай бұрын
You have ~735 families from lvl2-3 houses (3-4 types of food are required) so they would eat 2250~2940 food unit monthly. That's why your ~600 apples disapear that fast. (food spoilage is only 1%)
@GamingNorse
@GamingNorse Ай бұрын
Wow. That's a loooot of food lol
@sandervie491
@sandervie491 Ай бұрын
Fertilization 7/7 in some of the fields.. thats Why you dont Get any yield. Versågod 😉
@GamingNorse
@GamingNorse Ай бұрын
Huh?
@xaros738
@xaros738 Ай бұрын
I see the treasury with same money. Maybe you forgot to restore the 1% of the tax in both regions. Also you haven t make fences to all the fields for the sheep. Another thing i do when i play is to deplete as soon i can all the non-rich resources. First to make room for other buildings, second i don t loose time time when i need them later in the game, third when you need quick cash for some reason you can always sell them right away and not wasting time to gather them in that time. And finally you can use them as an "exchange material" with another region to bring some needed resources. If you had already gathered the clay and iron in Walbrand, you would send them to the first region for some coal ect.
@GamingNorse
@GamingNorse Ай бұрын
I usually ignore the resources that is not rich. To me its barley worth building and assigning families there. For what? To get like 100 clay? imp it's better to focus on other stuff to build up your town, then you can buy that clay instead. Much more efficient. But that's just my opinion and I know there is multiple different ways to play this game :)
@xaros738
@xaros738 Ай бұрын
@@GamingNorse You don t do it for the "100 clay" itself, but you can use it as i wrote for exchange in a new region to send more crucial resources. Like you send the useless tools back to the main city. You can gather them very quick to deplete them and having something useless to exchange with the main city. Also many times the no rich is near the city center so is good to get rid of them to have more space to build.
@GamingNorse
@GamingNorse Ай бұрын
@@xaros738 I get that point. But like i said, it defiantly not something I would prioritize
@xaros738
@xaros738 Ай бұрын
@@GamingNorse Will you make another playthrough or you will wait for the upcoming update?
@GamingNorse
@GamingNorse Ай бұрын
@@xaros738 I will record 5-7 hour long play troughs just to try out how well they do on the channel until the next update. at least thats the plan now :)
@sandervie491
@sandervie491 Ай бұрын
Honey is also not worth…
@GamingNorse
@GamingNorse Ай бұрын
I got comments saying otherwise
СИНИЙ ИНЕЙ УЖЕ ВЫШЕЛ!❄️
01:01
DO$HIK
Рет қаралды 3,3 МЛН
Starting a Self-Sufficient Medieval Town in Manor Lords
38:26
PawsBuild
Рет қаралды 130 М.
I Played 100% of Stacklands
1:49:48
Floydson
Рет қаралды 2,1 МЛН
This is one of the most unique city builders I have ever played.
51:33
City Planner Plays
Рет қаралды 1,1 МЛН
I MAXED My Graveyard While Completing 99.99% of Graveyard Keeper
4:30:01
СИНИЙ ИНЕЙ УЖЕ ВЫШЕЛ!❄️
01:01
DO$HIK
Рет қаралды 3,3 МЛН