Can you ever have TOO MANY rockets in (the) Gnorp Apologue?

  Рет қаралды 11,503

Aavak

Aavak

Күн бұрын

Пікірлер: 49
@LordOfNothingreally
@LordOfNothingreally Жыл бұрын
(Aavak needs to save up 7.8M shards. At the beginning of this sentence he has 6.3M shards) "I'm going to let a little time pass, make myself a cuppa to allow enough shards to accrue for us to get sticky floral residue" (by the end of that sentence he has 7.4M shards) O_O
@victoriajackson3810
@victoriajackson3810 Жыл бұрын
I would like to point out from personal experience- The infinite reverberation perk is an INCREDIBLY effective collection method, during my run it was very consistently above even zygnorps. Its also very fun to watch the confetti of shards fly 10/10 definitely recommend
@MrFitzomega
@MrFitzomega Жыл бұрын
It's so effective that I wonder if it isn't bugged in some way.
@PhoenixianThe
@PhoenixianThe Жыл бұрын
Yeah, percent damage to moved shards, twice, is absurdly strong. Pairing it with Supershatter/Frostfire/Popcorn also works pretty well because, even though the Supershatter perk means ice doesn't deal bonus damage, it concentrates the pile into a tiny zone right at the front like nothing else can. EDIT: Even to the point of just... dropping the "rockets every 20 seconds" perk as superflous.
@willdutt
@willdutt Жыл бұрын
mountaineers when the pile is so tall so close to the collection area will mean that they throw right into the collection area. So its not good to skip them.
@Mathmachine
@Mathmachine Жыл бұрын
"Wait, it's possible to have too many rockets?" - the Pentagon, probably
@AngelicDirt
@AngelicDirt Жыл бұрын
Starting to see why this game has a screensaver mode. It really is just the prettiest, most mesmerizing visuals you've ever seen. Damned the particles, throw them all in. And toss in a tree maker and some leaf simulation, while you at it. xP ... I... I guess the answer is 'no'. Never enough rockets. Here, have some. In you pockets. -I... I dunno, blame the game. :B-
@Maeyanie
@Maeyanie Жыл бұрын
25:30ish: TBF, you're still better at English than a significant portion of native speakers.
@The_Ashling
@The_Ashling Жыл бұрын
Gnorpkind forever! 🎉
@altreusplays
@altreusplays Жыл бұрын
Another instalment of Gnorps vs KZbin compression
@speeddaemon6557
@speeddaemon6557 Жыл бұрын
You really need infinite reverberation at this point in the game. It's what lets hulks push stuff directly to the stash, and with the garden upgrade, their pushing power scales with your damage output. The run I just finished, out of 1.2G collection, hulks accounted for 800+M of that! It also means you can stop at about 20 runners (just need enough to feed your rockets), and use all those gnorps for other things. Modern warfare is fun when grenades trigger weakness... you need the bombers to keep them all triggered. :)
@onred_
@onred_ Жыл бұрын
I went with accord power: thus making rockets affected by the multiplier. It was as crazy as it sounds I don’t think there are any wrong choices.
@onred_
@onred_ Жыл бұрын
Picked up this game after the last episode. Beat the main game around this level of prestige. Very enjoyable game! I tried some things in the lower prestiges, like no-runner runs; using mountaineers only as collectors, and of course that means pocket rockets. It ended up not being as effective as timey-wimey geeting runners, so your build is aaaalmost what I went for to win. Two key talents that defined my run are: the one that gives you a bonus but makes the pile 2x as tall before compression has been excluded. I also took the talent that makes reclamation closer to the rock, thus concentrating my pile close to the end, near the runners, which helped a lot with efficiency. There’s a lot of thing I haven’t even tried yet, like zyb arrows, but I really enjoyed my play through. Cute game!
@batman4ever666
@batman4ever666 Жыл бұрын
I love this game! Thanks for the video! I really hope the next one isnt the finale!
@ChaotePD
@ChaotePD Жыл бұрын
Such a fun series! Do the Zygnorps remind anyone else of the Guild Navigators from the 1984 Dune movie, or is it just me?
@Aavak
@Aavak Жыл бұрын
I didn't think of that until I read your comment, now I can't unsee it XD
@wyrdmorningstar3912
@wyrdmorningstar3912 Жыл бұрын
What's better than bullets? EXPLODING bullets. :D
@Namaikhan
@Namaikhan Жыл бұрын
Our Gnorps Great!
@TheRedBrain
@TheRedBrain Жыл бұрын
Our Rockets Great!
@hylageo
@hylageo Жыл бұрын
Given ur biggest upgrades in a run are gatekept by zybellium is the extra 3 zyb per compression not just the strongest option?
@bl4cksp1d3r
@bl4cksp1d3r Жыл бұрын
It's only when you hit the next compression in a certain time, and it's not 3 per compression, but a total of max 3 more I think
@hylageo
@hylageo Жыл бұрын
​@@bl4cksp1d3r a yeah, even so this late in seems like blitzing through the first three wld be easy enough and 3 extra is still extremely strong, the zyb unlocks seem to be almost on par with the prestige point options
@bl4cksp1d3r
@bl4cksp1d3r Жыл бұрын
@@hylageo from my experience it can still take some preparation to do so, but yeah
@A_Moderatly_Mean_Bean
@A_Moderatly_Mean_Bean Жыл бұрын
Has the Going ?edieval series be put on hold for a while? Also will the be a secondary series for Clanfolk? As you guessed im a sucker for colony management games.
@robinmunn
@robinmunn Жыл бұрын
It seems that GEET protocol makes runners throw shards into the rockets *instead* of into the stash, which means that the higher the GEET chance, the fewer shards your runners actually collect. Instead, adding more GEET chance means more rockets at the expense of collection, so it's good if you're trying to get compression events, but less good if you're trying to get prestige points. (Unless shards GEETed into the stash still count towards collection, in which case GEET has no downside. I don't know how to test that theory).
@thesquishedelf1301
@thesquishedelf1301 Жыл бұрын
As Aavak pointed out last episode, there’s a limit to how many rockets can be fired every 20 seconds. Once the button gnorp is “the embodiment of leg day”, the runners will only GEET as many shards as can make rockets over there; all of the rest go into the stash. You can see it happen towards the end of this episode, where a huge wave goes to the rockets for like 4 seconds, and then everything goes into the stash for the next 10 or so.
@kyrianclawraithe
@kyrianclawraithe Жыл бұрын
Food for the algorithm!
@Areckahn
@Areckahn Жыл бұрын
Quite amazed to hear your English is a 2nd language, always assumed it was native.
@lexiconduvall1314
@lexiconduvall1314 Жыл бұрын
My humblest apologies for not attending to this immediately. I blame the boyfriend. Excited to watch the last episode though!
@ricardofbn
@ricardofbn Жыл бұрын
Can you change talent points mid run?
@Aavak
@Aavak Жыл бұрын
Nope.
@timkai
@timkai Жыл бұрын
... I ... Hello. My name is Tim. I've been here before but not for a little while. I don't know what this game is, and I feel like I've gone insane. Granted, I am awake after about 4 hours of sleep to clear the snow from my driveway so that I can go to work during my scheduled "every other weekend to work", so I guess that is appropriate. 🦆💨
@Thalamicoak99
@Thalamicoak99 Жыл бұрын
Did he forget to get the time shift impact or am I missing something ?
@Scott_Knutson
@Scott_Knutson Жыл бұрын
I haven't played this, so maybe I am wrong, but what is the point of having super levels of collection when you haven't maxed compression? It seems like you wouldn't want to have balanced damage/collection until you have maxed compression and have all your upgrade stars.
@SorwestChannel
@SorwestChannel Жыл бұрын
Sure, but improving collection means you're getting shards faster and therefore can increase production so you can get the compression events
@ithalathegayguy
@ithalathegayguy Жыл бұрын
If you don't have enough collection you won't get enough shards to upgrade your damage (or to create damage via GEETing into the Rocket building) which means you won't have enough damage to outpace the rock reclaiming shards which means you'd stop reaching compression events.
@lonerangerv1224
@lonerangerv1224 Жыл бұрын
doesn't the breaktime bonus only work for the very next compression phase you want to save it for when you are about to hit the second to last compression phase you plan to go to?
@TheBreadbocks
@TheBreadbocks Жыл бұрын
the double to capacity after the first break ends is permanent. you just can't get more doubles with each compression after the first break.
@Lacarait
@Lacarait Жыл бұрын
For the algorithm!
@danjal87nl
@danjal87nl Жыл бұрын
Nevertheless, so much more less... Nevermore... Only less...
@michaelray3865
@michaelray3865 Жыл бұрын
I’ll like and comment because Aavak, but I prefer other games he plays. Gonna gnorp on out, so I apologue.😊
@Terrorkittens
@Terrorkittens Жыл бұрын
10/10 comment, very punny, I'm giggling.
@Aavak
@Aavak Жыл бұрын
Giving you +10 internets for the funny comment if nothing else XD
@kazrazin5508
@kazrazin5508 Жыл бұрын
Bloet
@mr_clean575
@mr_clean575 Жыл бұрын
@hansdampf640
@hansdampf640 Жыл бұрын
wtf did i just watch!?
@grimmsoul3096
@grimmsoul3096 Жыл бұрын
(the) Gnorp Apologue
@Terrorkittens
@Terrorkittens Жыл бұрын
Majestic, magical missile mayhem! 😃
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