Hello everyone! Here is a link to Transfer Manager CE: steamcommunity.com/sharedfiles/filedetails/?id=2804719780 Hate to bring a mod in, but I didn't see a way to resolve without it quickly without it and this helps us extend the life of the build.
@eligoldman92002 жыл бұрын
Under ground highway would do wonders without being ugly.
@Francois4242 жыл бұрын
Thanks for the shout to that mod... Had not played in a while and getting that setup works like a charm ! Hopefully this one does not get abandoned anytime soon like the other 2 since last year.
@lisah.76402 жыл бұрын
I try to pay without mods, but I use this mod and i really woudn't want to miss it. it really should be part of vanilla. Could you do a list of the mods you are using in this play? i watched nearly all of it and a lot of clearwater. I can't remember what mod ou used here and i don't have the time to rewatch 92 videos^^' sorry
@itsthatoneguy29212 жыл бұрын
A small/short, underground highway would be the best. Just my opinion
@berglh2 жыл бұрын
I wasn't paying 100% attention to all of the video, so I'm not sure if you investigated this, but is it really a traffic problem affecting supply that needs a highway to fix? It seems to me like it's more of a goods issue in general. Is there a case for more food sources from agg industry? Never the less, improving access to the downtown could still make a case for an arterial connection. Interested to see how it pans out.
@Anonymous-nd3kw2 жыл бұрын
I actually had the exact same problem with "not enough goods to sell", which caused a -30k deathwave. It took hours worth of experimenting and I used two solutions that solved the problem really well. 1.) You have a lot of rail lines through the city, use it to your advantage. rather than a highway, a cargo station can do nearly the same things as a warehouse in the city (Edit: I think you can fit in an additional cargo rail line next to your high speed viaduct) 2.) Industry 4.0 is good, but I also apply other the city-wide policies such as "Boost Connections" and "Industrial Space Planning" to maximize cargo traffic in the city 3.) Lots of commercial zoning is good for walkability, but I just needed to bite the bullet and tear down whole rows of commercial space to minimize demand for goods. Whole areas and blocks of commercial were minimized to only face the collector road in an area, with other zoning behind it, to fill in a block.
@Myne10012 жыл бұрын
Industrial Space Planning is a must. Never tried boost connections because the hefty price tag with it.
@Ism6672 жыл бұрын
Commenting in this so that cpp sees this
@BoomerKeith12 жыл бұрын
Good advice. I think the railway focus is a great option specifically in this instance (because, as you mentioned, the network is already there or it has room for growth). I haven't experimented with the Boost Connection policy, so now you've inspired me to try that! Thanks for the info.
@leomcdonald37772 жыл бұрын
commenting to boost
@frojoe20042 жыл бұрын
my vote is this! New freight line alongside the passenger viaduct to get freight trains into the heart of the city is the solution
@iangoodsell2 жыл бұрын
You should consider building a Boston Big Dig style project for the highway expansion, you already have the right of way under the city park… if I remember correctly you already have some tunnels under the park already that you could hook up to. This would give you a straight shot all the way to the waterfront without dividing the community or any eminent domain issues! Yes, pricey as hell. But the federal government is building whole capital cities for the new state of Superior so they can probably afford to give a grant to the economic powerhouse of Verde Beach.
@BoomerKeith12 жыл бұрын
I've experimented with similar networks on a couple of cities I'm working on and the only real issue (and I don't even know if I'd call it an issue) is the connecting on/off ramps. With mods you can make those connections look really good but with vanilla it can be tricky. Still, it's definitely something that's doable.
@davidgreen85122 жыл бұрын
That's exactly what I was going to suggest as well. A tunnelled roadway would make a ton of sense and wouldn't create the amount of disruption or destruction of a full highway cut-through.
@AltayNuhoglu2 жыл бұрын
Yes!
@Ahop632 жыл бұрын
This is clearly the best idea. I like the idea of going under the park as well. While not the same since you are retrofitting the highway under the park, it is similar to the Big Dig since they moved the elevated highway underground and placed a park on top.
@davetomley31452 жыл бұрын
My thoughts too. A certain Mr Musk has picked the site for his Boring Company
@apoptastic78452 жыл бұрын
I'm definitely not a fan of bulldozing the city to put in a highway, but if it has to be done then not much else to say. To me, it would be much more realistic to resolve some of the connectivity issues by elevating/burying the rail corridor and aligning the new highway in existing rail corridors where possible. I know in my city there have been several very expensive tunnelling projects to improve road connectivity around rail infrastructure, especially near the downtown. Whereas trying to build a new highway through historic neighbourhoods would absolutely never happen nowadays. I also actually love the wind turbines added to create power continuity. I feel like wind is a pretty common power facility in places like verde beach. In fact, it reminds me of when I was in Hawaii
@cesarmendonca43832 жыл бұрын
That makes a ton of sense to me. I'm from Sao Paulo and there was a project like this where a rail line was buried to fit in a new arterial when I was a child. To this day it's the most important connection from east to downtown but there's also a lot of traffic, so this is something to keep in mind.
@blodhthringa2 жыл бұрын
CPP needs to see this. This ould save that portion of the city if the rail is in a place that makes sense for a highway to go.
@rodrigoft2 жыл бұрын
I agree using that rail corridor is both space-efficient and would be a better arterial or collector than the proposed highway. One on top of another might seem ugly, though
@jlma8892 жыл бұрын
Soooo….I agree that Verde Beach needs a highway through downtown, but that’s a very controversial idea that, I’d imagine, would be fought. But here’s another controversial idea: an underground highway beneath downtown? Not as many homes get destroyed, but the money needed for such a project would be outrageous I’m sure.
@timm15892 жыл бұрын
i was just thinking this, sure it would cost a lot of money but it seems like a really viable idea. highway straight through a city is never really a good idea
@garand702 жыл бұрын
Verde Beach's own Big Dig project. Worked pretty good for Boston
@eligoldman92002 жыл бұрын
It’s expensive but a lot of modern cities like Seattle have done this with great success.
@ericambros2 жыл бұрын
came here to say this
@TheInfiniteAmo2 жыл бұрын
Something along the lines of a Boring Company tunnel straight under the city makes a lot of sense.
@AkLars902 жыл бұрын
I’m a no go on an urban highway: they are a traffic symptom not a traffic cure. I see highways as just massive parking lots. The road network might need some revamping, possibly looking at the collector network and making sure it is still viable and not preserving antiquated ideas about Verde Beach. But I see taking out residential and commercial land for a loud busy obstructive highway as a waste of necessary people room. And after all cities are about people not traffic. There has got to be a better solution than tearing up some of the most valuable parts of the city for an ode to concrete. I’m far too passionate about this.
@CityPlannerPlays2 жыл бұрын
💯
@Romolisi2 жыл бұрын
Many cities are going tunnels! Seattle or Boston Big Dig style project for the highway expansion!! Good idea to tunnel the main station rails to open a lot of space downtown. Great work! so much fun!
@aliccolo2 жыл бұрын
I love seeing the older parts of Verde Beach get some love. It's a reminder that even older parts of cities are still changing and growing. 💕
@ioang27422 жыл бұрын
There are some many builders that over-engineer their cities with massive highways cutting right through their downtown or with extensive rail networks, but what I always liked about your builds is that you develop the city organically, just like in real life: build what you need, when you need it. I think a highway cutting through the downtown is one of the worst solutions to your problems, so please don't destroy your beautiful city! Think of it like this: What would CPP say? "This kind of infrastructure project would never be approved, not in a million years!" So you have to come up with some other ingenious solution! :)
@CityPlannerPlays2 жыл бұрын
@xXxAngryBird101xXx2 жыл бұрын
For the highway expansion, I’m not sure shoehorning in an arterial right next to a collector would help all that much. Rather, it may be wise to add in a junction to the bridge right next to the farm. Currently, they do not have a good way to bring food to the shelters in downtown. Perhaps even add a junction just above the football stadium and another closer to Myrtle Park. You have this very nice highway from the I10 Industry to the Airport, but not many ways to actually bring goods from it to the city (towards the ocean).
@Wyvernil2 жыл бұрын
Maybe it's time to develop an expanded farm on the city outskirts (with better highway access) like how the lumber industry moved across the river. The old farmland could be a prime spot for further urban development.
@DADeathinacan2 жыл бұрын
On the highway expansion, I think that before you do that you should try improving the roadway network in other ways and improving freight rail connections to the area. At the very least imports will take the train, and intracity freight trains do exist in the game. Can't control it, but you already can't control intracity freight trucks. And on a totally different note, its really a shame to me that there aren't more options for services buildings to have ones that fit more in with denser parts of the city.
@CityPlannerPlays2 жыл бұрын
💯💯💯💯
@ianthomas20842 жыл бұрын
Wouldn't building a highway also cut off a great deal of East-West connectivity as well? If anything, burying that rail line would free up land for development and improved North-South Connectivity. Another potential opportunity here would be granting the land above the newly buried line to an Urban Trails organization or something similar (i.e. Rails to Trails project). Since the bike/ped bridge across the river, there hasn't been a whole lot of investment in active transportation, but perhaps there's a new pro-bike mayor in town??
@Valthalin2 жыл бұрын
I suspect an elevated highway to keep connectivity underneath it between the city areas. Or perhaps Phil will go crazy and do some underground access points to the highway if able. We shall have to see.
@CityPlannerPlays2 жыл бұрын
.
@Seba-lk4hp2 жыл бұрын
Love to start the day with these vibes.
@frenchfriar2 жыл бұрын
I don't want to see a sixties-style urban renewal, that's for sure. Been through that already. I think a better solution would be a new freight rail corridor that puts a station in the edge of the green space right next to downtown. If you must do a highway corridor, don't make it a neighborhood killer like in the sixties, make it a well planned out addition that allows for a lot of cross-connections to still happen easily.
@123Comrade2 жыл бұрын
Cats walking is such a jolly song, but it makes me sad knowing ill have to wait until Thursday for more CPP! 😅
@ericambros2 жыл бұрын
You might want to consider the Ultimate Recycling Plant. It has 100 trucks and can turn trash into commercial goods. Two birds one stone, plus it will be another check mark off the list of using every asset. Idk if there is a downside to the mechanics or not with 81 tiles but it works well on console vanilla. Might have to spam some landmarks to unlock it though. Also! To add to the other comments, Seattle has a nice under groundish highway and ramps right into downtown. So with all the other examples posted, I think it can be tastefully done.
@PhilliesNostalgia2 жыл бұрын
Highway may be necessary, but I think doing a tunnel would be better. 1. Thousands of people won’t be displaced 2. Businesses won’t be knocked down 3. Tunnel would put it out of sight, making it look better than an elevated freeway So yeah. I would go with a tunnel for the highway
@athko2 жыл бұрын
I think that bringing a highway into the city would break up neighborhoods far too much - mayyybe an underground highway (like the Central 70 Project's covered section in north denver right now), but no viaduct or ground highway, those would be far too damaging at this point imo
@BoomerKeith12 жыл бұрын
I hadn't even thought about relating this to what we're doing with the Central 70. That's a good idea (if he goes through with the highway). Minimal disruption to existing neighborhoods but you still get the connectivity of the highway. I like it!
@taller_than_short2 жыл бұрын
For the highway, I would say look at european cities for inspiration on alternatives to a highway through the downtown (if you haven't already). Here in Munich, for example, the highway goes around and under the downtown. I know digging under is expensive, but I would think a city like Verde Beach could afford it.
@CityPlannerPlays2 жыл бұрын
That's a great idea! I have not looked, but I will!
@masguardian2 жыл бұрын
The goods problem in Verde Beach is just like the supply chain shortage ongoing irl now. I support other's suggestions of building a tunnel arterial. I think that's better than surface highways. It's essential to preserve and develop better walkability and bicycle friendly streets.
@mr.gregorsamsa2 жыл бұрын
Viable options for an overhaul of existing transportation infrastructure: Maximize utility of the existing highway by creating new junctions at the farm area and gombe district consider burying parts of your rail network to create a supplementary arterial network. providing an arterial along the government district may be valuable; connecting it to the existing highway network along the gombe district would require significant eminant domain. create commercial-serving cargo train stations on the rail network. look into viable locations to improve connectivity over the river. There is also a (admittedly very tedious) way to build your roads directly above your rail if you chose to simply depress a targeted portion of lines. my main takeaway would be that at this stage in your city's existence, the city has the capital to maximize the use of its already present right of way. getting creative along those rail corridors may be your best option. rethinking the rail network around the central station and burying portions will open up new corridors for development and improved connectivity. The downtown land value is likely high enough to justify this by opening up more land for development. I really think preserving developable land downtown needs to remain a priority. Maybe VB got a a couple billion in new earmarks? NY-NJ tunneling projects just got $12.3bn to update existing infrastructure and provide additional connectivity. I don't think anyone will have the political will to fight for 1960s style highway development in 2185. the future is now, time to get creative!
@drewhale30412 жыл бұрын
This.
@nathanaguilar34912 жыл бұрын
Nice to see old Verde Beach again
@Francois4242 жыл бұрын
I love that there's some time given to big cities (100-200k). I like new builds as much as everyone, but I do so enjoy ppl facing the challenges of a large population build. I haven't checked this town in a long long time, and my it looks great ! Thanks for the vid.
@JRSofty2 жыл бұрын
Pretty sure food at shelters has something to do with the needs of the city and traffic. Naturally if your traffic is bad you can't get goods to where it is needed. I think the other is that there seems like there is a priority for shops over shelters. I had a few shops with goods issues at the same time as problems with the shelters. I fixed it by working on my industrial buildings and making sure traffic is good, and then first the shops recovered and then what seemed much later the shelters went green.
@Anonymous-nd3kw2 жыл бұрын
I audibly gasped when you said that you were bulldozing to make a highway through the city
@Reaganstorme12 жыл бұрын
I experienced a similar issue with my Evacuation Shelters not getting enough food. I found that in my city they were the lowest priority "commersial destination" for Agricultural Industry. You will find that they will struggle to fill up whilst you are experiencing Commercial issues elsewhere in your city, especially with such low industrial demand. If you don't end up de-zoning large swathes of Commercial districts as part of the Downtown Highway Expansion Project, the only other solution i found to realistically help was to dramatically increase population such that my Res zoning was 3x my combined C+I+O zoning (as per rough numbers on the graphs). Good luck!
@shepard96712 жыл бұрын
Another small way to help improve cargo is the road maintenance, the better the conditions on the road the faster traffic moves. I also agree with most of the comments that there are other things you should do first before putting in a highway, like tunneling your rail and adding more cargo stations to get your cargo traffic off of the roads, and utilizing the warehouses more with those setting switched. Also fixing traffic more with your public transit, you just go for capacity, like the super bendy buses, but those aren't you best option as they block a lot of the road. You should watch bsquiklehausen's video explaining what the best use for all of his different transit options are. By optimizing your public transit, you are freeing up space on the road for your services and other essential road traffic. If you must put in a highway, please tunnel it like the other comments are saying, it will be expensive but taring down building are too, and it will be much more worth it as you can better connect more of the downtown
@briankosmoski47822 жыл бұрын
I saw it mentioned by someone else but I love the idea of Boston/Big Dig type project!
@goshisanniichi2 жыл бұрын
For the highway at the end, copy the solution that Tokyo used where they built a highway as a 17 mile-long tunnel under the city.
@JollyAndy2 жыл бұрын
I really like the city management episodes. I have a long-running build and I rarely get a chance to expand to a new area. Lots of time is sunk into fixing problems and reconfiguring things that don't work. Maintenance is important!
@frostiifae2 жыл бұрын
as much as an LA Noire-style highway extension would be very funny and interesting to see, I think I'd want to echo a few other comments here about utilizing underground space - here near Seattle there was the recent Highway 99 viaduct that delivers traffic straight into the heart of downtown and it feels like that's almost exactly what Verde Beach wants. At the very least maybe it could limit the eminent domain to the areas that actually need the help, so you'd avoid bulldozing an innocent neighborhood or two to get there.
@SoDakJason2 жыл бұрын
That city tour was absolutely beautiful. Really showed just how far Verde Beach has come.
@stevehudson11112 жыл бұрын
Wonderful episode Phil. Thank you. 1) As the current arterial is in the hinterlands, and there is an existing right of way "paralleling" it beach-side, you could replace the existing narrow road with a collector to help traffic get around downtown. A little tricky, and will involve the unfortunate and unrealistic rebuilding along it, but shouldn't be too controversial as there is little lost real-estate (overlooking the immediate game mechanics). You would rip out the existing road, and then very precisely lay down the replacement collector so that it still produces the same size blocks on the inland side. That would then give you a great destination for the spoke arterials you plan, with two service interchanges for each - one at the beach end and one as close to the hinterland end as is comfortably spaced away from the system interchange there. 2) Thank you so much for the info on the mods. Without some sort of transfer manager, large cities break so quickly. FYI: Food for emergency shelters comes from generic industry. So yep, it was an access issue. Also that new industrial block should help a lot. Despite the lack of demand, I'd try out adding some more industrial anyway, those new warehouses have plenty of trucks to export with... MONEY! MONEY MONEY MONEY MONEY ... err.. sorry.
@BryceCampbell2 жыл бұрын
If a highway were to be constructed, I'd imagine it would be an over engineered underground freeway connector. Being so far into the future, I can't imagine there wouldn't be much appetite for a surface freeway connector. Would be costly, but 🤷♂️. It would be one of those projects that has been budgeted for 30-50 years and has another 40-60 year loan post construction. I'd also like to see another farming development - I'd imagine the local food policy council would be working really hard at this point to get more fertile land developed into farm land. Especially in the new development area on the island.
@Myne10012 жыл бұрын
Also tunnel highways aren't entirely unrealistic - maybe in America & Europe, but in Australia, especially Sydney, there are tunnels EVERYWHERE.
@jesseveenstra96052 жыл бұрын
Yes!! Verde Beach is a big city, but maybe on the outskirts farmers would find opportunities to exploit some fertile land.
@BryceCampbell2 жыл бұрын
@@Myne1001 the Boston tunnels are what comes to mind for me in NA.
@DarkVadekGaming2 жыл бұрын
Verde Beach LIVES. My boi saved the city for the... third time, I think? Well done. Do you think that a roundabout under the airport highway would work well to connect the new industrial zone with the rest of the roads, instead of the four ramps? Also, maybe now you can switch the option to warehouse first?
@MrLemacxes2 жыл бұрын
Awesome video Phil. I'm always having trouble keeping my industries going and commercial stable. On the console importing and exporting of goods is just chaos. Thanks for some new ideas and the always great content. 👍
@BoomerKeith12 жыл бұрын
I think the highway addition/expansion is the only logical option. There are other options but I think you covered those and the highway makes the most sense. It's not attractive but like you said, it happens all the time. I like that you're dealing with the problems a city of this size would face. I do wish the game did a better job of coverage on things like crematory, health care, etc. I've used modded extended range assets, but even that wouldn't really help in this situation as we were looking at too few of those services. Really great, educational episode! Edit: After reading through other responses, I think there may be a better option to utilize existing railway and adding to it before going ahead with the highway project.
@jimwanshue23762 жыл бұрын
Downtown probably should have a wide grand boulevard leading directly from the highway. Maybe end it at a nice beachfront plaza? Look on the bright side: at least there were no fires today. 🤷♂️
@GabrielPatroi2 жыл бұрын
man.. is it weird I get excited whenever Phil starts creating an interchange? It's looks so satisfying?
@Marsydotpng2 жыл бұрын
Theres so much DLC content that it gets overwhelming! I just noticed the significant difference in deathcare in my cryo districts vs crematorium, replacing them all steadily and seeing a huge improvement!
@freshsmilely2 жыл бұрын
after seeing other people with the idea as well. sinking the rail should open up more connections. and extra bonus it should make the city happy that there isnt a train whorling by the 4th story. i would suggest try sinking the rail and adding more connections and see if that would help. it certainly is an option to look into as building a new highway would work but it feels like a step back. 1960s solution for a 2185 problem.
@iangoodsell2 жыл бұрын
Speaking of beautiful views for the elderly, maybe consider put the center at the top of the hill overlooking the reservoir? This might look better than cutting into the cliff face as much as the placement on the existing road did.
@aliceinbunnyland2 жыл бұрын
i think the warehouses will become more utilized once those mod settings regarding them are turned on! :D
@kakanjesterday2 жыл бұрын
I dislike the idea of dividing the city with a highway or arterial, so preferably any other option should be used - if possible. I see many people commenting on how their home town are building tunnels under the city center, and also here, in Gothenburg (Sweden) that is being done. A partial highway tunnel through the city centre. So maybe this could be a defendable move? Perhaps there were large protest througout the city against these plans to "ruin the city centre". I imagine many citizens would completely disregard the need for such infrastructure, even if it would have a direct improvement on their lives. On the other hand, maybe citizens would embrace mulligans as part of a local tradition... Btw, love the channel! Keep up the good work!
@YoungBuck41462 жыл бұрын
I was literally just researching how to stop death waves in my city because I had small ones then I had an extremely large death wave on the graph its normally spikes at 200-300 but it spiked to 1000 last night and I was so confused and scared. But found out it has to do with how much residential zoning you do at one point. Too much r zoning at one time alot of people move in at the same time and at the SAME AGE AND LIFE SPAN, so about 10 years later on the same day they will all die at the exact same time.
@foamyesque2 жыл бұрын
That's correct; one way you can avoid that is to only bulk-zone residential *when there's no demand for it*. It'll then fill in much more slowly as demand climbs (as a result of workers aging out), giving you a much more even spread of ages. Or just don't bulk-zone at all.
@ActualDav2 жыл бұрын
If you need to put a highway into downtown, could you do a ‘Boston big dig’ style project where most of the highway is underground??
@mauricemorrison4282 жыл бұрын
Hmmm 🤔, you know, you could Office Building between Commercial and Residential as a sound barrier and the walking paths with trees act as a buffer to. For the transportation, I would really like to see Trams used more than buses. More capacity and does not add as much traffic congestion.
@ashullu2 жыл бұрын
i think working on transit before the new roads is a better idea. if you have a well functioning transit network maybe you don't need to change as much as you would if you didn't update anything.
@stevespencer45632 жыл бұрын
This was fun, visiting the broader city. It was also an excellent reminder to pay attention to city services. Thank you for this episode. :-)
@jonathanlabelle90262 жыл бұрын
I agree that you should do it but do it underground. Here in Boston the big dig occurred and it has been pretty successful for the city.
@Ubi24472 жыл бұрын
Really liked seeing you zoom around the map doing some work on these old spots. I absolutely want to see a highway project downtown. What gets me excited is the opportunities that would come about from those changes. I find it so interesting to see areas have to be thoughtfully redeveloped and grown. Most C:S series are about reaching a vision and less about fluid evolution of the city over time. I really hope to see more projects done in older areas. It adds layers to the history of VB and a longer life to the series. Thanks for what you do Phil! Can't wait to someday move to Verde Beach with my significant other.
@Pyrovile422 жыл бұрын
I think it would be interesting to see that highway project. It could also function as a huge reminder that controversy is a big part of cities' develompment.
@mypersonalchannel122 жыл бұрын
Underground highway and maybe revisiting rail lines to see if some could be converted to freight or maybe an additional rail on the side of existing ones to handle freight. I can't believe I'm saying this as well given that I'd rather convert freight to passenger rail.
@ahoyhoy19902 жыл бұрын
Agree with the multiple comments re underground infrastructure, both highway and rail. Boston is a good example but also, internationally, London which is peppered with underground freight and passenger infrastructure. Other cities leverage cut and cover style infrastructure too, so would be reasonable, far more so than carving a huge portion of built on land (especially in your city story arc too). A few options: 1) underground arterial under the long city park with a few key connections; 2) freight terminal and warehousing in some of the land reserved for the nature reserve (similar to you adding the waste disposal in the other nature reserve on the island) 3) freight corridor underneath your high speed line to keep separate with a terminal and warehouse central to downtown somewhere. This terminal would need to be kept off your "export" lines for train traffic reasons. 4) adding a major fishing district near the airport to create more domestic commercial goods - game mechanic exploit
@poeticartist2nv2 жыл бұрын
I think using the rail to move goods is far more fitting. Even though u battled to keep cargo seperate, it would move goods fast and efficient
@juliahenriques2102 жыл бұрын
A city the size of Verde Beach would definitely turn to tunnels by this point. These dense cities would never ever ever suffer a highway into downtown, unless it's elevated above an already existing collector. They'd tunnel it if needed, though (like mine did), and they do have quite the leverage to lobby for such funds. It's obviously a once in a generation project either way.
@OviD111112 жыл бұрын
no 1960s style highways please! i'd love to see a vanilla transport system overhaul ... i need to do one myself soon :')
@DannyGermany2 жыл бұрын
Finally... I catched 82 episodes up... But now I always have to wait :(
@andrewkosmowski39852 жыл бұрын
I remember you had plans for the Sunset interchange and now it is finally installed!
@andrewkosmowski39852 жыл бұрын
Also, regarding your artery at about 50:30, perhaps a slightly higher speed with fewer buildings and intersections would be good. I'm thinking ~40-45 mph road with capacity. It already connects to the highway, so it should be an artery. I will send you a picture.
@mlb4life6212 жыл бұрын
The highway is fine, but, I like the idea of a big dig better than an overground highway. I think it’s two late in the city to build an overground highway
@magicalmac75052 жыл бұрын
I'd say putting a highway through the city would upset all of the residents: it would really disrupt the views of the city and would just be an overall eyesore. I would try really hard to find another solution
@frojoe20042 жыл бұрын
New freight line alongside the passenger viaduct to get freight trains into the heart of the city is the solution. If a highway is a must, I think a boston style Big Dig underground highway built underneath park land is your best option to avoid bulldozing historic neighborhoods and dividing communities. This is the future man, we don't do that anymore.
@AlikBrundrett2 жыл бұрын
For an urban highway, you could take inspiration from the recent Seattle Viaduct removal + downtown highway tunnel project. The Seattle tunnel is technically a downtown bypass since they removed local exits - but you could consider that considering how mature and valuable downtown is. It would warrant such a project IMO.
@bengoacher44552 жыл бұрын
You should do a Big Dig style undergorund Highway through the center of town
@SabrielMastin2 жыл бұрын
For me, it was this version of the mod that STARTED all the deathcare troubles. I was trying to manage it like you did and finally I remembered two things: 1) I didn't have the problems until I installed the mod; and 2) the malware version of the mod caused the same deathcare problem. I deleted the transfer mod and within a few minutes the deathcare cleaned itself up with no further input from me.
@thePalindromeCrafter2 жыл бұрын
Was there even a matter of malware? As the steam forum page CPP shows notes, the *very* first points out that Harmony is a *very* common C# game modding framework. In addition, the accusation is "This person autodownloads harmony, so does someone else that did bad things."
@RafaelAndre002 жыл бұрын
Do an under ground high way I feel its less disruptive and definitely better than the 1960s style
@nekto46582 жыл бұрын
Maybe what I'm saying is even more controversial but what about underground highway?
@lordraven22642 жыл бұрын
I've had some node issues too as of late. I was using the standard dirt roads to build my starting city. Many hours later when I started to upgrade them, I started having tons of bus line issues. The cars were moving along the roads, but not the buses. I had to delete sections of roads and rebuild. Eventually got so frustrated with it I started a new city. About 15 hrs of work done the tubes.
@Brendelson2 жыл бұрын
While a highway into DT would help connectivity, I think it would also split DT. But that could also add a more realistic look to the city. Using mass transit as much as possible I think it the most realistic option. Also, looking forward to the transit rework in the city. Gives me ideas on how to better connect my own cities. Man I love Tuesdays!
@yasmind36172 жыл бұрын
I think Verde Beach needs a good hospital campus. There aren't really any actual hospitals.. With a campus you could have lots of healthcare, childcare, eldercare, deathcare needs in a good location with good road access. Could help to solve the death problem.
@IceDree2 жыл бұрын
May I suggest relocating the new industrial park from the beach front to the edge of the map down the street and across the train tracks? You'll have more space to add more generic factories, warehouses, another waste processing complex & a freight terminal connected to a dedicated local rail line to provide VB with locally made goods. As for the highway, I think a Big Dig is the way to go, building underground interchanges is tricky, but absolutely worth it.
@Everie2 жыл бұрын
I have the solution for the highway need: A main avenue to serve as arterial and, if needed, viaducts on main interchanges This way, you will not break the concept of the city, will maintain unified both sides of the city and you solve your problems with transit This was (sort of) done in Anapolis (Brazil)
@RAI-19112 жыл бұрын
Agree about highway cut through downtown but please make sure it'll look good and landscape it well like a park :-) Thanks as always~
@jave22742 жыл бұрын
Have you built the unique factories? I think they also put out general goods and they would be a great asset to the city in game and for the look. And please do not build a highway through the city, at least tunnel it. such big highways are so ugly and loud and polluting for everyone around.
@NJHProductions5122 жыл бұрын
Looking back at the evolution iv VB and how it has developed, it is very intersting to see the way real life problems affect city planning and then how things get resolved, by redeveloping/reconstructing, and I think this idea to get the higway into downtown is a really gooed example of this, so I can't wait to see how it goes!
@tylerhuntdesign2 жыл бұрын
The highway is a great suggestion and if we’re being honest an overhaul of the transit system is probably long overdue as well. Might as well make the most of that and do both!
@Diana-le7oh2 жыл бұрын
Wow, I never though you'd bring mods into VB but I am happy you did. You picked the right ones to bring in too. Keeping the build fresh 83 episodes in. Hope to see it last another 83 episodes. :)
@barcancelN22 жыл бұрын
The freeway right through downtown just reminded me of the old Kellerhouse Freeway that went to well into Verde Beach back before the (relatively) new airport freeway opened and Kellerhouse was downgraded. If this episode’s issue came up around then, the naive idea of extending that freeway through the rest of downtown might’ve happened. But as many people already said, a freeway tunnel will probably be the way, akin to Seattle’s Alaskan Way and Boston’s Big Dig, to avoid 1960s era mulligan-ing in the 2180s.
@DukeNightWalker2 жыл бұрын
Love it! Love the content and the interactions you keep with everyone.
@Esraem2 жыл бұрын
Looks like time for the Big Verde Dig to run the highway under the city.
@rylynlambert96282 жыл бұрын
It was awesome to see the builds that you've made in previous videos when you were placing down deathcare
@Kanthalas2 жыл бұрын
Hey City Planner Plays! Two points: One: for the newly created Industrial zone a sea wall or berm around the front side (and maybe a little extra on the side to the bridge) for protection from the sea, is what you tell the council, really you just want it to obscure views. A dirt mound with pretty bushes and trees. Two: It doesn't have to be a highway running into your city, there's already trains running through it, if you figure out a way to space out the cargo terminals with a bit of a warehouse complex around it, that should do the trick. Maybe make sure they are near a collector or upgrade a road into one to supply the city.
@1JTGaming2 жыл бұрын
I'd love to see more access into the downtown area with a highway! It helps break up the grid and adds some interest.
@Stormcrow_12 жыл бұрын
As an alternative to industry, the IT cluster also produces commercial goods.
@davidtee53672 жыл бұрын
kinda sad to see mods get added, but given that the 81 tiles mod got us here i think it makes sense
@NJHProductions5122 жыл бұрын
I'm so excited to see the highway come into the city!
@PuffyRainbowCloud2 жыл бұрын
I think a good way to manage the death waves, other than preventing them, is to build cemeteries as buffers. They have more hearses than crematoriums, and can be mostly dormant during periods of low death rates. When the crematoriums are overwhelmed, the cemeteries step in and pick up the slack. After the death wave, they can be emptied using the excess capacity of the crematoriums. That's how I use them in my larger cities. It's been working pretty well so far.
@PuffyRainbowCloud2 жыл бұрын
A note about warehouses: the Fill mode will also bring in goods from your industries. The difference between Fill and Balanced is that Fill will never waste trucks exporting.
@heyheybobbyj2 жыл бұрын
The beginning felt like an MKBHD intro. Love it!
@izyj.86792 жыл бұрын
51:25- build a tunnel highway and eminent domain highway exits. Look at the highway they covered with a park in Dallas. Build the on/off ramps first and the tunnel to the ramps.
@thejamesbrooks2 жыл бұрын
Do the Verde Beach version of the big dig!
@25lover252 жыл бұрын
thanks for the membership to whoever gifted it :)
@leshawnjefferson61502 жыл бұрын
Another great episode as always! Love this series and this Channel ❤
@TS_Chick2 жыл бұрын
Another thing you can do is for the death care, health care and garbage servicing downtown, you can change the vehicles to the mortician van, large ambulance, and large garbage trucks so they all have higher capacity!
@peterstainburn28712 жыл бұрын
Regarding your shelters getting food, shops have a much higher priority over shelters for receiving commercial goods. Doesn’t matter if you have a warehouse full right next to the shelter. The game would still prioritise a shop at the other end of the map before the shelter that’s next door.
@LSRibs2 жыл бұрын
Would there be any instance where, instead of using eminent domain and demolishing large lines of road ways, the city or state would allow a tunneled highway system with eminent domain for the entrance and exit locations? Would this be deemed too costly? Would it be ideal because it would help mitigate the negative impacts that the project would have on the existing city?
@dante20372 жыл бұрын
Boston and Seattle among others have done this in real life. I'd imagine it would be commonplace by 2184
@HeyLookItsHelen2 жыл бұрын
Both directions of the mulligan line stops on the same platform in the cherry hill train station. It’s creating a lot of crossings and blocking up all your tracks through downtown. I think you can improve the existing train network through downtown to handle the freight needs instead of building a new highway. There is already a significant train network and downtown is kind of designed around it. So might as well make the best use of it.
@sharpless2 жыл бұрын
My guess would be that you need to spread out production and consumption more evenly. Note that since office buildings produce goods without need for transport from the buildings, it would seem that the main problem to getting goods is too little producing and to much consuming. That is, dezone commercial and zone extra office and/or industrial
@awschmitt932 жыл бұрын
I made a recent city where I had an arterial behind downtown that connected to a highway on each end and had a freight terminal right off of it for commercial goods and it seemed to work pretty well without bad traffic.
@Jose-xf7kq2 жыл бұрын
Definitely not a fan of bulldozing the city to extend the highway. I imagine downtown VB, like Boston, is a high value enough area to build an underground highway if necessary. I also imagine that the wealthy and educated residents of downtown VB would have access to very expensive lawyers who would stop a highway project that could bulldoze their homes and businesses. The biggest problem with tunneling is the potential for flooding, but that might be something you could plan to mitigate.