Can You Beat Banjo-Tooie Without Backtracking?

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CloudConnection

CloudConnection

Күн бұрын

One of the most prevalent complaints I've heard about Banjo-Tooie is how much backtracking there is. After playing the game again recently, I decided to find out whether or not you can beat Banjo-Tooie without any backtracking at all. How many collectables can you grab without revisiting a level, and can you beat the game? That's what we're here to find out!
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Stomping Plains Solo Banjo Method by g0goTBC:
• How I cross the Stompi...
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TIMECODES
00:00 - INTRO / RULES
03:04 - COLLECTING WITHOUT BACKTRACKING
12:21 - JINJOS
14:05 - DETOURS
15:22 - SHORTCUTS / FINAL TALLY
19:36 - CONCLUSION

Пікірлер: 244
@CloudConnection
@CloudConnection Жыл бұрын
UPDATE: So a friend informed me of a method to get the Cheato Page in the Ancient Swimming Baths without backtracking, by using solo Banjo and the Pack Whack Jump to reach the ledge with the page. I qualify this as a shortcut so as long as you count those, it is possible to collect all 25 Cheato Pages without backtracking! (Thanks to Neotornado for pointing this out!) ALSO guys, I get it: you can get the Cheato Page on the sign in Glitter Gulch Mine by using the rope, I literally talk about that later in the video, watch the full thing before commenting on stuff that I "forgot" please.
@Green_Stache_Productions
@Green_Stache_Productions Жыл бұрын
You can also collect the cheato page at the entrance in Glitter Gulch Mine without the spring jump boots by climbing the rope at the entrance, jumping off of it at a certain height and then grabbing the ledge allowing you to get the cheato page early. Also for the cheato page in Dippy's pool in Terrydactleland, you can get it by using a clock work Kazooie egg. You don't need to fill the pool. Go in first person mode, shoot a clock work egg above the cheato page and then the egg will hatch and if you shot it in the right place it will c9llect the cheato page for you
@Armageddon_Junk
@Armageddon_Junk Жыл бұрын
Now stream a run doing everything without backtracking
@pizzalover346
@pizzalover346 Жыл бұрын
@@Green_Stache_Productions I honestly thought that was the intended method for the GGM Cheato Page
@mushman1395
@mushman1395 Жыл бұрын
I was literally about to comment this. I always got the cheato page that way. I didn't even know you were supposed to glide over to it lol
@pizzalover346
@pizzalover346 Жыл бұрын
@@mushman1395 IKR, I honestly haven't thought about the intended method in years
@MrYonnn
@MrYonnn Жыл бұрын
The Jinjo analysis was unbelievably thorough. Great video!
@CloudConnection
@CloudConnection Жыл бұрын
Thank you very much! Shoutout should go to Dubsly and Koolboyman who created the Jinjo Pattern list available as a speedrunner's resource. I just made the graphics for this video; they did the real work unpacking the patterns from the code!
@Katares
@Katares Жыл бұрын
You could argue that the Jinjo at the Glittergulch Mine entrance doesn't count as backtracking because you get the necessary move inside the mine and once you leave it you are automatically right in front of the Jinjo anyway. This would make it almost impossible to not have enough Jiggies at the end.
@CloudConnection
@CloudConnection Жыл бұрын
You've definitely got a point, I doubt anyone would reasonably call that backtracking by a normal definition. (Or if they would, it's certainly not egregious backtracking by any stretch.) I aimed for a very strict ruleset for this challenge which did block off a lot of minor cases like that Jinjo.
@ramsesjfg7668
@ramsesjfg7668 Жыл бұрын
I've always made the argument that backtracking isn't a problem in Tooie because you can ignore most of it and it technically becomes post-game content. Good job making the perfect video to explain that. I would've never gone this far to explain it. This video is pure gold.
@mathewpercy3292
@mathewpercy3292 Жыл бұрын
Not doing it doesn’t make it post game content? What the fuck?
@aguilarrojasoctavio4402
@aguilarrojasoctavio4402 Жыл бұрын
@@mathewpercy3292 Yeah, once you beat the game maybe you´re much more up to randomly explore the worlds rather than be worry about advancing
@Marcotonio
@Marcotonio Жыл бұрын
I highly doubt a first-time player would be able to collect everything on his first visit of each level, as we aren't able to tell apart what is locked behind an unlearned move and what is actually just a matter of figuring out the solution. If anything, trying to grab everything you can on your first play and making these decisions of what is/isn't collectable would be way more time-consuming than backtracking. The video is a fun analysis, but Tooie's design is not excused by it.
@asra-5180
@asra-5180 9 ай бұрын
LMAO. Seeing people argue about backtracking, but liking it in rpgs!
@toooydoeur
@toooydoeur 7 ай бұрын
​@@poudink5791"crappy" lol
@porky1118
@porky1118 Жыл бұрын
The backtracking is what the game makes so much fun. There are two game structures, I'm not a big fan of (basically the most popular single player Switch games): - everything is linear, no reason to go back to a place you already have been to (Mario Odyssey) - no hard limits to go anywhere, you basically could go everywhere in any order (Zelda BotW) Having some complex dependency graph is the most important thing for a game to me. That's why I like metroidvania so much.
@fictionalmediabully9830
@fictionalmediabully9830 Жыл бұрын
I haven't played 'Banjo Tooie' but most games I've played with backtracking use it for the sake of length padding. It got very tiresome in games like 'Donkey Kong 64' and 'Spyro 2' to name some examples. For games like 'Super Metroid' though, it makes perfect sense since going back and uncovering something initially unreachable with such enjoyable game feel and versatile mechanics is genuinely satisfying.
@aguilarrojasoctavio4402
@aguilarrojasoctavio4402 Жыл бұрын
@@fictionalmediabully9830 Considering Banjo franchise has one of the most complex sets of movements in character with good animations and has wonderful textures and graphics for the n64 (and the ost is incredible), I think the backtracking was decently done and worth a shot most of the time. To me, a real Banjo Tooie problem was that while the worlds were bigger, they felt emptier without a lot of elements. I didn´t dislike it too much though, considering the darker tone of this game many decisions fitted with that
@orangeslash1667
@orangeslash1667 6 ай бұрын
@@aguilarrojasoctavio4402 This explains why Rare gave up on the series.
@aguilarrojasoctavio4402
@aguilarrojasoctavio4402 6 ай бұрын
@@orangeslash1667 The problem gets much more difficult to explain, when you see all what Rare had been through with Nintendo and the bad reception to Conker. I think at that point when Rare was sold to Microsoft they probably should have started to sense what was coming for the company
@orangeslash1667
@orangeslash1667 6 ай бұрын
@@aguilarrojasoctavio4402 Even if that does kinda explain why Nintendo didn't save Rare, I don't think this relates to Banjo because Conker was made by a separate team at Rare. If Rare made a game where Banjo was driving lego cars, instead of what the fans wanted. Then Rare may not have been able to make another Banjo adventure, without repeating the problems of Tooie.
@LotteYanson
@LotteYanson Жыл бұрын
5:41 Wait, THAT’S how you were intended to get that? I always thought you just had to jump off the rope and grab it like that. Every walkthrough I’ve seen has people get it that way so that’s how I always did it
@Novarcharesk
@Novarcharesk Ай бұрын
Same, ever since the year 2000 when I was 5, I've done it that way.
@stillwellstillhere1374
@stillwellstillhere1374 2 күн бұрын
The first thing I tried as a kid was getting high on the rope to simply float down on top of it. No backtracking needed!
@fernandovillacis3728
@fernandovillacis3728 Жыл бұрын
Banjo Tooie is my favorite game ever, I don’t mind backtracking at all!
@Metalwario64
@Metalwario64 Жыл бұрын
Yes, I actually love the sense of scale of Tooie.
@iKickBullies
@iKickBullies Жыл бұрын
@@Metalwario64 Tooie is the only Platformer outside Conker that felt like you were going on a big adventure. Every other was always a hub. Mario 64, a mansion, Kazooie a cave, DK64 an island etc. Actually Jak and Daxter felt like a big scale game too for the same reason as Tooie. That's part of why I loved them so much
@Broockle
@Broockle Жыл бұрын
just replayed it the past 2 weeks. I don't know what kind of quality of life stuff they added to the xbox version. But I'd have a few suggestions to reduce backtracking. -Allow us to leave stages while transformed. This was possible in BK1 and we just turned back to normal once out of Mumbo's magic range. This would be lovely in BTooie. -Actually why not just allow us to turn back to normal anytime we like. -When BK are split allow us to switch anytime we like. For a casual playthru this shudn't brake anything unless I'm missing something.. -Mumbo... am I the only one who suicides when I finish a Mumbo spell? Just allow Mumbo to tp back to his skull house anytime he likes 😆 -I would also add some signs or geometry to label cave entrances better so you don't get lost so much in GlitterGulch or Terrydactyl land where every cave looks alike.
@Broockle
@Broockle Жыл бұрын
@@iKickBullies just finished Conker's for the first time a few weeks ago. It does technically have a hub level that you constantly return to between missions. Tho I get what you mean. Especially when you enter the mountain of poop, defeat the poop, go deeper underground to the cavepeople, pee on rock people in a disco, blow up a dinosaur nest, then rocket surf race some guys and finally tame a dino to eat the caveman king. At the end of all that you still return to the hub technically 😆 Banjo Tooie's hub world isn't that different from BK1's hub world or even Mario 64's hub world since those too you keep exploring new areas. The main difference is the Isle o' Hags is comparatively much bigger and has teleporters.
@angi3natorTTV
@angi3natorTTV 7 ай бұрын
Same!! The size of the game and the backtracking is one of the reasons i love it :)
@jaynajuly2140
@jaynajuly2140 Жыл бұрын
I actually started trying this challenge a while ago, but the concept of "detour Jiggies" as you call them and, of course, Grunty Industries, stumped me so much that I wasn't sure how to proceed. Glad you figured out a rule set that works for you!
@CloudConnection
@CloudConnection Жыл бұрын
It was definitely a little tricky trying to define rules for this one! I wanted a strict set of rules while still ensuring that I could proceed through, so making the initial exception for Grunty Industries was necessary.
@TrashBoatSA
@TrashBoatSA 7 ай бұрын
Congrats on making a cameo appearance in the newest Game Maker's Toolkit video! (29:40 in the new Boss Keys video on Banjo-Kazooie & Tooie)
@thestudlygamer1382
@thestudlygamer1382 Жыл бұрын
AGREED BEST GAME EVER! WE NEED BANJO THREEIE!
@michaelpenka4692
@michaelpenka4692 Жыл бұрын
Yes, yes we do. Now more than ever
@ISoloYouRelax
@ISoloYouRelax Жыл бұрын
I personally like banjo-kazooie more than tooie but I whole heartily agree that we need threeie.
@thestudlygamer1382
@thestudlygamer1382 Жыл бұрын
@@ISoloYouRelax I think Kazooie had better level design but I think the gameplay is better in Tooie! Tooie just needed to be a little less open world and a little more content packed within those large worlds!
@fernando98322
@fernando98322 Жыл бұрын
Great breakdown of all the information, especially the Jinjos section! Add the fact that the worlds have shortcuts to other worlds inside them and that makes most backtracking collectibles simple quick detours. Tooie is one of my favorite N64 games
@oldshcoolnatv7706
@oldshcoolnatv7706 Жыл бұрын
This video popped up in my feed the other day, and without watching it I decided to play through Banjo-Tooie and answer the question for myself first, just focusing on getting 70 Jiggies. Here are my thoughts/rules I came up with: -I had looser rules about the Isle O'Hags; since it's required to go through each area of the isle multiple times, I didn't consider anything you do in them to be backtracking. (I did not go back into Spiral Mountain for anything though, since you're not required to go there again.) -I didn't consider leaving a world to go to the isle and going back into the same world to be backtracking; I see that more as sidetracking than backtracking. So I got the Styracosaurus family Jiggy, since you can take the train to the Cliff Top, use Mumbo, and then take the train right back to Terrydactyland. -If you consider the first two points to be valid, they solve the issue of needing to backtrack into Terrydactyland to take the train into Grunty Industries, since you can just call the train to the Isle O'Hags stop instead. -I avoided the same detours that you did, and I got 71 Jiggies (with 3 Jinjo families incomplete on my playthrough). -I have thoughts on the detours though. Even though I chose not to get them when I played in order to see how many Jiggies I could get under the strictest definition of "don't go back into a world once you've entered another", I don't really see most of them as truly backtracking. This is because a lot of them go into a blocked-off room in their world, where you can only access it via another world. So for example, the Hailfire Peaks oil drill Jiggy is technically backtracking, but you're just entering an otherwise inaccessible room in Grunty Industries and then going right back to Hailfire Peaks. So I think you could get that, the Mayahem Temple treasure Jiggy, and the 2 Jinjos through the pipes in Jolly Roger's Lagoon, as they're not what people think of as an annoying kind of backtracking. -The biggest different between your rules and mine seems to be that you define no backtracking as "once you leave a world you can't enter it again", whereas I define it as "you can't go back into a world once you've entered another". Neither definition is really better than the other, but I chose that definition because I think it gets around the type of backtracking that puts some people off while also not putting up any unnecessary hurdles for yourself (which is what I think the strictness around Isle O'Hags does, although I understand your reasoning for doing that in the context of this video). I think the way I did it will allow people who want to avoid annoying backtracking get the needed Jiggies with some wiggle room built in while also getting the most enjoyment out of the game. I write this wall of text as someone who loves the backtracking and interconnctedness of the worlds; it's probably the number one thing I love about the game. But it's always a neat challenge to try playing games in a different way, so thanks for putting this question out there, I had a lot of fun thinking about it and doing it.
@CloudConnection
@CloudConnection Жыл бұрын
Thanks for sharing! That's super cool that this inspired you to try it yourself, and it's interesting seeing what results you got from a different ruleset. Like you inferred, I purposely tried to create the strictest definition of backtracking possible, and I knew that would make the less egregious backtracking like the Styracosaurus family and entering Grunty Industries also out-of-bounds. And even getting so close to the required Jiggy count with that strict ruleset is kind of a miracle. Adding in all that sidetracking you mentioned, backtracking does become a non-issue - which is pretty fascinating.
@brittanylittle4266
@brittanylittle4266 Жыл бұрын
It’s my all time favorite n64 game I really hope they put it in the Nintendo 64 expansion pack !
@CloudConnection
@CloudConnection Жыл бұрын
Here's hoping!
@JojovonKoopa
@JojovonKoopa Жыл бұрын
''Banjo Tooie might just be my favorite game of all time. that's not going to shock you if you've been following me for any amount of time'' Never in my life had I ever liked and subscribed faster.
@ThatOldSchoolMagic
@ThatOldSchoolMagic Жыл бұрын
Was never really a fan of this game since backtracking is something that doesn’t appeal to me. I usually like collecting as much as possible without needing to comeback later for something else. Unless it’s an upgrade that’s vital toward progression I just leave somethings alone. It’s good to know it’s possible to complete the game without getting everything. I may look into B-T again in the future.
@neoqwerty
@neoqwerty Жыл бұрын
Another thing that works in BT's favor is that there's ways to move between levels without having to backtrack through the hub world. It's not exactly fixing the backtracking, but it does open alternate ways to move around without FEELING like you're going back and forth and back and forth. So it's a lot less linear, hub-based and colectathony than Banjo-Kazooie was, if any of those were part of why you were meh about it.
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
it's a sick game, definitely holds up well!
@Poefred
@Poefred Жыл бұрын
The backtracking itself isn't so bad either. It's not like the instance of backtracking in the first game where you have to go to the next level to get the speed shoes then go all the way back to the previous one to use them. In most cases the levels are simply tied together pretty intuitively. Not quite back tracking in the traditional sense. Sure you can't get 100% in most levels on the initial visit, but it'll naturally fill out as you play the game. (With some exception of course)
@brandondumont7223
@brandondumont7223 Жыл бұрын
great game dont miss out over a silly rule
@silverarch0633
@silverarch0633 Жыл бұрын
As a fellow Banjo-Tooie lover (there are dozens of us! Dozens!!), this was a really great video!
@christopherleathley3496
@christopherleathley3496 29 күн бұрын
Love Banjo Tooie, superior to the first one for me. Excellent video, and didn't know quite the few of these shortcuts. The one on Mayahem temple, the glideless jiggy on Jolly Roger Lagoon and plenty on Grunty's Industries. Fantastic work.
@saicams
@saicams Жыл бұрын
I honestly expected the number to be a bit higher without backtracking, but that’s still a fair number, I recently replayed the game and did get a bit surprised it doesn’t have as many jiggles that require backtracking despite what people say
@QuiteDan
@QuiteDan 17 сағат бұрын
17:15 You can also fly into this area and collect the cheato page if you're careful not to touch the ground. Never thought about clockwork kazooies though.
@KotBox
@KotBox Жыл бұрын
This is some seriously Quality Content. Always glad to see Tooie getting love
@steamgenie
@steamgenie Жыл бұрын
Im lets playing it on my channel if you care!
@kawaiinekochick2
@kawaiinekochick2 3 ай бұрын
Tbh, when people criticize a game that's non-linear it's "backtracking" and when they criticize a game that's too linear, it's "overly simple" but games each have their own intentional design and should be judged by if it accomplished that well. In banjo kazooie, they introduced shortcuts in gruntilda's lair as a way to reward progression, and in my opinion this concept was expanded upon in BT with the more overt train system that you unlock. So, in my mind it's hardly "backtracking" and more of an intentionally designed interconnected overworld that required a little but of meta problem-solving to totally complete. That's honestly why I think it's the better game in every way. They expanded this 3D open world platforming concept to reward high level thinking and exploration.
@gruntbot1227
@gruntbot1227 7 ай бұрын
I enjoy the backtracking in Banjo-Tooie. It is a great feeling to solve the puzzle as the developers intended and get your Jiggy.
@GottaFistDemAll
@GottaFistDemAll Жыл бұрын
Thank you for bringing a long overdue justice for Banjo-Tooie.
@JA-dz3xr
@JA-dz3xr Жыл бұрын
This made my day! What a great experiment. Next do Majora`s Mask without masks :D
@CloudConnection
@CloudConnection Жыл бұрын
That's an interesting idea 🤔
@alexcox9400
@alexcox9400 Жыл бұрын
Including transformation masks? I don’t think that’s possible because stone tower temple. Probably some other things too
@ThoniusB
@ThoniusB Жыл бұрын
@@alexcox9400 yea the 3 transformation masks are required to access each temple. The real issue though is Ikana. You need 1. Garo mask to access the canyon 2. Captains Hat for Song of Storms which leads to... 3. Gibdo Mask for bottom of the well to get the Mirror Shield before you can clear Ikana castle. There is an exploit using bomb jumps to access the canyon without the Garo mask but otherwise im pretty sure gibdo and captains are hard required.
@tylerrumfelt3353
@tylerrumfelt3353 Жыл бұрын
This is too strict, isle o hags should be an exception to the rules since it’s a hub world
@Negasilver
@Negasilver Жыл бұрын
One of my favorite N64 games. Still remember getting it for Christmas in 2000 and spending all night playing it with my brother.
@dimlightbulb10
@dimlightbulb10 3 ай бұрын
I would also like to point out that the Power Hut Jiggy in Glitter Gulch Mine can also be obtained by using a flip flap ( backflip) along with the height gained from the previously mentioned beak buster (ground pound) to just jump onto the ladder at the start.
@caturiges
@caturiges Жыл бұрын
Great video, I loved watching this experiment. Unfortunately, the main problem that I have with BT remains the same. Just because you theoretically "can" skip the backtracking doesn't mean you will be able to remember all these steps, especially on your first playthrough. Even after just watching this video and learning all these tricks, the odds are that by the time you play Banjo-Tooie again (after spending dozens or even hundreds of hours on different games), you forget most of it after the third world or so. I'm fine with backtracking in games, but the issue is that every world in BT takes a long time to complete (even longer than CCW in BK) and it compounds to making the player overwhelmed with the amount of things that must be remembered for later, not to mention the necessary steps for the jiggies that require either Mumbo, Kazooie or Banjo to be split, special transformations, advanced moves or a combination of these, in a specific order. That on top of the later worlds being supersegmented into smaller areas separated by loading screens, instead of the more open designs of the BK levels. And you having to find the mostly hidden Jam Jars silos in order to learn these advanced moves using solo Kazooie or Banjo, up to the final world of the game! That by itself makes me don't want to explore every world on the first go, before grabbing all the moves, because I can waste time on dead ends that require a move only learned on the next world, and that will require me to remember its location for a later visit, because probably I will already collected the notes that were in the way, which were a clever way to mark the places that you haven't visited yet, back in BK. Replaying BT for me is like completing Majora's Mask, while playing BK is like playing ALTTP. The first requires a completely different mindset and preparation than the second, which I can just go from start to finish in a couple hours, and even though I love both BK and BT, as I get less time for gaming, I certainly prefer the more streamlined experience of BK.
@aktchungrabanio6467
@aktchungrabanio6467 9 ай бұрын
You mentioned some of the most critical points that make BT difficult to like! I agree with them all and would also add how I hate Grunty Industries with a passion. No need to make a level so convoluted and cryptic!
@jamescovenant
@jamescovenant 2 ай бұрын
Fascinating! I love your Jinjo pattern chart. Thanks for all your hard work on this!
@Sommers27
@Sommers27 Жыл бұрын
This is a really well put-together video. Thanks for the info!!!
@Moonstrider
@Moonstrider Жыл бұрын
My 2nd fav N64 game❤
@summerwe
@summerwe Жыл бұрын
@CoudConnection, I have a challenge for you. When I used to do this game back in the N64 days I would force myself to complete the Jinjo houses in reverse color order. So you cannot finish any house until you finish the black jinjo house. Next the purple house and so on until you find the one for the white house. You should try that. Another similar one I thought to do is you may ONLY collect jinjos in reverse order. So the first nine jinjos you collect MUST be black jinjos. Then you must collect the eight purple jinjos, etc. That would be a fun challenge video to watch. Great content btw. Keep up the great work.
@npc4now
@npc4now 8 ай бұрын
He's going through the other ways you can get Jiggies and I'm sitting here realizing those are the ways I got them as a kid (the dark room in Glitter Gulch Mine and the Jiggy by itself in Jolly Roger's Lagoon). Nice work on the vid!
@TheNewSoda
@TheNewSoda 9 ай бұрын
I think I've learned a bit more about Banjo-Tooie then I ever thought I would
@sagacious03
@sagacious03 Жыл бұрын
This is a pretty interesting concept! Excited to watch this! Will probably comment more later! Thanks for uploading!
@MasterBigCat11
@MasterBigCat11 Жыл бұрын
This was a fun change in video! I wouldnt mind these challengesque runs once in a while from you!
@enitheway
@enitheway Жыл бұрын
Has been a while that KZbin recommended me a "Can you beat" -type of video and I am happy that this didn't disappoint. Regarding the in-level backtracking: the only fair rule I could come up with would be "you can use Mambo or Wumba only once." Out of my mind it would mainly affect on Witchyworld's Dodgem Dome and on decision of Baby T-Rex or Daddy T-Rex. There can be more but those once came up in my mind first. Otherwise the Isle O'Hag's rule of collecting everything during the first visit could also be implemented with the other worlds. However, I think it would break too much since so many worlds are depending on the move you learn in those levels. I'll check out if you post new similar challenge videos! Recently due to the amount of Banjo content I've been watching, I started to think the minimum amount of moves needed to learn to finish Grunty's Furnace Fun. Obviously to beat the game so many Jiggies are needed thus it makes practically every move is also needed, so having the Grunty's Furnance Fun as the end point could give some room to play around while trying not to learn new moves.
@sagacious03
@sagacious03 Жыл бұрын
Great run & analysis video! A very original challenge! Thanks for uploading!
@MeatSim9
@MeatSim9 8 ай бұрын
Grunty Industries is a tough one by the rules, as you enter the world to open the train station, leave to find a train station, and then backtrack into the level to open the building...
@KamatsuKyoto
@KamatsuKyoto Жыл бұрын
Amazing video. Really fascinating to watch!
@gamingnavi
@gamingnavi Жыл бұрын
Banjo Content!
@BigBossMan538
@BigBossMan538 Жыл бұрын
Awesome video! I love the little sequence breaking tricks. The one in JRL where you use the shoes and flap to the jiggy seems almost like the intended strategy. If it wasn’t, I think the trick you showed is much more clever problem solving.
@strain42
@strain42 Жыл бұрын
Impressive display, my good chum. Bravo!
@remysadventures-official8357
@remysadventures-official8357 10 ай бұрын
This is an awesome video! And interesting concept for playing BT. Just adding a few sand grains here... There's a glitch in Glitter Gulch Mine, not really game-breaking (but not definitely intended): For the waterfall jiggy, the one with the spring shoes, while being transformed as the detonator, there is a way to grab it (it involves movement, and self-detonating). Not sure if its a N64-only glitch edit: Yes, its a N64 NSTC only thing
@NikolasN64
@NikolasN64 Жыл бұрын
16:48. I SWEAR TO GOD. AS A KID I REMEMBER TRYING TO GET THIS JIGGY WITHOUT HAVING GLIDE YET, BECAUSE IT WAS RIGHT THERE. MY BROTHER AND I SPENT SO LONG DOING IT. SEEING YOU ATTEMPT IT (well do it) AGAIN MADE IT JUST CLICK FOR ME, I UNLOCKED A DEEP DEEP MEMORY. THANK YOU.
@MrElod73
@MrElod73 8 ай бұрын
I'm sure someone has mentioned it already but the Cheato page in Dippy's watering hole can also be collected by just flying down into the hole.
@CloudConnection
@CloudConnection 8 ай бұрын
That's actually incredibly ingenious, and I'm not sure why I never thought of that!
@Austinato88
@Austinato88 Жыл бұрын
Banjo-Tooie is one of my favorite games ever, and your videos are always entertaining and educational! Very fun watch, thank you!
@wearywanderer1912
@wearywanderer1912 Жыл бұрын
Loved this video, so much effort put into.
@NineQuestionMarks
@NineQuestionMarks Жыл бұрын
This is really interesting! Though this doesn't solve my problems with Banjo Tooie (namely, the garbo aiming controls, the lack of a map system, the existence of playable Mumbo, and some other design choices like the order of cheats and lack of interesting minigames,) this is still really cool!
@Gruntilda-Winkybunion
@Gruntilda-Winkybunion 28 күн бұрын
Hey Cloud Connection I am playing Tooie at the Moment and i try to grab as much Jiggies, Cheato Pages, Notes and Jinjos with Mumbo as possible, Talk to every character with him and i think the world is pretty mean to him I think you are the right guy for this challenge and make a video about it
@dylanshinobi
@dylanshinobi 8 ай бұрын
In glitter gulch mine I didn’t even know you needed the springy boots to get the cheeto page, I always just jumped off the rope and used Kazooie to get it
@chaudspieler
@chaudspieler Ай бұрын
MUCH RESPECT DUDE!!! I love this game too and this challenge is AMAZING!!!
@BlancOtaku
@BlancOtaku 8 ай бұрын
Surprised you didn't divide each level into their warp points, I bet you could do some very fun routing that way
@SonicJrandSarah
@SonicJrandSarah Жыл бұрын
It would be interesting if there was an animation that featured all of the characters who were affected by this challenge looking mad that Banjo didn't help them. It is also possible to enter Grunty Industries with a glitch where you fire a Clockwork Kazooie in the window above the entrance door and go into the load zone just as the plumber enemy hits Banjo. Clockwork Kazooies can also be used to trigger the Tintop fight and you can even fire eggs as Kazooie from the platform at the window once the Clockwork Kazooie has triggered the Tintops. Also, I know that this wouldn't be allowed for the challenge, but it is also possible to get to the Oogle Boogles cave from Witchyworld just by climbing on top of the closest light pole and jumping onto the ledge.
@glaciens23
@glaciens23 4 ай бұрын
That is soo fun to watch! Thanks a lot! Also nice to see all these tricks! Since the worlds are so lovely, the backtracking is not a bad thing for me❤
@MayorHairBear
@MayorHairBear Жыл бұрын
Love the variation in content mate, this video absolutely slaps!
@CloudConnection
@CloudConnection Жыл бұрын
Thanks buddy!
@SnorMatt
@SnorMatt Жыл бұрын
Even with a normal playthrough, the amount of cheese that the Clockwork Kazooie Eggs bring to getting items early is insane. The Springy Step Shoe Jiggy in Glitter Gulch Mine, the Smugglers Cavern Jiggy in Jolly Roger's Lagoon, the Cliffside Jinjo in the Isle O Hags, the whole fight and Jiggy collecting without jumping to the Tintops arena in Grunty Industries and a lot more I got in my recent first ever 100% playthrough (after I finally learned how to mash well enough at the very end of the race to finally beat that Bitch Canary Mary). The total playthrough for my save file took 20 hours btw. Also a deathless Boss Rush run on hard mode (replay mode with every move in the game unlocked but no health, feather and egg ammo upgrades and no cheats) is something I want to see as a separate speed run category, maybe even damadge-less. I'm guessing no submarine either for Lord Woo Fak Fak.
@natyhaniel
@natyhaniel 8 ай бұрын
Fun fact: It is possible to enter the factory via the door at the back of the factory. If you line up Banjos site with the Clockwork Kazooie egg just on the left crack of the door and shoot JUST RIGHT, the Clockwork Kazooie egg will glitch through the crack and allow you to press the switch inside, letting you in.
@iTvngo
@iTvngo 5 ай бұрын
You didn’t watch the whole video
@drahsid2
@drahsid2 Жыл бұрын
This reminds me of when I did a play-through without using Mumbo or transformations.
@stevray98
@stevray98 28 күн бұрын
I always loved the interconnectivity of Tooie worlds, makes the setting feel more vibrant and alive. I also think it's funny that backtracking is praised in metroidvanias but not in games like this. Personally I love recontextualization, so I'm a sucker for interesting backtracking
@lynayra6492
@lynayra6492 3 ай бұрын
Funny, the secret shortcut method of getting the Jiggy in Smuggler's Cave is how I always got that one lol
@Landmasters
@Landmasters Жыл бұрын
The main area of frustration is that you only had to do this once in the first game, with Gobi's Valley and Freezeezey Peak either for the running shoes or the air beak lunge. Thing is that's only if you want to go for 100%, you can just do Freezeezey Peek, collect 9/10 jiggies, obtain the diving beak lunge, and then go do Gobi's Valley and just not go back. Even with being 1 short, you can still get the item refreshers at the end, get the double health, and defeat Grunty Tooie is still great, but I've only ever completed it once, whereas with Kazooie I've completed it no less than 15 times
@alexcox9400
@alexcox9400 Жыл бұрын
I’d consider a jiggy like the relic in unga bunga cave non back tracking since you don’t get the “totals” screen for terrydactyland at that point.
@jugggy3rd
@jugggy3rd 9 ай бұрын
little me loved this game (i still do) hours and hours of content, never had a problem with back tracking because it gave the sensation of a big connected world that promotes exploration
@MeatSim9
@MeatSim9 8 ай бұрын
You can easily collect the Cheato Page at GGM entrance by climbing the rope and jumping off the top of it.
@basicoptimalmouse
@basicoptimalmouse Жыл бұрын
This is so cool, great video as always. I would tweak the detour rule to apply to specific areas, so you can't go back to the Unga Bunga cave because you can access it normally, but you can do the Grunty Industry ones because you can't get into the areas where the Jiggies are in normal gameplay.
@CloudConnection
@CloudConnection Жыл бұрын
That's an interesting twist! I'm curious how much that would affect the collectable count, because that would actually mean you can collect the Hatch move since that's also in the Unga Bunga Cave. Probably a couple of other examples of that as well!
@TheBalthassar
@TheBalthassar 2 күн бұрын
I wouldn't personally consider entering the smoking shed behind a hotel entering the hotel.
@steamgenie
@steamgenie Жыл бұрын
Loved your video. You deserve a million subscribers.
@hollowcrafter3654
@hollowcrafter3654 26 күн бұрын
You can get the cheato page in Jolly Rodgers’s lagoon by using banjos double jump
@joewilkinson3841
@joewilkinson3841 Жыл бұрын
Very interesting to watch thanks for the content.
@dezooielylat9134
@dezooielylat9134 Жыл бұрын
Huh funny.. i always thought Banjo-Tooie is so much more fun because of the backtracking you can do. You dont go to a world, finish it and never come back to it. It felt so much more alive and interconnected. I loved it. And since there are fast travel plattforms and holes everywere, it isnt even that hard to go back. You can easily finish the game without the need of much backtracking and still have some harder challenges to deal with. But everyone has a diffrent taste and thats fine. For me, Banjo-Tooie>Banjo-Kazooie. Both games are amazing and one of the best games out there.
@iTvngo
@iTvngo 5 ай бұрын
Kazooie better
@aranryan-9440
@aranryan-9440 Ай бұрын
This video single handed convinced me to subscribe
@derdork3233
@derdork3233 Жыл бұрын
I wouldn't count jiggies that are in sealed off areas which you can only enter from another level as backtracking. Because you've never been in that part before/can't even enter it before. To banjo, it would be a new location, wouldnt it? Wow that jinjo chart just broke my brain. 😅🤣 You can also get the smuggler cave jiggy with the timebomb-egg
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
good stuff dude!
@aaroncaldwell5199
@aaroncaldwell5199 6 ай бұрын
oh that's interesting. I actually though you HAD to use the running shoes and wingwack to get that jiggy in jolly roger lagoon , I didn't even think to use glide there.
@frosted_glaceon5513
@frosted_glaceon5513 Жыл бұрын
I remember I beat Banjo Tooie 100% once in my entire life, and that was enough for me. THis video makes me dizzy with all of the steps needed to complete everything since it's been years. I remember when I was younger, the very first time I got to Grunty's Industries, I ran around confused for sooo long. I ended up firing Clockwork Kazooie eggs in through one of the breakable windows forever to try and get in. I was fascinated with this level so long because it seemed forbidden. It's been so long, I don't remember how to get the flight pads to appear on the outside in the level but I think I ended up flying in or something. But I do remember finding the train station inside and just facepalming when I realized I could've gotten in that way.
@Pugweenee
@Pugweenee Жыл бұрын
This is a great video Cloud! I think this is a cool idea and I think doing another challenge run in the future would be neat. Maybe something in DK64 or Half Life? Keep up the good work buddy!
@CloudConnection
@CloudConnection Жыл бұрын
Thanks so much dude!
@thrillhouse4151
@thrillhouse4151 Жыл бұрын
That’s what stumped me as a kid, I never figured out the train station stuff to get into the factory so I spent hours trying to get in with those little Kazooie bomb things.
@travisreberto1295
@travisreberto1295 Жыл бұрын
I have always collected that page in Glitter Gulch Mine by jumping off the rope and hovering onto it. Never even knew that was why the springy shoes were there lol.
@ryannorth1980
@ryannorth1980 Жыл бұрын
Very thorough and great video. Tooie is the best!
@Wolfkaosaun
@Wolfkaosaun Жыл бұрын
I never thought of treating some of Tooie's content as post-content. Then again the collect-a-thon player in me likes to get everything I can while I'm there rather than come back at a later time
@lynayra6492
@lynayra6492 3 ай бұрын
It's funny that all the "complaints" people have about the game are things I love about it.
@Sookaretto
@Sookaretto Жыл бұрын
I didn’t “watch” can you beat banjo tooie without backtracking, I sat my white ass down and LISTENED
@QuiteDan
@QuiteDan 17 сағат бұрын
16:34 I literally thought this was the way you were supposed to do it...
@Gecko1993HogheadIncOfficial
@Gecko1993HogheadIncOfficial Жыл бұрын
Part of me wonders about a ROM hack of this game that implements a Teleportation Room that allows players to teleport to any point in the game (and a more complete Cauldron Castle as a replacement to Cauldron Keep as it would have been originally intended).
@parksyist
@parksyist Ай бұрын
Love the detail 😊13:40
@punklover99
@punklover99 11 ай бұрын
I remember seeing something in a Nintendo power about getting that page by just jumping off the rope
@Lugmillord
@Lugmillord Жыл бұрын
"Banjo-Tooie might just be my favorite game of all time." - You know, we could become good frieds. B-T is my favorite, too.
@friderification
@friderification 5 ай бұрын
At 10:38 you can also shoot one of those robot eggs at this and collect it easier
@vlim5601
@vlim5601 9 ай бұрын
I've never understood complaints about backtracking. Like yeah if you're constantly going back to the same places over and over and nothing really changes then it sucks, but if you're going back with new abilities and being rewarded for going out of your way then it's pretty cool. Not every game needs to be a linear series of events from start to finish where previous areas entirely cease to exist.
@xehP
@xehP 2 ай бұрын
0.009% is such a hard flex. I even took pride just being 0.01% that extra 0 makes it look/sound way better.
@MegaDardery
@MegaDardery 5 ай бұрын
One of the ways you can control in-level backtracking is by only allowing switching to Mumbo and the level transformation one time each. This is what a lot of people bring up about backtracking in BT. I think this will end up banning quite a few jiggies, I wonder if it is still possible to beat the game given that. One other way is to add a restriction that each subarea can only be visited once, but that's too strict in my opinion
@CloudConnection
@CloudConnection 5 ай бұрын
Restricting Mumbo / Humba to a single use each is a really interesting idea! I can think of a few levels where that kind of restriction wouldn't change anything, but considering how tight the Jiggy count is otherwise, that could certainly make it far more of a gamble with the Jinjo spread.
@MegaDardery
@MegaDardery 5 ай бұрын
@@CloudConnection what comes immediately to mind is being locked out of Dodgem Dome in Witchy World and either all of the mini rex or the big rex stuff (but I dunno, you could count them as different transformations). You are also locked out of the aliens jiggy because Mumbo revives the dad, BK drill the kids and then Mumbo needs to revive one of the kids. You are also locked out of at least one jiggy in Grunty's Industries. I think it's definitely worth a video : D If not, I might actually decide to do a run and see for myself ; )
@music10293
@music10293 Жыл бұрын
I love tooie. I play it once a year. Backtracking is part of the fun. Nice video
@ianesgrecia8568
@ianesgrecia8568 6 ай бұрын
"Can you do without backtracking" FIrst 3 minutes "Let's make an exception so it's doable" Darling, if you are making exceptions, it's not doable
@kyrenity
@kyrenity Жыл бұрын
That Cheato Page at the start of GGM I thought was always intended to be collected by jumping from the rope. Same with the toxic waste pool for solo Banjo in GI because it makes sense that toxicity requires a build-up effect and so, since it doesn't hurt you at first, you can just keep jumping in-and-out.
@barry.bbenblox2231
@barry.bbenblox2231 Жыл бұрын
The cheato page on the glitter gulch mine can be collected without the spring shoes OR glitching, climb up the rope, jump off and flap over to it
@jonsmith5058
@jonsmith5058 Жыл бұрын
Rather interesting but doesn’t change my feeling on the issue. I dont think the problem is back tracking per say but more how tedious the backtracking is and how extreme in difference some effort is. Take Jolly Roger bay. You back track to hatch an egg, super simple, again to glide in a cave, super simple. But the pig pool just takes an absurd amount across 4 worlds…. Its stuff like that which grinds peoples gears as, with full knowledge and routing, even with all the moves you often need to repeat trips places to finalize stuff.
@digitalunity
@digitalunity Жыл бұрын
With enough speed tech, anything is possible! EDIT: Ok, so I'm excited to see how the tally changes later, but I want to mention that both backtracking jiggies that aren't startegy guided away ARE collectible through use of exploits. - The timing isn't that tight, but banjo can cross the toxic waste by jumping, pack whacking, and double jumping repeatedly to refresh the waste's kick-out timer - Holding A while doing Kazooie's solo backflip for some reason lets her go under water. But of an oversight, that
@CloudConnection
@CloudConnection Жыл бұрын
I covered crossing the toxic waste jump with Banjo at 18:41. As for Kazooie backflipping under toxic waste, that only seems to work on the N64 version. For whatever reason, it looks like they changed the way entering water works for Kazooie, so on the Xbox version she no longer sinks. So because of that inconsistency, I didn't cover it here. (Though I did include footage of it on the N64 version at 19:12.)
@digitalunity
@digitalunity Жыл бұрын
@@CloudConnection ah, I see! That's weird, but I understand why they would patch that, lol
@Andres.Floress
@Andres.Floress Ай бұрын
14:50 nice
@dante224real1
@dante224real1 Жыл бұрын
you can beat the entire game of banjo tooie before you even get to the first jiggy in grunty's industries. the game is a time sink that i love and hate
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