Can you guess what's in the BOX? [Road to #1 Super Expert Endless] [469]

  Рет қаралды 1,822

Royru

Royru

Күн бұрын

I thought it was gonna be a 1up or something.
Edited by: Royru
Secondary KZbin Channel (Streams Archive): / @royruthestreamarchives
I stream regularly at: / royru
Discord: discordapp.com...
#SMM2 #Royru #Endless
#MarioMaker #MarioMaker2 #SuperMarioMaker #SuperMarioMaker2

Пікірлер: 18
@SkippyDa
@SkippyDa 3 күн бұрын
0:00 - KBL-HCG - VHF - Starry Evening 5:50 - K2R-44L-7FF - UNALIVE IT WITH FIRE 6:43 - 1FR-C53-44G - Boom Boom's vacation 11:27 - GY5-4D9-3LF - iggys puzzle solving castle
@Emcheck5
@Emcheck5 3 күн бұрын
7:49 😂 I love the stare at the coin that messed up you’re 99
@marsrevolutionary
@marsrevolutionary 2 күн бұрын
10:34 you were moving up while it was moving down. Directionality is important in who is stomping whom.
@Royru
@Royru 2 күн бұрын
@@marsrevolutionary surprisingly that's actually not true in this game, I've stomped plenty of times while I instantly jumped and was going up while the enemy was going down or up, it does not matter if I am moving up or down, it just matters if you're on the right hitbox or not.
@marsrevolutionary
@marsrevolutionary 2 күн бұрын
@@Royru Thanks for the correction. I thought it was the same hitbox tomfoolery as previous mario games.
@Royru
@Royru 2 күн бұрын
@@marsrevolutionary i think it is in older Mario games but ever since playing maker, I think Nintendo changed the logic on it.
@HelloingBoi-pk4io
@HelloingBoi-pk4io 3 күн бұрын
This is my conditions to Boo level: 1. Dev Stuffs (Dev exit, Dev item ... etc.) 2. Traps (Hidden blocks on hole, hidden blocks above the cliff, wrong arrows, etc...) 3. Sudden input requirements (Hold right after the door etc...) 4. Spam of effects | enemies 5. Boring (Too many repetition etc...) 6. Sudden difficulty change Does it match to your conditions to Boo level?
@thenostalgicyoshi7149
@thenostalgicyoshi7149 3 күн бұрын
Mostly matches my conditions to boo as well, although I only boo effect spam that spam visual sound effects in speedruns especially. To name a few, I also boo when: - A falling enemy is hard to react to - It's a level type I don't enjoy (trolls, puzzles (one screens I usually skip because I really hate those), consistency levels and getting over it levels) - A title screen level - An entire level is just pipe and/or door to the goal at the beginning (or in general anything that takes no effort to make) Long story short I'm not easy to please when it comes to levels, but maybe it's because I've been playing regularly for years.
@Royru
@Royru 2 күн бұрын
a lot of them are how I boo things, but it's almost always situational. It depends if the level FEELS like it was intentional design rather than a mistake in some ways. but 99% of the time it's just intentional.
@ilikeplayingmortis
@ilikeplayingmortis 2 күн бұрын
for me 1-4 same 5. depends, if very long wait/excavation, boo 6. ⁠not really for me 7. ⁠pick a path/pipe/door 8. ⁠lazy levels(title screen(100%)boo chance/naked pipes(50%)/floating ground(30%)) 9. ⁠pixel perfect levels(LS included) 10. ⁠blind jumps(intentional/unintentional) 11. ⁠toxicity (especially laughing when dying)
@עדינחום-ר9צ
@עדינחום-ר9צ 3 күн бұрын
3:00 7:11 8:30 10:10 10:34 Disappointment
@Mr.M_M.M.2
@Mr.M_M.M.2 3 күн бұрын
10:10 When you came back through the Door, Boom Boom gave you a back arm Lariat.
@nlvghost4207
@nlvghost4207 3 күн бұрын
Commenting for algorithm
@Royru
@Royru 2 күн бұрын
I heard the algorithm prefers comments at least like... what? 8 words or more? or was it 12? it's kinda weird tbh.
@abelyouwanes4996
@abelyouwanes4996 3 күн бұрын
First like
@עדינחום-ר9צ
@עדינחום-ר9צ 3 күн бұрын
5:36 11:05 15:04👏
@gaegae6389
@gaegae6389 3 күн бұрын
thumbnail 9:30
@nicholasharvey1232
@nicholasharvey1232 3 күн бұрын
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